For Saturday's Ubuntu host + Linux VM: 'corrosion-host-agent install' writes a
systemd unit (Type=simple — the agent already handles SIGTERM cleanly),
daemon-reloads, and enables+starts the service; 'uninstall' reverses it.
- new service.rs: pure unit_file_contents() generator (unit-tested) + Linux
install/uninstall via systemctl; non-Linux returns a clear 'Linux only' error
(Windows SCM is the follow-up).
- ExecStart honors the resolved --config path (default or explicit).
- Runs as root: the agent supervises game processes + their files, needs broad
filesystem access.
cargo check + service unit test green. Tag agent-v2.0.0-alpha.11 -> CI signs ->
CDN /host-agent/alpha/.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Introduce a Supervisor trait (async-trait) so the agent manages games with
different models behind one wire contract. ProcessSupervisor (spawned process:
rust/conan/soulmask) and the new DockerComposeSupervisor (dune) both impl it;
Agent.supervisors is now HashMap<String, Arc<dyn Supervisor>> and instancecmd
dispatch is game-agnostic — start/stop/restart/status identical across games,
selected by a per-game factory in main. InstanceState moved to the shared
supervisor module.
DockerComposeSupervisor drives docker-compose up-d / stop / restart against
the instance's compose project, with -f/-p/single-service support and a
configurable compose binary. New [instance.docker_compose] config block.
First cut = lifecycle + cached state; container crash-detection + restart
adoption deferred to Phase 3b (reconcilable with a compose ps probe).
Trait choice (dyn over enum) per Commander: scales to future planes (kubectl,
AMP/podman, SSH) as new struct+impl, no central match.
56 tests green (6 new docker-compose mock-binary tests + 5 refactored process
tests), zero warnings. Live verification pending a real Dune stack.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
steam_update func runs SteamCMD per game (rust/conan/soulmask app-ids;
dune rejected), streaming stdout to {instance}.steam_status. Jailed
file manager on {instance}.files.cmd: list/read/write/delete/rename/
mkdir/mkfile/move/copy, all confined to instance root via two-stage
lexical-normalize + canonicalize (defeats ../ traversal AND symlink
escape — incl chained symlinks). Replaces the Go agent's UNJAILED
legacy files API (retired, not ported). 5MiB read cap.
42/42 tests green: 24 filemanager incl 7 jail-escape attempts
(dotdot, deep dotdot, absolute, symlink-inside, direct symlink,
chained symlink), 5 steamcmd app-id (cfg-gated win/linux soulmask).
Jail logic reviewed line-by-line: Path::starts_with is component-wise
(no sibling-prefix bypass), non-existent suffix components can't be
symlinks, leading .. normalizes to / and fails the prefix check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.
Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.
Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New corrosion-host-agent/ crate (Go companion-agent stays as behavior
reference until parity). Wire protocol v2 per COA-B: instance-scoped
subjects corrosion.{license}.{instance}.* + host-level .host.* — spec
in PROTOCOL.md, designed for the license->host->instance fleet model.
- Multi-instance TOML config in the foundation, not retrofitted
- NATS layer on the Vigilance production profile (infinite reconnect,
capped backoff, 30s ping, 8192-msg offline buffer)
- Heartbeat with real sysinfo telemetry — Go agent shipped hardcoded
disk/cpu placeholders; this is the panel's first true Resources data
- Connectivity prober (outbound TCP, periodic + on-demand)
- Host cmd channel (ping/probe/sysinfo), going-offline beacon,
CancellationToken shutdown
- Live-fire verified against production NATS; artifacts: 3.7MB static
linux-musl, 3.8MB windows .exe (static CRT)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>