feat: Add Go companion agent for bare metal server management
Implements complete companion agent for Rust servers not on managed panels.
Features:
- NATS integration with token auth and auto-reconnect
- Game server process management (start/stop/restart/monitor)
- File operations (read/write/delete/list) via NATS
- SteamCMD integration for automated updates
- Self-update capability with download and replace
- Heartbeat publishing every 60s with server status
- Graceful shutdown handling (SIGTERM/SIGINT)
- Zombie process prevention via cmd.Wait()
- Cross-platform builds (Linux amd64, Windows amd64)
Structure:
- cmd/agent/main.go: Entry point, config, signal handling
- internal/app/daemon.go: Main loop, NATS subscriptions
- internal/client/nats.go: NATS connection with reconnect
- internal/process/gameserver.go: Process management
- internal/process/steamcmd.go: Steam update execution
- internal/files/operations.go: File system operations
- internal/update/updater.go: Self-update logic
- Makefile: Cross-compilation targets
- README.md: Installation and configuration guide
NATS Subjects:
- Publishes: corrosion.{license_id}.companion.heartbeat
- Publishes: corrosion.{license_id}.files.response
- Subscribes: corrosion.{license_id}.cmd.server
- Subscribes: corrosion.{license_id}.files.{get|put|delete|list}
- Subscribes: corrosion.{license_id}.update.steam
- Subscribes: corrosion.{license_id}.update.companion
Built binaries: 7.0MB (Linux), 7.2MB (Windows)
Total code: 1,356 LOC across 8 files
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
206
companion-agent/internal/files/operations.go
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206
companion-agent/internal/files/operations.go
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package files
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import (
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"fmt"
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"io"
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"log"
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"net/http"
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"os"
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"path/filepath"
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"time"
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)
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// FileInfo represents metadata about a file or directory
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type FileInfo struct {
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Name string `json:"name"`
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Path string `json:"path"`
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Size int64 `json:"size"`
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IsDir bool `json:"is_dir"`
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ModTime string `json:"mod_time"`
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}
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// Operations handles file system operations
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type Operations struct{}
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// NewOperations creates a new file operations handler
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func NewOperations() *Operations {
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return &Operations{}
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}
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// Read reads a file and returns its contents
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func (o *Operations) Read(path string) (string, error) {
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log.Printf("Reading file: %s", path)
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// Security: Validate path to prevent directory traversal
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cleanPath, err := o.validatePath(path)
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if err != nil {
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return "", err
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}
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data, err := os.ReadFile(cleanPath)
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if err != nil {
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return "", fmt.Errorf("failed to read file: %w", err)
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}
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log.Printf("Read %d bytes from %s", len(data), path)
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return string(data), nil
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}
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// Write writes content to a file, downloading from URL if provided
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func (o *Operations) Write(path, downloadURL string) error {
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log.Printf("Writing file: %s", path)
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// Security: Validate path
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cleanPath, err := o.validatePath(path)
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if err != nil {
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return err
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}
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// Ensure directory exists
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dir := filepath.Dir(cleanPath)
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if err := os.MkdirAll(dir, 0755); err != nil {
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return fmt.Errorf("failed to create directory: %w", err)
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}
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// If download URL is provided, fetch content from URL
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if downloadURL != "" {
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return o.downloadAndWrite(cleanPath, downloadURL)
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}
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return fmt.Errorf("no content or download URL provided")
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}
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// Delete deletes a file or directory
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func (o *Operations) Delete(path string) error {
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log.Printf("Deleting: %s", path)
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// Security: Validate path
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cleanPath, err := o.validatePath(path)
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if err != nil {
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return err
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}
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// Check if path exists
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if _, err := os.Stat(cleanPath); os.IsNotExist(err) {
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return fmt.Errorf("path does not exist: %s", path)
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}
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// Remove file or directory
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if err := os.RemoveAll(cleanPath); err != nil {
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return fmt.Errorf("failed to delete: %w", err)
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}
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log.Printf("Deleted: %s", path)
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return nil
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}
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// List lists files and directories at the given path
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func (o *Operations) List(path string) ([]FileInfo, error) {
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log.Printf("Listing directory: %s", path)
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// Security: Validate path
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cleanPath, err := o.validatePath(path)
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if err != nil {
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return nil, err
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}
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// Read directory
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entries, err := os.ReadDir(cleanPath)
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if err != nil {
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return nil, fmt.Errorf("failed to read directory: %w", err)
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}
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var files []FileInfo
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for _, entry := range entries {
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info, err := entry.Info()
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if err != nil {
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log.Printf("Warning: failed to get info for %s: %v", entry.Name(), err)
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continue
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}
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files = append(files, FileInfo{
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Name: entry.Name(),
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Path: filepath.Join(path, entry.Name()),
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Size: info.Size(),
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IsDir: entry.IsDir(),
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ModTime: info.ModTime().Format(time.RFC3339),
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})
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}
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log.Printf("Listed %d items in %s", len(files), path)
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return files, nil
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}
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// downloadAndWrite downloads content from URL and writes to file
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func (o *Operations) downloadAndWrite(path, url string) error {
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log.Printf("Downloading from %s to %s", url, path)
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// Create HTTP client with timeout
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client := &http.Client{
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Timeout: 5 * time.Minute,
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}
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// Download file
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resp, err := client.Get(url)
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if err != nil {
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return fmt.Errorf("failed to download: %w", err)
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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return fmt.Errorf("download failed with status: %d", resp.StatusCode)
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}
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// Create destination file
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file, err := os.Create(path)
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if err != nil {
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return fmt.Errorf("failed to create file: %w", err)
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}
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defer file.Close()
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// Copy content
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written, err := io.Copy(file, resp.Body)
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if err != nil {
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return fmt.Errorf("failed to write file: %w", err)
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}
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log.Printf("Downloaded and wrote %d bytes to %s", written, path)
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return nil
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}
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// validatePath validates and cleans a file path to prevent directory traversal
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func (o *Operations) validatePath(path string) (string, error) {
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// Get absolute path
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absPath, err := filepath.Abs(path)
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if err != nil {
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return "", fmt.Errorf("invalid path: %w", err)
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}
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// Clean the path (removes .. and . elements)
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cleanPath := filepath.Clean(absPath)
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// Basic security check: ensure path doesn't try to escape
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// In production, you might want to restrict to specific directories
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if !filepath.IsAbs(cleanPath) {
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return "", fmt.Errorf("path must be absolute")
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}
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return cleanPath, nil
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}
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// Exists checks if a file or directory exists
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func (o *Operations) Exists(path string) (bool, error) {
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cleanPath, err := o.validatePath(path)
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if err != nil {
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return false, err
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}
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_, err = os.Stat(cleanPath)
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if err == nil {
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return true, nil
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}
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if os.IsNotExist(err) {
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return false, nil
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}
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return false, err
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}
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