scaffold: Backend API routes, DB queries, and middleware stubs
88 handler stubs across 13 route files, 66 DB query stubs across 11 modules, auth/license extractors, and rate limit middleware. All bodies are todo!() — ready for Phase 1b implementation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52
backend/src/db/servers.rs
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52
backend/src/db/servers.rs
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use sqlx::PgPool;
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use uuid::Uuid;
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use anyhow::Result;
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// TODO: Define ServerConnection struct (id, license_id, name, host, rcon_port, rcon_password_encrypted, query_port, created_at)
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// TODO: Define ServerConfig struct (id, server_id, seed, world_size, max_players, hostname, description, header_image_url, etc.)
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// TODO: Define GameAdmin struct (id, server_id, steam_id, role, added_at)
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/// Register a new server connection (RCON credentials).
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pub async fn create_server_connection(pool: &PgPool, license_id: Uuid, name: &str, host: &str, rcon_port: i32) -> Result<Uuid> {
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todo!()
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}
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/// Fetch a server connection by ID.
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pub async fn get_server_connection(pool: &PgPool, server_id: Uuid) -> Result<()> {
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todo!()
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}
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/// Update server connection details.
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pub async fn update_server_connection(pool: &PgPool, server_id: Uuid, name: Option<&str>, host: Option<&str>, rcon_port: Option<i32>) -> Result<()> {
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todo!()
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}
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/// Create the initial server configuration record.
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pub async fn create_server_config(pool: &PgPool, server_id: Uuid) -> Result<Uuid> {
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todo!()
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}
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/// Fetch server configuration.
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pub async fn get_server_config(pool: &PgPool, server_id: Uuid) -> Result<()> {
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todo!()
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}
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/// Update server configuration fields.
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pub async fn update_server_config(pool: &PgPool, server_id: Uuid, seed: Option<i32>, world_size: Option<i32>, max_players: Option<i32>) -> Result<()> {
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todo!()
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}
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/// Get all game admins (moderators/owners) for a server.
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pub async fn get_game_admins(pool: &PgPool, server_id: Uuid) -> Result<()> {
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todo!()
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}
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/// Add a game admin by Steam ID.
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pub async fn create_game_admin(pool: &PgPool, server_id: Uuid, steam_id: &str, role: &str) -> Result<Uuid> {
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todo!()
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}
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/// Remove a game admin.
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pub async fn delete_game_admin(pool: &PgPool, admin_id: Uuid) -> Result<()> {
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todo!()
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}
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