scaffold: Backend core — Cargo.toml, main.rs, config, models, panel adapter

Axum server entry point, AppConfig, AppState, ApiError, all model
structs (auth, license, server, wipe), and the PanelAdapter trait
that abstracts AMP/Pterodactyl/companion connections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-14 21:41:58 -05:00
parent 26cbeb5d4c
commit 5c11050eca
11 changed files with 785 additions and 0 deletions

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use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// User record from the database
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct User {
pub id: Uuid,
pub email: String,
pub username: String,
#[serde(skip_serializing)]
pub password_hash: String,
#[serde(skip_serializing)]
pub totp_secret: Option<String>,
pub totp_enabled: bool,
#[serde(skip_serializing)]
pub backup_codes: Option<Vec<String>>,
pub email_verified: bool,
pub created_at: DateTime<Utc>,
pub last_login_at: Option<DateTime<Utc>>,
}
/// JWT claims
#[derive(Debug, Serialize, Deserialize)]
pub struct Claims {
pub sub: Uuid, // user_id
pub email: String,
pub license_id: Option<Uuid>,
pub role: Option<String>,
pub exp: i64,
pub iat: i64,
pub token_type: String, // "access" or "refresh"
}
/// Login request
#[derive(Debug, Deserialize)]
pub struct LoginRequest {
pub email: String,
pub password: String,
}
/// Login response
#[derive(Debug, Serialize)]
pub struct AuthResponse {
pub access_token: String,
pub refresh_token: String,
pub requires_totp: bool,
pub user: UserPublic,
}
/// Public user info (no sensitive fields)
#[derive(Debug, Serialize)]
pub struct UserPublic {
pub id: Uuid,
pub email: String,
pub username: String,
pub totp_enabled: bool,
pub email_verified: bool,
}
/// Registration request
#[derive(Debug, Deserialize)]
pub struct RegisterRequest {
pub email: String,
pub username: String,
pub password: String,
pub license_key: String,
}
/// TOTP verification request
#[derive(Debug, Deserialize)]
pub struct TotpRequest {
pub code: String,
}

111
backend/src/models/error.rs Normal file
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use axum::http::StatusCode;
use axum::response::{IntoResponse, Response};
use serde::Serialize;
/// Unified API error type
#[derive(Debug, thiserror::Error)]
pub enum ApiError {
#[error("Not found: {0}")]
NotFound(String),
#[error("Bad request: {0}")]
BadRequest(String),
#[error("Unauthorized")]
Unauthorized,
#[error("Forbidden")]
Forbidden,
#[error("Conflict: {0}")]
Conflict(String),
#[error("License invalid or expired")]
LicenseInvalid,
#[error("Module not enabled: {0}")]
ModuleNotEnabled(String),
#[error("Rate limited")]
RateLimited,
#[error("Internal error: {0}")]
Internal(String),
#[error(transparent)]
Database(#[from] sqlx::Error),
#[error(transparent)]
Anyhow(#[from] anyhow::Error),
}
#[derive(Serialize)]
struct ErrorResponse {
error: String,
message: String,
}
impl IntoResponse for ApiError {
fn into_response(self) -> Response {
let (status, error_type, message) = match &self {
ApiError::NotFound(msg) => (StatusCode::NOT_FOUND, "not_found", msg.clone()),
ApiError::BadRequest(msg) => (StatusCode::BAD_REQUEST, "bad_request", msg.clone()),
ApiError::Unauthorized => {
(StatusCode::UNAUTHORIZED, "unauthorized", "Unauthorized".to_string())
}
ApiError::Forbidden => {
(StatusCode::FORBIDDEN, "forbidden", "Forbidden".to_string())
}
ApiError::Conflict(msg) => (StatusCode::CONFLICT, "conflict", msg.clone()),
ApiError::LicenseInvalid => (
StatusCode::PAYMENT_REQUIRED,
"license_invalid",
"License invalid or expired".to_string(),
),
ApiError::ModuleNotEnabled(module) => (
StatusCode::PAYMENT_REQUIRED,
"module_not_enabled",
format!("Module not enabled: {module}"),
),
ApiError::RateLimited => (
StatusCode::TOO_MANY_REQUESTS,
"rate_limited",
"Too many requests".to_string(),
),
ApiError::Internal(msg) => {
tracing::error!("Internal error: {msg}");
(
StatusCode::INTERNAL_SERVER_ERROR,
"internal_error",
"Internal server error".to_string(),
)
}
ApiError::Database(e) => {
tracing::error!("Database error: {e}");
(
StatusCode::INTERNAL_SERVER_ERROR,
"internal_error",
"Internal server error".to_string(),
)
}
ApiError::Anyhow(e) => {
tracing::error!("Unexpected error: {e}");
(
StatusCode::INTERNAL_SERVER_ERROR,
"internal_error",
"Internal server error".to_string(),
)
}
};
let body = ErrorResponse {
error: error_type.to_string(),
message,
};
(status, axum::Json(body)).into_response()
}
}
/// Result alias for API handlers
pub type ApiResult<T> = Result<T, ApiError>;

