feat(host-agent): Phase 2 — Dune docker-compose adapter via Supervisor trait
Introduce a Supervisor trait (async-trait) so the agent manages games with different models behind one wire contract. ProcessSupervisor (spawned process: rust/conan/soulmask) and the new DockerComposeSupervisor (dune) both impl it; Agent.supervisors is now HashMap<String, Arc<dyn Supervisor>> and instancecmd dispatch is game-agnostic — start/stop/restart/status identical across games, selected by a per-game factory in main. InstanceState moved to the shared supervisor module. DockerComposeSupervisor drives against the instance's compose project, with -f/-p/single-service support and a configurable compose binary. New [instance.docker_compose] config block. First cut = lifecycle + cached state; container crash-detection + restart adoption deferred to Phase 3b (reconcilable with ). Trait choice (dyn over enum) per Commander: scales to future planes (kubectl, AMP/podman, SSH) as new struct+impl, no central match. 56 tests green (6 new docker-compose mock-binary tests + 5 refactored process tests), zero warnings. Live verification pending a real Dune stack. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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[package]
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name = "corrosion-host-agent"
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version = "2.0.0-alpha.8"
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version = "2.0.0-alpha.9"
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edition = "2021"
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description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
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license = "UNLICENSED"
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@@ -23,6 +23,7 @@ chrono = { version = "0.4", features = ["serde", "clock"] }
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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anyhow = "1"
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async-trait = "0.1"
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clap = { version = "4.5", features = ["derive"] }
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rand = "0.8"
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tokio-tungstenite = "0.24"
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