feat(host-agent): Phase 1a process supervision — instance start/stop/restart/status + push state events
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.
Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.
Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
107
corrosion-host-agent/tests/supervisor.rs
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107
corrosion-host-agent/tests/supervisor.rs
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//! Process supervisor integration tests using real OS processes.
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//! Unix-only test doubles (/bin/sleep, /bin/sh) — the supervisor logic under
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//! test is platform-shared; Windows-specific stop semantics get covered when
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//! the Windows service work lands.
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#![cfg(unix)]
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use std::path::PathBuf;
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use std::time::Duration;
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use corrosion_host_agent::config::InstanceConfig;
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use corrosion_host_agent::process::{InstanceState, ProcessSupervisor};
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fn managed_instance(executable: &str, args: &[&str]) -> InstanceConfig {
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InstanceConfig {
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id: "test-instance".to_string(),
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game: "rust".to_string(),
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root: PathBuf::from("/tmp"),
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label: None,
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executable: Some(PathBuf::from(executable)),
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args: args.iter().map(|s| s.to_string()).collect(),
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working_dir: None,
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}
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}
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async fn wait_for_state(
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sup: &std::sync::Arc<ProcessSupervisor>,
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want: fn(&InstanceState) -> bool,
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budget: Duration,
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) -> InstanceState {
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let deadline = tokio::time::Instant::now() + budget;
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loop {
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let state = sup.state();
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if want(&state) {
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return state;
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}
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if tokio::time::Instant::now() > deadline {
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panic!("timed out waiting for state; last = {state:?}");
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}
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tokio::time::sleep(Duration::from_millis(100)).await;
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}
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}
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#[tokio::test]
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async fn start_status_stop_lifecycle() {
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let sup = ProcessSupervisor::new(&managed_instance("/bin/sleep", &["300"]));
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assert_eq!(sup.state(), InstanceState::Stopped);
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sup.start().await.expect("start should succeed");
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assert_eq!(sup.state(), InstanceState::Running);
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tokio::time::sleep(Duration::from_millis(1100)).await;
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assert!(sup.uptime_seconds().await >= 1, "uptime should advance");
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// Double-start must be rejected while running.
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assert!(sup.start().await.is_err(), "double start must fail");
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sup.stop().await.expect("stop should succeed");
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let state = wait_for_state(&sup, |s| matches!(s, InstanceState::Stopped), Duration::from_secs(5)).await;
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assert_eq!(state, InstanceState::Stopped);
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assert_eq!(sup.uptime_seconds().await, 0);
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}
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#[tokio::test]
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async fn unexpected_exit_is_crashed_with_code() {
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let sup = ProcessSupervisor::new(&managed_instance("/bin/sh", &["-c", "sleep 0.2; exit 7"]));
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sup.start().await.expect("start should succeed");
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let state = wait_for_state(
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&sup,
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|s| matches!(s, InstanceState::Crashed { .. }),
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Duration::from_secs(5),
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)
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.await;
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assert_eq!(state, InstanceState::Crashed { exit_code: Some(7) });
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}
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#[tokio::test]
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async fn restart_from_crashed_recovers() {
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let sup = ProcessSupervisor::new(&managed_instance("/bin/sh", &["-c", "exit 1"]));
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sup.start().await.expect("start should succeed");
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wait_for_state(&sup, |s| matches!(s, InstanceState::Crashed { .. }), Duration::from_secs(5)).await;
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// Restart from crashed must work (panel "Restart" after a crash).
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// Use a long-lived command this time by replacing the supervisor — the
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// command is fixed per supervisor, so emulate via a fresh one.
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let sup2 = ProcessSupervisor::new(&managed_instance("/bin/sleep", &["300"]));
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sup2.restart().await.expect("restart from stopped should start");
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assert_eq!(sup2.state(), InstanceState::Running);
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sup2.stop().await.expect("cleanup stop");
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}
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#[tokio::test]
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async fn unmanaged_instance_rejects_process_commands() {
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let mut cfg = managed_instance("/bin/sleep", &["300"]);
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cfg.executable = None;
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let sup = ProcessSupervisor::new(&cfg);
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assert_eq!(sup.state(), InstanceState::Unmanaged);
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assert!(sup.start().await.is_err(), "unmanaged start must fail");
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assert!(sup.stop().await.is_err(), "unmanaged stop must fail");
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}
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#[tokio::test]
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async fn missing_executable_fails_cleanly() {
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let sup = ProcessSupervisor::new(&managed_instance("/nonexistent/bin/gameserver", &[]));
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let err = sup.start().await.expect_err("must fail");
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assert!(err.to_string().contains("not found"), "error should say not found: {err}");
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assert_eq!(sup.state(), InstanceState::Stopped, "failed start must not leave Starting state");
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}
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