use sqlx::PgPool;
use uuid::Uuid;
use anyhow::Result;

// TODO: Define ChatMessage struct (id, server_id, steam_id, player_name, message, channel, flagged, timestamp)
// TODO: Define PlayerAction struct (id, server_id, steam_id, action_type, reason, performed_by, created_at)

/// Store an incoming chat message from the game server.
pub async fn insert_chat_message(pool: &PgPool, server_id: Uuid, steam_id: &str, player_name: &str, message: &str, channel: &str) -> Result<Uuid> {
    todo!()
}

/// Retrieve chat messages for a server with pagination.
pub async fn get_chat_messages(pool: &PgPool, server_id: Uuid, limit: i64, offset: i64) -> Result<()> {
    todo!()
}

/// Flag a chat message for review (toxic, spam, etc.).
pub async fn flag_message(pool: &PgPool, message_id: Uuid, flagged: bool) -> Result<()> {
    todo!()
}

/// Get moderation actions taken against a player.
pub async fn get_player_actions(pool: &PgPool, server_id: Uuid, steam_id: &str) -> Result<()> {
    todo!()
}

/// Record a moderation action (kick, ban, mute, warn).
pub async fn create_player_action(pool: &PgPool, server_id: Uuid, steam_id: &str, action_type: &str, reason: &str, performed_by: Uuid) -> Result<Uuid> {
    todo!()
}
