feat(panel): drive active game from deployed fleet instances
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The shell skin / sidebar nav / dashboard terminology now follow the games
actually deployed (game_instances.game, agent-reported) instead of a
localStorage-only toggle. syncActiveGameFromFleet() derives: one game ->
auto-skin to it; zero/multiple -> 'all' neutral. A manual GameSwitcher pick
persists and overrides the heuristic. Wired into DashboardLayout via a watch
on the fleet store.

No schema change: a license's games are the distinct games of its instances
(the normalized source of truth) — deliberately not duplicating into a
licenses.game column that would drift (Lesson 20).

Build-green (vue-tsc) + boots clean in-browser (0 console errors, theming
initializes). Authenticated auto-derive confirms live on next instance deploy.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-06-11 20:51:36 -04:00
parent bb71763714
commit 4ef5db5b0d
3 changed files with 59 additions and 5 deletions

View File

@@ -6,11 +6,12 @@
* Preserves: permission gating, super-admin section, logout, mobile sidebar,
* GameSwitcher, agent-health footer, topbar.
*/
import { ref, computed } from 'vue'
import { ref, computed, watch, onMounted } from 'vue'
import { RouterView, useRoute, useRouter } from 'vue-router'
import { useAuthStore } from '@/stores/auth'
import { useServerStore } from '@/stores/server'
import { useThemeGame } from '@/composables/useThemeGame'
import { useFleetStore } from '@/stores/fleet'
import { useThemeGame, syncActiveGameFromFleet } from '@/composables/useThemeGame'
import { useGameProfile } from '@/config/gameProfiles'
import type { NavSection, NavItemDef } from '@/config/gameProfiles'
import { safeDate } from '@/utils/formatters'
@@ -31,8 +32,18 @@ const route = useRoute()
const router = useRouter()
const auth = useAuthStore()
const server = useServerStore()
const fleet = useFleetStore()
const { theme, activeGame, setActiveGame, toggleTheme } = useThemeGame()
// ---- Active game follows the deployed fleet (instances are the source of
// truth for which game a license runs). A manual GameSwitcher pick overrides
// this; see syncActiveGameFromFleet. ----
const deployedGames = computed(() =>
fleet.hosts.flatMap((h) => h.instances.map((i) => i.game)),
)
watch(deployedGames, (games) => syncActiveGameFromFleet(games), { immediate: true })
onMounted(() => { if (!fleet.hosts.length) void fleet.fetchFleet() })
// ---- Mobile sidebar ----
const sidebarOpen = ref(false)
function closeSidebar() { sidebarOpen.value = false }