46 Commits

Author SHA1 Message Date
Vantz Stockwell
9c9c7a8a97 feat(faq): wire Dr. Flask intro video into the phone-frame lightbox
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The 85s v2 intro plays click-to-play in the phone mockup with fully custom
controls (play/pause, green seek bar, live timecode, mute, fullscreen) — no
loop, pause on close, Esc/backdrop/X to dismiss. Opens with sound on the cover
click (user gesture); falls back to muted autoplay if the browser blocks it.

- Transcoded the 163 MB / ~15 Mbps export -> 10.8 MB (720x1280, H.264 CRF 28,
  +faststart) so it only downloads when a visitor opts in (preload=metadata).
- Poster = a v2 frame grabbed from the video (drflask-poster.jpg, ~60 KB).
- Source 163 MB master stays untracked in docs/character/.

Verified live via Playwright: video loads (readyState 4, 85s), autoplays on
open, timecode/seek-fill track, play/pause + mute buttons both toggle state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 11:37:03 -04:00
Vantz Stockwell
907cfcb428 docs(brand): v2 voice lock — VHS voice rule, catchphrase bank, 'Dr. Flask Appears' series
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Oracle's post-v2 voice position: the 'trapped in a chemistry edutainment VHS'
one-liner, refined is/is-not lists, a 10-line canonical catchphrase bank, the
'Degree not included' footer gag, and the flagship recurring short-form format
'Dr. Flask Appears' (uninvited-helper episode structure + example).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:45:19 -04:00
Vantz Stockwell
b1961df18e docs(character): v2 Dr. Flask model sheet — the 90s spoof, approved
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v2 redesign: cartoon mascot with googly eyes, askew mortarboard, yellow bow tie,
lab coat, pointer stick, white gloves. Identity refreshed (Ph.D. Self-Certified,
Specialty: Server Chemistry, Height: One Flask Tall, 'No Degree Required'), with
the Clippy homage written into the board notes ('Appears whenever you need him.
Sometimes when you don't.'). New expression/posture/gesture sets recorded; v1
sheet marked superseded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:43:07 -04:00
Vantz Stockwell
cfdec62a1d docs(brand): sharpen Dr. Flask voice — core vibe, influences, signature line
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Refined creative direction: 'lovable 90s help mascot with chaotic educational
confidence.' Adds the influence stack (Clippy/Mr. DNA/Weird Al/early-internet
tutorial), the homage-not-a-copy guardrail, and the canonical signature line —
'It looks like you're about to wipe a Rust server. Would you like help turning
that into a controlled reaction?' Deeper 5-video script punch-up queued for v2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:20:22 -04:00
Vantz Stockwell
e510f8b005 docs(character): 90s-spoof tone direction + v2 wardrobe + 12-beat storyboard
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- Voice guide + bible gain the comedic north star: loving spoof of Clippy +
  Mr. DNA with Weird Al 'White & Nerdy' energy — Clippy's charm, never his
  intrusiveness.
- Record v2 wardrobe (bow tie, googly eyes, askew mortarboard, pointer stick),
  render incoming; v1 model sheet relabeled.
- Add drflask-storyboard.webp (12-beat sequence) + document its panel->script map.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:19:10 -04:00
Vantz Stockwell
cf1f1dea9a docs(brand): brand kit — voice guide, social channels, content series, trailer brief
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Captures Oracle's full brand system as canonical collateral: positioning +
taglines, Dr. Flask voice guide (the 'plain English then one wink' rule),
handle strategy (CorrosionMgmt brand / DrFlaskPhD mascot split), copy-paste
YouTube/X/Twitch setups, the 5-video Dr. Flask mini-series, and the 9:16 brand
trailer brief + VO. Single source of truth for launch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:12:04 -04:00
Vantz Stockwell
2e72850b97 docs(character): add Dr. Flask model sheet + sync bible to the board
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invideo produced a full character design board (turnarounds, 8-expression
progression, micro-expressions, postures, bubble-hand gestures, silhouettes,
color palette). Committed as the definitive reference and folded its details
(palette, expression/posture/gesture lists, character note) into the bible.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:02:25 -04:00
Vantz Stockwell
9f9785fc09 docs(character): Dr. Flask character bible — canonical identity + design notes
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Single source of truth for Dr. Flask (Corrosion Guide / Ph.D. / Catalyst
Expert / Erlenmeyer / neon-green / mortarboard) as the character gets
storyboarded across tools. Documents the lab-zone green rationale, where he
appears, the 9:16 intro-video plan, and the asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 10:00:13 -04:00
Vantz Stockwell
142ba21113 feat(faq): expanded chemistry glossary + Dr. Flask lab zone
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Replaces the compact 3-column table with the full long-form glossary
(Commander + Gemini copy):
- Dr. Flask cover card beside the intro (web-optimized 560px from
  docs/character/drflask-final.png, 1.8MB -> 394KB).
- 'In plain English' callout + the Formulae->...->Lab Notes flow strip.
- 8 term cards (Catalyst Console, re-Agent, Substrate, Formulae, Reactions,
  Compounds, Lab Notes, The Exchange) — chemistry meaning / Corrosion role /
  punchy kicker each.
- Dr. Flask sign-off card with his bio + quips.
- Lab-zone treatment: green accent scoped to .sec--lab so the whole section
  reads as a deliberate 'lab' corner, breaking up the orange brand.

Visually verified via Playwright on the dev server (marketing host): 8 cards,
green theming, Dr. Flask cover + sign-off all render; no page errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:43:39 -04:00
Vantz Stockwell
04e664045b feat(faq): chemistry glossary — 'Brush up on your chemistry while managing your game server'
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Public-facing brand asset (Oracle + Commander): a glossary section on the FAQ
page mapping each chemistry term to its real role in Corrosion, plus the
chemistry-true pipeline as a flow strip.

- 8-term table (Term / Chemistry meaning / In Corrosion): Catalyst, re-Agent,
  Substrate, Formulae, Reaction, Compound, Lab Notes, The Exchange.
- Substrate is the host/bare-metal SURFACE servers run on — NOT the 'automation
  layer' (corrected the drift the Commander rejected; re-Agent installs on it,
  Reactions execute against it).
- Flow strip + closer: Formula defines -> Catalyst kicks off -> re-Agent runs it
  on the Substrate as a Reaction -> Lab Notes record the result.

Verified live via Playwright on the dev server (marketing host): table, flow
strip, and closer all render correctly; no errors from the page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:14:49 -04:00
Vantz Stockwell
cef95540fc copy(roadmap): Multi-game Formulae, Operator API, The Exchange, Fleet Block clarifier
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Commander copy pass:
- 'Multi-game expansion — game Formulae' -> 'Multi-game Formulae' (cleaner grammar)
- 'API access and integrations' -> 'Operator API and integrations' (operator-grade framing)
- 'Integrated storefront' -> 'The Exchange' (chemistry-flavored; ion-exchange nod,
  no collision with the locked 'Compound' = stack group)
- 'Fleet Block capacity management' gains a clarifier note: pooled host capacity,
  allocation, and utilization

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:02:42 -04:00
Vantz Stockwell
7f2207bc28 feat(settings): password change, 2FA enable/disable, API-key UI + Swagger; fix Owner RBAC drift
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Settings was missing self-service account security and any API-key UI:
- Account security (new Security tab): change password (POST /auth/change-password
  — verifies current via Argon2, rejects unchanged), enable 2FA (wires the
  existing /auth/2fa/setup QR + /auth/2fa/verify), and disable 2FA (new
  POST /auth/2fa/disable, requires a current code so a hijacked session can't
  strip the second factor).
- New API tab: create/list/revoke per-license API keys (the overnight backend
  had no UI), plaintext shown once, plus an 'API docs' button to /api/docs (Swagger).

Root-cause RBAC fix — the system-default Owner role enumerated per-resource
wildcards (server.*, wipe.*, ...) and drifted: apikeys, webhooks, alerts,
analytics, chat, schedules, notifications, map, users and ALL plugin-config
modules (plus singular plugin.* vs granted plugins.*) were locked out for any
non-super-admin Owner. Owner = full control of its license:
- migration 025 sets the Owner role to {"*": true}
- PermissionsGuard honors '*' as allow-all
- frontend hasPermission honors '*' and resource.* wildcards (was exact-match
  only, so wildcard-based roles silently failed)

Backend tsc + frontend build green. NOTE: migration 025 auto-applies on a fresh
DB (Saturday); the live DB needs the one-line UPDATE applied to unlock the API
tab for a non-super-admin owner.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 08:57:17 -04:00
Vantz Stockwell
57858a1e1c feat(agent): systemd service install/uninstall subcommands (alpha.11)
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For Saturday's Ubuntu host + Linux VM: 'corrosion-host-agent install' writes a
systemd unit (Type=simple — the agent already handles SIGTERM cleanly),
daemon-reloads, and enables+starts the service; 'uninstall' reverses it.

- new service.rs: pure unit_file_contents() generator (unit-tested) + Linux
  install/uninstall via systemctl; non-Linux returns a clear 'Linux only' error
  (Windows SCM is the follow-up).
- ExecStart honors the resolved --config path (default or explicit).
- Runs as root: the agent supervises game processes + their files, needs broad
  filesystem access.

cargo check + service unit test green. Tag agent-v2.0.0-alpha.11 -> CI signs ->
CDN /host-agent/alpha/.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:31:45 -04:00
Vantz Stockwell
5b323137e0 feat(auth): API-key authentication — corr_ bearer key acts as license owner
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Closes the 'Public REST API' last mile: external callers authenticate with a
per-license API key instead of a JWT. Additive and zero-regression:

- JwtAuthGuard: a corr_-prefixed bearer token (or X-API-Key header) is
  validated via ApiKeysService.validateKey and sets request.user shaped like a
  JWT user, scoped to the key's license. JWTs are eyJ... and never collide with
  the corr_ prefix, so the existing JWT path is byte-for-byte unchanged.
- API-key calls act AS the license owner: validateKey now resolves
  license.owner_user_id so sub is a real UUID — any @CurrentUser/created_by FK
  insert works and attributes correctly. (ApiKeysModule gains the License repo.)
- PermissionsGuard: is_api_key principals get full access to their own license
  (always tenant-scoped). Future: scoped/read-only keys.

Backend tsc green. Untested at runtime (no local DB) — needs a curl smoke test
on Saturday's fresh stack before the roadmap item flips to shipped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:26:59 -04:00
Vantz Stockwell
4d455918f5 docs(roadmap): check off webhooks + API key management (API access -> in progress)
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Webhook events and per-license API key management shipped (commits 55c9893,
0effaaf, a1768bd). Moved 'API access and integrations' to in-progress with
per-item notes; key-authenticated external API access is the remaining piece.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:22:28 -04:00
Vantz Stockwell
a1768bdd2a feat(wipes): report wipe status from agent reply + wipe_completed webhook; harden webhook delivery against SSRF
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Wipe status reporting (closes the wipe_history-stays-pending gap):
- triggerWipe now dispatches the wipe non-blocking (a wipe is stop+delete+
  start, up to a minute+) and records the outcome from the agent's reply:
  status -> success/failed, started_at/completed_at, error_message. The row
  used to be created 'pending' and never advance, so history lied.
- On success, fires the third webhook event: 'wipe_completed'
  (server_down + player_banned shipped in 0effaaf).

SSRF hardening (security review HIGH on webhook delivery):
- new common/ssrf-guard.ts: resolve the URL host and reject private /
  loopback / link-local / reserved (v4 + v6, incl. 169.254.169.254 metadata,
  IPv4-mapped, fc00::/7, fe80::/10). http/https only.
- Applied at storage (create/update -> early 400) AND immediately before each
  delivery (DNS-rebinding/TOCTOU). fetch uses redirect:'manual' so a 3xx
  can't bounce delivery to an internal host; a redirect is a failed delivery.
- Verified IP range math + IPv6 bracket-strip (URL keeps '[::1]') empirically.

Backend tsc green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:20:24 -04:00
Vantz Stockwell
0effaaf86c feat(api): outbound webhooks — server_down + player_banned events
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Roadmap 'Webhook events': per-license outbound webhooks with HMAC-SHA256
signatures (X-Corrosion-Signature), 5s timeout, fire-and-forget (a webhook
failure never breaks the triggering action), last_delivery_at/last_status
tracked.

- migration 024_webhooks; Webhook entity (events as simple-array);
  WebhooksModule (@Global, exports WebhooksService) wired into app.module;
  CRUD controller (license-scoped, webhooks.view/manage).
- Hooked events: players.performAction ban -> 'player_banned';
  host-agent-consumer going-offline + staleness sweep -> 'server_down'.
- 'wipe_completed' event lands next (needs wipe status from the agent reply).

Backend tsc green. Migration applies on a fresh DB (Saturday).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:13:13 -04:00
Vantz Stockwell
55c9893131 feat(api): per-license API key management + roadmap sync
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API keys (roadmap: 'API key management per license'):
- migration 023_api_keys; ApiKey entity; ApiKeysModule (@Global, exports
  ApiKeysService) wired into app.module.
- Service: create (corr_<prefix>_<secret>, returns plaintext once, stores
  sha256 hash + prefix), list (no hash), revoke, and validateKey(rawKey) ->
  { license_id } for a future API-key auth guard. Controller license-scoped +
  RBAC (apikeys.view/manage).

Roadmap: moved the shipped multi-game items (multi-instance host runtime,
per-game wipe + event scheduling) into a 'Phase 2 — Multi-game runtime' shipped
group; Dune/Conan/Soulmask Formulae stay in-progress.

Backend tsc + frontend build green. Migration applies on a fresh DB (Saturday host).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 02:04:41 -04:00
Vantz Stockwell
62bc9cd2a3 feat(wipes): wire the auto-wiper — scheduled wipes now actually fire
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wipe_schedules rows existed but nothing read or fired them — an operator could
set a wipe schedule and it would never trigger (the headline auto-wipe feature
was inert; the manual trigger worked, the scheduler did not).

- WipesService now implements OnModuleInit/OnModuleDestroy with a 60s executor
  (mirrors SchedulesService): bootstraps next_scheduled_run, then fires every
  active schedule whose next_scheduled_run <= now via triggerWipe(...'scheduled')
  -> instancesService.wipeForLicense -> the agent wipe handler, advancing
  next_scheduled_run from the cron each cycle (advances even on failure so a
  broken schedule can't re-fire every 60s).
- triggerWipe parameterized with triggerType ('manual' | 'scheduled') so
  wipe_history records the real origin.
- Extracted nextCronDate into src/common/cron.util.ts (shared by the event and
  wipe schedulers; was duplicated/private). Cron is evaluated UTC — the per-
  schedule timezone column is still not honored, a known limitation shared by
  both schedulers (follow-up: tz-aware cron lib).

Backend tsc green. Scheduling logic is at parity with the in-production event
scheduler; live end-to-end (a scheduled wipe deleting real files) verifies when
a game stack + agent are connected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 01:50:49 -04:00
Vantz Stockwell
e23b6a7e69 feat(brand): chemistry rebrand across panel + marketing
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The logged-in panel is now Catalyst Console (by Corrosion); the marketing site
keeps Corrosion as the platform/company and introduces the lexicon.

- Wordmark: panel/auth Logo lockup -> 'Catalyst' / 'by Corrosion'; the shared
  C-core house mark (CorrosionMark) is untouched. Marketing nav/footer keep the
  'Corrosion' wordmark.
- Titles: panel routes -> '{View} · Catalyst'; auth -> Catalyst; document.title
  fallback + index.html -> 'Catalyst Console'. Marketing titles stay '— Corrosion'.
- Host agent user-facing copy -> 're-Agent' across panel + marketing (the
  binary filename / CDN URLs / config paths / domains are UNCHANGED — that's the
  separate infra/binary-rename sprint; 'Download re-Agent' fetching
  corrosion-host-agent-* is the intended intermediate state).
- Deploy-recipe 'blueprint/template' -> 'Formula/Formulae' in marketing + roadmap;
  Rust in-game 'blueprint wipe' kept (game term).
- docs/BRANDING.md added (Oracle review + locked lexicon).

vue-tsc + vite green; rendered clean both faces (Catalyst panel / Corrosion
marketing), 0 console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 01:19:01 -04:00
Vantz Stockwell
215355d1cb fix(security): prevent RCON command injection in player kick/ban/unban (HIGH)
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Player id and ban reason flowed unsanitized into the single-line RCON command,
so a control char (newline/CR) in 'reason' could break the framing and inject a
second console command — an RBAC-escalation vector (a Moderator-role user could
run arbitrary RCON via the ban reason field).

- validate player id against a safe token charset /^[A-Za-z0-9_.:-]{1,64}$/ and
  reject otherwise (multi-game safe — not a Rust-only SteamID64 regex, so
  Conan/Funcom and Dune ids still pass)
- strip C0 control chars from reason, collapse whitespace, cap at 200 chars
- coerce ban duration to a non-negative integer

Flagged by automated commit security review. Backend tsc green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 22:36:44 -04:00
Vantz Stockwell
440474290b feat: wire the panel command surface to the live Rust agent + wipe handler
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The legacy Go agent was never deployed, so the entire backend command surface
published to a dead cmd.server/cmd.wipe/files.cmd void. Route it all to the
Rust agent's instance-scoped subjects.

Agent (corrosion-host-agent, alpha.10):
- New src/wipe.rs + 'wipe' func on {instance}.cmd: stop -> delete game files by
  type (map/blueprint/full, with optional backup) -> restart. Jailed to the
  instance root, symlink-safe (lstat, no cross-boundary follow — Lesson 26).
  8 tests incl. jail-escape + symlink-skip proofs. Agent suite 64 tests green.

