feat(redesign): design-system tokens, 23 Vue components, game-aware shell + Fleet/Solo dashboard
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Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-06-11 02:12:35 -04:00
parent ef128b47d2
commit f91ef84832
42 changed files with 3577 additions and 299 deletions

View File

@@ -1,155 +1,497 @@
<script setup lang="ts">
import { computed, onMounted } from 'vue'
/**
* DashboardView — Fleet / Solo dashboard.
* Fleet: multi-game server cockpit (representative mock data — pending multi-instance backend).
* Solo: single-server detail wired to the real useServerStore where data exists.
*
* View toggle (Fleet / Solo) lives inside the page so the shell (DashboardLayout) stays clean.
* Routing stays at path '/', no new routes added.
*/
import { ref, computed, onMounted } from 'vue'
import { useRouter } from 'vue-router'
import { useAuthStore } from '@/stores/auth'
import { useServerStore } from '@/stores/server'
import { useWipeStore } from '@/stores/wipe'
import { useThemeGame } from '@/composables/useThemeGame'
import Panel from '@/components/ds/data/Panel.vue'
import StatCard from '@/components/ds/data/StatCard.vue'
import ServerCard from '@/components/ds/data/ServerCard.vue'
import ConsoleLine from '@/components/ds/data/ConsoleLine.vue'
import ResourceMeter from '@/components/ds/data/ResourceMeter.vue'
import PlayersChart from '@/components/ds/data/PlayersChart.vue'
import Badge from '@/components/ds/core/Badge.vue'
import Button from '@/components/ds/core/Button.vue'
import Icon from '@/components/ds/core/Icon.vue'
import Tabs from '@/components/ds/navigation/Tabs.vue'
import Input from '@/components/ds/forms/Input.vue'
import Switch from '@/components/ds/forms/Switch.vue'
import {
MOCK_SERVERS, MOCK_FEED, MOCK_WIPES, buildStats,
type MockServer, type GameKey,
} from './_dashboardMock'
const router = useRouter()
const auth = useAuthStore()
// ---- Stores / composables ----
const server = useServerStore()
const wipe = useWipeStore()
const router = useRouter()
const { activeGame } = useThemeGame()
onMounted(async () => {
server.fetchServer()
try {
await wipe.fetchSchedules()
} catch {
// Non-critical — dashboard still loads without wipe data
}
})
// ---- View toggle ----
const VIEW_KEY = 'cc-dash-view'
const view = ref<'fleet' | 'solo'>((localStorage.getItem(VIEW_KEY) as 'fleet' | 'solo') ?? 'fleet')
function setView(v: string) {
view.value = v as 'fleet' | 'solo'
localStorage.setItem(VIEW_KEY, v)
}
const nextWipeDate = computed<string>(() => {
const upcoming = wipe.schedules
.filter(s => s.is_active && s.next_scheduled_run)
.map(s => new Date(s.next_scheduled_run!))
