Migration 022 adds agent_hosts / game_instances / instance_clusters /
instance_stats (named agent_hosts to avoid the existing B2B hosts
table). HostAgentConsumerService now parses the full v2 heartbeat and
upserts an agent_hosts row (host metrics: cpu/mem/disk/agent version,
keyed by license_id+hostname until enrollment) plus one game_instances
row per heartbeat instance entry (state + uptime, the billing unit).
Legacy server_connections write retained so the current panel keeps
working — additive migration, nothing breaks. Staleness sweep + offline
beacon now flip agent_hosts too. cluster_id FK reserved for Soulmask/
Dune. Migration applied to live DB; tsc green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Production bug caught live: provider onModuleInit order put bridge/
consumer subscription hooks BEFORE NatsService finished connecting, so
every subscribe() hit the [OFFLINE] no-op path — the WS bridge has been
dead-on-boot in every production build, and the new v2 consumer never
saw a heartbeat (server_connections stayed empty under a live agent).
onApplicationBootstrap is guaranteed to run after all module inits,
including the awaited NATS connect.
The new CI contract suite fails on exactly this class of bug.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Nothing persisted agent heartbeats before: companion_last_seen was
written once at setup and connection_status stayed 'connected' forever.
HostAgentConsumerService now consumes corrosion.*.host.heartbeat
(updates last_seen + status, auto-creates the bare_metal connection row
on first contact), host.going_offline (graceful offline), and sweeps
connections offline after 180s of heartbeat silence. License-existence
tenant validation with caching per NATS-consumer doctrine. WS bridge
forwards host_heartbeat/host_going_offline to the panel.
Contract-verified against production NATS with the backend's own nats
lib: v2 subjects, schema 2, real telemetry, offline beacon.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>