Backend (NestJS):
- InstancesService is now @Global with license-scoped convenience wrappers
  (lifecycleForLicense/rconForLicense/writeFileForLicense/readFileForLicense/
  deleteFileForLicense/wipeForLicense) + resolveDefaultInstance (license ->
  primary instance).
- Routed to the agent: servers start/stop/restart/command; players kick/banid/
  unban via RCON; schedules restart/announce/command/plugin-reload; wipes ->
  wipeForLicense (real wipe now); plugins reload/unload/upload via rcon+file
  ops; all 9 plugin-config module applies -> writeFileForLicense + oxide.reload
  rcon, imports -> readFileForLicense (server:// prefix stripped).
- Honestly gated (need agent funcs not yet built): server deploy-from-panel,
  Oxide install, one-click uMod install -> 503 coming-soon instead of dead
  publishes.

Backend tsc green; agent cargo test green (64).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 22:30:18 -04:00
Vantz Stockwell
6f783bfac8 feat(panel): Beta sweep — multi-game coherence, honesty, UX fixes
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Multi-game rebrand (no more Rust-only leftovers): game-neutral setup wizard +
deploy/store defaults; player-id labels driven by game profile (Steam ID only
for Rust); blueprint wipe type + verify-plugins gated to uMod games; oxide
command examples + Rust-only plugin pages (AutoDoors/FurnaceSplitter/BetterChat)
guarded behind mods==='umod' with empty-states for other games.

Honesty: webstore checkout shows coming-soon (backend now 503s); 'integrated
webstore' marketed as coming-soon; Discord references neutralized to
community/webhook; migration FAQ marked in-development; analytics dev phase
labels removed; Network pricing tier set to Custom/Contact (was a confusing
duplicate of Operator); docs/PRICING.md rewritten to match live subscriptions.

UX/bugs: fixed ServerView oxide-status operator-precedence bug; dead 'Deploy
server' button wired; non-functional topbar search removed; alert()/confirm()
replaced with toasts across schedules/alerts/migration/public store+server;
analytics chart arrays null-guarded; production console.logs gated to DEV.

Frontend build (vue-tsc + vite) green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 22:06:10 -04:00
Vantz Stockwell
f2ea415840 fix(api): Beta hardening — real 500 fix, encryption guard, honest payments
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- analytics: getMapAnalytics queried map.name but the map_library column is
  display_name (no name column) — every map-analytics call 500'd. Fixed select
  + groupBy to map.display_name.
- setup: guard ENCRYPTION_KEY length before AES-256-GCM createCipheriv — an
  unset key crashed bare-metal setup with an opaque 'Invalid key length' 500;
  now returns a clear 503. Also stop falsely marking bare-metal connected on
  completeSetup; leave offline until the agent's first heartbeat.
- webstore: public checkout returned a FAKE PayPal order token + sandbox URL
  that resolves to nowhere. Refuse honestly with 503 (payments coming soon)
  instead of faking a transaction.
- store: module purchase wrote a fake txn_<ts> implying a charge; record it
  honestly as a free Beta grant (transaction_id=beta-free-grant, amount 0).

Backend tsc green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:53:22 -04:00
Vantz Stockwell
d13f2cb8b1 feat(host-agent): Phase 2 — Dune docker-compose adapter via Supervisor trait
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Introduce a Supervisor trait (async-trait) so the agent manages games with
different models behind one wire contract. ProcessSupervisor (spawned process:
rust/conan/soulmask) and the new DockerComposeSupervisor (dune) both impl it;
Agent.supervisors is now HashMap<String, Arc<dyn Supervisor>> and instancecmd
dispatch is game-agnostic — start/stop/restart/status identical across games,
selected by a per-game factory in main. InstanceState moved to the shared
supervisor module.

DockerComposeSupervisor drives docker-compose up-d / stop / restart against
the instance's compose project, with -f/-p/single-service support and a
configurable compose binary. New [instance.docker_compose] config block.
First cut = lifecycle + cached state; container crash-detection + restart
adoption deferred to Phase 3b (reconcilable with a compose ps probe).

Trait choice (dyn over enum) per Commander: scales to future planes (kubectl,
AMP/podman, SSH) as new struct+impl, no central match.

56 tests green (6 new docker-compose mock-binary tests + 5 refactored process
tests), zero warnings. Live verification pending a real Dune stack.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:33:00 -04:00
Vantz Stockwell
651a35d4be docs(reference): import Dune: Awakening server-manager references
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Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00
Vantz Stockwell
0715492ddf chore(panel): fleet-aware shell footer + drop dead vuefinder dep
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COA-B cleanup:
- Sidebar agent-health footer now reads the fleet store (host count / online
  count / per-host status + last heartbeat) instead of the single legacy
  server.connection row, which disagreed with the multi-host fleet. Removed the
  legacy useServerStore dependency from the shell.
- Removed the unused 'vuefinder' dependency (replaced by the native file
  manager): dep + main.ts plugin/CSS registration. Main JS chunk 588kB -> 165kB.

Recon reclassified the 'dead cmd.server v1' item: it is the LIVE license-level
command path (module config applies, plugin install, schedules, legacy
start/stop) served only by the Go agent — a Rust-agent parity gap, not dead
code. Left intact.

Build-green (vue-tsc) + boots clean in-browser (0 console errors).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:04:09 -04:00
Vantz Stockwell
4ef5db5b0d feat(panel): drive active game from deployed fleet instances
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The shell skin / sidebar nav / dashboard terminology now follow the games
actually deployed (game_instances.game, agent-reported) instead of a
localStorage-only toggle. syncActiveGameFromFleet() derives: one game ->
auto-skin to it; zero/multiple -> 'all' neutral. A manual GameSwitcher pick
persists and overrides the heuristic. Wired into DashboardLayout via a watch
on the fleet store.

No schema change: a license's games are the distinct games of its instances
(the normalized source of truth) — deliberately not duplicating into a
licenses.game column that would drift (Lesson 20).

Build-green (vue-tsc) + boots clean in-browser (0 console errors, theming
initializes). Authenticated auto-derive confirms live on next instance deploy.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:51:36 -04:00
Vantz Stockwell
bb71763714 docs: Lesson 28 — base64-encode multi-line CI secrets (minisign signing key)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:38:56 -04:00
Vantz Stockwell
f18b45e3f2 fix(ci): base64-decode minisign secret key (CI mangles multi-line); bump alpha.8
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The 'Sign artifacts' step failed on alpha.7 with 'Error while loading the
secret key file' (exit 2): minisign downloaded and ran, but the reconstructed
key file was unparseable. A minisign secret key is two lines (comment + base64
blob); Gitea/act_runner secret storage mangles the embedded newline, collapsing
it to one line. Decode the secret as base64 (single-line, mangling-proof) with
auto-detect fallback to a raw two-line key. Fails loudly with the fix command
if the secret is neither form.

Requires re-storing MINISIGN_SECRET_KEY as: base64 < secret.key | tr -d '\n'

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:31:48 -04:00
Vantz Stockwell
702de24e28 fix(ci): fetch minisign static binary (not in bullseye apt); bump alpha.7
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alpha.6 signing failed: 'E: Unable to locate package minisign' —
minisign isn't packaged for node:20-bullseye. Download the official
static linux binary instead. Forward to alpha.7 (alpha.6 published
nothing).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 20:18:08 -04:00
Vantz Stockwell
6b3e805ac2 feat(host-agent): Phase 3a signed self-update (minisign) + CI signing gate
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Agent only ever runs a binary whose minisign signature verifies against
the EMBEDDED public key. NATS host.cmd func 'update' {url}: download
binary + .minisig from the CDN -> verify against embedded pubkey ->
atomic swap (.old rollback) -> relaunch. URL allowlist (https + cdn.
corrosionmgmt.com only, rejects userinfo-bypass), 100MiB cap. Closes the
supply-chain hole: even a malicious CDN upload can't run unsigned.

CI: build-host-agent.yml signs every artifact with MINISIGN_SECRET_KEY
(Gitea secret) and publishes .minisig alongside; the step FAILS the
build if the secret is absent (refuses to ship unsigned). Bumped to
alpha.6.

6 deterministic tests (accept valid / reject tampered+garbage+empty sig,
URL allowlist incl userinfo-bypass, atomic swap+rollback). Fixtures
signed with the real release key so tests need no key at runtime. Full
suite 50/50 green; musl + native build clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 20:00:36 -04:00
Vantz Stockwell
7c84912ff5 chore(frontend): bump version 1.0.0 -> 1.0.1
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:38:52 -04:00
Vantz Stockwell
355a53f6e3 feat(files): native instance-scoped file browser (replaces broken VueFinder)
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FileManagerView rewritten as a native DS browser on the per-instance
file bridge: instance selector, breadcrumb nav, dir-first listing
(name/size/modified), folder drill-down, inline file editor (read/save),
toolbar (new folder/file/refresh), per-row rename + delete-confirm.
New files store wraps the /instances/:id/files* endpoints. VueFinder
import + RemoteDriver fully removed — no more retired-protocol /api/files.
Honest empty (no instance -> Server page) + error (retry) states, never
the global error boundary.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:31:01 -04:00
Vantz Stockwell
589516a021 feat(api): complete per-instance file op-set (delete/rename/mkdir/mkfile/move/copy)
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Rounds out the per-instance file bridge to the agent's full jailed file
manager so a real file browser can be built on it: POST :id/files/
{delete,rename,mkdir,mkfile,move,copy}, all via requestScoped (license-
scoped reply) on the new agent {op,path} protocol. files.manage. The
broken legacy VueFinder /api/files (retired Go fm_* protocol, wrong
subject, default _INBOX) is superseded by this — frontend rewrite next.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:24:31 -04:00
Vantz Stockwell
f60e6abd33 feat(server): config file editor — read/edit/save a host config file per instance
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The Server page's config-honesty note now leads somewhere real: a
Configuration file panel that loads a config file from the instance
(prefilled with the game's primaryConfigFile hint — server.cfg,
ServerSettings.ini, GameXishu.json), edits it in a mono textarea, and
saves it straight to the host through the jailed agent file bridge.
Not-found is handled gracefully (empty editor to create). Works across
games; gameProfiles gains primaryConfigFile per game.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:07:59 -04:00
Vantz Stockwell
877fadcb6c feat(api): per-instance file bridge — list/read/write via the new agent file manager
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GET /api/instances/:id/files (list) + /file (read), PUT /file (write) —
tenant-guarded, routed through requestScoped to the per-instance
corrosion.{license}.{instance}.files.cmd using the new agent's {op,path}
protocol (jailed to the instance root, symlink-safe). files.view /
files.manage perms. Foundation for the per-game config editor and for
fixing the legacy VueFinder File Manager (which still speaks the retired
Go fm_* protocol on the wrong subject and is broken under per-license
auth — separate reconciliation).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 19:00:28 -04:00
Vantz Stockwell
e897a4802f fix(server): apply lifecycle reply state optimistically (heartbeat lag)
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The agent reply is authoritative for the action just taken; the fleet
DB only updates on the next heartbeat (~10s), so the immediate refetch
read a stale state and reverted the UI (Start -> still Stopped). Now
apply the reply's state/uptime directly to the instance.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:41:19 -04:00
Vantz Stockwell
c0b20f2f78 feat(server): instance-centric controls — real per-instance state + lifecycle
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The Server page now manages the selected GAME INSTANCE, not the legacy
host connection. New instances store flattens the fleet and drives the
command bridge. New 'Game instance' panel: real state badge
(running/stopped/crashed/configured), uptime, host, and an instance
selector when >1. Start/Stop/Restart/Refresh wired to POST
/api/instances/:id/lifecycle — gated on the actual instance state (not
host connectivity), with telemetry-only instances flagged. Works across
all four games (state + lifecycle are game-agnostic).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:37:53 -04:00
Vantz Stockwell
06e832fca1 feat(fleet): remove host — DELETE /api/fleet/hosts/:id + Fleet card action
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Self-service host removal. DELETE /api/fleet/hosts/:id (server.manage,
tenant-guarded): refuses while the host is 'connected' (409 — a live
agent re-registers on its next heartbeat, stop it first), deletes the
host's game_instances explicitly (FK is SET NULL, would otherwise
orphan them; instance_stats cascade), and clears the legacy
server_connections row if it was the license's last host. Fleet view:
offline host cards get a Remove button with inline confirm + toast.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:21:04 -04:00
Vantz Stockwell
009ceb86ad feat(server): real agent credentials + agent.toml setup; per-game config honesty
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Server page Host-agent panel now fetches GET /api/servers/agent-
credentials and renders the real agent.toml (license UUID, nats_user,
nats_password) instead of the broken LICENSE_ID=license_key env
commands that would never connect. Password masked by default with a
reveal toggle; copy-to-clipboard uses the real value. Setup commands
point at --config /etc/corrosion/agent.toml.

Configuration panel: World size / Current seed (Rust-only Facepunch
concepts) gated behind isRust; Conan/Soulmask/Dune get an honest note
pointing to the File Manager for their real config files instead of
fake Rust fields.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:23:47 -04:00
Vantz Stockwell
6f31c41dc3 feat(api): instance command bridge + agent credentials endpoint
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Backend layer wiring the panel to the host agent's per-instance command
channel (the unblocker for the Server-page rework):
- NatsService.requestScoped(): request-reply with a LICENSE-SCOPED reply
  subject (corrosion.{license}.reply.<id>) so per-license-scoped agents
  (no _INBOX permission) can actually reply — the design from the NATS
  auth work, now exercised.
- InstancesModule: POST /api/instances/:id/lifecycle {action} (start/
  stop/restart/status/steam_update, server.manage) and POST :id/rcon
  {command} (server.console). Tenant-guarded via game_instances.
- GET /api/servers/agent-credentials: derives the agent's NATS user/
  password (HMAC) so a customer can configure their agent — closes the
  post-auth setup gap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:05:22 -04:00
Vantz Stockwell
99433a09d1 docs(claude): Lesson 27 — lint infra config before deploy; compose up -d recreates changed deps
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:53:06 -04:00
Vantz Stockwell
b442ef4102 fix(api): consumer rejects malformed heartbeats with no host block (no phantom hosts)
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:49:53 -04:00
Vantz Stockwell
856106174a fix(nats): no_auth_user is top-level, not inside authorization{} — broke broker startup
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Caught during the live cutover: nats-server rejects 'unknown field
no_auth_user' when it is nested in the authorization block, taking the
whole broker down. Both the generator (open stage) and the committed
bootstrap default emitted it nested. Moved to top level. Enforce-stage
output was unaffected (no no_auth_user), which is what the live broker
now runs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:47:14 -04:00
Vantz Stockwell
463908b18e fix(nats): security review — secure-by-default + per-tenant inbox isolation
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Two HIGH findings from automated review on the generator, both fixed:
1. Cross-tenant inbox access: per-license users were granted _INBOX.>,
   letting license A subscribe to license B's request-reply responses.
   Now scoped to corrosion.{license}.> ONLY; replies must ride the
   license namespace (corrosion.{license}.reply.<id>) — documented in
   PROTOCOL.md. Agent unchanged (responds to msg.reply); constraint is
   on the requester (internal user has full >).
2. Default-open auth bypass: generator defaulted to stage=open with a
   full-access anonymous user — a stale regen left the broker wide open.
   Now defaults to enforce (secure by default); the explicit 'open'
   migration stage maps anonymous to a harmless corrosion.unclaimed.>
   namespace, never real tenant subjects. Committed bootstrap default
   hardened the same way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 12:39:31 -04:00
1470 changed files with 246543 additions and 1677 deletions