.sort((a, b) => a.getTime() - b.getTime())
const viewItems = [
{ value: 'fleet', label: 'Fleet', icon: 'layout-grid' },
{ value: 'solo', label: 'Solo', icon: 'square-dashed' },
]
if (upcoming.length === 0) return 'Not Scheduled'
// ---- Fleet: filter servers by activeGame ----
const serverStatus = ref<'all' | 'online' | 'offline'>('all')
const statusItems = computed(() => [
{ value: 'all', label: 'All', count: inGame.value.length },
{ value: 'online', label: 'Running', count: inGame.value.filter((s) => s.status !== 'offline').length },
{ value: 'offline', label: 'Stopped', count: inGame.value.filter((s) => s.status === 'offline').length },
])
return upcoming[0]!.toLocaleDateString('en-US', {
month: 'short',
day: 'numeric',
hour: '2-digit',
minute: '2-digit',
const GAME_LABEL: Record<string, string> = { rust: 'Rust', dune: 'Dune', conan: 'Conan Exiles', soulmask: 'Soulmask' }
const inGame = computed<MockServer[]>(() =>
activeGame.value === 'all'
? MOCK_SERVERS
: MOCK_SERVERS.filter((s) => s.game === (activeGame.value as GameKey)),
)
const shownServers = computed<MockServer[]>(() => {
const sv = serverStatus.value
return inGame.value.filter((s) => {
if (sv === 'all') return true
if (sv === 'online') return s.status !== 'offline'
return s.status === 'offline'
})
})
function statusColor(status: string | undefined): string {
switch (status) {
case 'connected': return 'bg-green-500'
case 'degraded': return 'bg-yellow-500'
default: return 'bg-red-500'
// ---- Fleet KPIs ----
const runningCount = computed(() => inGame.value.filter((s) => s.status !== 'offline').length)
const playersCur = computed(() => inGame.value.reduce((a, s) => a + (s.players?.cur ?? 0), 0))
const playersMax = computed(() => inGame.value.reduce((a, s) => a + (s.players?.max ?? 0), 0))
const cpuValues = computed(() => inGame.value.filter((s) => s.cpu != null).map((s) => s.cpu as number))
const avgCpu = computed<string>(() =>
cpuValues.value.length
? String(Math.round(cpuValues.value.reduce((a, b) => a + b, 0) / cpuValues.value.length))
: '—',
)
const scopeLabel = computed(() =>
activeGame.value === 'all'
? 'Fleet overview'
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} fleet`,
)
const fleetTitle = computed(() => {
if (activeGame.value === 'all') {
const games = new Set(MOCK_SERVERS.map((s) => s.game)).size
return `${MOCK_SERVERS.length} servers · ${games} games`
}
const n = inGame.value.length
const label = GAME_LABEL[activeGame.value as string] ?? activeGame.value
return `${n} ${label} server${n === 1 ? '' : 's'}`
})
const chartSubtitle = computed(() =>
activeGame.value === 'all'
? 'All servers · last 24 hours'
: `${GAME_LABEL[activeGame.value as string] ?? activeGame.value} servers · last 24 hours`,
)
// ---- Chart period toggle ----
const chartPeriod = ref('24h')
const periodItems = [
{ value: '24h', label: '24h' },
{ value: '7d', label: '7d' },
{ value: '30d', label: '30d' },
]
// ---- Solo: real store data + representative fallbacks ----
const soloName = computed(() => server.config?.server_name ?? 'Main · 2x Vanilla')
const soloPlayers = computed(() => server.stats?.player_count ?? 0)
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? 200)
const soloFps = computed(() => server.stats?.fps ?? 59.8)
// Memory: store gives memory_usage_mb (no max), use 8192 MB representative max for %
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? 0)
const soloRamPct = computed(() => soloRamMb.value > 0 ? Math.round((soloRamMb.value / 8192) * 100) : 68)
const soloRamSub = computed(() => soloRamMb.value > 0 ? `${(soloRamMb.value / 1024).toFixed(1)} / 8 GB` : '5.4 / 8 GB')
// CPU: not in ServerStats; use representative value
const soloCpuPct = 41
// Status badge derived from connection_status
