Introduce a Supervisor trait (async-trait) so the agent manages games with
different models behind one wire contract. ProcessSupervisor (spawned process:
rust/conan/soulmask) and the new DockerComposeSupervisor (dune) both impl it;
Agent.supervisors is now HashMap<String, Arc<dyn Supervisor>> and instancecmd
dispatch is game-agnostic — start/stop/restart/status identical across games,
selected by a per-game factory in main. InstanceState moved to the shared
supervisor module.
DockerComposeSupervisor drives docker-compose up-d / stop / restart against
the instance's compose project, with -f/-p/single-service support and a
configurable compose binary. New [instance.docker_compose] config block.
First cut = lifecycle + cached state; container crash-detection + restart
adoption deferred to Phase 3b (reconcilable with a compose ps probe).
Trait choice (dyn over enum) per Commander: scales to future planes (kubectl,
AMP/podman, SSH) as new struct+impl, no central match.
56 tests green (6 new docker-compose mock-binary tests + 5 refactored process
tests), zero warnings. Live verification pending a real Dune stack.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>