/* ============================================================
   Corrosion Control — Game Themes (the re-skin layer)
   ------------------------------------------------------------
   The shell is neutral. Each game declares an ACCENT ramp + an
   ATMOSPHERE (backdrop hues for hero headers, login, glows).
   Set on <html data-game="rust"> (or dune / ark / valheim / ...).
   Default (no data-game) = Corrosion brand = Oxide Orange.

   Accent contract every game must define:
     --accent            base fill
     --accent-hover      hover fill
     --accent-press      pressed / darker
     --accent-contrast   text/icon ON the accent fill
     --accent-text       accent used AS text on dark surfaces (lightened for AA)
     --accent-soft       low-alpha tint background
     --accent-soft-strong
     --accent-border     accent hairline
     --accent-glow       glow color (box-shadow)
     --game-label        printable name
     --atmo-1 / --atmo-2 backdrop gradient stops
     --atmo-haze         radial haze color
   ============================================================ */

/* ---------- Default brand / RUST — Oxide Orange #F26622 ---------- */
:root,
[data-game="rust"] {
  --accent:          #f26622;
  --accent-hover:    #ff7a38;
  --accent-press:    #d9550f;
  --accent-contrast: #190d05;
  --accent-text:     #ff8a4c;
  --accent-soft:        rgba(242, 102, 34, 0.13);
  --accent-soft-strong: rgba(242, 102, 34, 0.22);
  --accent-border:      rgba(242, 102, 34, 0.42);
  --accent-glow:        rgba(242, 102, 34, 0.50);
  --game-label: "Rust"; /* @kind other */
  --atmo-1: #2c1206;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(242, 102, 34, 0.30);
}

/* ---------- DUNE: AWAKENING — Spice Amber / desert gold ---------- */
[data-game="dune"] {
  --accent:          #e9a53a;
  --accent-hover:    #f7b94f;
  --accent-press:    #c9851f;
  --accent-contrast: #1c1303;
  --accent-text:     #f0bc5e;
  --accent-soft:        rgba(233, 165, 58, 0.14);
  --accent-soft-strong: rgba(233, 165, 58, 0.24);
  --accent-border:      rgba(233, 165, 58, 0.44);
  --accent-glow:        rgba(233, 165, 58, 0.46);
  --game-label: "Dune: Awakening"; /* @kind other */
  --atmo-1: #2c1e08;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(233, 165, 58, 0.30);
}

/* ---------- SOULMASK: Ritual Jade ---------- */
[data-game="soulmask"] {
  --accent:          #43c47e;
  --accent-hover:    #59d792;
  --accent-press:    #2c9c5f;
  --accent-contrast: #04140c;
  --accent-text:     #63d894;
  --accent-soft:        rgba(67, 196, 126, 0.14);
  --accent-soft-strong: rgba(67, 196, 126, 0.24);
  --accent-border:      rgba(67, 196, 126, 0.42);
  --accent-glow:        rgba(67, 196, 126, 0.46);
  --game-label: "Soulmask"; /* @kind other */
  --atmo-1: #08231a;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(67, 196, 126, 0.26);
}

/* ---------- CONAN EXILES: Hyborian Bronze ---------- */
[data-game="conan"] {
  --accent:          #bb7637;
  --accent-hover:    #d28d4b;
  --accent-press:    #985c24;
  --accent-contrast: #160d03;
  --accent-text:     #d59a5e;
  --accent-soft:        rgba(187, 118, 55, 0.15);
  --accent-soft-strong: rgba(187, 118, 55, 0.26);
  --accent-border:      rgba(187, 118, 55, 0.44);
  --accent-glow:        rgba(187, 118, 55, 0.46);
  --game-label: "Conan Exiles"; /* @kind other */
  --atmo-1: #2a1b0b;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(187, 118, 55, 0.30);
}

/* ---------- Room to add more (stubs, ready to ship) ---------- */
[data-game="ark"] {
  --accent:          #36c2a8;
  --accent-hover:    #4ad7bd;
  --accent-press:    #1f9c86;
  --accent-contrast: #04140f;
  --accent-text:     #54dcc2;
  --accent-soft:        rgba(54, 194, 168, 0.14);
  --accent-soft-strong: rgba(54, 194, 168, 0.24);
  --accent-border:      rgba(54, 194, 168, 0.42);
  --accent-glow:        rgba(54, 194, 168, 0.46);
  --game-label: "ARK"; /* @kind other */
  --atmo-1: #07241f;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(54, 194, 168, 0.26);
}

[data-game="valheim"] {
  --accent:          #5b9bf0;
  --accent-hover:    #74afff;
  --accent-press:    #3c7ad4;
  --accent-contrast: #050d1a;
  --accent-text:     #7fb2ff;
  --accent-soft:        rgba(91, 155, 240, 0.14);
  --accent-soft-strong: rgba(91, 155, 240, 0.24);
  --accent-border:      rgba(91, 155, 240, 0.42);
  --accent-glow:        rgba(91, 155, 240, 0.46);
  --game-label: "Valheim"; /* @kind other */
  --atmo-1: #0a1c2e;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(91, 155, 240, 0.26);
}

[data-game="palworld"] {
  --accent:          #58b6e8;
  --accent-hover:    #71c8f6;
  --accent-press:    #3a92c4;
  --accent-contrast: #04121b;
  --accent-text:     #7fcaf2;
  --accent-soft:        rgba(88, 182, 232, 0.14);
  --accent-soft-strong: rgba(88, 182, 232, 0.24);
  --accent-border:      rgba(88, 182, 232, 0.42);
  --accent-glow:        rgba(88, 182, 232, 0.46);
  --game-label: "Palworld"; /* @kind other */
  --atmo-1: #08222e;
  --atmo-2: #0a0b0e;
  --atmo-haze: rgba(88, 182, 232, 0.26);
}

/* ---------- Light-theme accent legibility ----------
   On light surfaces, accent-as-text reads better at the pressed
   (darker) value. Placed last so it wins for --accent-text when
   data-theme="light" and data-game=* are both on <html>. */
[data-theme="light"] {
  --accent-text: var(--accent-press);
  --accent-soft: color-mix(in srgb, var(--accent) 12%, transparent);
  --accent-soft-strong: color-mix(in srgb, var(--accent) 20%, transparent);
}
