feat: Add 15 backend service stub files with TODO implementations

Stub files for all services declared in services/mod.rs:
- Panel adapters: AMP, Pterodactyl, Companion (NATS-based)
- Wipe pipeline: WipeEngine, Scheduler, HealthChecker, BackupManager
- Infrastructure: NatsBridge (JetStream), SteamUpdateWatcher, MapManager
- Notifications: Discord webhooks, Pushbullet push notifications
- Platform: LicenseService, CloudflareService, encryption utilities

Each file has struct definitions, method signatures with proper types,
and descriptive TODO comments outlining the implementation plan.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-14 21:35:16 -05:00
parent 1935a46822
commit cc8c1e3519
15 changed files with 1025 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
use anyhow::Result;
/// Steam App ID for the Rust Dedicated Server.
pub const RUST_SERVER_APP_ID: u32 = 258550;
/// Steam build ID polling service.
///
/// Periodically checks the Steam Web API for new Rust Dedicated Server
/// builds. When a new build is detected (build ID changes), it publishes
/// an event to NATS so that servers configured for auto-update-on-force-wipe
/// can be notified and trigger their wipe schedules.
pub struct SteamUpdateWatcher {
// TODO: Add fields:
// - nats: async_nats::Client
// - db: sqlx::PgPool
// - poll_interval: std::time::Duration
// - last_known_build_id: Option<String>
}
impl SteamUpdateWatcher {
/// Start the polling loop. Runs indefinitely, checking for updates
/// at the configured interval.
pub async fn start_polling(&self) -> Result<()> {
// TODO: Loop on poll_interval
// TODO: Call check_for_update each iteration
// TODO: If new build detected, call handle_update_detected
todo!()
}
/// Check Steam Web API for the current build ID of the Rust server app.
///
/// Returns the build ID string if an update is detected (differs from
/// last known), or None if unchanged.
pub async fn check_for_update(&self) -> Result<Option<String>> {
// TODO: GET https://api.steampowered.com/ISteamApps/UpToDateCheck/v1/
// ?appid={RUST_SERVER_APP_ID}&version=0
// TODO: Parse response for build ID
// TODO: Compare against last_known_build_id
// TODO: Return Some(new_id) if changed, None if same
todo!()
}
/// Handle a detected Steam update: persist the new build ID,
/// publish NATS event for downstream consumers.
pub async fn handle_update_detected(&self, _new_build_id: &str) -> Result<()> {
// TODO: Update last_known_build_id
// TODO: Persist to DB for crash recovery
// TODO: Publish to NATS subject corrosion.steam.update_detected
// with payload { app_id, old_build_id, new_build_id, detected_at }
// TODO: Log the detection
todo!()
}
}