View File

@@ -67,6 +67,43 @@ jobs:
sha256sum corrosion-host-agent-windows-amd64.exe >> checksums.txt
cat checksums.txt
- name: Sign artifacts (minisign)
env:
MINISIGN_SECRET_KEY: ${{ secrets.MINISIGN_SECRET_KEY }}
run: |
if [ -z "$MINISIGN_SECRET_KEY" ]; then
echo "::error::MINISIGN_SECRET_KEY secret is not set — refusing to publish unsigned agent artifacts."
exit 1
fi
# minisign isn't packaged for bullseye — fetch the official static binary.
curl -sSL https://github.com/jedisct1/minisign/releases/download/0.12/minisign-0.12-linux.tar.gz -o /tmp/minisign.tgz
tar -xzf /tmp/minisign.tgz -C /tmp
MINISIGN="$(find /tmp -type f -name minisign -path '*linux*' | head -1)"
chmod +x "$MINISIGN"
"$MINISIGN" -v
# A minisign secret key file is TWO lines (comment + base64 blob). CI
# secret storage mangles embedded newlines, collapsing it to one line
# so minisign can't load it. Preferred form: store the secret
# base64-encoded (single line) — we decode it here. Auto-detect so a
# correctly-stored raw two-line key still works.
if printf '%s' "$MINISIGN_SECRET_KEY" | base64 -d 2>/dev/null | head -1 | grep -q "untrusted comment:"; then
printf '%s' "$MINISIGN_SECRET_KEY" | base64 -d > /tmp/sign.key
else
printf '%s\n' "$MINISIGN_SECRET_KEY" > /tmp/sign.key
fi
if ! head -1 /tmp/sign.key | grep -q "untrusted comment:"; then
echo "::error::MINISIGN_SECRET_KEY is neither base64 of a minisign key nor a raw two-line key file. Store it as: base64 < your-secret.key | tr -d '\n'"
rm -f /tmp/sign.key
exit 1
fi
cd corrosion-host-agent/bin
# Passwordless key (-W generated); feed empty stdin so it never blocks.
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-windows-amd64.exe checksums.txt; do
"$MINISIGN" -S -s /tmp/sign.key -m "$f" -x "$f.minisig" < /dev/null
done
rm -f /tmp/sign.key
echo "signed: $(ls *.minisig)"
- name: Create Release
env:
RELEASE_TOKEN: ${{ secrets.RELEASE_TOKEN }}
@@ -82,7 +119,9 @@ jobs:
"${API_URL}/repos/${REPO}/releases")
RELEASE_ID=$(echo "$RESPONSE" | grep -o '"id":[0-9]*' | head -1 | grep -o '[0-9]*')
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-windows-amd64.exe checksums.txt; do
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-linux-amd64.minisig \
corrosion-host-agent-windows-amd64.exe corrosion-host-agent-windows-amd64.exe.minisig \
checksums.txt checksums.txt.minisig; do
curl -s -X POST \
-H "Authorization: token ${RELEASE_TOKEN}" \
-H "Content-Type: application/octet-stream" \
@@ -95,7 +134,9 @@ jobs:
CDN_URL="https://cdn.corrosionmgmt.com"
VERSION="${{ steps.version.outputs.VERSION }}"
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-windows-amd64.exe checksums.txt; do
for f in corrosion-host-agent-linux-amd64 corrosion-host-agent-linux-amd64.minisig \
corrosion-host-agent-windows-amd64.exe corrosion-host-agent-windows-amd64.exe.minisig \
checksums.txt checksums.txt.minisig; do
curl -s -X POST \
-F "file=@corrosion-host-agent/bin/$f" \
"${CDN_URL}/host-agent/alpha/$f"

View File

@@ -4,6 +4,35 @@ All notable changes to this project will be documented in this file.
## [Unreleased]
### Added (Host-agent Phase 2 — Dune docker-compose adapter — 2026-06-12)
**`Supervisor` trait abstraction (`corrosion-host-agent`):**
- Introduced `trait Supervisor` (via `async-trait`, the battle-tested ecosystem standard) so the agent can manage games with fundamentally different models behind one wire contract. `ProcessSupervisor` (spawned OS process — Rust/Conan/Soulmask) and the new `DockerComposeSupervisor` (Dune) both implement it; `Agent.supervisors` is now `HashMap<String, Arc<dyn Supervisor>>` and the instance command dispatch (`instancecmd::dispatch`) is fully game-agnostic — `start`/`stop`/`restart`/`status` are identical across games. A per-game factory in `main` selects the impl. `InstanceState` moved to the shared `supervisor` module.
- **Architecture call** (per Commander): chose the `dyn` trait over a zero-dependency enum because the Dune references point at *several* future management planes (kubectl, AMP/podman, SSH) — a trait makes each new plane "new struct + impl," no central match to edit.
**`DockerComposeSupervisor` (Dune: Awakening):**
- Drives `docker compose up -d` / `stop` / `restart` against the instance's compose project (a "battlegroup"), with `-f`/`-p`/single-service support and a configurable compose binary (`docker compose` default, `docker-compose` legacy). New `[instance.docker_compose]` config block (file/project/service/command, all optional). `steam_update` already rejected for Dune (Docker images, no SteamCMD).
- **Scope (first cut):** lifecycle + cached state. Deferred to Phase 3b (with process PID adoption): container crash-detection and state adoption on agent restart (both reconcilable with a `docker compose ps` probe).
- Verified: 6 new docker-compose tests (mock `docker` binary asserting exact invocations + state transitions + failure paths) + the 5 refactored process-supervisor tests; full agent suite 56 tests green, zero warnings. Live verification against a real Dune stack pending the Commander standing one up.
### Changed (Fleet-driven active game + signed-update CI fix — 2026-06-12)
**Frontend — active game follows the deployed fleet:**
- The panel's active game (shell skin + sidebar nav + dashboard terminology) is now **derived from the deployed instances** instead of a localStorage-only toggle. `syncActiveGameFromFleet()` reads the distinct `game` values of the license's instances (`game_instances.game`, reported by the host agent): exactly one game deployed → the shell auto-skins to it; zero or multiple → `all` (neutral house skin). Wired into `DashboardLayout` (the always-mounted admin shell) via a watch on the fleet store.
- A manual GameSwitcher pick still wins — it persists to `cc-active-game` and suppresses auto-derive (operator intent beats the heuristic). Un-overridden panels keep tracking the fleet across sessions.
- **No backend/schema change:** a license's game(s) are the distinct games of its instances — the normalized source of truth. Deliberately did NOT add a `licenses.game` column (would duplicate `game_instances.game` and drift; see Lesson 20).
**Frontend — sidebar agent-health footer is now fleet-aware:**
- The shell footer read a single legacy `server.connection` (one `server_connections` row), which disagreed with the multi-host fleet. Repointed it at the fleet store: one host → hostname + status + last-heartbeat; multiple → `{online}/{total} online` + total instance count. Tone aggregates (all online → healthy, some → degraded, none → offline). Dropped the legacy `useServerStore` dependency from the shell entirely.
**Frontend — removed dead `vuefinder` dependency:**
- VueFinder was replaced by the native instance-scoped file manager but the plugin (and its CSS) were still globally registered in `main.ts` and shipped in the bundle. Removed the dep + the three `main.ts` lines. Side effect: the main JS chunk dropped **588 kB → 165 kB** (vuefinder bundled an entire unused file-manager UI).
**Recon note (not a change):** `corrosion.{license}.cmd.server` was on the cleanup list as "dead v1" — it is NOT. It remains the live license-level command path for all plugin/module config applies, plugin install, scheduled tasks, and legacy start/stop/restart, served only by the legacy Go agent. The Rust agent does not implement it yet — this is a **parity/migration gap** (Phase 2+), not dead code. Left intact.
**CI — signed host-agent build:**
- Fixed the `Sign artifacts (minisign)` step (`Error while loading the secret key file`): a minisign secret key is two lines and CI secret storage mangles the embedded newline. The job now base64-decodes the secret (single-line, mangling-proof) with auto-detect fallback to a raw key. `MINISIGN_SECRET_KEY` must be stored as `base64 < secret.key | tr -d '\n'`. Verified end-to-end: `agent-v2.0.0-alpha.8` Linux + Windows binaries validate against the agent's embedded public key; tampered byte rejected.
### Added (Host-Agent v2 Consumer + SEO Meta — 2026-06-11)
**Backend (NestJS):**

View File

@@ -449,3 +449,7 @@ Things I discovered about myself building a sister platform across multiple sess
25. **Fixing a dead code path detonates the live code behind it — budget for the second bug.** The moment Lesson 24's fix made the NATS→WS bridge actually deliver events, the API crashed on the first forwarded heartbeat: `WebSocket.OPEN` was `undefined` at runtime because `esModuleInterop` is off, so `import WebSocket from 'ws'` compiled to `ws_1.default` (undefined). That crash had sat behind the dead bridge since the gateway was written — never hit because no event ever reached it. When you resurrect a path that was silently no-op, everything downstream of it is effectively *untested code running for the first time in production*. Verify the whole chain end-to-end (I watched the DB row appear, then flip offline), don't stop at "the subscription fires now." This is Lesson 10 with a fuse on it. Import-runtime gotcha worth remembering: when `esModuleInterop` is off, prefer instance constants (`client.OPEN`) over class statics (`WebSocket.OPEN`) for `ws`.
26. **A jail check at the entry point does not jail the recursive walk behind it — and my own "line-by-line" review missed it; the automated security review didn't.** The file manager's `jail()` correctly canonicalized and prefix-checked the top-level path, and I traced every escape vector through it and signed off. But `copy_recursive` then walked the directory tree with `fs::metadata` (which *follows* symlinks). A symlink planted inside the jail pointing at `/etc`, then a `copy` of its parent, would dereference it and pull external content *into* the jail to be read — a jail escape the entry check never sees, because the escape is reintroduced by a descendant during traversal. Fix: `symlink_metadata` (lstat) everywhere you recurse, and refuse/never-follow symlinks across the boundary. The transferable rule: **validate at the boundary AND at every step that re-derives a path** (recursion, `read_dir`, glob, archive extraction). And the humbling part — I was confident after reviewing the jail function; the security-review pass caught the HIGH I'd waved through. Trust adversarial verification over your own once-over on security-critical code, especially path/traversal logic.
27. **Validate infra config BEFORE it reaches a deploy — and know that `docker compose up -d <service>` will recreate other services whose definitions changed.** During the NATS auth cutover I ran `docker compose up -d api` to pick up new env. Because the *nats* service definition had also changed (a new volume mount), compose recreated **corrosion-nats too** — and it failed to start on a config error (`no_auth_user` nested inside `authorization{}` instead of at top level), taking the broker down for ~3 minutes with the backend in offline mode. Two lessons: (a) a broker/proxy/DB config file is code — lint it before it can reach a restart (`nats-server -t -c cfg` to test-parse, `nginx -t`, etc.), don't let the first validation be the production container's startup; (b) `compose up -d <one-service>` is not surgical — it reconciles that service's **dependencies** too, so a stale edit to a depended-on service ships when you didn't mean it to. When touching shared-infra config, restart that service explicitly and watch it come up before moving on. Recovery also surfaced a third gotcha: recreating a client (api) while its server (nats) is down leaves the client stuck on a cached DNS failure (`EAI_AGAIN`) — restart the client once the server is healthy.
28. **A multi-line secret in CI (minisign/SSH/PGP keys) must be stored base64-encoded — the runner mangles embedded newlines and the key silently fails to load.** The signed-update CI passed the toolchain build, downloaded minisign fine, then died at the sign step on `Error while loading the secret key file` (exit 2). The cause wasn't the key or minisign — a minisign secret key file is **two lines** (`untrusted comment:` + base64 blob), and Gitea/act_runner secret storage collapses the embedded newline so the reconstructed file is one unparseable line. The robust pattern: store the secret as `base64 < secret.key | tr -d '\n'` (single line, mangling-proof) and `base64 -d` it in the job, with auto-detect fallback so a correctly-stored raw key still works, and a loud `::error::` carrying the fix command if it's neither. This applies to **any** multi-line credential in CI, not just minisign. Two corollaries: (a) the tell is "the tool runs but can't load its key" — suspect newline-mangling before the key itself; (b) generating that base64 prints the **private key to the terminal/transcript** — for a supply-chain signing key, treat it as exposed and rotate before cutover (embed the new pubkey, re-store the new secret, retire the old). And verify the published artifact end-to-end against the *embedded* pubkey (`minisign -Vm bin -P <pub>`) plus a tampered-byte negative control — a green build that signs is not the same as a signature the agent will actually accept.

View File

@@ -46,6 +46,9 @@ import { TimedExecuteModule } from './modules/timedexecute/timedexecute.module';
import { RaidableBasesModule } from './modules/raidablebases/raidablebases.module';
import { EarlyAccessModule } from './modules/early-access/early-access.module';
import { FleetModule } from './modules/fleet/fleet.module';
import { InstancesModule } from './modules/instances/instances.module';
import { ApiKeysModule } from './modules/api-keys/api-keys.module';
import { WebhooksModule } from './modules/webhooks/webhooks.module';
// Shared Services
import { NatsService } from './services/nats.service';
@@ -135,6 +138,9 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
RaidableBasesModule,
EarlyAccessModule,
FleetModule,
InstancesModule,
ApiKeysModule,
WebhooksModule,
],
providers: [
// Global guards (order matters: auth first, then license, then permissions)

View File

@@ -0,0 +1,51 @@
/**
* Minimal 5-field cron "next run" calculator, shared by the event scheduler
* (SchedulesService) and the wipe scheduler (WipesService).
*
* Supports `*` and exact numeric fields (minute hour day-of-month month
* day-of-week). Walks minute-by-minute up to 366 days ahead. Returns null on a
* malformed expression or if no match is found within a year.
*
* NOTE: the expression is evaluated in **UTC**. A per-schedule `timezone`
* column exists on both schedule tables but is NOT yet honored here — fixing it
* properly needs a timezone-aware cron library; tracked as a shared follow-up.
*/
export function nextCronDate(expr: string, after: Date): Date | null {
const parts = expr.trim().split(/\s+/);
if (parts.length !== 5) return null;
const [minuteExpr, hourExpr, domExpr, monthExpr, dowExpr] = parts;
const matches = (e: string, value: number): boolean => {
if (e === '*') return true;
return parseInt(e, 10) === value;
};
// Walk minute-by-minute up to 366 days forward to find the next match.
const candidate = new Date(after.getTime() + 60_000); // advance at least 1 minute
candidate.setSeconds(0, 0);
const limit = new Date(after.getTime() + 366 * 24 * 60 * 60 * 1000);
while (candidate < limit) {
const min = candidate.getUTCMinutes();
const hour = candidate.getUTCHours();
const dom = candidate.getUTCDate();
const month = candidate.getUTCMonth() + 1; // 1-12
const dow = candidate.getUTCDay(); // 0=Sun
if (
matches(minuteExpr, min) &&
matches(hourExpr, hour) &&
matches(domExpr, dom) &&
matches(monthExpr, month) &&
matches(dowExpr, dow)
) {
return candidate;
}
candidate.setTime(candidate.getTime() + 60_000);
}
return null;
}

View File

@@ -1,20 +1,68 @@
import { Injectable, ExecutionContext } from '@nestjs/common';
import {
Injectable,
ExecutionContext,
UnauthorizedException,
} from '@nestjs/common';
import { AuthGuard } from '@nestjs/passport';
import { Reflector } from '@nestjs/core';
import { IS_PUBLIC_KEY } from '../decorators/public.decorator';
import { ApiKeysService } from '../../modules/api-keys/api-keys.service';
@Injectable()
export class JwtAuthGuard extends AuthGuard('jwt') {
constructor(private reflector: Reflector) {
constructor(
private reflector: Reflector,
private readonly apiKeysService: ApiKeysService,
) {
super();
}
canActivate(context: ExecutionContext) {
async canActivate(context: ExecutionContext): Promise<boolean> {
const isPublic = this.reflector.getAllAndOverride<boolean>(IS_PUBLIC_KEY, [
context.getHandler(),
context.getClass(),
]);
if (isPublic) return true;
return super.canActivate(context);
// Additive API-key auth: a `corr_`-prefixed bearer token (or X-API-Key
// header) authenticates programmatically AS the license owner. JWTs are
// `eyJ...` and never collide with the `corr_` prefix, so the standard JWT
// path below is left completely untouched — zero login regression risk.
const request = context.switchToHttp().getRequest();
const rawKey = this.extractApiKey(request);
if (rawKey) {
const result = await this.apiKeysService.validateKey(rawKey);
if (!result) {
throw new UnauthorizedException('Invalid or revoked API key');
}
// Shape the principal like a JWT user so @CurrentTenant / @CurrentUser and
// the permission layer behave identically. is_api_key grants full access
// to THIS license (see PermissionsGuard) — a key is full programmatic
// access to your own license, always tenant-scoped by license_id.
request.user = {
sub: result.user_id ?? undefined,
license_id: result.license_id,
is_super_admin: false,
is_api_key: true,
permissions: {},
};
return true;
}
return (await super.canActivate(context)) as boolean;
}
/** Pull a `corr_`-prefixed key from `Authorization: Bearer` or `X-API-Key`. */
private extractApiKey(request: any): string | null {
const auth = request.headers?.authorization;
if (typeof auth === 'string' && auth.startsWith('Bearer ')) {
const token = auth.slice(7).trim();
if (token.startsWith('corr_')) return token;
}
const headerKey = request.headers?.['x-api-key'];
if (typeof headerKey === 'string' && headerKey.startsWith('corr_')) {
return headerKey.trim();
}
return null;
}
}

View File

@@ -19,10 +19,19 @@ export class PermissionsGuard implements CanActivate {
// Super admins bypass all permission checks
if (user.is_super_admin) return true;
// API keys are full programmatic access to their own license (always
// tenant-scoped by license_id via @CurrentTenant). Granted here rather than
// enumerating every permission. Future: scoped/read-only keys.
if (user.is_api_key) return true;
// Check permissions JSONB from role
const permissions = user.permissions as Record<string, boolean> | undefined;
if (!permissions) return false;
// Global wildcard — the Owner role (full control of its license) carries
// {"*": true}, so new features never need to amend the role enumeration.
if (permissions['*'] === true) return true;
// Support wildcard: "server.*" matches "server.view", "server.console", etc.
const parts = requiredPermission.split('.');
const wildcard = parts[0] + '.*';

