docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.
- icehunter/ dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
closest analog to our agent's Dune docker control plane (compose
lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/ Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
Hyper-V self-host path + game-config schema
See docs/reference-repos/README.md for the full index + how we use each.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/reference-repos/adainrivers/release-notes/0.3.10.md
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docs/reference-repos/adainrivers/release-notes/0.3.10.md
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Experimental welcome-package release.
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## Reinstall step
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After updating the desktop app, click **Install / Update** on the Management Service card so the refreshed on-host service binary is pushed.
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## Added
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- **Welcome package worker** in the guest management service. It detects players from the game Postgres database, records per-player/package grant state in the service SQLite database, and grants configured items through the existing MQ server-command path when the player is online.
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- **Welcome package configuration** in Schedule settings: enable/disable, package version, poll interval, and a JSON item list shaped like:
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```json
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[
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{ "itemName": "PlantFiber", "quantity": 10, "durability": 1.0 }
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]
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```
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- **Manual welcome-package scan** button in Automated Tasks so the first test pass does not have to wait for the interval.
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- **Recent welcome grants** summary in the Schedule settings card, backed by the daemon ledger.
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## Notes
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- Changing the package version grants the package again to already-seen players.
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- This experiment only grants inventory items. Progression unlocks should stay out of direct DB writes until the game-owned tables and side effects are fully mapped.
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