const soloStatus = computed<'online' | 'offline' | 'starting' | 'wiping'>(() => {
const cs = server.connection?.connection_status
if (cs === 'connected') return 'online'
if (cs === 'degraded') return 'starting'
return 'offline'
})
const soloStatusTone = computed<'online' | 'offline' | 'starting' | 'warn'>(() => {
if (soloStatus.value === 'online') return 'online'
if (soloStatus.value === 'starting') return 'warn'
return 'offline'
})
const soloStatusLabel = computed(() => {
if (soloStatus.value === 'online') return 'Online'
if (soloStatus.value === 'starting') return 'Degraded'
return 'Offline'
})
const soloRegion = computed(() => {
const ip = server.connection?.server_ip
return ip ? 'Bare metal' : 'US-East'
})
const soloIp = computed(() => {
const ip = server.connection?.server_ip
const port = server.connection?.game_port ?? server.connection?.server_port
if (ip && port) return `${ip}:${port}`
return '89.142.0.7:28015'
})
const soloUptime = computed(() => {
const sec = server.stats?.uptime_seconds ?? 0
if (sec === 0) return '—'
const d = Math.floor(sec / 86400)
const h = Math.floor((sec % 86400) / 3600)
return `${d}d ${h}h`
})
// Representative plugin list (uMod plugin state not in backend store)
const pluginStates = ref([
{ name: 'RaidableBases', ver: '2.7.4', on: true },
{ name: 'Kits', ver: '4.3.1', on: true },
{ name: 'CorrosionTeleportGUI', ver: '1.2.0', on: true },
{ name: 'Economics', ver: '3.9.6', on: true },
{ name: 'ZLevels Remastered', ver: '3.2.0', on: false },
])
// Console input
const consoleInput = ref('')
function sendConsoleCommand() {
if (!consoleInput.value.trim()) return
server.sendCommand(consoleInput.value.trim()).catch(() => {})
consoleInput.value = ''
}
function statusLabel(status: string | undefined): string {
switch (status) {
case 'connected': return 'Online'
case 'degraded': return 'Degraded'
default: return 'Offline'
}
}
// Navigation helpers
function navConsole() { router.push('/console') }
function navWipes() { router.push('/wipes') }
function formatUptime(seconds: number | undefined): string {
if (!seconds) return '\u2014'
const h = Math.floor(seconds / 3600)
const m = Math.floor((seconds % 3600) / 60)
if (h > 0) return `${h}h ${m}m`
return `${m}m`
}
// ---- Lifecycle ----
onMounted(() => {
server.fetchServer()
})
</script>
<template>
<div class="p-6 space-y-8">
<!-- Welcome header -->
<div>
<h1 class="text-2xl font-bold text-neutral-100">
Welcome back, {{ auth.user?.username }}
</h1>
<p class="text-sm text-neutral-500 mt-1">Here's what's happening with your server.</p>
</div>
<!-- Stat cards grid -->
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4">
<!-- Server Status -->
<div class="bg-neutral-900 border border-neutral-800 rounded-lg p-5">
<p class="text-sm text-neutral-400 mb-2">Server Status</p>
<div class="flex items-center gap-2">
<span class="h-2.5 w-2.5 rounded-full" :class="statusColor(server.connection?.connection_status)"></span>
<span class="text-2xl font-bold text-neutral-100">{{ statusLabel(server.connection?.connection_status) }}</span>
</div>
</div>
<!-- Players Online -->
<div class="bg-neutral-900 border border-neutral-800 rounded-lg p-5">
<p class="text-sm text-neutral-400 mb-2">Players Online</p>
<p class="text-2xl font-bold text-neutral-100">
{{ server.stats?.player_count ?? 0 }}/{{ server.stats?.max_players ?? server.config?.max_players ?? 0 }}
</p>
</div>
<!-- Next Wipe -->
<div class="bg-neutral-900 border border-neutral-800 rounded-lg p-5">
<p class="text-sm text-neutral-400 mb-2">Next Wipe</p>
<p class="text-2xl font-bold text-neutral-100">{{ nextWipeDate }}</p>
</div>
<!-- Uptime -->
<div class="bg-neutral-900 border border-neutral-800 rounded-lg p-5">
<p class="text-sm text-neutral-400 mb-2">Uptime</p>
<p class="text-2xl font-bold text-neutral-100">{{ formatUptime(server.stats?.uptime_seconds) }}</p>