View File

@@ -0,0 +1,100 @@
import { BadRequestException } from '@nestjs/common';
import { lookup } from 'node:dns/promises';
import { isIP } from 'node:net';
/**
* SSRF guard for operator-supplied outbound URLs (webhooks today; any future
* "we POST to a URL you give us" feature should reuse this).
*
* The danger: an operator (or anyone who can create a webhook) points the URL at
* an internal address — 127.0.0.1, the NATS/DB ports, 192.168.x, or the cloud
* metadata endpoint 169.254.169.254 — and turns our server into a request proxy
* into the private network. We defend by resolving the host and refusing any
* private / loopback / link-local / reserved destination.
*
* Validate at storage (early, clear 400) AND immediately before each delivery
* (a hostname can resolve public at create time and private at send time — DNS
* rebinding / TOCTOU). `redirect: 'manual'` at the fetch call closes the
* redirect-bounce variant.
*/
function isBlockedIpv4(ip: string): boolean {
const parts = ip.split('.').map((p) => parseInt(p, 10));
if (parts.length !== 4 || parts.some((n) => Number.isNaN(n) || n < 0 || n > 255)) {
return true; // unparseable → block defensively
}
const [a, b] = parts;
if (a === 0) return true; // 0.0.0.0/8 "this network"
if (a === 10) return true; // 10.0.0.0/8 private
if (a === 127) return true; // 127.0.0.0/8 loopback
if (a === 169 && b === 254) return true; // 169.254.0.0/16 link-local (incl. 169.254.169.254 metadata)
if (a === 172 && b >= 16 && b <= 31) return true; // 172.16.0.0/12 private
if (a === 192 && b === 168) return true; // 192.168.0.0/16 private
if (a === 100 && b >= 64 && b <= 127) return true; // 100.64.0.0/10 CGNAT
if (a === 255) return true; // 255.x broadcast space
return false;
}
function isBlockedIpv6(ip: string): boolean {
const addr = ip.toLowerCase();
// IPv4-mapped (::ffff:1.2.3.4) — unwrap and apply the v4 rules.
const mapped = addr.match(/^::ffff:(\d+\.\d+\.\d+\.\d+)$/);
if (mapped) return isBlockedIpv4(mapped[1]);
if (addr === '::' || addr === '::1') return true; // unspecified / loopback
const head = addr.split(':')[0];
if (head.startsWith('fc') || head.startsWith('fd')) return true; // fc00::/7 ULA
if (/^fe[89ab]/.test(head)) return true; // fe80::/10 link-local
return false;
}
function isBlockedIp(ip: string): boolean {
const fam = isIP(ip);
if (fam === 4) return isBlockedIpv4(ip);
if (fam === 6) return isBlockedIpv6(ip);
return true; // not a recognizable IP → block defensively
}
/** Parse + require http/https scheme. Throws BadRequestException on anything else. */
export function parseHttpUrl(raw: string): URL {
let url: URL;
try {
url = new URL(raw);
} catch {
throw new BadRequestException('Webhook URL is not a valid URL');
}
if (url.protocol !== 'http:' && url.protocol !== 'https:') {
throw new BadRequestException('Webhook URL must use http:// or https://');
}
return url;
}
/**
* Resolve the host and reject if it maps to any private / reserved address.
* If a hostname resolves to multiple addresses, ANY blocked one rejects the
* whole URL (a DNS-rebinding response that mixes a public and a private answer
* must not slip through). Returns the parsed URL on success.
*/
export async function assertPublicHttpUrl(raw: string): Promise<URL> {
const url = parseHttpUrl(raw);
// URL keeps IPv6 literals bracketed ("[::1]") — strip so isIP/lookup see the
// bare address; otherwise IPv6 literals never reach the classifier.
const host = url.hostname.replace(/^\[|\]$/g, '');
let addresses: Array<{ address: string }>;
if (isIP(host)) {
addresses = [{ address: host }];
} else {
try {
addresses = await lookup(host, { all: true });
} catch {
throw new BadRequestException(`Webhook host could not be resolved: ${host}`);
}
}
if (addresses.length === 0 || addresses.some((a) => isBlockedIp(a.address))) {
throw new BadRequestException(
'Webhook URL resolves to a private or reserved address and is not allowed',
);
}
return url;
}

View File

@@ -6,6 +6,8 @@ export default () => ({
},
nats: {
url: process.env.NATS_URL || 'nats://localhost:4222',
// Public broker address shown to agents in setup instructions.
publicUrl: process.env.NATS_PUBLIC_URL || 'nats://nats.corrosionmgmt.com:4222',
// Privileged internal credentials for the backend's own NATS connection
// (full corrosion.> access). Empty = anonymous (transition period).
internalUser: process.env.NATS_INTERNAL_USER || '',

View File

@@ -0,0 +1,37 @@
import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn, Index } from 'typeorm';
import { License } from './license.entity';
@Entity('api_keys')
@Index(['key_hash'])
@Index(['license_id'])
export class ApiKey {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ type: 'uuid' })
license_id: string;
@Column({ type: 'varchar', length: 100 })
name: string;
/** First 8 chars of the random token — shown in UI so users can identify keys. */
@Column({ type: 'varchar', length: 16 })
key_prefix: string;
/** SHA-256 hex digest of the full plaintext key. Never returned to clients. */
@Column({ type: 'varchar', length: 128 })
key_hash: string;
@Column({ type: 'timestamptz', nullable: true })
last_used_at: Date | null;
@Column({ type: 'boolean', default: true })
is_active: boolean;
@Column({ type: 'timestamptz', default: () => 'NOW()' })
created_at: Date;
@ManyToOne(() => License, { onDelete: 'CASCADE' })
@JoinColumn({ name: 'license_id' })
license: License;
}

View File

@@ -0,0 +1,47 @@
import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn, Index } from 'typeorm';
import { License } from './license.entity';
@Entity('webhooks')
@Index(['license_id'])
export class Webhook {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ type: 'uuid' })
license_id: string;
@Column({ type: 'varchar', length: 100 })
name: string;
@Column({ type: 'text' })
url: string;
/**
* Comma-separated event keys stored as plain text in Postgres.
* TypeORM simple-array serialises string[] ↔ 'event1,event2' automatically.
*/
@Column({ type: 'simple-array' })
events: string[];
/** HMAC-SHA256 signing secret. Auto-generated on create if omitted. */
@Column({ type: 'varchar', length: 128 })
secret: string;
@Column({ type: 'boolean', default: true })
is_active: boolean;
/** Timestamp of the most recent delivery attempt (success or failure). */
@Column({ type: 'timestamptz', nullable: true })
last_delivery_at: Date | null;
/** 'ok' | 'failed' — outcome of the most recent delivery attempt. */
@Column({ type: 'varchar', length: 20, nullable: true })
last_status: string | null;
@Column({ type: 'timestamptz', default: () => 'NOW()' })
created_at: Date;
@ManyToOne(() => License, { onDelete: 'CASCADE' })
@JoinColumn({ name: 'license_id' })
license: License;
}

View File

@@ -111,13 +111,13 @@ export class AnalyticsService {
.createQueryBuilder('wipe')
.leftJoinAndSelect('wipe.map', 'map')
.select('map.id', 'map_id')
.addSelect('map.name', 'map_name')
.addSelect('map.display_name', 'map_name')
.addSelect('COUNT(wipe.id)', 'usage_count')
.where('wipe.license_id = :licenseId', { licenseId })
.andWhere('wipe.started_at >= :cutoff', { cutoff })
.andWhere('wipe.map_id IS NOT NULL')
.groupBy('map.id')
.addGroupBy('map.name')
.addGroupBy('map.display_name')
.getRawMany();
return {

View File

@@ -0,0 +1,55 @@
import {
Controller,
Get,
Post,
Delete,
Body,
Param,
} from '@nestjs/common';
import { ApiTags, ApiBearerAuth, ApiOperation, ApiResponse } from '@nestjs/swagger';
import { ApiKeysService } from './api-keys.service';
import { CreateApiKeyDto } from './dto/create-api-key.dto';
import { CurrentTenant } from '../../common/decorators/current-tenant.decorator';
import { RequirePermission } from '../../common/decorators/require-permission.decorator';
@ApiTags('api-keys')
@ApiBearerAuth()
@Controller('api-keys')
export class ApiKeysController {
constructor(private readonly apiKeysService: ApiKeysService) {}
@Post()
@RequirePermission('apikeys.manage')
@ApiOperation({
summary: 'Create an API key',
description:
'Issues a new API key for this license. The full plaintext key is returned ONCE — store it securely; it cannot be retrieved again.',
})
@ApiResponse({ status: 201, description: 'Key created — plaintext key returned once.' })
async create(
@CurrentTenant() licenseId: string,
@Body() dto: CreateApiKeyDto,
) {
return this.apiKeysService.create(licenseId, dto.name);
}
@Get()
@RequirePermission('apikeys.view')
@ApiOperation({ summary: 'List API keys', description: 'Returns all keys (active and revoked) for this license. Key hashes are never returned.' })
@ApiResponse({ status: 200, description: 'Key list.' })
async list(@CurrentTenant() licenseId: string) {
return this.apiKeysService.list(licenseId);
}
@Delete(':id')
@RequirePermission('apikeys.manage')
@ApiOperation({ summary: 'Revoke an API key', description: 'Soft-deletes the key (is_active = false). The row is retained for audit purposes.' })
@ApiResponse({ status: 200, description: 'Key revoked.' })
@ApiResponse({ status: 404, description: 'Key not found in this license.' })
async revoke(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
) {
return this.apiKeysService.revoke(licenseId, id);
}
}

View File

@@ -0,0 +1,15 @@
import { Global, Module } from '@nestjs/common';
import { TypeOrmModule } from '@nestjs/typeorm';
import { ApiKey } from '../../entities/api-key.entity';
import { License } from '../../entities/license.entity';
import { ApiKeysController } from './api-keys.controller';
import { ApiKeysService } from './api-keys.service';
@Global()
@Module({
imports: [TypeOrmModule.forFeature([ApiKey, License])],
controllers: [ApiKeysController],
providers: [ApiKeysService],
exports: [ApiKeysService],
})
export class ApiKeysModule {}

View File

@@ -0,0 +1,163 @@
import { Injectable, Logger, NotFoundException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import * as crypto from 'crypto';
import { ApiKey } from '../../entities/api-key.entity';
import { License } from '../../entities/license.entity';
/** Shape returned to the caller on creation — the ONLY time the plaintext key is exposed. */
export interface CreatedApiKey {
/** Full plaintext key — show once, store nowhere. */
plaintext_key: string;
id: string;
name: string;
key_prefix: string;
is_active: boolean;
created_at: Date;
}
/** Safe list view — no hash, no plaintext. */
export interface ApiKeyListItem {
id: string;
name: string;
key_prefix: string;
last_used_at: Date | null;
is_active: boolean;
created_at: Date;
}
@Injectable()
export class ApiKeysService {
private readonly logger = new Logger(ApiKeysService.name);
constructor(
@InjectRepository(ApiKey)
private readonly apiKeyRepo: Repository<ApiKey>,
@InjectRepository(License)
private readonly licenseRepo: Repository<License>,
) {}
/**
* Issue a new API key for the given license.
*
* Key format: `corr_<prefix8>_<secret32>`
* where prefix and secret are URL-safe base64url random bytes.
*
* Returns the full plaintext key ONCE alongside the saved row.
* The hash is never returned to the caller.
*/
async create(licenseId: string, name: string): Promise<CreatedApiKey> {
const prefixBytes = crypto.randomBytes(6); // 8 base64url chars
const secretBytes = crypto.randomBytes(24); // 32 base64url chars
const prefix = prefixBytes.toString('base64url');
const secret = secretBytes.toString('base64url');
const plaintextKey = `corr_${prefix}_${secret}`;
const keyHash = crypto
.createHash('sha256')
.update(plaintextKey)
.digest('hex');
const entity = this.apiKeyRepo.create({
license_id: licenseId,
name,
key_prefix: prefix,
key_hash: keyHash,
is_active: true,
});
const saved = await this.apiKeyRepo.save(entity);
this.logger.log(
`API key created: id=${saved.id} prefix=${prefix} license=${licenseId}`,
);
return {
plaintext_key: plaintextKey,
id: saved.id,
name: saved.name,
key_prefix: saved.key_prefix,
is_active: saved.is_active,
created_at: saved.created_at,
};
}
/**
* List all keys (active and revoked) for a license.
* The key_hash is intentionally excluded.
*/
async list(licenseId: string): Promise<ApiKeyListItem[]> {
const rows = await this.apiKeyRepo.find({
where: { license_id: licenseId },
order: { created_at: 'DESC' },
select: ['id', 'name', 'key_prefix', 'last_used_at', 'is_active', 'created_at'],
});
return rows.map((r) => ({
id: r.id,
name: r.name,
key_prefix: r.key_prefix,
last_used_at: r.last_used_at,
is_active: r.is_active,
created_at: r.created_at,
}));
}
/**
* Revoke (soft-delete) a key.
* Returns the updated row or throws NotFoundException if the key
* doesn't exist within this license.
*/
async revoke(licenseId: string, id: string): Promise<{ id: string; is_active: boolean }> {
const key = await this.apiKeyRepo.findOne({
where: { id, license_id: licenseId },
});
if (!key) {
throw new NotFoundException(`API key ${id} not found`);
}
key.is_active = false;
await this.apiKeyRepo.save(key);
this.logger.log(`API key revoked: id=${id} license=${licenseId}`);
return { id: key.id, is_active: key.is_active };
}
/**
* Validate a raw API key string. Called by JwtAuthGuard.
*
* Hashes the raw key, looks up an ACTIVE row, touches last_used_at, resolves
* the license owner (so the guard can attribute the call to a real user UUID),
* and returns { license_id, user_id } on success or null on failure.
*
* user_id is the license owner — API-key calls act AS the owner, so any
* created_by / @CurrentUser FK insert gets a valid UUID and correct attribution.
*/
async validateKey(
rawKey: string,
): Promise<{ license_id: string; user_id: string | null } | null> {
const keyHash = crypto.createHash('sha256').update(rawKey).digest('hex');
const key = await this.apiKeyRepo.findOne({
where: { key_hash: keyHash, is_active: true },
select: ['id', 'license_id'],
});
if (!key) {
return null;
}
// Update last_used_at without loading the full row again.
await this.apiKeyRepo.update(key.id, { last_used_at: new Date() });
const license = await this.licenseRepo.findOne({
where: { id: key.license_id },
select: ['id', 'owner_user_id'],
});
return { license_id: key.license_id, user_id: license?.owner_user_id ?? null };
}
}

View File

@@ -0,0 +1,10 @@
import { IsString, IsNotEmpty, MaxLength } from 'class-validator';
import { ApiProperty } from '@nestjs/swagger';
export class CreateApiKeyDto {
@ApiProperty({ description: 'Human-readable label for this key', maxLength: 100 })
@IsString()
@IsNotEmpty()
@MaxLength(100)
name: string;
}

View File

@@ -13,6 +13,7 @@ import { LoginDto } from './dto/login.dto';
import { RefreshTokenDto } from './dto/refresh-token.dto';
import { VerifyTotpDto } from './dto/verify-totp.dto';
import { UpdateProfileDto } from './dto/update-profile.dto';
import { ChangePasswordDto } from './dto/change-password.dto';
import { ForgotPasswordDto } from './dto/forgot-password.dto';
import { ResetPasswordDto } from './dto/reset-password.dto';
import { Public } from '../../common/decorators/public.decorator';
@@ -61,6 +62,30 @@ export class AuthController {
return this.authService.verifyTotp(userId, dto.code);
}
@Post('2fa/disable')
@ApiBearerAuth()
@ApiOperation({ summary: 'Disable TOTP 2FA (requires a current code)' })
async disableTotp(
@CurrentUser('sub') userId: string,
@Body() dto: VerifyTotpDto,
) {
return this.authService.disableTotp(userId, dto.code);
}
@Post('change-password')
@ApiBearerAuth()
@ApiOperation({ summary: 'Change the current user password' })
async changePassword(
@CurrentUser('sub') userId: string,
@Body() dto: ChangePasswordDto,
) {
return this.authService.changePassword(
userId,
dto.current_password,
dto.new_password,
);
}
@Get('me')
@ApiBearerAuth()
@ApiOperation({ summary: 'Get current user profile' })

View File

@@ -335,6 +335,56 @@ export class AuthService {
throw new NotImplementedException('Password reset not yet configured');
}
async changePassword(userId: string, currentPassword: string, newPassword: string) {
const user = await this.userRepository.findOne({ where: { id: userId } });
if (!user) {
throw new NotFoundException('User not found');
}
const valid = await argon2.verify(user.password_hash, currentPassword);
if (!valid) {
throw new UnauthorizedException('Current password is incorrect');
}
if (await argon2.verify(user.password_hash, newPassword)) {
throw new BadRequestException('New password must be different from the current one');
}
const password_hash = await argon2.hash(newPassword);
await this.userRepository.update(user.id, { password_hash });
this.logger.log(`Password changed for user ${user.id}`);
// NOTE: existing JWTs remain valid until expiry — this design has no
// server-side refresh-token store to revoke. Session invalidation on
// password change is a follow-up (tracked separately).
return { success: true };
}
async disableTotp(userId: string, code: string) {
const user = await this.userRepository.findOne({ where: { id: userId } });
if (!user) {
throw new NotFoundException('User not found');
}
if (!user.totp_enabled) {
throw new BadRequestException('2FA is not enabled');
}
// Require a valid current code — proves possession of the second factor
// before removing it, so a hijacked session can't silently strip 2FA.
const valid = await this.verifyTotpCode(user, code);
if (!valid) {
throw new UnauthorizedException('Invalid TOTP code');
}
await this.userRepository.update(user.id, {
totp_enabled: false,
totp_secret: null,
});
this.logger.log(`TOTP disabled for user ${user.id}`);
return { success: true };
}
// Helper methods
private async generateTokens(user: User, licenseId?: string) {

View File

@@ -0,0 +1,14 @@
import { IsString, MinLength, MaxLength } from 'class-validator';
import { ApiProperty } from '@nestjs/swagger';
export class ChangePasswordDto {
@ApiProperty({ description: 'Current account password' })
@IsString()
current_password: string;
@ApiProperty({ description: 'New password', minLength: 8, maxLength: 128 })
@IsString()
@MinLength(8)
@MaxLength(128)
new_password: string;
}

