feat: Implement server endpoints, store, and live dashboard
Backend: Server connection/config/admins DB queries, server API routes with auth-gated endpoints (overview, config CRUD, admin management). Frontend: Server store wired to API, dashboard fetches server data on mount with live status indicators, uptime formatting, and server config display. Logout now redirects to /login. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,53 +1,154 @@
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use std::sync::Arc;
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use axum::{
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extract::State,
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routing::{get, post, put},
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Router,
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Json, Router,
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};
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use crate::models::error::ApiResult;
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use crate::db;
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use crate::middleware::auth::AuthUser;
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use crate::models::error::{ApiError, ApiResult};
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use crate::AppState;
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pub fn router() -> Router<Arc<AppState>> {
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Router::new()
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.route("/", get(list_servers))
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.route("/{id}", get(get_server))
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.route("/{id}", put(update_server))
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.route("/{id}/command", post(send_command))
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.route("/{id}/plugins", get(get_server_plugins))
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.route("/{id}/start", post(start_server))
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.route("/{id}/stop", post(stop_server))
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.route("/{id}/restart", post(restart_server))
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.route("/", get(get_server_overview))
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.route("/connection", get(get_connection))
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.route("/config", get(get_config))
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.route("/config", put(update_config))
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.route("/command", post(send_command))
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.route("/admins", get(get_admins))
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.route("/start", post(start_server))
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.route("/stop", post(stop_server))
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.route("/restart", post(restart_server))
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}
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async fn list_servers() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// GET /api/servers — returns combined server overview (connection + config)
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async fn get_server_overview(
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auth: AuthUser,
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State(state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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let license_id = auth.license_id.ok_or(ApiError::LicenseInvalid)?;
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let connection = db::servers::get_server_connection(&state.db, license_id)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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let config = db::servers::get_server_config(&state.db, license_id)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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Ok(Json(serde_json::json!({
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"connection": connection,
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"config": config,
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})))
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}
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async fn get_server() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// GET /api/servers/connection
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async fn get_connection(
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auth: AuthUser,
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State(state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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let license_id = auth.license_id.ok_or(ApiError::LicenseInvalid)?;
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let connection = db::servers::get_server_connection(&state.db, license_id)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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Ok(Json(serde_json::json!({ "connection": connection })))
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}
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async fn update_server() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// GET /api/servers/config
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async fn get_config(
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auth: AuthUser,
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State(state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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let license_id = auth.license_id.ok_or(ApiError::LicenseInvalid)?;
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let config = db::servers::get_server_config(&state.db, license_id)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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Ok(Json(serde_json::json!({ "config": config })))
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}
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async fn send_command() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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#[derive(serde::Deserialize)]
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struct UpdateConfigRequest {
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server_name: Option<String>,
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max_players: Option<i32>,
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world_size: Option<i32>,
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current_seed: Option<i32>,
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}
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async fn get_server_plugins() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// PUT /api/servers/config
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async fn update_config(
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auth: AuthUser,
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State(state): State<Arc<AppState>>,
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Json(body): Json<UpdateConfigRequest>,
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) -> ApiResult<Json<serde_json::Value>> {
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let license_id = auth.license_id.ok_or(ApiError::LicenseInvalid)?;
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db::servers::update_server_config(
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&state.db,
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license_id,
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body.server_name.as_deref(),
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body.max_players,
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body.world_size,
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body.current_seed,
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)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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Ok(Json(serde_json::json!({ "message": "Config updated" })))
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}
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async fn start_server() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// GET /api/servers/admins
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async fn get_admins(
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auth: AuthUser,
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State(state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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let license_id = auth.license_id.ok_or(ApiError::LicenseInvalid)?;
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let admins = db::servers::get_game_admins(&state.db, license_id)
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.await
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.map_err(|e| ApiError::Internal(e.to_string()))?;
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Ok(Json(serde_json::json!({ "admins": admins })))
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}
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async fn stop_server() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// POST /api/servers/command
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async fn send_command(
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_auth: AuthUser,
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State(_state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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// TODO: Route command through PanelAdapter or NATS to game server
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Err(ApiError::BadRequest("Server command not yet implemented".to_string()))
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}
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async fn restart_server() -> ApiResult<impl axum::response::IntoResponse> {
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todo!()
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/// POST /api/servers/start
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async fn start_server(
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_auth: AuthUser,
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State(_state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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// TODO: Route through PanelAdapter
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Err(ApiError::BadRequest("Server start not yet implemented".to_string()))
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}
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/// POST /api/servers/stop
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async fn stop_server(
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_auth: AuthUser,
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State(_state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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// TODO: Route through PanelAdapter
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Err(ApiError::BadRequest("Server stop not yet implemented".to_string()))
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}
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/// POST /api/servers/restart
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async fn restart_server(
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_auth: AuthUser,
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State(_state): State<Arc<AppState>>,
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) -> ApiResult<Json<serde_json::Value>> {
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// TODO: Route through PanelAdapter
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Err(ApiError::BadRequest("Server restart not yet implemented".to_string()))
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}
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