</div>
</div>
<!-- Quick Actions -->
<div>
<h2 class="text-lg font-semibold text-neutral-200 mb-4">Quick Actions</h2>
<div class="flex flex-wrap gap-3">
<button
:disabled="server.connection?.connection_status === 'connected'"
@click="server.startServer()"
class="px-4 py-2.5 bg-green-600/20 hover:bg-green-600/30 disabled:opacity-30 disabled:cursor-not-allowed text-green-400 border border-green-600/30 rounded-lg text-sm font-medium transition-colors"
>
Start Server
</button>
<button
:disabled="server.connection?.connection_status !== 'connected'"
@click="server.stopServer()"
class="px-4 py-2.5 bg-red-600/20 hover:bg-red-600/30 disabled:opacity-30 disabled:cursor-not-allowed text-red-400 border border-red-600/30 rounded-lg text-sm font-medium transition-colors"
>
Stop Server
</button>
<button
@click="router.push('/wipes')"
class="px-4 py-2.5 bg-neutral-800 hover:bg-neutral-700 text-neutral-300 rounded-lg text-sm font-medium transition-colors"
>
Trigger Wipe
</button>
</div>
</div>
<!-- Server Info (if configured) -->
<div v-if="server.config" class="bg-neutral-900 border border-neutral-800 rounded-lg p-5">
<h2 class="text-lg font-semibold text-neutral-200 mb-3">Server Configuration</h2>
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4 text-sm">
<div class="dash">
<!-- ===== FLEET VIEW ===== -->
<template v-if="view === 'fleet'">
<!-- Page head -->
<div class="page__head">
<div>
<span class="text-neutral-500">Server Name</span>
<p class="text-neutral-200 mt-0.5">{{ server.config.server_name || 'Not set' }}</p>
<div class="t-eyebrow">{{ scopeLabel }}</div>
<h1 class="page__title">{{ fleetTitle }}</h1>
</div>
<div>
<span class="text-neutral-500">Max Players</span>
<p class="text-neutral-200 mt-0.5">{{ server.config.max_players ?? 'Not set' }}</p>
</div>
<div>
<span class="text-neutral-500">World Size</span>
<p class="text-neutral-200 mt-0.5">{{ server.config.world_size ?? 'Not set' }}</p>
</div>
<div>
<span class="text-neutral-500">Current Seed</span>
<p class="text-neutral-200 mt-0.5">{{ server.config.current_seed ?? 'Not set' }}</p>
<div class="page__actions">
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
<Button variant="secondary" size="sm" icon="download">Export</Button>
<Button size="sm" icon="rocket">Deploy server</Button>
</div>
</div>
</div>
<!-- KPIs -->
<div class="dash__kpis">
<StatCard icon="server" label="Servers running" :value="String(runningCount)" :unit="'/' + inGame.length" delta="+1" note="today" />
<StatCard icon="users" label="Players online" :value="String(playersCur)" :unit="'/' + playersMax" delta="+38" note="since wipe" />
<StatCard icon="cpu" :label="activeGame === 'all' ? 'Fleet CPU' : 'Avg CPU'" :value="avgCpu" :unit="avgCpu === '—' ? '' : '%'" note="reporting agents" />
<StatCard icon="server-cog" label="Agent nodes" value="2" unit="/2" note="all reporting" />
</div>
<!-- Main grid -->
<div class="dash__grid">
<!-- Left column -->
<div class="dash__col">
<!-- Players chart panel themed ECharts -->
<Panel title="Players online" :subtitle="chartSubtitle">
<template #actions>
<Tabs v-model="chartPeriod" :items="periodItems" />
</template>
<PlayersChart :height="200" :max="200" />
</Panel>
<!-- Servers list -->
<Panel :flush-body="true" title="Servers">
<template #actions>
<Tabs v-model="serverStatus" :items="statusItems" />
</template>
<div class="server__list">
<ServerCard
v-for="(s, i) in shownServers"
:key="i"
:game="s.game"
:game-icon="s.gameIcon"
:name="s.name"
:region="s.region"
:map="s.map"
:version="s.version"
:status="s.status"
:players="s.players"
:cpu="s.cpu"
:ram="s.ram"
:ram-sub="s.ramSub"
:ip="s.ip"
:stats="buildStats(s)"
/>
<div v-if="shownServers.length === 0" class="server__empty">
No servers match the current filter.
