feat(api): instance command bridge + agent credentials endpoint
Backend layer wiring the panel to the host agent's per-instance command
channel (the unblocker for the Server-page rework):
- NatsService.requestScoped(): request-reply with a LICENSE-SCOPED reply
subject (corrosion.{license}.reply.<id>) so per-license-scoped agents
(no _INBOX permission) can actually reply — the design from the NATS
auth work, now exercised.
- InstancesModule: POST /api/instances/:id/lifecycle {action} (start/
stop/restart/status/steam_update, server.manage) and POST :id/rcon
{command} (server.console). Tenant-guarded via game_instances.
- GET /api/servers/agent-credentials: derives the agent's NATS user/
password (HMAC) so a customer can configure their agent — closes the
post-auth setup gap.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -46,6 +46,7 @@ import { TimedExecuteModule } from './modules/timedexecute/timedexecute.module';
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import { RaidableBasesModule } from './modules/raidablebases/raidablebases.module';
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import { EarlyAccessModule } from './modules/early-access/early-access.module';
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import { FleetModule } from './modules/fleet/fleet.module';
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import { InstancesModule } from './modules/instances/instances.module';
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// Shared Services
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import { NatsService } from './services/nats.service';
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@@ -135,6 +136,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
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RaidableBasesModule,
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EarlyAccessModule,
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FleetModule,
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InstancesModule,
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],
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providers: [
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// Global guards (order matters: auth first, then license, then permissions)
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