From 23decd9b08f4905f16f5fea949ce0c97390f682d Mon Sep 17 00:00:00 2001 From: Vantz Stockwell Date: Thu, 11 Jun 2026 08:37:03 -0400 Subject: [PATCH] =?UTF-8?q?feat(panel):=20per-game=20UI=20adaptation=20?= =?UTF-8?q?=E2=80=94=20sidebar,=20Server=20view,=20and=20dashboard=20trans?= =?UTF-8?q?form=20by=20selected=20game?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green. Co-Authored-By: Claude Opus 4.8 --- .../src/components/layout/DashboardLayout.vue | 90 +++------- frontend/src/config/gameProfiles.ts | 157 +++++++++++++++- frontend/src/views/admin/DashboardView.vue | 21 ++- frontend/src/views/admin/ServerView.vue | 169 +++++++++++++++++- 4 files changed, 349 insertions(+), 88 deletions(-) diff --git a/frontend/src/components/layout/DashboardLayout.vue b/frontend/src/components/layout/DashboardLayout.vue index e2868a1..2ec0f3a 100644 --- a/frontend/src/components/layout/DashboardLayout.vue +++ b/frontend/src/components/layout/DashboardLayout.vue @@ -1,15 +1,18 @@