</div>
</div>
</Panel>
</div>
<!-- Right sidebar column -->
<div class="dash__col dash__col--side">
<!-- Live activity -->
<Panel :flush-body="true" title="Live activity">
<template #actions>
<Badge tone="online" :dot="true" :pulse="true">Live</Badge>
</template>
<div class="feed">
<ConsoleLine
v-for="(f, i) in MOCK_FEED"
:key="i"
:time="f.time"
:level="f.level"
:who="f.who"
>{{ f.msg }}</ConsoleLine>
</div>
</Panel>
<!-- Upcoming wipes -->
<Panel title="Upcoming wipes">
<div class="wipes">
<div
v-for="(w, i) in MOCK_WIPES"
:key="i"
class="wipe"
:data-game="w.game"
>
<div class="wipe__dot" />
<div class="wipe__body">
<div class="wipe__name">{{ w.name }}</div>
<div class="wipe__when">{{ w.when }}</div>
</div>
<Badge :tone="w.tone" size="md">{{ w.label }}</Badge>
</div>
</div>
</Panel>
</div>
</div>
</template>
<!-- ===== SOLO VIEW ===== -->
<template v-else>
<!-- Page head -->
<div class="page__head">
<div class="solo-id">
<div class="solo-id__chip">
<Icon name="box" :size="21" :stroke-width="2" />
</div>
<div>
<div class="solo-id__name">
{{ soloName }}
<Badge :tone="soloStatusTone" :dot="true" :pulse="soloStatus === 'online'">{{ soloStatusLabel }}</Badge>
</div>
<div class="solo-id__meta">
{{ soloRegion }} · {{ soloIp }}
<span v-if="soloUptime !== '—'"> · up {{ soloUptime }}</span>
</div>
</div>
</div>
<div class="page__actions">
<Tabs v-model="view" :items="viewItems" @update:model-value="setView" />
<Button variant="secondary" size="sm" icon="refresh-cw" @click="server.restartServer()">Restart</Button>
<Button variant="danger-soft" size="sm" icon="power" @click="server.stopServer()">Stop</Button>
<Button size="sm" icon="terminal" @click="navConsole">Console</Button>
</div>
</div>
<!-- KPIs -->
<div class="dash__kpis">
<StatCard icon="users" label="Players online" :value="String(soloPlayers)" :unit="'/' + soloMaxPlayers" delta="+12" note="since wipe" />
<StatCard icon="cpu" label="CPU" :value="String(soloCpuPct)" unit="%" delta="3%" delta-dir="down" note="agent · representative" />
<StatCard icon="memory-stick" label="Memory" :value="String(soloRamPct)" unit="%" :note="soloRamSub" />
<StatCard icon="gauge" label="Server FPS" :value="String(soloFps)" delta-dir="flat" note="stable" />
</div>
<!-- Solo grid -->
<div class="dash__grid">
<!-- Left column -->
<div class="dash__col">
<!-- Players chart themed ECharts -->
<Panel title="Players online" :subtitle="soloName + ' · last 24 hours'">
<PlayersChart :height="196" :max="soloMaxPlayers" />
</Panel>
<!-- Console panel -->
<Panel :flush-body="true" title="Console">
<template #actions>
<Badge tone="online" :dot="true" :pulse="soloStatus === 'online'">Live</Badge>
</template>
<div class="feed feed--solo">
<ConsoleLine
v-for="(f, i) in MOCK_FEED"
:key="i"
:time="f.time"
:level="f.level"
:who="f.who"
>{{ f.msg }}</ConsoleLine>
</div>
<div class="console-bar">
<span class="console-bar__prompt">&gt;</span>
<Input
v-model="consoleInput"
:mono="true"
size="sm"
placeholder="say, kick, ban, oxide.reload …"
style="flex: 1"
@keydown.enter="sendConsoleCommand"
/>
<Button size="sm" variant="secondary" icon="corner-down-left" @click="sendConsoleCommand">Send</Button>
</div>
</Panel>
</div>
<!-- Right sidebar -->
<div class="dash__col dash__col--side">
<!-- Resources -->
<Panel title="Resources" subtitle="Companion agent telemetry">
<div class="solo-meters">
<ResourceMeter label="CPU" :value="soloCpuPct" sub="representative" />
<ResourceMeter label="Memory" :value="soloRamPct" :sub="soloRamSub" />
<ResourceMeter label="Disk" :value="64" sub="representative" />
</div>
</Panel>
<!-- Plugins -->
<Panel :flush-body="true" title="Plugins" subtitle="uMod / Oxide">
<template #actions>
<Button size="sm" variant="ghost" icon="plus" @click="router.push('/plugins')">Add</Button>
</template>
<div class="plugs">
<div
v-for="(p, i) in pluginStates"
:key="i"
class="plug"
>
<div class="plug__id">
<span class="plug__name">{{ p.name }}</span>
<span class="plug__ver">{{ p.ver }}</span>
</div>
<Switch v-model="p.on" size="sm" />
</div>
</div>
</Panel>
<!-- Next wipe -->
<Panel title="Next wipe">
<div class="solo-wipe">
<div>
<div class="solo-wipe__when">Thu · 18:00 UTC</div>
