feat: Complete NestJS backend scaffold — 22 modules, 39 entities, WebSocket gateway
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Full backend rewrite from Rust/Axum to NestJS/TypeScript.
- 22 feature modules (auth, servers, wipes, maps, plugins, players, console,
  chat, team, notifications, settings, schedules, analytics, alerts, status,
  store, webstore, admin, setup, migration, users, licenses)
- 39 TypeORM entities matching PostgreSQL schema (12 migrations)
- Common infrastructure: JWT/RBAC guards, decorators, exception filter
- NATS service with pub/sub/request-reply
- Socket.IO WebSocket gateway with NATS bridge
- Docker: NestJS Dockerfile + updated docker-compose.yml
- Zero compile errors (npx tsc --noEmit clean)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-15 21:29:25 -05:00
parent 0f8d0dd14f
commit d20493d533
141 changed files with 13552 additions and 4 deletions

View File

@@ -0,0 +1,116 @@
import {
WebSocketGateway,
WebSocketServer,
SubscribeMessage,
OnGatewayConnection,
OnGatewayDisconnect,
MessageBody,
ConnectedSocket,
} from '@nestjs/websockets';
import { Server, Socket } from 'socket.io';
import { Logger, UnauthorizedException } from '@nestjs/common';
import { JwtService } from '@nestjs/jwt';
import { NatsService } from '../../services/nats.service';
/**
* Console Gateway
*
* Provides real-time WebSocket connectivity for server console I/O.
* Clients connect with JWT token in query params, join a room by license_id,
* and can send/receive console commands and output.
*/
@WebSocketGateway({ namespace: '/ws', cors: true })
export class ConsoleGateway implements OnGatewayConnection, OnGatewayDisconnect {
@WebSocketServer()
server: Server;
private readonly logger = new Logger(ConsoleGateway.name);
constructor(
private readonly jwtService: JwtService,
private readonly natsService: NatsService,
) {}
/**
* Handle client connection
* Extract JWT from query param, validate, and join room by license_id
*/
async handleConnection(client: Socket) {
try {
const token = client.handshake.query.token as string;
if (!token) {
throw new UnauthorizedException('No token provided');
}
// Verify JWT
const payload = this.jwtService.verify(token);
const licenseId = payload.license_id;
if (!licenseId) {
throw new UnauthorizedException('Invalid token: no license_id');
}
// Store license_id on socket for later use
client.data.licenseId = licenseId;
client.data.userId = payload.sub;
// Join room specific to this license
await client.join(licenseId);
this.logger.log(`Client ${client.id} connected to license ${licenseId}`);
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
this.logger.error(`Connection failed: ${message}`);
client.disconnect();
}
}
/**
* Handle client disconnection
*/
handleDisconnect(client: Socket) {
const licenseId = client.data.licenseId;
this.logger.log(`Client ${client.id} disconnected from license ${licenseId}`);
}
/**
* Handle console input from client
* Forward the command to NATS for execution on the game server
*/
@SubscribeMessage('console_input')
async handleConsoleInput(
@ConnectedSocket() client: Socket,
@MessageBody() data: { command: string },
) {
const licenseId = client.data.licenseId;
if (!data.command) {
return { error: 'Command is required' };
}
this.logger.debug(`Console input from ${licenseId}: ${data.command}`);
// Forward to NATS
await this.natsService.sendServerCommand(licenseId, 'command', {
command: data.command,
});
return { success: true };
}
/**
* Send console output or event to all clients in a license room
*/
sendToLicense(licenseId: string, event: string, data: any) {
this.server.to(licenseId).emit(event, data);
}
/**
* Broadcast console output to a specific license
* This method would be called by a NATS subscriber when output is received
*/
broadcastConsoleOutput(licenseId: string, output: string) {
this.sendToLicense(licenseId, 'console_output', { output });
}
}