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { AutoDoorsConfig } from '../../entities/autodoors-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateAutoDoorsConfigDto } from './dto/create-autodoors-config.dto';
import { UpdateAutoDoorsConfigDto } from './dto/update-autodoors-config.dto';
@@ -13,7 +13,7 @@ export class AutoDoorsService {
constructor(
@InjectRepository(AutoDoorsConfig)
private readonly autoDoorsRepo: Repository<AutoDoorsConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class AutoDoorsService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write AutoDoors.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/AutoDoors.json',
content: jsonString,
},
30000,
// Write AutoDoors.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/AutoDoors.json',
jsonString,
);
// Reload AutoDoors plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload AutoDoors',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload AutoDoors');
// Mark this config as active, deactivate others
await this.autoDoorsRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class AutoDoorsService {
/** Import AutoDoors.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read AutoDoors.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/AutoDoors.json',
},
30000,
// Read AutoDoors.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/AutoDoors.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class AutoDoorsService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { BetterChatConfig } from '../../entities/betterchat-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateBetterChatConfigDto } from './dto/create-betterchat-config.dto';
import { UpdateBetterChatConfigDto } from './dto/update-betterchat-config.dto';
@@ -13,7 +13,7 @@ export class BetterChatService {
constructor(
@InjectRepository(BetterChatConfig)
private readonly repo: Repository<BetterChatConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class BetterChatService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write BetterChat.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/BetterChat.json',
content: jsonString,
},
30000,
// Write BetterChat.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/BetterChat.json',
jsonString,
);
// Reload BetterChat plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload BetterChat',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload BetterChat');
// Mark this config as active, deactivate others
await this.repo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class BetterChatService {
/** Import BetterChat.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read BetterChat.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/BetterChat.json',
},
30000,
// Read BetterChat.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/BetterChat.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class BetterChatService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -1,4 +1,4 @@
import { Controller, Get } from '@nestjs/common';
import { Controller, Get, Delete, Param } from '@nestjs/common';
import { ApiTags, ApiBearerAuth, ApiOperation } from '@nestjs/swagger';
import { FleetService } from './fleet.service';
import { CurrentTenant } from '../../common/decorators/current-tenant.decorator';
@@ -16,4 +16,11 @@ export class FleetController {
async getFleet(@CurrentTenant() licenseId: string) {
return this.fleetService.getFleet(licenseId);
}
@Delete('hosts/:id')
@RequirePermission('server.manage')
@ApiOperation({ summary: 'Remove a host and its instances (host must be offline)' })
async deleteHost(@CurrentTenant() licenseId: string, @Param('id') id: string) {
return this.fleetService.deleteHost(licenseId, id);
}
}

View File

@@ -4,9 +4,10 @@ import { FleetController } from './fleet.controller';
import { FleetService } from './fleet.service';
import { AgentHost } from '../../entities/agent-host.entity';
import { GameInstance } from '../../entities/game-instance.entity';
import { ServerConnection } from '../../entities/server-connection.entity';
@Module({
imports: [TypeOrmModule.forFeature([AgentHost, GameInstance])],
imports: [TypeOrmModule.forFeature([AgentHost, GameInstance, ServerConnection])],
controllers: [FleetController],
providers: [FleetService],
exports: [FleetService],

View File

@@ -1,8 +1,9 @@
import { Injectable } from '@nestjs/common';
import { Injectable, NotFoundException, ConflictException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { AgentHost } from '../../entities/agent-host.entity';
import { GameInstance } from '../../entities/game-instance.entity';
import { ServerConnection } from '../../entities/server-connection.entity';
export interface FleetInstanceDto {
id: string;
@@ -49,8 +50,43 @@ export class FleetService {
private readonly hostRepo: Repository<AgentHost>,
@InjectRepository(GameInstance)
private readonly instanceRepo: Repository<GameInstance>,
@InjectRepository(ServerConnection)
private readonly connectionRepo: Repository<ServerConnection>,
) {}
/**
* Remove a host and its game instances from the fleet.
*
* Refuses while the host is `connected` — a live agent re-registers on its
* next heartbeat, so the operator must stop the agent first. Deletes the
* host's instances explicitly (the FK is SET NULL, which would otherwise
* orphan them); instance_stats cascade. If this was the license's last host,
* the legacy single-server connection row is cleared too so the old
* Dashboard doesn't show a stale server.
*/
async deleteHost(
licenseId: string,
hostId: string,
): Promise<{ deleted: true; instances_removed: number }> {
const host = await this.hostRepo.findOne({ where: { id: hostId, license_id: licenseId } });
if (!host) throw new NotFoundException('Host not found');
if (host.status === 'connected') {
throw new ConflictException(
'Host is online — stop the agent first, or it will re-register on its next heartbeat',
);
}
const del = await this.instanceRepo.delete({ license_id: licenseId, host_id: hostId });
await this.hostRepo.delete({ id: hostId, license_id: licenseId });
const remaining = await this.hostRepo.count({ where: { license_id: licenseId } });
if (remaining === 0) {
await this.connectionRepo.delete({ license_id: licenseId });
}
return { deleted: true, instances_removed: del.affected ?? 0 };
}
async getFleet(licenseId: string): Promise<FleetResponseDto> {
const [hosts, instances] = await Promise.all([
this.hostRepo.find({

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { FurnaceSplitterConfig } from '../../entities/furnacesplitter-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateFurnaceSplitterConfigDto } from './dto/create-furnacesplitter-config.dto';
import { UpdateFurnaceSplitterConfigDto } from './dto/update-furnacesplitter-config.dto';
@@ -13,7 +13,7 @@ export class FurnaceSplitterService {
constructor(
@InjectRepository(FurnaceSplitterConfig)
private readonly furnaceRepo: Repository<FurnaceSplitterConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class FurnaceSplitterService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write FurnaceSplitter.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/FurnaceSplitter.json',
content: jsonString,
},
30000,
// Write FurnaceSplitter.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/FurnaceSplitter.json',
jsonString,
);
// Reload FurnaceSplitter plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload FurnaceSplitter',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload FurnaceSplitter');
// Mark this config as active, deactivate others
await this.furnaceRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class FurnaceSplitterService {
/** Import FurnaceSplitter.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read FurnaceSplitter.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/FurnaceSplitter.json',
},
30000,
// Read FurnaceSplitter.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/FurnaceSplitter.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class FurnaceSplitterService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { GatherConfig } from '../../entities/gather-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateGatherConfigDto } from './dto/create-gather-config.dto';
import { UpdateGatherConfigDto } from './dto/update-gather-config.dto';
@@ -13,7 +13,7 @@ export class GatherService {
constructor(
@InjectRepository(GatherConfig)
private readonly gatherRepo: Repository<GatherConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class GatherService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write GatherManager.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/GatherManager.json',
content: jsonString,
},
30000,
// Write GatherManager.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/GatherManager.json',
jsonString,
);
// Reload GatherManager plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload GatherManager',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload GatherManager');
// Mark this config as active, deactivate others
await this.gatherRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class GatherService {
/** Import GatherManager.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read GatherManager.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/GatherManager.json',
},
30000,
// Read GatherManager.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/GatherManager.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class GatherService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -0,0 +1,133 @@
import { Controller, Post, Get, Put, Body, Param, Query } from '@nestjs/common';
import { ApiTags, ApiBearerAuth, ApiOperation } from '@nestjs/swagger';
import { CurrentTenant } from '../../common/decorators/current-tenant.decorator';
import { RequirePermission } from '../../common/decorators/require-permission.decorator';
import { InstancesService, LifecycleFunc } from './instances.service';
@ApiTags('instances')
@ApiBearerAuth()
@Controller('instances')
export class InstancesController {
constructor(private readonly instances: InstancesService) {}
@Post(':id/lifecycle')
@RequirePermission('server.manage')
@ApiOperation({ summary: 'Send a lifecycle command to a game instance (start/stop/restart/status/steam_update)' })
async lifecycle(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { action: LifecycleFunc },
) {
return this.instances.lifecycle(licenseId, id, body.action);
}
@Post(':id/rcon')
@RequirePermission('server.console')
@ApiOperation({ summary: 'Send an RCON/console command to a game instance' })
async rcon(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { command: string },
) {
return this.instances.rcon(licenseId, id, body.command);
}
@Get(':id/files')
@RequirePermission('files.view')
@ApiOperation({ summary: 'List a directory in the instance (jailed to its root)' })
async listFiles(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Query('path') path?: string,
) {
return this.instances.listFiles(licenseId, id, path ?? '');
}
@Get(':id/file')
@RequirePermission('files.view')
@ApiOperation({ summary: 'Read a text file from the instance (jailed, 5 MiB cap)' })
async readFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Query('path') path: string,
) {
return this.instances.readFile(licenseId, id, path);
}
@Put(':id/file')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Write a text file in the instance (jailed)' })
async writeFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string; content: string },
) {
return this.instances.writeFile(licenseId, id, body.path, body.content ?? '');
}
@Post(':id/files/delete')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Delete a file or directory (jailed)' })
async deleteFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string },
) {
return this.instances.deleteFile(licenseId, id, body.path);
}
@Post(':id/files/rename')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Rename a file/directory within its parent (jailed)' })
async renameFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string; name: string },
) {
return this.instances.renameFile(licenseId, id, body.path, body.name);
}
@Post(':id/files/mkdir')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Create a directory (jailed)' })
async mkdir(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string },
) {
return this.instances.mkdir(licenseId, id, body.path);
}
@Post(':id/files/mkfile')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Create an empty file (jailed)' })
async mkfile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string },
) {
return this.instances.mkfile(licenseId, id, body.path);
}
@Post(':id/files/move')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Move a file/directory (jailed)' })
async moveFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string; dest: string },
) {
return this.instances.moveFile(licenseId, id, body.path, body.dest);
}
@Post(':id/files/copy')
@RequirePermission('files.manage')
@ApiOperation({ summary: 'Copy a file/directory (jailed)' })
async copyFile(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() body: { path: string; dest: string },
) {
return this.instances.copyFile(licenseId, id, body.path, body.dest);
}
}

View File

@@ -0,0 +1,18 @@
import { Global, Module } from '@nestjs/common';
import { TypeOrmModule } from '@nestjs/typeorm';
import { InstancesController } from './instances.controller';
import { InstancesService } from './instances.service';
import { GameInstance } from '../../entities/game-instance.entity';
import { NatsService } from '../../services/nats.service';
// Global so the legacy single-server services (servers/players/schedules/wipes/
// plugins + the 9 plugin-config modules) can inject InstancesService to route
// commands at the now-only Rust agent without each importing this module.
@Global()
@Module({
imports: [TypeOrmModule.forFeature([GameInstance])],
controllers: [InstancesController],
providers: [InstancesService, NatsService],
exports: [InstancesService],
})
export class InstancesModule {}

View File

@@ -0,0 +1,223 @@
import { Injectable, NotFoundException, BadRequestException, Logger } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { NatsService } from '../../services/nats.service';
import { GameInstance } from '../../entities/game-instance.entity';
/** Lifecycle funcs the agent's {instance}.cmd handler accepts. */
const LIFECYCLE_FUNCS = ['start', 'stop', 'restart', 'status', 'steam_update'] as const;
export type LifecycleFunc = (typeof LIFECYCLE_FUNCS)[number];
@Injectable()
export class InstancesService {
private readonly logger = new Logger(InstancesService.name);
constructor(
private readonly nats: NatsService,
@InjectRepository(GameInstance)
private readonly instanceRepo: Repository<GameInstance>,
) {}
/** Resolve an instance the caller's license actually owns (tenant guard). */
private async resolveInstance(licenseId: string, instanceId: string): Promise<GameInstance> {
const inst = await this.instanceRepo.findOne({
where: { id: instanceId, license_id: licenseId },
});
if (!inst) throw new NotFoundException('Instance not found');
return inst;
}
async lifecycle(licenseId: string, instanceId: string, func: LifecycleFunc): Promise<unknown> {
if (!LIFECYCLE_FUNCS.includes(func)) {
throw new BadRequestException(`Unsupported action '${func}'`);
}
const inst = await this.resolveInstance(licenseId, instanceId);
const subject = `corrosion.${licenseId}.${inst.agent_instance_id}.cmd`;
this.logger.log(`instance ${inst.agent_instance_id}: ${func}`);
return this.nats.requestScoped(licenseId, subject, { func });
}
async rcon(licenseId: string, instanceId: string, command: string): Promise<unknown> {
if (!command || !command.trim()) {
throw new BadRequestException('command is required');
}
const inst = await this.resolveInstance(licenseId, instanceId);
const subject = `corrosion.${licenseId}.${inst.agent_instance_id}.cmd`;
// RCON can take longer than a lifecycle ack — give it more headroom.
return this.nats.requestScoped(licenseId, subject, { func: 'rcon', command }, 12_000);
}
// -------------------------------------------------------------------------
// File access — jailed to the instance root by the agent's file manager.
// The agent protocol (corrosion-host-agent/src/filemanager.rs):
// { op: list|read|write|delete|rename|mkdir|mkfile|move|copy, path, ... }
// reply: { status: 'success'|'error', data?, message? }
// -------------------------------------------------------------------------
private filesSubject(inst: GameInstance, licenseId: string): string {
return `corrosion.${licenseId}.${inst.agent_instance_id}.files.cmd`;
}
private async fileOp(
licenseId: string,
instanceId: string,
payload: Record<string, unknown>,
): Promise<{ status: string; data?: unknown; message?: string }> {
const inst = await this.resolveInstance(licenseId, instanceId);
const res = await this.nats.requestScoped<{ status: string; data?: unknown; message?: string }>(
licenseId,
this.filesSubject(inst, licenseId),
payload,
12_000,
);
if (res?.status === 'error') {
throw new BadRequestException(res.message ?? 'File operation failed');
}
return res;
}
async listFiles(licenseId: string, instanceId: string, path = ''): Promise<unknown> {
const res = await this.fileOp(licenseId, instanceId, { op: 'list', path });
return res.data;
}
async readFile(licenseId: string, instanceId: string, path: string): Promise<unknown> {
if (!path) throw new BadRequestException('path is required');
const res = await this.fileOp(licenseId, instanceId, { op: 'read', path });
return res.data;
}
async writeFile(
licenseId: string,
instanceId: string,
path: string,
content: string,
): Promise<unknown> {
if (!path) throw new BadRequestException('path is required');
const res = await this.fileOp(licenseId, instanceId, { op: 'write', path, content });
return res.data ?? { status: 'success' };
}
async deleteFile(licenseId: string, instanceId: string, path: string): Promise<unknown> {
if (!path) throw new BadRequestException('path is required');
return (await this.fileOp(licenseId, instanceId, { op: 'delete', path })).data ?? { ok: true };
}
async renameFile(
licenseId: string,
instanceId: string,
path: string,
name: string,
): Promise<unknown> {
if (!path || !name) throw new BadRequestException('path and name are required');
return (await this.fileOp(licenseId, instanceId, { op: 'rename', path, name })).data ?? { ok: true };
}
async mkdir(licenseId: string, instanceId: string, path: string): Promise<unknown> {
if (!path) throw new BadRequestException('path is required');
return (await this.fileOp(licenseId, instanceId, { op: 'mkdir', path })).data ?? { ok: true };
}
async mkfile(licenseId: string, instanceId: string, path: string): Promise<unknown> {
if (!path) throw new BadRequestException('path is required');
return (await this.fileOp(licenseId, instanceId, { op: 'mkfile', path })).data ?? { ok: true };
}
async moveFile(
licenseId: string,
instanceId: string,
path: string,
dest: string,
): Promise<unknown> {
if (!path || !dest) throw new BadRequestException('path and dest are required');
return (await this.fileOp(licenseId, instanceId, { op: 'move', path, dest })).data ?? { ok: true };
}
async copyFile(
licenseId: string,
instanceId: string,
path: string,
dest: string,
): Promise<unknown> {
if (!path || !dest) throw new BadRequestException('path and dest are required');
return (await this.fileOp(licenseId, instanceId, { op: 'copy', path, dest })).data ?? { ok: true };
}
/**
* Wipe an instance's game data via the agent's jailed wipe handler: stop →
* delete files per wipe_type (map/blueprint/full) → restart. Long timeout
* because the agent does all three steps before replying.
*/
async wipe(
licenseId: string,
instanceId: string,
wipeType: 'map' | 'blueprint' | 'full',
backup = true,
): Promise<unknown> {
const inst = await this.resolveInstance(licenseId, instanceId);
const subject = `corrosion.${licenseId}.${inst.agent_instance_id}.cmd`;
this.logger.log(`instance ${inst.agent_instance_id}: wipe (${wipeType})`);
return this.nats.requestScoped(
licenseId,
subject,
{ func: 'wipe', wipe_type: wipeType, backup },
120_000,
);
}
// -------------------------------------------------------------------------
// License-scoped convenience wrappers. Legacy single-server services
// (servers/players/schedules/wipes/plugins + the 9 plugin-config modules)
// predate the instance model and carry only a licenseId. These resolve the
// license's primary instance, then dispatch to the agent — replacing the old
// publishes to the now-defunct `cmd.server` subject.
// -------------------------------------------------------------------------
/** The license's primary (oldest) instance. Throws if none is connected. */
async resolveDefaultInstance(licenseId: string): Promise<GameInstance> {
const inst = await this.instanceRepo.findOne({
where: { license_id: licenseId },
order: { created_at: 'ASC' },
});
if (!inst) {
throw new NotFoundException(
'No game instance is connected for this license yet — install and start the host agent first.',
);
}
return inst;
}
async lifecycleForLicense(licenseId: string, func: LifecycleFunc): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.lifecycle(licenseId, inst.id, func);
}
async rconForLicense(licenseId: string, command: string): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.rcon(licenseId, inst.id, command);
}
async writeFileForLicense(licenseId: string, path: string, content: string): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.writeFile(licenseId, inst.id, path, content);
}
async readFileForLicense(licenseId: string, path: string): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.readFile(licenseId, inst.id, path);
}
async deleteFileForLicense(licenseId: string, path: string): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.deleteFile(licenseId, inst.id, path);
}
async wipeForLicense(
licenseId: string,
wipeType: 'map' | 'blueprint' | 'full',
backup = true,
): Promise<unknown> {
const inst = await this.resolveDefaultInstance(licenseId);
return this.wipe(licenseId, inst.id, wipeType, backup);
}
}

