Every page previously titled 'Corrosion Management' with zero meta -
marketing invisible to search and link previews. Router afterEach now
sets title/description/og per route (no new deps); marketing pages get
real content-backed descriptions, panel views mechanical titles.
index.html carries defaults for pre-JS crawlers. Verified in-browser
per page via Playwright.
test-runner.yml: per-tool presence checks instead of green-lighting
missing toolchains; workflow_dispatch instead of every push.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Full-site fake-data audit findings:
- SetupWizard showed a curl|sh installer (get.corrosionmgmt.com) and a
'corrosion-agent' binary that don't exist -> real host-agent commands
- 'View live demo' CTA on 5 marketing pages linked to a login, not a
demo -> honest 'Sign in'
- Google Fonts @import was silently dropped from the production CSS
bundle (mid-bundle @import) -> <link> tags in index.html; prod was
shipping system fallback fonts
- App-root ErrorBoundary bricked the entire SPA (incl. marketing) on a
single failed fetch until manual reload -> resets on route change +
content-scoped boundary inside DashboardLayout so nav chrome survives
- Status page KPIs showed fake zeros while the fetch failed -> em dash
- Login lacked the forgot-password link (flow already existed end-to-end)
- AdminSeedService: fresh DB had schema but no login possible; seeds
super-admin + license from ADMIN_* env when users table is empty
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Proper favicon.ico with 16/32/64px PNG variants for cross-browser
coverage. Apple-touch-icon fallback. Adds CORROSION MANAGEMENT
wordmark PNG for text-based branding contexts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Copies brand assets to frontend/public (favicon.png, logo.png, logo-hero.png).
Updates index.html, LoginView, RegisterView, DashboardLayout sidebar, and
PublicLayout footer with proper branding.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete frontend skeleton: Vite + Vue 3 + TypeScript + Tailwind CSS,
Pinia stores (auth, server, wipe, plugins), authenticated API composable,
full route tree with auth guards, DashboardLayout with sidebar nav,
23 view stubs across auth/admin/public, all TypeScript interfaces.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>