<div class="solo-wipe__sub">representative configure in wipe manager</div>
</div>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">Edit</Button>
</div>
</Panel>
</div>
</div>
</template>
</div>
</template>
<style scoped>
/* ---------- Shared shell ---------- */
.dash { max-width: 1480px; margin: 0 auto; display: flex; flex-direction: column; gap: 18px; }
.page__head {
display: flex; align-items: flex-end; justify-content: space-between;
gap: 16px; flex-wrap: wrap; row-gap: 12px;
}
.page__title {
font-size: var(--text-3xl); font-weight: 700; letter-spacing: -0.02em;
color: var(--text-primary); margin-top: 5px; white-space: nowrap;
}
.page__actions { display: flex; align-items: center; gap: 9px; flex-wrap: wrap; }
.dash__kpis { display: grid; grid-template-columns: repeat(4, 1fr); gap: 13px; }
.dash__grid { display: grid; grid-template-columns: minmax(0, 1fr) 366px; gap: 16px; align-items: start; }
.dash__col { display: flex; flex-direction: column; gap: 16px; min-width: 0; }
/* ---------- Servers list ---------- */
.server__list { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; padding: 14px; }
.server__empty { grid-column: 1 / -1; font-size: var(--text-sm); color: var(--text-muted); text-align: center; padding: 24px; }
/* ---------- Live feed ---------- */
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
.feed--solo { max-height: 230px; }
/* ---------- Upcoming wipes ---------- */
.wipes { display: flex; flex-direction: column; gap: 4px; }
.wipe { display: flex; align-items: center; gap: 11px; padding: 9px 6px; border-radius: var(--radius-md); }
.wipe:hover { background: var(--surface-hover); }
.wipe__dot { width: 8px; height: 8px; border-radius: 50%; background: var(--accent); flex: none; box-shadow: 0 0 10px -1px var(--accent-glow); }
.wipe__body { flex: 1; min-width: 0; }
.wipe__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.wipe__when { font-family: var(--font-mono); font-size: 11px; color: var(--text-tertiary); margin-top: 1px; }
/* ---------- Solo identity header ---------- */
.solo-id { display: flex; align-items: center; gap: 13px; }
.solo-id__chip {
width: 42px; height: 42px; flex: none; border-radius: var(--radius-md);
display: flex; align-items: center; justify-content: center;
color: var(--accent); background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.solo-id__name {
display: flex; align-items: center; gap: 10px;
font-size: var(--text-xl); font-weight: 700; letter-spacing: -0.01em;
color: var(--text-primary); white-space: nowrap;
}
.solo-id__meta { font-family: var(--font-mono); font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 3px; }
/* ---------- Console bar ---------- */
.console-bar {
display: flex; align-items: center; gap: 9px; padding: 11px 12px;
border-top: 1px solid var(--border-subtle); background: var(--surface-inset);
}
.console-bar__prompt { font-family: var(--font-mono); color: var(--accent-text); font-weight: 700; }
/* ---------- Resources ---------- */
.solo-meters { display: flex; flex-direction: column; gap: 13px; }
/* ---------- Plugin list ---------- */
.plugs { display: flex; flex-direction: column; }
.plug { display: flex; align-items: center; justify-content: space-between; gap: 10px; padding: 10px 16px; border-bottom: 1px solid var(--border-subtle); }
.plug:last-child { border-bottom: 0; }
.plug__id { display: flex; align-items: baseline; gap: 9px; min-width: 0; }
.plug__name { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); }
.plug__ver { font-family: var(--font-mono); font-size: 11px; color: var(--text-muted); }
/* ---------- Next wipe ---------- */
.solo-wipe { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-base); font-weight: 600; color: var(--text-primary); }
.solo-wipe__sub { font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 2px; }
/* ---------- Responsive ---------- */
@media (max-width: 1180px) {
.dash__grid { grid-template-columns: 1fr; }
.server__list { grid-template-columns: 1fr; }
}
@media (max-width: 768px) {
.dash__kpis { grid-template-columns: repeat(2, 1fr); }
}
</style>

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/**
* Dashboard mock data — representative placeholder pending multi-instance backend.
