feat(host-agent): Phase 2 — Dune docker-compose adapter via Supervisor trait
Introduce a Supervisor trait (async-trait) so the agent manages games with different models behind one wire contract. ProcessSupervisor (spawned process: rust/conan/soulmask) and the new DockerComposeSupervisor (dune) both impl it; Agent.supervisors is now HashMap<String, Arc<dyn Supervisor>> and instancecmd dispatch is game-agnostic — start/stop/restart/status identical across games, selected by a per-game factory in main. InstanceState moved to the shared supervisor module. DockerComposeSupervisor drives against the instance's compose project, with -f/-p/single-service support and a configurable compose binary. New [instance.docker_compose] config block. First cut = lifecycle + cached state; container crash-detection + restart adoption deferred to Phase 3b (reconcilable with ). Trait choice (dyn over enum) per Commander: scales to future planes (kubectl, AMP/podman, SSH) as new struct+impl, no central match. 56 tests green (6 new docker-compose mock-binary tests + 5 refactored process tests), zero warnings. Live verification pending a real Dune stack. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -60,6 +60,24 @@ password = "changeme"
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# Dune instances do not use SteamCMD (Docker images); the steam_update func
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# will return a clear error if invoked on a dune instance.
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# --- Dune: Awakening (container-managed) ---------------------------------
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# Dune runs as a docker-compose stack, not a spawned process — leave
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# `executable` unset and add an [instance.docker_compose] block. The agent
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# drives `docker compose up -d / stop / restart` for start/stop/restart, and
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# `steam_update` is rejected (Dune ships as Docker images).
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#
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# [[instance]]
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# id = "dune-main"
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# game = "dune"
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# root = "/opt/dune" # directory the compose commands run in
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# label = "Arrakis (battlegroup)"
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#
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# [instance.docker_compose]
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# file = "docker-compose.yml" # -f; relative to root. Omit to use compose's discovery
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# project = "dune-main" # -p; defaults to the instance id
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# service = "gameserver" # limit lifecycle to one service; omit for the whole stack
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# command = ["docker", "compose"] # default; use ["docker-compose"] for the legacy binary
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[prober]
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interval_seconds = 300
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