use sqlx::PgPool;
use uuid::Uuid;
use anyhow::Result;

// TODO: Define ServerStats struct (id, server_id, player_count, fps, memory_usage, entities, timestamp)
// TODO: Define HourlyStats struct (id, server_id, hour, avg_players, avg_fps, avg_memory, peak_players)

/// Insert a raw stats snapshot from the game server.
pub async fn insert_server_stats(pool: &PgPool, server_id: Uuid, player_count: i32, fps: f64, memory_usage: i64, entities: i32) -> Result<Uuid> {
    todo!()
}

/// Get the most recent stats snapshots for a server.
pub async fn get_recent_stats(pool: &PgPool, server_id: Uuid, limit: i64) -> Result<()> {
    todo!()
}

/// Get hourly aggregated stats for charting.
pub async fn get_hourly_stats(pool: &PgPool, server_id: Uuid, hours: i64) -> Result<()> {
    todo!()
}

/// Roll up raw stats into hourly aggregates (called by a scheduled job).
pub async fn aggregate_hourly_stats(pool: &PgPool, server_id: Uuid) -> Result<()> {
    todo!()
}