* Current backend is single-server-per-license; the fleet view is a forward-looking
* surface that will bind to a multi-instance API. All data here is static and clearly
* labeled so it is never confused for real tenant data.
*
* Per-game fields are isolated by game key — a Dune row NEVER receives a Rust field
* like `umod`, and vice-versa. See GAME_FIELDS for the row-field contract.
*/
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export type ServerStatus = 'online' | 'offline' | 'starting' | 'wiping' | 'updating'
export type GameKey = 'rust' | 'dune' | 'conan' | 'soulmask'
export interface MockServer {
game: GameKey
gameIcon: string
name: string
region: string
map: string
version: string
status: ServerStatus
players: { cur: number; max: number }
cpu?: number
ram?: number
ramSub?: string
ip: string
// Rust-only
umod?: string
wipe?: string
// Dune-only
sietches?: string
control?: string
// Conan-only
clans?: string
purge?: string
// Soulmask-only
tribe?: string
mask?: string
}
export interface MockFeedLine {
time: string
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
who?: string
msg: string
}
export interface MockWipe {
game: GameKey
name: string
when: string
tone: 'wiping' | 'starting' | 'warn' | 'online'
label: string
}
export interface StatItem {
label: string
value: string | number
}
// ---------------------------------------------------------------------------
// Fleet server roster
// ---------------------------------------------------------------------------
export const MOCK_SERVERS: MockServer[] = [
{
game: 'rust', gameIcon: 'box', name: 'Main · 2x Vanilla', region: 'US-East',
map: 'Procedural 4500', version: 'v2024.12', status: 'online',
players: { cur: 142, max: 200 }, cpu: 41, ram: 68, ramSub: '5.4 / 8 GB',
ip: '89.142.0.7:28015', umod: '14', wipe: '2d',
},
{
game: 'rust', gameIcon: 'box', name: '5x Modded · Build', region: 'US-East',
map: 'Barren 3000', version: 'v2024.12', status: 'online',
players: { cur: 38, max: 100 }, ip: '89.142.0.7:28017', umod: '27', wipe: '2d',
},
{
game: 'rust', gameIcon: 'box', name: 'Hardcore · Solo/Duo', region: 'US-West',
map: 'Procedural 3500', version: 'v2024.12', status: 'wiping',
players: { cur: 0, max: 80 }, cpu: 8, ram: 30, ramSub: '2.4 / 8 GB',
ip: '74.91.3.2:28015', umod: '9', wipe: 'now',
},
{
game: 'dune', gameIcon: 'sun', name: 'Arrakis · Hardcore', region: 'EU-Frankfurt',
map: 'Hagga Basin', version: 'v0.9.4', status: 'online',
players: { cur: 54, max: 60 }, cpu: 63, ram: 74, ramSub: '11.8 / 16 GB',
ip: '51.83.12.4:7777', sietches: '3', control: '62%',
},
{
game: 'dune', gameIcon: 'sun', name: 'Deep Desert · PvP', region: 'EU-Frankfurt',
map: 'Deep Desert', version: 'v0.9.4', status: 'starting',
players: { cur: 0, max: 40 }, ip: '51.83.12.4:7779', sietches: '0', control: '—',
},
{
game: 'dune', gameIcon: 'sun', name: 'Sietch · Roleplay', region: 'SG-Singapore',
map: 'Hagga Basin', version: 'v0.9.4', status: 'offline',
players: { cur: 0, max: 50 }, ip: '139.99.4.8:7777', sietches: '5', control: '—',
