feat(host-agent): Phase 1a process supervision — instance start/stop/restart/status + push state events
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.
Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.
Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
278
corrosion-host-agent/src/process.rs
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278
corrosion-host-agent/src/process.rs
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//! Per-instance game-server process supervision.
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//!
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//! One `ProcessSupervisor` per process-managed instance. Lifecycle mirrors the
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//! proven Go agent behavior — graceful SIGTERM with a 30s budget before force
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//! kill, a monitor task that reaps the child and records crash-vs-stop — with
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//! two fixes the Go version needed: args are a proper list (no naive space
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//! splitting), and every state change is observable through a watch channel
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//! so the panel gets push events instead of waiting for the next heartbeat.
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use anyhow::{bail, Context, Result};
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use serde::Serialize;
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use std::path::PathBuf;
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use std::process::Stdio;
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use tokio::process::{Child, Command};
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use tokio::sync::{watch, Mutex};
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use crate::config::InstanceConfig;
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const GRACEFUL_STOP_BUDGET: Duration = Duration::from_secs(30);
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const RESTART_PAUSE: Duration = Duration::from_secs(2);
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#[derive(Debug, Clone, PartialEq, Serialize)]
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#[serde(rename_all = "snake_case", tag = "state")]
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pub enum InstanceState {
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/// Not process-managed (no executable configured).
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Unmanaged,
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Stopped,
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Starting,
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Running,
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Stopping,
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/// Process exited without a stop request.
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Crashed {
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#[serde(skip_serializing_if = "Option::is_none")]
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exit_code: Option<i32>,
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},
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}
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impl InstanceState {
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pub fn as_label(&self) -> &'static str {
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match self {
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InstanceState::Unmanaged => "unmanaged",
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InstanceState::Stopped => "stopped",
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InstanceState::Starting => "starting",
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InstanceState::Running => "running",
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InstanceState::Stopping => "stopping",
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InstanceState::Crashed { .. } => "crashed",
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}
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}
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}
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struct Inner {
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child: Option<Child>,
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started_at: Option<Instant>,
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/// True while a stop was requested — the monitor uses it to distinguish
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/// an ordered shutdown from a crash.
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stop_requested: bool,
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}
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pub struct ProcessSupervisor {
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pub instance_id: String,
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executable: Option<PathBuf>,
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args: Vec<String>,
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working_dir: Option<PathBuf>,
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inner: Mutex<Inner>,
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state_tx: watch::Sender<InstanceState>,
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}
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impl ProcessSupervisor {
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pub fn new(cfg: &InstanceConfig) -> Arc<Self> {
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let executable = cfg.resolved_executable();
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let initial = if executable.is_some() {
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InstanceState::Stopped
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} else {
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InstanceState::Unmanaged
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};
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let (state_tx, _) = watch::channel(initial);
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Arc::new(Self {
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instance_id: cfg.id.clone(),
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executable,
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args: cfg.args.clone(),
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working_dir: cfg.working_dir.clone(),
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inner: Mutex::new(Inner {
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child: None,
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started_at: None,
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stop_requested: false,
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}),
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state_tx,
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})
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}
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pub fn state(&self) -> InstanceState {
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self.state_tx.borrow().clone()
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}
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pub fn watch_state(&self) -> watch::Receiver<InstanceState> {
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self.state_tx.subscribe()
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}
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pub async fn uptime_seconds(&self) -> u64 {
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let inner = self.inner.lock().await;
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match (&*self.state_tx.borrow(), inner.started_at) {
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(InstanceState::Running, Some(t)) => t.elapsed().as_secs(),
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_ => 0,
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}
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}
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pub async fn start(self: &Arc<Self>) -> Result<()> {
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let Some(exe) = self.executable.clone() else {
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bail!("instance '{}' has no executable configured", self.instance_id);
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};
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if !exe.exists() {
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bail!("executable not found: {}", exe.display());
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}
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let mut inner = self.inner.lock().await;
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if matches!(*self.state_tx.borrow(), InstanceState::Running | InstanceState::Starting) {
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bail!("instance '{}' is already running", self.instance_id);
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}
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self.set_state(InstanceState::Starting);
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let workdir = self
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.working_dir
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.clone()
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.or_else(|| exe.parent().map(|p| p.to_path_buf()))
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.unwrap_or_else(|| PathBuf::from("."));
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let child = Command::new(&exe)
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.args(&self.args)
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.current_dir(&workdir)
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.stdin(Stdio::null())
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.stdout(Stdio::inherit())
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.stderr(Stdio::inherit())
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.spawn()
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.with_context(|| format!("spawning {}", exe.display()))?;
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let pid = child.id();
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inner.child = Some(child);
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inner.started_at = Some(Instant::now());
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inner.stop_requested = false;
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drop(inner);
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self.set_state(InstanceState::Running);
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tracing::info!(
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"instance '{}' started: {} (pid {:?})",
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self.instance_id,
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exe.display(),
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pid
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);
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// Monitor: reap the child and classify the exit.
