Commit Graph

3 Commits

Author SHA1 Message Date
Vantz Stockwell
f60e6abd33 feat(server): config file editor — read/edit/save a host config file per instance
All checks were successful
CI / backend-types (push) Successful in 10s
CI / frontend-build (push) Successful in 16s
CI / agent-tests (push) Successful in 44s
CI / integration (push) Successful in 21s
The Server page's config-honesty note now leads somewhere real: a
Configuration file panel that loads a config file from the instance
(prefilled with the game's primaryConfigFile hint — server.cfg,
ServerSettings.ini, GameXishu.json), edits it in a mono textarea, and
saves it straight to the host through the jailed agent file bridge.
Not-found is handled gracefully (empty editor to create). Works across
games; gameProfiles gains primaryConfigFile per game.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:07:59 -04:00
Vantz Stockwell
e897a4802f fix(server): apply lifecycle reply state optimistically (heartbeat lag)
All checks were successful
CI / backend-types (push) Successful in 9s
CI / frontend-build (push) Successful in 16s
CI / agent-tests (push) Successful in 42s
CI / integration (push) Successful in 21s
The agent reply is authoritative for the action just taken; the fleet
DB only updates on the next heartbeat (~10s), so the immediate refetch
read a stale state and reverted the UI (Start -> still Stopped). Now
apply the reply's state/uptime directly to the instance.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:41:19 -04:00
Vantz Stockwell
c0b20f2f78 feat(server): instance-centric controls — real per-instance state + lifecycle
All checks were successful
CI / backend-types (push) Successful in 10s
CI / frontend-build (push) Successful in 16s
CI / agent-tests (push) Successful in 55s
CI / integration (push) Successful in 22s
The Server page now manages the selected GAME INSTANCE, not the legacy
host connection. New instances store flattens the fleet and drives the
command bridge. New 'Game instance' panel: real state badge
(running/stopped/crashed/configured), uptime, host, and an instance
selector when >1. Start/Stop/Restart/Refresh wired to POST
/api/instances/:id/lifecycle — gated on the actual instance state (not
host connectivity), with telemetry-only instances flagged. Works across
all four games (state + lifecycle are game-agnostic).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:37:53 -04:00