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use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// License record
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct License {
pub id: Uuid,
pub license_key: String,
pub status: String,
pub owner_user_id: Uuid,
pub server_name: Option<String>,
pub subdomain: Option<String>,
pub custom_domain: Option<String>,
pub modules_enabled: Option<Vec<String>>,
pub webstore_active: bool,
pub webstore_subscription_id: Option<String>,
pub created_at: DateTime<Utc>,
pub expires_at: Option<DateTime<Utc>>,
}
/// Team member with role info
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct TeamMember {
pub id: Uuid,
pub license_id: Uuid,
pub user_id: Uuid,
pub role_id: Uuid,
pub invited_by: Uuid,
pub accepted_at: Option<DateTime<Utc>>,
pub created_at: DateTime<Utc>,
}
/// Role with permissions
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct Role {
pub id: Uuid,
pub license_id: Option<Uuid>,
pub role_name: String,
pub is_system_default: bool,
pub is_cloned_from: Option<Uuid>,
pub permissions: serde_json::Value,
pub created_at: DateTime<Utc>,
}
/// License activation request
#[derive(Debug, Deserialize)]
pub struct ActivateLicenseRequest {
pub license_key: String,
pub server_name: String,
pub subdomain: String,
}
/// License check-in from plugin
#[derive(Debug, Deserialize)]
pub struct LicenseCheckIn {
pub license_key: String,
pub plugin_version: String,
}
/// License check-in response
#[derive(Debug, Serialize)]
pub struct LicenseCheckInResponse {
pub valid: bool,
pub status: String,
pub modules_enabled: Vec<String>,
pub nats_token: String,
}

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pub mod auth;
pub mod error;
pub mod license;
pub mod server;
pub mod wipe;

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use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// Server connection details
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct ServerConnection {
pub id: Uuid,
pub license_id: Uuid,
pub connection_type: String,
pub panel_api_endpoint: Option<String>,
#[serde(skip_serializing)]
pub panel_api_key_encrypted: Option<String>,
pub panel_server_identifier: Option<String>,
#[serde(skip_serializing)]
pub companion_agent_token: Option<String>,
pub companion_last_seen: Option<DateTime<Utc>>,
pub plugin_last_seen: Option<DateTime<Utc>>,
pub server_ip: Option<String>,
pub server_port: Option<i32>,
pub game_port: Option<i32>,
pub connection_status: String,
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
/// Server configuration
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct ServerConfig {
pub id: Uuid,
pub license_id: Uuid,
pub server_name: String,
pub max_players: Option<i32>,
pub world_size: Option<i32>,
pub current_seed: Option<i32>,
pub current_map_id: Option<Uuid>,
pub server_description: Option<String>,
pub server_url: Option<String>,
pub server_header_image: Option<String>,
pub tags: Option<Vec<String>>,
pub auto_restart_enabled: bool,
pub auto_restart_cron: Option<String>,
pub auto_restart_timezone: Option<String>,
pub crash_recovery_enabled: bool,
pub crash_recovery_max_attempts: i32,
pub crash_recovery_cooldown_minutes: i32,
pub force_wipe_eligible: bool,
pub auto_update_on_force_wipe: bool,
pub config_overrides: Option<serde_json::Value>,
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
/// Real-time server stats from plugin
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ServerStats {
pub license_id: Uuid,
pub player_count: i32,
pub max_players: i32,
pub fps: f64,
pub entity_count: i32,
pub uptime_seconds: i32,
pub memory_usage_mb: i32,
pub recorded_at: DateTime<Utc>,
}
/// Plugin registry entry
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct PluginEntry {
pub id: Uuid,
pub license_id: Uuid,
pub plugin_name: String,
pub plugin_version: Option<String>,
pub source: String,
pub umod_slug: Option<String>,
pub is_installed: bool,
pub is_loaded: bool,
pub config_json: Option<serde_json::Value>,
pub data_path: Option<String>,
pub wipe_on_map: bool,
pub wipe_on_bp: bool,
pub wipe_on_full: bool,
pub never_wipe: bool,
pub installed_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
/// Game admin (in-game SteamID-based admin)
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct GameAdmin {
pub id: Uuid,
pub license_id: Uuid,
pub steam_id: String,
pub display_name: String,
pub admin_level: String,
pub permissions: Option<serde_json::Value>,
pub added_by: Uuid,
pub created_at: DateTime<Utc>,
}

