feat: Complete NestJS backend scaffold — 22 modules, 39 entities, WebSocket gateway
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Full backend rewrite from Rust/Axum to NestJS/TypeScript.
- 22 feature modules (auth, servers, wipes, maps, plugins, players, console,
  chat, team, notifications, settings, schedules, analytics, alerts, status,
  store, webstore, admin, setup, migration, users, licenses)
- 39 TypeORM entities matching PostgreSQL schema (12 migrations)
- Common infrastructure: JWT/RBAC guards, decorators, exception filter
- NATS service with pub/sub/request-reply
- Socket.IO WebSocket gateway with NATS bridge
- Docker: NestJS Dockerfile + updated docker-compose.yml
- Zero compile errors (npx tsc --noEmit clean)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-15 21:29:25 -05:00
parent 0f8d0dd14f
commit d20493d533
141 changed files with 13552 additions and 4 deletions

View File

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import { Injectable } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { PlayerAction } from '../../entities/player-action.entity';
import { NatsService } from '../../services/nats.service';
import { PlayerActionDto } from './dto/player-action.dto';
export interface Player {
steam_id: string;
player_name: string;
status: 'online' | 'offline' | 'banned';
last_seen?: Date;
ban_expires?: Date | null;
}
@Injectable()
export class PlayersService {
constructor(
@InjectRepository(PlayerAction)
private readonly actionRepo: Repository<PlayerAction>,
private readonly natsService: NatsService,
) {}
/**
* Get recent players for a license
*
* TODO: This needs a player_sessions table to track online/offline status.
* For now, we query player_actions to get a list of players who have had actions.
*/
async getPlayers(licenseId: string): Promise<{ players: Player[] }> {
const actions = await this.actionRepo
.createQueryBuilder('action')
.where('action.license_id = :licenseId', { licenseId })
.orderBy('action.created_at', 'DESC')
.take(100)
.getMany();
// Group by steam_id to get unique players
const playerMap = new Map<string, Player>();
for (const action of actions) {
if (!playerMap.has(action.steam_id)) {
// Determine status based on latest action
let status: 'online' | 'offline' | 'banned' = 'offline';
if (action.action_type === 'ban') {
status = 'banned';
}
playerMap.set(action.steam_id, {
steam_id: action.steam_id,
player_name: action.player_name,
status,
last_seen: action.created_at,
ban_expires: action.duration_minutes
? new Date(action.created_at.getTime() + action.duration_minutes * 60000)
: null,
});
}
}
const players = Array.from(playerMap.values());
return { players };
}
/**
* Perform a moderation action on a player
*/
async performAction(
licenseId: string,
userId: string,
dto: PlayerActionDto,
): Promise<{ success: boolean }> {
// Insert action record
const action = this.actionRepo.create({
license_id: licenseId,
steam_id: dto.steam_id,
player_name: dto.player_name,
action_type: dto.action_type,
reason: dto.reason || null,
duration_minutes: dto.duration_minutes || null,
performed_by: userId,
});
await this.actionRepo.save(action);
// For kick/ban, send NATS command to the server
if (dto.action_type === 'kick' || dto.action_type === 'ban') {
await this.natsService.sendServerCommand(licenseId, dto.action_type, {
steam_id: dto.steam_id,
reason: dto.reason,
duration_minutes: dto.duration_minutes,
});
}
return { success: true };
}
}