feat(fleet): Phase B — fleet overview UI + GET /api/fleet read endpoint
Tenant-scoped fleet read: GET /api/fleet returns agent_hosts (host metrics) each with their game_instances, plus a summary (host/instance/online counts). FleetView lists host cards (status, CPU/ mem/disk/uptime/last-heartbeat) with their instances (game, state badge, uptime); honest empty state -> Server page when no hosts. New 'Fleet' sidebar nav item across all four game profiles, /fleet route. Store follows the no-throw-on-fetch pattern (error state, never bricks). The marketing hero made real from the live fleet tables. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -45,6 +45,7 @@ import { BetterChatModule } from './modules/betterchat/betterchat.module';
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import { TimedExecuteModule } from './modules/timedexecute/timedexecute.module';
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import { RaidableBasesModule } from './modules/raidablebases/raidablebases.module';
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import { EarlyAccessModule } from './modules/early-access/early-access.module';
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import { FleetModule } from './modules/fleet/fleet.module';
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// Shared Services
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import { NatsService } from './services/nats.service';
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@@ -133,6 +134,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
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TimedExecuteModule,
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RaidableBasesModule,
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EarlyAccessModule,
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FleetModule,
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],
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providers: [
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// Global guards (order matters: auth first, then license, then permissions)
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