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { KitsConfig } from '../../entities/kits-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateKitsConfigDto } from './dto/create-kits-config.dto';
import { UpdateKitsConfigDto } from './dto/update-kits-config.dto';
@@ -13,7 +13,7 @@ export class KitsService {
constructor(
@InjectRepository(KitsConfig)
private readonly kitsRepo: Repository<KitsConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class KitsService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write Kits.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/Kits.json',
content: jsonString,
},
30000,
// Write Kits.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/Kits.json',
jsonString,
);
// Reload Kits plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload Kits',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload Kits');
// Mark this config as active, deactivate others
await this.kitsRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class KitsService {
/** Import Kits.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read Kits.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/Kits.json',
},
30000,
// Read Kits.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/Kits.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class KitsService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { LootProfile } from '../../entities/loot-profile.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateLootProfileDto } from './dto/create-loot-profile.dto';
import { UpdateLootProfileDto } from './dto/update-loot-profile.dto';
import { ImportLootProfileDto } from './dto/import-loot-profile.dto';
@@ -15,7 +15,7 @@ export class LootService {
constructor(
@InjectRepository(LootProfile)
private readonly lootRepo: Repository<LootProfile>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List profiles for a license (summaries — no JSONB) */
@@ -114,37 +114,22 @@ export class LootService {
const lootGroupsJson = JSON.stringify(scaledGroups, null, 2);
try {
// Write LootTables.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/data/BetterLoot/LootTables.json',
content: lootTablesJson,
},
30000,
// Write LootTables.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/data/BetterLoot/LootTables.json',
lootTablesJson,
);
// Write LootGroups.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/data/BetterLoot/LootGroups.json',
content: lootGroupsJson,
},
30000,
// Write LootGroups.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/data/BetterLoot/LootGroups.json',
lootGroupsJson,
);
// Reload BetterLoot plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload BetterLoot',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload BetterLoot');
// Mark this profile as active, deactivate others
await this.lootRepo.update({ license_id: licenseId }, { is_active: false });

View File

@@ -1,9 +1,10 @@
import { Injectable } from '@nestjs/common';
import { Injectable, BadRequestException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { PlayerAction } from '../../entities/player-action.entity';
import { PlayerSession } from '../../entities/player-session.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { WebhooksService } from '../webhooks/webhooks.service';
import { PlayerActionDto } from './dto/player-action.dto';
export interface Player {
@@ -23,7 +24,8 @@ export class PlayersService {
private readonly actionRepo: Repository<PlayerAction>,
@InjectRepository(PlayerSession)
private readonly sessionRepo: Repository<PlayerSession>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
private readonly webhooksService: WebhooksService,
) {}
/**
@@ -132,15 +134,60 @@ export class PlayersService {
await this.actionRepo.save(action);
// Forward kick, ban, and unban to the game server via NATS
// Forward kick, ban, and unban to the game server via RCON
if (dto.action_type === 'kick' || dto.action_type === 'ban' || dto.action_type === 'unban') {
await this.natsService.sendServerCommand(licenseId, dto.action_type, {
const rconCmd = this.buildRconCommand(dto);
await this.instancesService.rconForLicense(licenseId, rconCmd);
}
// Fire webhook event for player bans. Fire-and-forget — a delivery failure
// must never surface to the caller or roll back the ban action.
if (dto.action_type === 'ban') {
void this.webhooksService
.dispatch(licenseId, 'player_banned', {
steam_id: dto.steam_id,
reason: dto.reason,
duration_minutes: dto.duration_minutes,
player_name: dto.player_name,
reason: dto.reason ?? null,
duration_minutes: dto.duration_minutes ?? null,
})
.catch(() => {
// dispatch() already logs internally; swallow here to guarantee
// the ban action result is unaffected.
});
}
return { success: true };
}
private buildRconCommand(dto: PlayerActionDto): string {
// Defense-in-depth against RCON command injection. The command is a single
// line; an id or reason containing a newline/control char could break the
// framing and inject a second console command. So:
// - the player id must be a safe token (no whitespace/control chars) — a
// permissive charset, not a Rust-only SteamID64 regex, so Conan (Funcom)
// and Dune ids still validate. Reject outright if not.
// - the free-text reason has control chars stripped and is length-capped.
// - duration is coerced to a non-negative integer.
const id = dto.steam_id ?? '';
if (!/^[A-Za-z0-9_.:-]{1,64}$/.test(id)) {
throw new BadRequestException('Invalid player id');
}
const safeReason =
(dto.reason ?? 'banned').replace(/[\u0000-\u001F]+/g, ' ').replace(/\s+/g, ' ').trim().slice(0, 200) || 'banned';
const secs = Number.isFinite(dto.duration_minutes)
? Math.max(0, Math.floor((dto.duration_minutes as number) * 60))
: 0;
switch (dto.action_type) {
case 'kick':
return `kick ${id}${dto.reason ? ' ' + safeReason : ''}`;
case 'ban':
// banid <steamId> <reason> <durationSeconds> — 0 = permanent
return `banid ${id} ${safeReason} ${secs}`;
case 'unban':
return `unban ${id}`;
default:
return '';
}
}
}

View File

@@ -1,10 +1,10 @@
import { Injectable, NotFoundException, ConflictException, BadRequestException, Logger } from '@nestjs/common';
import { Injectable, NotFoundException, ConflictException, BadRequestException, ServiceUnavailableException, Logger } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { PluginRegistry } from '../../entities/plugin-registry.entity';
import { InstallPluginDto } from './dto/install-plugin.dto';
import { UpdatePluginConfigDto } from './dto/update-plugin-config.dto';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
interface UmodCacheEntry {
data: unknown;
@@ -20,7 +20,7 @@ export class PluginsService {
constructor(
@InjectRepository(PluginRegistry)
private readonly pluginRegistryRepo: Repository<PluginRegistry>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
async getPlugins(licenseId: string): Promise<PluginRegistry[]> {
@@ -43,30 +43,11 @@ export class PluginsService {
throw new ConflictException(`Plugin ${dto.plugin_name} is already installed`);
}
const plugin = this.pluginRegistryRepo.create({
license_id: licenseId,
plugin_name: dto.plugin_name,
umod_slug: dto.umod_slug,
source: dto.source || 'manual',
is_installed: true,
is_loaded: false,
});
const saved = await this.pluginRegistryRepo.save(plugin);
try {
await this.natsService.publish(`corrosion.${licenseId}.cmd.server`, {
action: 'plugin_install',
plugin_name: dto.plugin_name,
umod_slug: dto.umod_slug,
timestamp: new Date().toISOString(),
});
this.logger.log(`Plugin install dispatched for ${dto.plugin_name} on license ${licenseId}`);
} catch (err) {
this.logger.error(`Failed to dispatch plugin install for ${dto.plugin_name} on license ${licenseId}: ${(err as Error).message}`);
}
return saved;
// One-click uMod install via agent is not yet implemented.
// Fail fast — do not persist a DB record for a plugin that won't be deployed.
throw new ServiceUnavailableException(
'One-click uMod install is coming soon — download the .cs and use Upload for now.',
);
}
async uninstallPlugin(licenseId: string, pluginId: string): Promise<void> {
@@ -80,11 +61,8 @@ export class PluginsService {
await this.pluginRegistryRepo.delete({ id: pluginId, license_id: licenseId });
await this.natsService.publish(`corrosion.${licenseId}.cmd.plugin`, {
action: 'unload',
plugin_name: plugin.plugin_name,
timestamp: new Date().toISOString(),
});
await this.instancesService.rconForLicense(licenseId, `oxide.unload ${plugin.plugin_name}`);
await this.instancesService.deleteFileForLicense(licenseId, `oxide/plugins/${plugin.plugin_name}.cs`);
this.logger.log(`Plugin uninstall dispatched for ${plugin.plugin_name} on license ${licenseId}`);
}
@@ -100,11 +78,7 @@ export class PluginsService {
throw new NotFoundException(`Plugin ${pluginId} not found`);
}
await this.natsService.publish(`corrosion.${licenseId}.cmd.plugin`, {
action: 'reload',
plugin_name: plugin.plugin_name,
timestamp: new Date().toISOString(),
});
await this.instancesService.rconForLicense(licenseId, `oxide.reload ${plugin.plugin_name}`);
this.logger.log(`Plugin reload dispatched for ${plugin.plugin_name} on license ${licenseId}`);
return { reloaded: true, plugin_name: plugin.plugin_name };
@@ -215,19 +189,14 @@ export class PluginsService {
const saved = await this.pluginRegistryRepo.save(plugin);
// Dispatch to companion agent via NATS
// Deploy .cs file to server via host agent
try {
const content = file.buffer.toString('base64');
await this.natsService.publish(`corrosion.${licenseId}.cmd.server`, {
action: 'plugin_upload',
filename: originalName,
content,
timestamp: new Date().toISOString(),
});
this.logger.log(`Plugin upload dispatched: "${originalName}" (${file.size} bytes) for license ${licenseId}`);
const content = file.buffer.toString('utf8');
await this.instancesService.writeFileForLicense(licenseId, `oxide/plugins/${originalName}`, content);
this.logger.log(`Plugin upload deployed: "${originalName}" (${file.size} bytes) for license ${licenseId}`);
} catch (err) {
this.logger.error(`NATS publish failed for plugin upload "${originalName}" on license ${licenseId}: ${(err as Error).message}`);
// Don't fail the request — plugin record is saved, NATS delivery is best-effort
this.logger.error(`File write failed for plugin upload "${originalName}" on license ${licenseId}: ${(err as Error).message}`);
// Don't fail the request — plugin record is saved, file delivery is best-effort
}
return saved;

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { RaidableBasesConfig } from '../../entities/raidablebases-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateRaidableBasesConfigDto } from './dto/create-raidablebases-config.dto';
import { UpdateRaidableBasesConfigDto } from './dto/update-raidablebases-config.dto';
@@ -13,7 +13,7 @@ export class RaidableBasesService {
constructor(
@InjectRepository(RaidableBasesConfig)
private readonly raidableBasesRepo: Repository<RaidableBasesConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class RaidableBasesService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write RaidableBases.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/RaidableBases.json',
content: jsonString,
},
30000,
// Write RaidableBases.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/RaidableBases.json',
jsonString,
);
// Reload RaidableBases plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload RaidableBases',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload RaidableBases');
// Mark this config as active, deactivate others
await this.raidableBasesRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class RaidableBasesService {
/** Import RaidableBases.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read RaidableBases.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/RaidableBases.json',
},
30000,
// Read RaidableBases.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/RaidableBases.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class RaidableBasesService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -10,48 +10,8 @@ import { LessThanOrEqual, Repository } from 'typeorm';
import { ScheduledTask } from '../../entities/scheduled-task.entity';
import { CreateTaskDto } from './dto/create-task.dto';
import { UpdateTaskDto } from './dto/update-task.dto';
import { NatsService } from '../../services/nats.service';
/** Parse a 5-field cron expression and return the next Date after `after`. */
function nextCronDate(expr: string, after: Date): Date | null {
const parts = expr.trim().split(/\s+/);
if (parts.length !== 5) return null;
const [minuteExpr, hourExpr, domExpr, monthExpr, dowExpr] = parts;
function matches(expr: string, value: number): boolean {
if (expr === '*') return true;
return parseInt(expr, 10) === value;
}
// Walk minute-by-minute up to 366 days forward to find next match.
const candidate = new Date(after.getTime() + 60_000); // advance at least 1 minute
candidate.setSeconds(0, 0);
const limit = new Date(after.getTime() + 366 * 24 * 60 * 60 * 1000);
while (candidate < limit) {
const min = candidate.getUTCMinutes();
const hour = candidate.getUTCHours();
const dom = candidate.getUTCDate();
const month = candidate.getUTCMonth() + 1; // 1-12
const dow = candidate.getUTCDay(); // 0=Sun
if (
matches(minuteExpr, min) &&
matches(hourExpr, hour) &&
matches(domExpr, dom) &&
matches(monthExpr, month) &&
matches(dowExpr, dow)
) {
return candidate;
}
candidate.setTime(candidate.getTime() + 60_000);
}
return null;
}
import { InstancesService } from '../instances/instances.service';
import { nextCronDate } from '../../common/cron.util';
@Injectable()
export class SchedulesService implements OnModuleInit, OnModuleDestroy {
@@ -61,7 +21,7 @@ export class SchedulesService implements OnModuleInit, OnModuleDestroy {
constructor(
@InjectRepository(ScheduledTask)
private taskRepository: Repository<ScheduledTask>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
// ---------------------------------------------------------------------------
@@ -160,21 +120,12 @@ export class SchedulesService implements OnModuleInit, OnModuleDestroy {
switch (task_type) {
case 'restart':
await this.natsService.sendServerCommand(license_id, 'restart', {
source: 'scheduler',
task_id: task.id,
});
await this.instancesService.lifecycleForLicense(license_id, 'restart');
break;
case 'announcement': {
const message = (task_config?.message as string) ?? 'Scheduled announcement';
await this.natsService.publish(`corrosion.${license_id}.cmd.server`, {
action: 'command',
command: `say ${message}`,
source: 'scheduler',
task_id: task.id,
timestamp: new Date().toISOString(),
});
await this.instancesService.rconForLicense(license_id, `say ${message}`);
break;
}
@@ -184,25 +135,13 @@ export class SchedulesService implements OnModuleInit, OnModuleDestroy {
this.logger.warn(`Task ${task.id} has no command configured — skipping`);
return;
}
await this.natsService.publish(`corrosion.${license_id}.cmd.server`, {
action: 'command',
command,
source: 'scheduler',
task_id: task.id,
timestamp: new Date().toISOString(),
});
await this.instancesService.rconForLicense(license_id, command);
break;
}
case 'plugin_reload': {
const plugin_name = (task_config?.plugin_name as string) ?? '';
await this.natsService.publish(`corrosion.${license_id}.cmd.plugin`, {
action: 'reload',
plugin_name,
source: 'scheduler',
task_id: task.id,
timestamp: new Date().toISOString(),
});
await this.instancesService.rconForLicense(license_id, `oxide.reload ${plugin_name}`);
break;
}

View File

@@ -23,6 +23,13 @@ export class ServersController {
return await this.serversService.getServer(licenseId);
}
@Get('agent-credentials')
@RequirePermission('server.manage')
@ApiOperation({ summary: 'NATS credentials for this license\'s host agent' })
async getAgentCredentials(@CurrentTenant() licenseId: string) {
return await this.serversService.getAgentCredentials(licenseId);
}
@Put('config')
@RequirePermission('server.manage')
@ApiOperation({ summary: 'Update server configuration' })

View File

@@ -1,9 +1,10 @@
import { Injectable, NotFoundException, InternalServerErrorException, Logger } from '@nestjs/common';
import { Injectable, NotFoundException, InternalServerErrorException, ServiceUnavailableException, Logger } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { ServerConnection } from '../../entities/server-connection.entity';
import { ServerConfig } from '../../entities/server-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { UpdateServerConfigDto } from './dto/update-config.dto';
import { DeployServerDto } from './dto/deploy-server.dto';
@@ -17,8 +18,18 @@ export class ServersService {
@InjectRepository(ServerConfig)
private readonly configRepo: Repository<ServerConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/**
* NATS credentials the customer puts in their host agent's config so it can
* authenticate to the per-license-scoped broker. Returns null if the broker
* isn't enforcing auth yet (NATS_TOKEN_SECRET unset).
*/
async getAgentCredentials(licenseId: string) {
return this.natsService.getAgentCredentials(licenseId);
}
/**
* Get server connection and config for a license.
* Returns null fields if no server has been set up yet.
@@ -59,11 +70,11 @@ export class ServersService {
}
/**
* Send a console command to the server via NATS
* Send a console command to the server via the host agent (RCON)
*/
async sendCommand(licenseId: string, command: string) {
try {
await this.natsService.sendServerCommand(licenseId, 'command', { command });
await this.instancesService.rconForLicense(licenseId, command);
this.logger.log(`Console command dispatched for license ${licenseId}: ${command}`);
} catch (err) {
this.logger.error(`Failed to dispatch console command for license ${licenseId}: ${(err as Error).message}`);
@@ -73,42 +84,45 @@ export class ServersService {
}
/**
* Start the server via NATS
* Start the server via the host agent
*/
async startServer(licenseId: string) {
await this.natsService.sendServerCommand(licenseId, 'start');
await this.instancesService.lifecycleForLicense(licenseId, 'start');
return { message: 'Start command sent' };
}
/**
* Stop the server via NATS
* Stop the server via the host agent
*/
async stopServer(licenseId: string) {
await this.natsService.sendServerCommand(licenseId, 'stop');
await this.instancesService.lifecycleForLicense(licenseId, 'stop');
return { message: 'Stop command sent' };
}
/**
* Restart the server via NATS
* Restart the server via the host agent
*/
async restartServer(licenseId: string) {
await this.natsService.sendServerCommand(licenseId, 'restart');
await this.instancesService.lifecycleForLicense(licenseId, 'restart');
return { message: 'Restart command sent' };
}
/**
* Deploy Rust server via companion agent
* Deploy Rust server — not yet supported via host agent.
* Install the server manually and point the host agent at it.
*/
async deployServer(licenseId: string, dto: DeployServerDto) {
await this.natsService.sendDeployCommand(licenseId, { ...dto });
return { message: 'Deployment started' };
async deployServer(_licenseId: string, _dto: DeployServerDto) {
throw new ServiceUnavailableException(
'Server deployment from the panel is coming soon — install the server and point the host agent at it for now.',
);
}
/**
* Install Oxide/uMod via companion agent
* Install Oxide/uMod — not yet supported via host agent.
*/
async installOxide(licenseId: string) {
await this.natsService.sendOxideInstallCommand(licenseId);
return { message: 'Oxide installation started' };
async installOxide(_licenseId: string) {
throw new ServiceUnavailableException(
'Oxide install from the panel is coming soon — install Oxide/uMod on the server for now.',
);
}
}

