docs(reference): import Dune: Awakening server-manager references
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Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-06-11 21:08:05 -04:00
parent 0715492ddf
commit 651a35d4be
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# Cue4ParsePatents
Scans Dune Awakening pak files via [CUE4Parse](https://github.com/FabianFG/CUE4Parse) (`GAME_DuneAwakening`) to discover inventory template IDs missing from the wiki-scraped catalog.
## Requirements
- .NET 8 SDK (`~/.dotnet` on WSL; set `DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1` if `libicu` is missing)
- CUE4Parse source cloned to `~/.cache/CUE4Parse` (NuGet 1.2.2 lacks Dune support)
- Game install: `DuneAwakening/DuneSandbox/Content/Paks`
## Run
```bash
export DOTNET_ROOT=$HOME/.dotnet PATH="$DOTNET_ROOT:$PATH" DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
cd tools/Cue4ParsePatents
dotnet run -c Release
```
Outputs `vehicle-module-ids.txt`, `missing-vehicle-module-ids.txt`, `da-rec-template-ids.txt`, `item-registry-paths.txt`, etc.
## Central item ID sources (in game files)
| Path | Purpose |
|------|---------|
| `Content/Dune/Systems/Items/BaseItems/DT_BaseItems_*.uasset` | Master item tables (Vehicles, BuildingSets, Placeables, …) |
| `Content/Dune/Systems/Items/CDT_BaseItems.uasset` | Composite table referencing all base item tables |
| `Content/Dune/Systems/TechKnowledge/.../DA_REC_*.uasset` | Tech recipes; row name after `DA_REC_` is often the template ID |
| `Content/Dune/GUI/.../DT_Admin_QuickItems_Presets.uasset` | Admin quick-spawn presets |
Full row export from `DT_BaseItems_*` requires Oodle decompression + UE5 `.usmap` mappings in CUE4Parse (not yet wired up here). Pak string grep on `Systems.pak` works as a fallback for many IDs.