feat(panel): Beta sweep — multi-game coherence, honesty, UX fixes
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Multi-game rebrand (no more Rust-only leftovers): game-neutral setup wizard +
deploy/store defaults; player-id labels driven by game profile (Steam ID only
for Rust); blueprint wipe type + verify-plugins gated to uMod games; oxide
command examples + Rust-only plugin pages (AutoDoors/FurnaceSplitter/BetterChat)
guarded behind mods==='umod' with empty-states for other games.

Honesty: webstore checkout shows coming-soon (backend now 503s); 'integrated
webstore' marketed as coming-soon; Discord references neutralized to
community/webhook; migration FAQ marked in-development; analytics dev phase
labels removed; Network pricing tier set to Custom/Contact (was a confusing
duplicate of Operator); docs/PRICING.md rewritten to match live subscriptions.

UX/bugs: fixed ServerView oxide-status operator-precedence bug; dead 'Deploy
server' button wired; non-functional topbar search removed; alert()/confirm()
replaced with toasts across schedules/alerts/migration/public store+server;
analytics chart arrays null-guarded; production console.logs gated to DEV.

Frontend build (vue-tsc + vite) green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-06-11 22:06:10 -04:00
parent f2ea415840
commit 6f783bfac8
28 changed files with 265 additions and 99 deletions

View File

@@ -1,7 +1,9 @@
<script setup lang="ts">
import { ref, onMounted } from 'vue'
import { ref, computed, onMounted } from 'vue'
import { useWipeStore } from '@/stores/wipe'
import { useToastStore } from '@/stores/toast'
import { useThemeGame } from '@/composables/useThemeGame'
import { useGameProfile } from '@/config/gameProfiles'
import type { WipeProfile } from '@/types'
import Panel from '@/components/ds/data/Panel.vue'
import Button from '@/components/ds/core/Button.vue'
@@ -13,6 +15,8 @@ import EmptyState from '@/components/ds/feedback/EmptyState.vue'
const wipeStore = useWipeStore()
const toast = useToastStore()
const { activeGame } = useThemeGame()
const gameProfile = computed(() => useGameProfile(activeGame.value === 'all' ? 'rust' : activeGame.value))
const expandedId = ref<string | null>(null)
const showModal = ref(false)
@@ -242,7 +246,7 @@ onMounted(() => {
{{ profile.post_wipe_config.verify_server_started ? 'Yes' : 'No' }}
</Badge>
</div>
<div class="detail-kv">
<div v-if="gameProfile.mods === 'umod'" class="detail-kv">
<span class="detail-k">Verify plugins loaded</span>
<Badge :tone="profile.post_wipe_config.verify_plugins_loaded ? 'online' : 'neutral'">
{{ profile.post_wipe_config.verify_plugins_loaded ? 'Yes' : 'No' }}
@@ -359,6 +363,7 @@ onMounted(() => {
label="Verify correct map"
/>
<Checkbox
v-if="gameProfile.mods === 'umod'"
v-model="form.post_wipe_config.verify_plugins_loaded"
label="Verify plugins loaded"
/>