View File

@@ -1,4 +1,4 @@
import { Injectable } from '@nestjs/common';
import { Injectable, ServiceUnavailableException } from '@nestjs/common';
import { ConfigService } from '@nestjs/config';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
@@ -55,6 +55,13 @@ export class SetupService {
if (dto.panel_api_key) {
const encryptionKey = this.configService.get<string>('encryption.key', '');
const keyBuffer = Buffer.from(encryptionKey, 'hex');
// AES-256-GCM needs a 32-byte key. An unset/short ENCRYPTION_KEY would
// otherwise crash createCipheriv with an opaque "Invalid key length" 500.
if (keyBuffer.length !== 32) {
throw new ServiceUnavailableException(
'Server encryption is not configured (ENCRYPTION_KEY must be 32 bytes / 64 hex chars). Contact the platform operator.',
);
}
const iv = crypto.randomBytes(16);
const cipher = crypto.createCipheriv('aes-256-gcm', keyBuffer, iv);
const encrypted = Buffer.concat([
@@ -82,9 +89,12 @@ export class SetupService {
});
if (connection) {
// For bare metal, mark as connected immediately (waiting for agent)
if (connection.connection_type === 'bare_metal') {
connection.connection_status = 'connected';
// Bare-metal stays 'offline' until the agent's first heartbeat flips it
// 'connected' (HostAgentConsumerService). Marking it connected here was a
// false positive — the dashboard showed a live server before any agent
// had checked in.
if (connection.connection_type === 'bare_metal' && connection.connection_status !== 'connected') {
connection.connection_status = 'offline';
connection.updated_at = new Date();
await this.connectionRepo.save(connection);
}

View File

@@ -57,11 +57,17 @@ export class StoreService {
throw new NotFoundException('Module not found');
}
// Beta: modules are granted free (no payment processing wired yet). Record
// it honestly as a beta grant at $0 rather than a fake `txn_*` id that
// implies a real charge occurred.
this.logger.log(
`Granting module ${moduleId} to license ${licenseId} free (Beta — no payment processing)`,
);
const purchase = this.purchaseRepo.create({
license_id: licenseId,
module_id: moduleId,
transaction_id: `txn_${Date.now()}`,
amount_paid: parseFloat(module.price_usd.toString()),
transaction_id: 'beta-free-grant',
amount_paid: 0,
});
return this.purchaseRepo.save(purchase);

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { TeleportConfig } from '../../entities/teleport-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateTeleportConfigDto } from './dto/create-teleport-config.dto';
import { UpdateTeleportConfigDto } from './dto/update-teleport-config.dto';
@@ -13,7 +13,7 @@ export class TeleportService {
constructor(
@InjectRepository(TeleportConfig)
private readonly teleportRepo: Repository<TeleportConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class TeleportService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write NTeleportation.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/NTeleportation.json',
content: jsonString,
},
30000,
// Write NTeleportation.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/NTeleportation.json',
jsonString,
);
// Reload NTeleportation plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload NTeleportation',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload NTeleportation');
// Mark this config as active, deactivate others
await this.teleportRepo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class TeleportService {
/** Import NTeleportation.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read NTeleportation.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/NTeleportation.json',
},
30000,
// Read NTeleportation.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/NTeleportation.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class TeleportService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -2,7 +2,7 @@ import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { TimedExecuteConfig } from '../../entities/timedexecute-config.entity';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { CreateTimedExecuteConfigDto } from './dto/create-timedexecute-config.dto';
import { UpdateTimedExecuteConfigDto } from './dto/update-timedexecute-config.dto';
@@ -13,7 +13,7 @@ export class TimedExecuteService {
constructor(
@InjectRepository(TimedExecuteConfig)
private readonly repo: Repository<TimedExecuteConfig>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
) {}
/** List configs for a license (summaries — no JSONB) */
@@ -81,26 +81,15 @@ export class TimedExecuteService {
const jsonString = JSON.stringify(config.config_data, null, 2);
try {
// Write TimedExecute.json via file manager NATS
await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_save',
path: 'server://oxide/config/TimedExecute.json',
content: jsonString,
},
30000,
// Write TimedExecute.json via Rust agent
await this.instancesService.writeFileForLicense(
licenseId,
'oxide/config/TimedExecute.json',
jsonString,
);
// Reload TimedExecute plugin via RCON
await this.natsService.publish(
`corrosion.${licenseId}.cmd.server`,
{
action: 'command',
command: 'oxide.reload TimedExecute',
timestamp: new Date().toISOString(),
},
);
await this.instancesService.rconForLicense(licenseId, 'oxide.reload TimedExecute');
// Mark this config as active, deactivate others
await this.repo.update({ license_id: licenseId }, { is_active: false });
@@ -126,17 +115,13 @@ export class TimedExecuteService {
/** Import TimedExecute.json from game server via NATS */
async importFromServer(licenseId: string, configName: string, description?: string) {
try {
// Read TimedExecute.json from server via file manager NATS
const response = await this.natsService.request(
`corrosion.${licenseId}.files.cmd`,
{
func: 'fm_preview',
path: 'server://oxide/config/TimedExecute.json',
},
30000,
// Read TimedExecute.json from server via Rust agent
const result = await this.instancesService.readFileForLicense(
licenseId,
'oxide/config/TimedExecute.json',
);
if (!response) {
if (!result) {
throw new HttpException(
'No response from agent — it may be offline',
HttpStatus.SERVICE_UNAVAILABLE,
@@ -144,13 +129,13 @@ export class TimedExecuteService {
}
// Parse the response content as JSON
const responseData = response as Record<string, any>;
const responseData = (result as any).content;
let configData: Record<string, any>;
if (typeof responseData.content === 'string') {
configData = JSON.parse(responseData.content);
} else if (typeof responseData.content === 'object') {
configData = responseData.content;
if (typeof responseData === 'string') {
configData = JSON.parse(responseData);
} else if (typeof responseData === 'object') {
configData = responseData;
} else {
throw new HttpException(
'Unexpected response format from agent',

View File

@@ -0,0 +1,33 @@
import { IsString, IsNotEmpty, IsUrl, IsArray, ArrayNotEmpty, IsOptional, MaxLength } from 'class-validator';
import { ApiProperty, ApiPropertyOptional } from '@nestjs/swagger';
export class CreateWebhookDto {
@ApiProperty({ description: 'Human-readable label for this webhook', maxLength: 100 })
@IsString()
@IsNotEmpty()
@MaxLength(100)
name: string;
@ApiProperty({ description: 'HTTPS URL to POST events to' })
@IsUrl({ protocols: ['https', 'http'], require_tld: false })
url: string;
@ApiProperty({
description: 'Event keys to subscribe to',
example: ['player_banned', 'server_down'],
type: [String],
})
@IsArray()
@ArrayNotEmpty()
@IsString({ each: true })
events: string[];
@ApiPropertyOptional({
description: 'HMAC-SHA256 signing secret. Auto-generated if omitted.',
maxLength: 128,
})
@IsOptional()
@IsString()
@MaxLength(128)
secret?: string;
}

View File

@@ -0,0 +1,31 @@
import { IsString, IsUrl, IsArray, ArrayNotEmpty, IsOptional, IsBoolean, MaxLength } from 'class-validator';
import { ApiPropertyOptional } from '@nestjs/swagger';
export class UpdateWebhookDto {
@ApiPropertyOptional({ description: 'Human-readable label for this webhook', maxLength: 100 })
@IsOptional()
@IsString()
@MaxLength(100)
name?: string;
@ApiPropertyOptional({ description: 'HTTPS URL to POST events to' })
@IsOptional()
@IsUrl({ protocols: ['https', 'http'], require_tld: false })
url?: string;
@ApiPropertyOptional({
description: 'Event keys to subscribe to',
example: ['player_banned', 'server_down'],
type: [String],
})
@IsOptional()
@IsArray()
@ArrayNotEmpty()
@IsString({ each: true })
events?: string[];
@ApiPropertyOptional({ description: 'Enable or disable this webhook' })
@IsOptional()
@IsBoolean()
is_active?: boolean;
}

View File

@@ -0,0 +1,70 @@
import {
Controller,
Get,
Post,
Patch,
Delete,
Body,
Param,
} from '@nestjs/common';
import { ApiTags, ApiBearerAuth, ApiOperation, ApiResponse } from '@nestjs/swagger';
import { WebhooksService } from './webhooks.service';
import { CreateWebhookDto } from './dto/create-webhook.dto';
import { UpdateWebhookDto } from './dto/update-webhook.dto';
import { CurrentTenant } from '../../common/decorators/current-tenant.decorator';
import { RequirePermission } from '../../common/decorators/require-permission.decorator';
@ApiTags('webhooks')
@ApiBearerAuth()
@Controller('webhooks')
export class WebhooksController {
constructor(private readonly webhooksService: WebhooksService) {}
@Post()
@RequirePermission('webhooks.manage')
@ApiOperation({
summary: 'Create a webhook',
description:
'Registers a new outbound webhook for this license. A signing secret is auto-generated if not provided.',
})
@ApiResponse({ status: 201, description: 'Webhook created.' })
async create(
@CurrentTenant() licenseId: string,
@Body() dto: CreateWebhookDto,
) {
return this.webhooksService.create(licenseId, dto);
}
@Get()
@RequirePermission('webhooks.view')
@ApiOperation({ summary: 'List webhooks', description: 'Returns all webhooks for this license.' })
@ApiResponse({ status: 200, description: 'Webhook list.' })
async list(@CurrentTenant() licenseId: string) {
return this.webhooksService.list(licenseId);
}
@Patch(':id')
@RequirePermission('webhooks.manage')
@ApiOperation({ summary: 'Update a webhook', description: 'Update name, URL, event subscriptions, or active state.' })
@ApiResponse({ status: 200, description: 'Webhook updated.' })
@ApiResponse({ status: 404, description: 'Webhook not found in this license.' })
async update(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
@Body() dto: UpdateWebhookDto,
) {
return this.webhooksService.update(licenseId, id, dto);
}
@Delete(':id')
@RequirePermission('webhooks.manage')
@ApiOperation({ summary: 'Delete a webhook' })
@ApiResponse({ status: 200, description: 'Webhook deleted.' })
@ApiResponse({ status: 404, description: 'Webhook not found in this license.' })
async remove(
@CurrentTenant() licenseId: string,
@Param('id') id: string,
) {
return this.webhooksService.remove(licenseId, id);
}
}

View File

@@ -0,0 +1,14 @@
import { Global, Module } from '@nestjs/common';
import { TypeOrmModule } from '@nestjs/typeorm';
import { Webhook } from '../../entities/webhook.entity';
import { WebhooksController } from './webhooks.controller';
import { WebhooksService } from './webhooks.service';
@Global()
@Module({
imports: [TypeOrmModule.forFeature([Webhook])],
controllers: [WebhooksController],
providers: [WebhooksService],
exports: [WebhooksService],
})
export class WebhooksModule {}

View File

@@ -0,0 +1,236 @@
import { Injectable, Logger, NotFoundException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import * as crypto from 'crypto';
import { Webhook } from '../../entities/webhook.entity';
import { CreateWebhookDto } from './dto/create-webhook.dto';
import { UpdateWebhookDto } from './dto/update-webhook.dto';
import { assertPublicHttpUrl } from '../../common/ssrf-guard';
/** Safe list view — secret is included (operator's own resource). */
export interface WebhookListItem {
id: string;
name: string;
url: string;
events: string[];
secret: string;
is_active: boolean;
last_delivery_at: Date | null;
last_status: string | null;
created_at: Date;
}
/** Shape returned on create — identical to list item. */
export type CreatedWebhook = WebhookListItem;
@Injectable()
export class WebhooksService {
private readonly logger = new Logger(WebhooksService.name);
constructor(
@InjectRepository(Webhook)
private readonly webhookRepo: Repository<Webhook>,
) {}
// ---------------------------------------------------------------------------
// CRUD
// ---------------------------------------------------------------------------
async create(licenseId: string, dto: CreateWebhookDto): Promise<CreatedWebhook> {
// SSRF guard: reject URLs resolving to private/reserved space before storing.
await assertPublicHttpUrl(dto.url);
// Generate a secret if the caller didn't supply one.
const secret = dto.secret ?? crypto.randomBytes(32).toString('hex');
const entity = this.webhookRepo.create({
license_id: licenseId,
name: dto.name,
url: dto.url,
events: dto.events,
secret,
is_active: true,
});
const saved = await this.webhookRepo.save(entity);
this.logger.log(
`webhook created: id=${saved.id} name="${saved.name}" events=[${saved.events.join(',')}] license=${licenseId}`,
);
return this.toListItem(saved);
}
async list(licenseId: string): Promise<WebhookListItem[]> {
const rows = await this.webhookRepo.find({
where: { license_id: licenseId },
order: { created_at: 'DESC' },
});
return rows.map(this.toListItem);
}
async update(licenseId: string, id: string, dto: UpdateWebhookDto): Promise<WebhookListItem> {
const webhook = await this.findOwned(licenseId, id);
// SSRF guard on any URL change.
if (dto.url !== undefined) await assertPublicHttpUrl(dto.url);
if (dto.name !== undefined) webhook.name = dto.name;
if (dto.url !== undefined) webhook.url = dto.url;
if (dto.events !== undefined) webhook.events = dto.events;
if (dto.is_active !== undefined) webhook.is_active = dto.is_active;
const saved = await this.webhookRepo.save(webhook);
this.logger.log(`webhook updated: id=${id} license=${licenseId}`);
return this.toListItem(saved);
}
async remove(licenseId: string, id: string): Promise<{ id: string }> {
const webhook = await this.findOwned(licenseId, id);
await this.webhookRepo.remove(webhook);
this.logger.log(`webhook deleted: id=${id} license=${licenseId}`);
return { id };
}
// ---------------------------------------------------------------------------
// Dispatch
// ---------------------------------------------------------------------------
/**
* Fire an event to all active webhooks for a license that are subscribed to
* the given event key.
*
* Contract:
* - Fire-and-forget: each delivery is attempted with a 5-second AbortController
* timeout and never throws out to the caller.
* - Each attempt updates last_delivery_at + last_status ('ok' | 'failed').
* - The triggering action is NOT blocked. All deliveries run concurrently via
* Promise.allSettled; the returned Promise resolves only after all attempts
* finish (or time out), so callers can void it for true fire-and-forget.
*
* Signature header: X-Corrosion-Signature: sha256=<hex>
* where hex = HMAC-SHA256(rawBody, webhook.secret).
*/
async dispatch(
licenseId: string,
event: string,
payload: Record<string, unknown>,
): Promise<void> {
let hooks: Webhook[];
try {
hooks = await this.webhookRepo.find({
where: { license_id: licenseId, is_active: true },
});
} catch (err) {
this.logger.error(
`dispatch: failed to query webhooks for license ${licenseId}: ${(err as Error).message}`,
);
return;
}
// Filter to those subscribed to this event.
const subscribed = hooks.filter((h) => h.events.includes(event));
if (subscribed.length === 0) return;
const body = JSON.stringify({
event,
timestamp: new Date().toISOString(),
data: payload,
});
await Promise.allSettled(
subscribed.map((hook) => this.deliverOne(hook, event, body)),
);
}
/** Deliver to a single webhook endpoint; update delivery metadata. Never throws. */
private async deliverOne(hook: Webhook, event: string, body: string): Promise<void> {
const signature = this.sign(body, hook.secret);
const controller = new AbortController();
const timer = setTimeout(() => controller.abort(), 5_000);
let status: 'ok' | 'failed' = 'failed';
try {
// Re-validate at send time: a host that was public at create time can
// resolve to a private address now (DNS rebinding / TOCTOU). Throws → caught
// below → recorded 'failed'.
await assertPublicHttpUrl(hook.url);
const res = await fetch(hook.url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'X-Corrosion-Signature': `sha256=${signature}`,
},
body,
signal: controller.signal,
// Do not auto-follow redirects — a 3xx Location could point at an
// internal host, re-opening the SSRF we just closed. A redirect is a
// failed delivery here.
redirect: 'manual',
});
if (res.ok) {
status = 'ok';
} else {
this.logger.warn(
`webhook delivery failed: id=${hook.id} event=${event} status=${res.status}`,
);
}
} catch (err) {
const msg = (err as Error).message ?? String(err);
this.logger.warn(
`webhook delivery error: id=${hook.id} event=${event} err=${msg}`,
);
} finally {
clearTimeout(timer);
}
// Persist delivery outcome — best-effort, never throws.
try {
await this.webhookRepo.update(hook.id, {
last_delivery_at: new Date(),
last_status: status,
});
} catch (err) {
this.logger.error(
`webhook metadata update failed: id=${hook.id}: ${(err as Error).message}`,
);
}
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
private async findOwned(licenseId: string, id: string): Promise<Webhook> {
const webhook = await this.webhookRepo.findOne({
where: { id, license_id: licenseId },
});
if (!webhook) {
throw new NotFoundException(`Webhook ${id} not found`);
}
return webhook;
}
private sign(body: string, secret: string): string {
return crypto.createHmac('sha256', secret).update(body).digest('hex');
}
private toListItem(w: Webhook): WebhookListItem {
return {
id: w.id,
name: w.name,
url: w.url,
events: w.events,
secret: w.secret,
is_active: w.is_active,
last_delivery_at: w.last_delivery_at,
last_status: w.last_status,
created_at: w.created_at,
};
}
}

