DUNE: AWAKENING

SERVER MANAGER
VM
Battlegroup

Virtual Machine

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State
IP Address
Memory
Uptime

Battlegroup

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Initial Server Setup

Step 1 of 6

Pre-flight Checks

Verifying your system is ready for the Dune: Awakening server.

Hyper-V enabled and running
Server files found (vmcx)
Drive with 100GB+ free space

VM Configuration

Choose where to install and how much resources to allocate.

Generate one at account.duneawakening.com

Installing

Importing VM, configuring network and memory, starting the virtual machine. This can take several minutes.


            

Security

This will generate an SSH key, install it on the VM, and change the default password — all in one step.

Default is "dune" — change only if you've set it before

Player Connectivity

Choose how the VM gets its IP and which IP players will connect to.

Finalize

Configure your world, then upload bootstrap files and run the first-time battlegroup setup. This is the final step.


            

Setup Complete

Your Dune: Awakening server is ready. Head to the Dashboard to start your battlegroup.

Battlegroup Controls

Manage the lifecycle of your battlegroup. Start, stop, or restart game servers, and check for updates.

Swap Memory

Enable experimental swap memory to significantly reduce RAM requirements per game server. Recommended if VM has less than 20GB allocated.

Web Interfaces

Access the built-in web tools running inside the VM.

Log Export

Download logs from all battlegroup components or operator pods.

Database Management

Back up or restore the battlegroup database. For best results, stop the battlegroup before performing these operations.

Editing characters directly modifies the game database. This may corrupt save data and cause total character loss. Always take a database backup before making changes. Only edit while the battlegroup is stopped and the player is logged out.

Select Character

Game Configuration

Stop the battlegroup before editing. Changes require the battlegroup to be offline and will apply on next start.
Loading configuration...

Change VM Password

Change the dune user password on the VM.

SSH Key

Generate a new SSH key pair and install it on the VM, replacing the current one.

Experimental Features

Warning: Features on this tab are untested and may break your battlegroup. Always take a database backup before making changes. Use at your own risk.

Multi-Sietch

Add additional sietches (Hagga Basin instances) to your battlegroup. All sietches share the same Overmap, Deep Desert, Arrakeen, Harkonnen Village, and instanced content (dungeons, story missions). Players from different sietches will see each other in shared areas but not in their respective Hagga Basin maps.

RAM Requirements
  • Each sietch requires approximately 12 GB RAM
  • Overmap + infrastructure (DB, RabbitMQ, K8s) uses ~6 GB
  • 1 sietch: ~18 GB minimum (current default)
  • 2 sietches: ~30 GB minimum
  • 3 sietches: ~42 GB minimum

Port Forwarding

Each additional sietch adds one game server pod using host networking. Game ports auto-assign starting at UDP 7777. For N sietches you need ports 7777–7778+N (UDP) forwarded, plus the corresponding beacon ports. When in doubt, forward the full range 7777–7900 UDP.

Loading sietch info...