feat: Add Oxide/uMod installer package + wire into companion agent daemon
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New oxide package downloads latest Oxide.Rust release from GitHub,
extracts over the server directory, and restarts the game server.
Progress published to NATS (corrosion.{license_id}.oxide.status).
Heartbeat now reports oxide_installed status.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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31
companion-agent/internal/oxide/status.go
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31
companion-agent/internal/oxide/status.go
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package oxide
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import (
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"os"
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"path/filepath"
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)
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// OxideStatus represents a progress update published to NATS during Oxide installation.
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// The frontend listens on corrosion.{license_id}.oxide.status for these messages.
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type OxideStatus struct {
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Stage string `json:"stage"`
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Progress int `json:"progress"`
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Message string `json:"message"`
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Error string `json:"error,omitempty"`
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Timestamp string `json:"timestamp"`
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}
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// Valid installation stages:
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// fetching_release - Querying GitHub API for latest Oxide.Rust release
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// downloading - Downloading the Oxide zip file
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// installing - Extracting zip over server directory
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// restarting - Restarting the game server to load Oxide
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// complete - Oxide installation finished successfully
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// failed - Installation failed at some stage
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// CheckOxideInstalled returns true if the oxide/ directory exists in the
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// server installation directory, indicating that Oxide/uMod has been installed.
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func CheckOxideInstalled(installDir string) bool {
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_, err := os.Stat(filepath.Join(installDir, "server", "oxide"))
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return err == nil
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}
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