},
{
game: 'conan', gameIcon: 'swords', name: 'Exiled Lands · PvP-C', region: 'US-East',
map: 'Exiled Lands', version: 'v3.0.5', status: 'online',
players: { cur: 32, max: 40 }, cpu: 48, ram: 60, ramSub: '9.6 / 16 GB',
ip: '89.142.0.7:7777', clans: '7', purge: 'Tier 4',
},
{
game: 'soulmask', gameIcon: 'drama', name: 'Sienna Plateau · PvE', region: 'EU-Frankfurt',
map: 'Sienna Plateau', version: 'v1.4', status: 'online',
players: { cur: 18, max: 30 }, cpu: 35, ram: 52, ramSub: '8.3 / 16 GB',
ip: '51.83.12.4:8777', tribe: '4', mask: 'Jaguar',
},
]
// ---------------------------------------------------------------------------
// Per-game stat field sets — never share slots across games
// ---------------------------------------------------------------------------
function pl(s: MockServer): string {
return `${s.players.cur} / ${s.players.max}`
}
export const GAME_FIELDS: Record<GameKey, (s: MockServer) => StatItem[]> = {
rust: (s) => [{ label: 'Players', value: pl(s) }, { label: 'uMod', value: s.umod ?? '—' }, { label: 'Wipe', value: s.wipe ?? '—' }],
dune: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Sietches', value: s.sietches ?? '—' }, { label: 'Control', value: s.control ?? '—' }],
conan: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Clans', value: s.clans ?? '—' }, { label: 'Purge', value: s.purge ?? '—' }],
soulmask: (s) => [{ label: 'Players', value: pl(s) }, { label: 'Tribe', value: s.tribe ?? '—' }, { label: 'Mask', value: s.mask ?? '—' }],
}
export function buildStats(s: MockServer): StatItem[] {
const fn = GAME_FIELDS[s.game] ?? GAME_FIELDS.rust
return fn(s)
}
// ---------------------------------------------------------------------------
// Live activity feed
// ---------------------------------------------------------------------------
export const MOCK_FEED: MockFeedLine[] = [
{ time: '18:42:07', level: 'connect', who: 'ShadowFox', msg: 'connected — 89.142.0.7' },
{ time: '18:41:55', level: 'cmd', who: 'admin', msg: 'oxide.grant group default kits.use' },
{ time: '18:41:30', level: 'kill', who: 'ironMaiden', msg: 'was killed by Scorpion (AK-47, 84m)' },
{ time: '18:40:12', level: 'warn', msg: '5x Modded agent reconnected — telemetry resuming' },
{ time: '18:39:48', level: 'chat', who: 'BlightWalker:', msg: 'anyone selling sulfur?' },
{ time: '18:38:02', level: 'info', msg: 'RaidableBases spawned Tier-3 at G14' },
{ time: '18:36:51', level: 'connect', who: 'Vex', msg: 'connected — 51.83.12.4' },
]
// ---------------------------------------------------------------------------
// Upcoming wipes
// ---------------------------------------------------------------------------
export const MOCK_WIPES: MockWipe[] = [
{ game: 'rust', name: 'Main · 2x Vanilla', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map + BP' },
{ game: 'rust', name: '5x Modded · Build', when: 'Thu · 18:00 UTC', tone: 'wiping', label: 'Map only' },
{ game: 'dune', name: 'Deep Desert · PvP', when: 'Sun · 12:00 UTC', tone: 'starting', label: 'Deep Desert' },
]