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let sup = Arc::clone(self);
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tokio::spawn(async move { sup.monitor().await });
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Ok(())
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}
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async fn monitor(self: Arc<Self>) {
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// Take a waiter without holding the lock across the whole child
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// lifetime: Child::wait needs &mut, so the child stays in inner and
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// we poll it.
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loop {
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let status = {
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let mut inner = self.inner.lock().await;
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let Some(child) = inner.child.as_mut() else { return };
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match child.try_wait() {
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Ok(Some(status)) => Some(status),
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Ok(None) => None,
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Err(e) => {
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tracing::error!("instance '{}' wait failed: {e}", self.instance_id);
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return;
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}
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}
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};
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match status {
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Some(status) => {
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let mut inner = self.inner.lock().await;
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inner.child = None;
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inner.started_at = None;
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let ordered = inner.stop_requested;
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inner.stop_requested = false;
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drop(inner);
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if ordered {
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self.set_state(InstanceState::Stopped);
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tracing::info!("instance '{}' stopped ({status})", self.instance_id);
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} else {
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let exit_code = status.code();
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self.set_state(InstanceState::Crashed { exit_code });
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tracing::warn!(
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"instance '{}' exited unexpectedly ({status}) — marked crashed",
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self.instance_id
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);
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}
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return;
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}
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None => tokio::time::sleep(Duration::from_millis(500)).await,
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}
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}
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}
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pub async fn stop(self: &Arc<Self>) -> Result<()> {
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let mut inner = self.inner.lock().await;
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if inner.child.is_none() {
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bail!("instance '{}' is not running", self.instance_id);
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}
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inner.stop_requested = true;
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self.set_state(InstanceState::Stopping);
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let child = inner.child.as_mut().expect("checked above");
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// Graceful first: SIGTERM on unix; Windows has no SIGTERM equivalent
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// for console processes, so it goes straight to kill there.
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#[cfg(unix)]
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if let Some(pid) = child.id() {
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unsafe {
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libc::kill(pid as i32, libc::SIGTERM);
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}
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}
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#[cfg(not(unix))]
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{
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let _ = child.start_kill();
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}
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drop(inner);
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// Wait for the monitor to observe the exit; force kill on budget.
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let mut rx = self.watch_state();
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let deadline = tokio::time::timeout(GRACEFUL_STOP_BUDGET, async {
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loop {
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if matches!(*rx.borrow(), InstanceState::Stopped) {
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return;
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}
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if rx.changed().await.is_err() {
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return;
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}
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}
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})
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.await;
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if deadline.is_err() {
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tracing::warn!(
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"instance '{}' ignored SIGTERM for {}s — force killing",
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self.instance_id,
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GRACEFUL_STOP_BUDGET.as_secs()
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);
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let mut inner = self.inner.lock().await;
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if let Some(child) = inner.child.as_mut() {
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let _ = child.start_kill();
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}
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drop(inner);
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let mut rx = self.watch_state();
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let _ = tokio::time::timeout(Duration::from_secs(5), async {
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while !matches!(*rx.borrow(), InstanceState::Stopped) {
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if rx.changed().await.is_err() {
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break;
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}
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}
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})
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.await;
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}
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Ok(())
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}
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pub async fn restart(self: &Arc<Self>) -> Result<()> {
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if !matches!(*self.state_tx.borrow(), InstanceState::Stopped | InstanceState::Crashed { .. } | InstanceState::Unmanaged) {
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self.stop().await?;
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}
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tokio::time::sleep(RESTART_PAUSE).await;
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self.start().await
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}
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fn set_state(&self, state: InstanceState) {
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// send_replace never fails even with zero receivers.
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let _ = self.state_tx.send_replace(state);
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}
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}
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