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backend/src/models/wipe.rs Normal file
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use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// Wipe profile with pre/post configuration
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct WipeProfile {
pub id: Uuid,
pub license_id: Uuid,
pub profile_name: String,
pub description: Option<String>,
pub pre_wipe_config: serde_json::Value,
pub post_wipe_config: serde_json::Value,
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
/// Wipe schedule
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct WipeSchedule {
pub id: Uuid,
pub license_id: Uuid,
pub wipe_profile_id: Uuid,
pub schedule_name: String,
pub wipe_type: String,
pub cron_expression: String,
pub timezone: String,
pub wipe_blueprints: bool,
pub is_active: bool,
pub next_scheduled_run: Option<DateTime<Utc>>,
pub created_at: DateTime<Utc>,
}
/// Wipe execution history
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct WipeHistory {
pub id: Uuid,
pub license_id: Uuid,
pub wipe_schedule_id: Option<Uuid>,
pub wipe_profile_id: Uuid,
pub wipe_type: String,
pub trigger_type: String,
pub status: String,
pub started_at: Option<DateTime<Utc>>,
pub completed_at: Option<DateTime<Utc>>,
pub map_used: Option<String>,
pub plugins_wiped: Option<Vec<String>>,
pub plugins_preserved: Option<Vec<String>>,
pub backup_reference: Option<String>,
pub error_message: Option<String>,
pub execution_log: Option<serde_json::Value>,
pub created_at: DateTime<Utc>,
}
/// Map in the library
#[derive(Debug, Clone, sqlx::FromRow, Serialize)]
pub struct MapEntry {
pub id: Uuid,
pub license_id: Uuid,
pub filename: String,
pub display_name: String,
pub storage_path: String,
pub file_size_bytes: i64,
pub map_type: String,
pub seed: Option<i32>,
pub world_size: Option<i32>,
pub thumbnail_path: Option<String>,
pub checksum: String,
pub uploaded_at: DateTime<Utc>,
}
/// Pre-wipe config structure (typed version of JSONB)
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PreWipeConfig {
pub enabled: bool,
pub backup_before_wipe: bool,
pub countdown_warnings: Vec<i32>,
pub countdown_unit: String,
pub countdown_messages: Option<std::collections::HashMap<String, String>>,
pub kick_players_before_wipe: bool,
pub kick_message: String,
pub run_final_save: bool,
pub discord_pre_announce: bool,
pub pushbullet_notify: bool,
pub custom_commands_before: Vec<String>,
}
/// Post-wipe config structure (typed version of JSONB)
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PostWipeConfig {
pub enabled: bool,
pub verify_server_started: bool,
pub verify_correct_map: bool,
pub verify_plugins_loaded: bool,
pub verify_player_slots_open: bool,
pub max_restart_attempts: i32,
pub health_check_timeout_seconds: i32,
pub discord_post_announce: bool,
pub pushbullet_notify: bool,
pub rollback_on_failure: bool,
pub post_wipe_commands: Vec<String>,
}