docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.
- icehunter/ dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
closest analog to our agent's Dune docker control plane (compose
lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/ Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
Hyper-V self-host path + game-config schema
See docs/reference-repos/README.md for the full index + how we use each.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
32
docs/reference-repos/icehunter/cmd/dune-admin/yaml.go
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32
docs/reference-repos/icehunter/cmd/dune-admin/yaml.go
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package main
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import "gopkg.in/yaml.v3"
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// parseDeploymentCredentials parses a battlegroup YAML and returns the DB user
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// and password from spec.database.template.spec.deployment.spec.{user,password}.
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func parseDeploymentCredentials(data []byte) (user, pass string) {
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var root struct {
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Spec struct {
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Database struct {
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Template struct {
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Spec struct {
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Deployment struct {
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Spec struct {
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User string `yaml:"user"`
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Password string `yaml:"password"`
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} `yaml:"spec"`
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} `yaml:"deployment"`
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} `yaml:"spec"`
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} `yaml:"template"`
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} `yaml:"database"`
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} `yaml:"spec"`
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}
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if err := yaml.Unmarshal(data, &root); err != nil {
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return "", ""
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}
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s := root.Spec.Database.Template.Spec.Deployment.Spec
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if s.User == "" {
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s.User = "dune"
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}
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return s.User, s.Password
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}
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