fix(panel): real auto-updating version + remove fake agent footer; rename companion -> Corrosion host agent
Version badge: was hardcoded '1.0.8' — now single-sourced from frontend/package.json (1.0.0) via Vite define __APP_VERSION__, so it auto-updates on release. Sidebar agent footer: removed the FABRICATED 'asgard-01' host name and the fake 'Agent v1.0.8' line — now shows real server.connection data, or an honest 'No host agent connected' empty state when nothing is deployed (the operator's actual state). Renamed 'Companion agent' -> 'Corrosion host agent' across the UI (ServerView/SetupWizard/Dashboard/Plugins), the binary names (corrosion-host-agent-<os>-<arch>) + CDN path (/host-agent/), the Go Makefile build output, and the Gitea CI workflow — frontend download links and CI output now match. Marketing hero mock host names neutralized (asgard-01 -> rust-host/dune-host/conan-host). DB column names (companion_last_seen) left intact. Build green; zero 'asgard'/'1.0.8' remain in frontend/src. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,6 +13,7 @@ import { useServerStore } from '@/stores/server'
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import { useThemeGame } from '@/composables/useThemeGame'
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import { useGameProfile } from '@/config/gameProfiles'
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import type { NavSection, NavItemDef } from '@/config/gameProfiles'
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import { safeDate } from '@/utils/formatters'
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import Logo from '@/components/ds/brand/Logo.vue'
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import Badge from '@/components/ds/core/Badge.vue'
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import StatusDot from '@/components/ds/core/StatusDot.vue'
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@@ -36,7 +37,7 @@ const sidebarOpen = ref(false)
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function closeSidebar() { sidebarOpen.value = false }
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// ---- App version ----
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const APP_VERSION = '1.0.8'
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const APP_VERSION = __APP_VERSION__
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// ---- Game switcher ----
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const GAME_OPTIONS: GameOption[] = [
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@@ -94,6 +95,8 @@ function hasVisibleItems(section: NavSection): boolean {
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}
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// ---- Agent health ----
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const hasAgent = computed(() => server.connection !== null)
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const agentTone = computed(() => {
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const cs = server.connection?.connection_status
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if (cs === 'connected') return 'online' as const
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@@ -106,9 +109,17 @@ const agentLabel = computed(() => {
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if (cs === 'degraded') return 'Degraded'
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return 'Offline'
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})
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const agentName = computed(() => {
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const ip = server.connection?.server_ip
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return ip ?? 'asgard-01'
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const agentName = computed(() => server.connection?.server_ip ?? 'Host agent')
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const agentMetaLine = computed(() => {
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const cs = server.connection?.connection_status
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let line = cs === 'connected' ? 'Connected' : server.connection?.companion_last_seen
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? `Last seen ${safeDate(server.connection.companion_last_seen)}`
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: 'Awaiting first heartbeat'
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if (server.stats) {
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line += ` · ${server.stats.player_count}/${server.stats.max_players} players`
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}
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return line
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})
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// ---- Topbar ----
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@@ -184,18 +195,24 @@ const themeIcon = computed(() => theme.value === 'dark' ? 'sun' : 'moon')
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</div>
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</nav>
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<!-- Agent health footer -->
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<!-- Host agent footer -->
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<div class="side__foot">
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<div class="agent">
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<!-- Connected: real IP + status badge + meta line -->
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<div v-if="hasAgent" class="agent">
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<div class="agent__row">
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<StatusDot :tone="agentTone" :pulse="agentTone === 'online'" />
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<span class="agent__name">{{ agentName }}</span>
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<Badge :tone="agentTone" size="md">{{ agentLabel }}</Badge>
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</div>
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<div class="agent__meta">
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Agent v{{ APP_VERSION }}
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<template v-if="server.stats"> · {{ server.stats.player_count }}/{{ server.stats.max_players }} players</template>
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<div class="agent__meta">{{ agentMetaLine }}</div>
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</div>
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<!-- Not connected: honest empty state -->
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<div v-else class="agent agent--empty">
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<div class="agent__row">
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<StatusDot tone="offline" />
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<span class="agent__name agent__name--muted">No host agent connected</span>
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</div>
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<div class="agent__meta">Install the Corrosion host agent from the Server page</div>
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</div>
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<!-- User / logout row -->
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<div class="side__user">
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@@ -373,6 +390,13 @@ body { margin: 0; overflow: hidden; }
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padding-left: 16px;
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}
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.agent--empty { opacity: 0.7; }
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.agent__name--muted {
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color: var(--text-tertiary);
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font-style: italic;
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}
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.side__user {
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display: flex;
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align-items: center;
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