View File

@@ -1,4 +1,4 @@
import { Injectable, NotFoundException } from '@nestjs/common';
import { Injectable, NotFoundException, ServiceUnavailableException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { StoreConfig } from '../../entities/store-config.entity';
@@ -224,23 +224,13 @@ export class WebstoreService {
throw new NotFoundException('Item not found');
}
const transaction = this.transactionRepo.create({
license_id: license.id,
item_id: item.id,
steam_id: dto.steam_id,
player_name: dto.player_name,
paypal_order_id: `order_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
amount: parseFloat(item.price.toString()),
currency: 'USD', // Would get from config
status: 'pending',
});
await this.transactionRepo.save(transaction);
// Return mock PayPal approval URL
return {
order_id: transaction.paypal_order_id,
approval_url: `https://www.sandbox.paypal.com/checkoutnow?token=${transaction.paypal_order_id}`,
};
// Beta: real PayPal/Stripe processing is not wired yet. Refuse honestly
// instead of writing a pending transaction and handing the player a fake
// order token that resolves to nowhere. (item lookup above still validates
// the request so the storefront UI can show the catalogue.)
void item;
throw new ServiceUnavailableException(
'Storefront checkout is not available yet — payment processing is coming soon.',
);
}
}

View File

@@ -1,6 +1,12 @@
import { Injectable, NotFoundException, Logger } from '@nestjs/common';
import {
Injectable,
NotFoundException,
Logger,
OnModuleInit,
OnModuleDestroy,
} from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { IsNull, LessThanOrEqual, Repository } from 'typeorm';
import { WipeProfile } from '../../entities/wipe-profile.entity';
import { WipeSchedule } from '../../entities/wipe-schedule.entity';
import { WipeHistory } from '../../entities/wipe-history.entity';
@@ -8,11 +14,14 @@ import { CreateProfileDto } from './dto/create-profile.dto';
import { UpdateProfileDto } from './dto/update-profile.dto';
import { CreateScheduleDto } from './dto/create-schedule.dto';
import { TriggerWipeDto } from './dto/trigger-wipe.dto';
import { NatsService } from '../../services/nats.service';
import { InstancesService } from '../instances/instances.service';
import { WebhooksService } from '../webhooks/webhooks.service';
import { nextCronDate } from '../../common/cron.util';
@Injectable()
export class WipesService {
export class WipesService implements OnModuleInit, OnModuleDestroy {
private readonly logger = new Logger(WipesService.name);
private wipeExecutorInterval: ReturnType<typeof setInterval> | null = null;
constructor(
@InjectRepository(WipeProfile)
@@ -21,9 +30,86 @@ export class WipesService {
private readonly wipeScheduleRepo: Repository<WipeSchedule>,
@InjectRepository(WipeHistory)
private readonly wipeHistoryRepo: Repository<WipeHistory>,
private readonly natsService: NatsService,
private readonly instancesService: InstancesService,
private readonly webhooksService: WebhooksService,
) {}
// ---------------------------------------------------------------------------
// Scheduled-wipe executor — the auto-wiper. Mirrors SchedulesService: a 60s
// poll fires every active wipe schedule whose next_scheduled_run is due, then
// advances it from its cron expression. Without this, wipe_schedules rows
// never fire (the headline auto-wipe feature was inert).
// ---------------------------------------------------------------------------
onModuleInit(): void {
this.bootstrapWipeSchedules().catch((err) =>
this.logger.error('Failed to bootstrap wipe-schedule next runs', err),
);
this.wipeExecutorInterval = setInterval(() => {
this.executeDueWipes().catch((err) =>
this.logger.error('Wipe-schedule executor error', err),
);
}, 60_000);
this.logger.log('Wipe-schedule executor started (60s polling interval)');
}
onModuleDestroy(): void {
if (this.wipeExecutorInterval) {
clearInterval(this.wipeExecutorInterval);
this.wipeExecutorInterval = null;
}
}
/** On startup, stamp next_scheduled_run on active schedules that lack one. */
private async bootstrapWipeSchedules(): Promise<void> {
const schedules = await this.wipeScheduleRepo.find({
where: { is_active: true, next_scheduled_run: IsNull() },
});
for (const s of schedules) {
const next = nextCronDate(s.cron_expression, new Date());
if (next) {
s.next_scheduled_run = next;
await this.wipeScheduleRepo.save(s);
}
}
if (schedules.length > 0) {
this.logger.log(`Bootstrapped next run for ${schedules.length} wipe schedule(s)`);
}
}
/** Fire every active wipe schedule whose next_scheduled_run <= now. */
private async executeDueWipes(): Promise<void> {
const now = new Date();
const due = await this.wipeScheduleRepo.find({
where: { is_active: true, next_scheduled_run: LessThanOrEqual(now) },
});
if (due.length === 0) return;
this.logger.log(`Executing ${due.length} due wipe schedule(s)`);
for (const s of due) {
try {
await this.triggerWipe(
s.license_id,
{
wipe_type: s.wipe_type as TriggerWipeDto['wipe_type'],
wipe_profile_id: s.wipe_profile_id,
},
'scheduled',
);
} catch (err) {
this.logger.error(
`Scheduled wipe failed for schedule ${s.id} (${s.schedule_name})`,
(err as Error).stack,
);
} finally {
// Advance next_scheduled_run regardless, so a failing schedule doesn't
// re-fire every 60s.
s.next_scheduled_run = nextCronDate(s.cron_expression, now);
await this.wipeScheduleRepo.save(s);
}
}
}
async getProfiles(licenseId: string): Promise<WipeProfile[]> {
return this.wipeProfileRepo.find({
where: { license_id: licenseId },
@@ -96,25 +182,56 @@ export class WipesService {
async triggerWipe(
licenseId: string,
dto: TriggerWipeDto,
triggerType: 'manual' | 'scheduled' = 'manual',
): Promise<{ wipe_history_id: string }> {
const history = this.wipeHistoryRepo.create({
license_id: licenseId,
wipe_type: dto.wipe_type,
wipe_profile_id: dto.wipe_profile_id,
trigger_type: 'manual',
status: 'pending',
trigger_type: triggerType,
status: 'wiping',
started_at: new Date(),
});
const saved = await this.wipeHistoryRepo.save(history);
this.logger.log(
`Wipe ${triggerType} dispatched for license ${licenseId} — history ${saved.id}`,
);
await this.natsService.publish(`corrosion.${licenseId}.cmd.wipe`, {
// Dispatch to the agent WITHOUT blocking the caller — a wipe is
// stop → delete → start and can take a minute+. We record the outcome on
// wipe_history from the agent's reply and fire the wipe_completed webhook
// when it lands. Previously the row was created 'pending' and never
// advanced, so history lied about every wipe.
void this.instancesService
.wipeForLicense(licenseId, dto.wipe_type, true)
.then((reply: unknown) => {
const r = (reply ?? {}) as { status?: string; message?: string; deleted_count?: number };
const ok = r.status === 'success';
saved.status = ok ? 'success' : 'failed';
saved.completed_at = new Date();
if (!ok) {
saved.error_message = r.message ?? 'agent reported wipe failure';
}
return this.wipeHistoryRepo.save(saved).then(() => {
this.logger.log(`Wipe ${saved.id} ${saved.status}`);
if (ok) {
void this.webhooksService.dispatch(licenseId, 'wipe_completed', {
wipe_history_id: saved.id,
wipe_type: dto.wipe_type,
wipe_profile_id: dto.wipe_profile_id ?? null,
trigger_type: 'manual',
timestamp: new Date().toISOString(),
trigger_type: triggerType,
deleted_count: r.deleted_count ?? null,
});
}
});
})
.catch((err: unknown) => {
saved.status = 'failed';
saved.completed_at = new Date();
saved.error_message = err instanceof Error ? err.message : 'wipe dispatch failed';
this.logger.warn(`Wipe ${saved.id} failed: ${saved.error_message}`);
void this.wipeHistoryRepo.save(saved);
});
this.logger.log(`Wipe triggered for license ${licenseId} — history id ${saved.id}`);
return { wipe_history_id: saved.id };
}

View File

@@ -7,6 +7,7 @@ import { ServerConnection } from '../entities/server-connection.entity';
import { License } from '../entities/license.entity';
import { AgentHost, AgentHostDisk } from '../entities/agent-host.entity';
import { GameInstance } from '../entities/game-instance.entity';
import { WebhooksService } from '../modules/webhooks/webhooks.service';
/**
* Consumes Corrosion wire protocol v2 host-agent subjects
@@ -64,6 +65,7 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
private readonly hostRepository: Repository<AgentHost>,
@InjectRepository(GameInstance)
private readonly instanceRepository: Repository<GameInstance>,
private readonly webhooksService: WebhooksService,
) {}
// Bootstrap, not module-init: subscriptions registered before NatsService
@@ -88,6 +90,12 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
private async onHeartbeat(licenseId: string, payload: HeartbeatPayload): Promise<void> {
if (!(await this.isValidTenant(licenseId))) return;
// A well-formed v2 heartbeat always carries a host block. Reject malformed
// payloads so a stray/empty publish can't create a phantom host row.
if (!payload || typeof payload.host !== 'object' || payload.host === null) {
this.logger.warn(`ignoring malformed heartbeat for license ${licenseId} (no host block)`);
return;
}
const now = new Date();
await this.updateLegacyConnection(licenseId, now);
@@ -191,22 +199,52 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
{ license_id: licenseId },
{ connection_status: 'offline', updated_at: now },
);
// Capture hostname(s) before flipping status so the webhook payload is useful.
const hosts = await this.hostRepository.find({ where: { license_id: licenseId } });
await this.hostRepository.update(
{ license_id: licenseId },
{ status: 'offline', updated_at: now },
);
this.logger.log(`host(s) for license ${licenseId} went offline (graceful beacon)`);
// Dispatch server_down event for each host that went offline. Fire-and-forget.
for (const host of hosts) {
void this.webhooksService
.dispatch(licenseId, 'server_down', {
host_id: host.id,
hostname: host.hostname ?? null,
reason: 'graceful_shutdown',
})
.catch(() => {
// dispatch() logs internally; swallow here to keep the handler clean.
});
}
}
/**
* Heartbeats stopping must flip the panel to offline — an agent that
* crashes or loses network never sends the goodbye beacon. Sweeps both the
* legacy connection and fleet hosts.
*
* Hosts that transition to offline here also fire the server_down webhook.
* We identify them BEFORE the bulk update so we can carry their identity
* into the webhook payload.
*/
@Interval(60_000)
async sweepStaleConnections(): Promise<void> {
const threshold = new Date(Date.now() - HostAgentConsumerService.OFFLINE_AFTER_MS);
// Identify stale hosts BEFORE bulk-updating so we can dispatch webhooks
// with meaningful host_id / hostname data.
const staleHosts = await this.hostRepository
.createQueryBuilder('host')
.where('host.status = :connected', { connected: 'connected' })
.andWhere('host.last_heartbeat_at IS NOT NULL')
.andWhere('host.last_heartbeat_at < :threshold', { threshold })
.getMany();
const conn = await this.connectionRepository
.createQueryBuilder()
.update(ServerConnection)
@@ -229,6 +267,20 @@ export class HostAgentConsumerService implements OnApplicationBootstrap {
if (affected) {
this.logger.warn(`marked ${affected} stale connection/host record(s) offline`);
}
// Dispatch server_down webhook for each host that just timed out.
// Fire-and-forget — webhook failures must never break the sweep.
for (const host of staleHosts) {
void this.webhooksService
.dispatch(host.license_id, 'server_down', {
host_id: host.id,
hostname: host.hostname ?? null,
reason: 'heartbeat_timeout',
})
.catch(() => {
// dispatch() logs internally; swallow here to keep the sweep clean.
});
}
}
/**

View File

@@ -1,6 +1,14 @@
import { Injectable, OnModuleInit, OnModuleDestroy, Logger } from '@nestjs/common';
import { ConfigService } from '@nestjs/config';
import { connect, NatsConnection, StringCodec, Subscription } from 'nats';
import { createHmac, randomUUID } from 'crypto';
export interface AgentCredentials {
license_id: string;
nats_user: string;
nats_password: string;
nats_url: string;
}
@Injectable()
export class NatsService implements OnModuleInit, OnModuleDestroy {
@@ -67,6 +75,64 @@ export class NatsService implements OnModuleInit, OnModuleDestroy {
return sub;
}
/**
* Request-reply to a host-agent subject with a LICENSE-SCOPED reply subject.
*
* Per-license agent users are confined to corrosion.{license}.> and have no
* _INBOX permission, so the agent cannot publish a reply to the default
* global inbox. The reply must live inside the license namespace
* (corrosion.{license}.reply.<id>); the privileged backend subscribes there.
* See corrosion-host-agent/PROTOCOL.md ("Reply-subject rule").
*/
async requestScoped<T = unknown>(
licenseId: string,
subject: string,
payload: Record<string, unknown>,
timeoutMs = 8000,
): Promise<T> {
if (!this.nc) {
throw new Error('NATS unavailable — agent is not reachable');
}
const replySubject = `corrosion.${licenseId}.reply.${randomUUID()}`;
const nc = this.nc;
return new Promise<T>((resolve, reject) => {
nc.subscribe(replySubject, {
max: 1,
timeout: timeoutMs,
callback: (err, msg) => {
if (err) {
reject(new Error(`agent did not respond within ${timeoutMs}ms`));
return;
}
try {
resolve(JSON.parse(this.sc.decode(msg.data)) as T);
} catch {
resolve(this.sc.decode(msg.data) as unknown as T);
}
},
});
nc.publish(subject, this.sc.encode(JSON.stringify(payload)), { reply: replySubject });
});
}
/**
* Derive a license's agent NATS credentials. Password is
* HMAC-SHA256(license_id, NATS_TOKEN_SECRET) — must match the broker config
* generated by scripts/generate-nats-auth.mjs. Returns null if the secret
* isn't configured (broker not yet enforcing auth).
*/
getAgentCredentials(licenseId: string): AgentCredentials | null {
const secret = this.config.get<string>('nats.tokenSecret');
if (!secret) return null;
const password = createHmac('sha256', secret).update(licenseId).digest('hex');
return {
license_id: licenseId,
nats_user: licenseId,
nats_password: password,
nats_url: this.config.get<string>('nats.publicUrl') || 'nats://nats.corrosionmgmt.com:4222',
};
}
/** Publish a command to a specific license's server */
async sendServerCommand(licenseId: string, action: string, payload: Record<string, unknown> = {}): Promise<void> {
await this.publish(`corrosion.${licenseId}.cmd.server`, {

View File

@@ -0,0 +1,17 @@
-- Per-license API key management
-- Each row represents one issued key: the plaintext is shown once at creation
-- and never stored; only the SHA-256 hex digest is persisted.
CREATE TABLE IF NOT EXISTS api_keys (
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
name VARCHAR(100) NOT NULL,
key_prefix VARCHAR(16) NOT NULL,
key_hash VARCHAR(128) NOT NULL,
last_used_at TIMESTAMPTZ NULL,
is_active BOOLEAN NOT NULL DEFAULT TRUE,
created_at TIMESTAMPTZ NOT NULL DEFAULT NOW()
);
CREATE INDEX IF NOT EXISTS idx_api_keys_license ON api_keys(license_id);
CREATE INDEX IF NOT EXISTS idx_api_keys_key_hash ON api_keys(key_hash);

View File

@@ -0,0 +1,26 @@
-- 024_webhooks.sql
-- Per-license outbound webhook registry.
-- Operators register URLs + event subscriptions; the backend POSTs signed
-- JSON payloads on matching events (player_banned, server_down, …).
CREATE TABLE webhooks (
id uuid NOT NULL DEFAULT uuid_generate_v4(),
license_id uuid NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
name varchar(100) NOT NULL,
url text NOT NULL,
-- Comma-separated event keys, e.g. 'player_banned,server_down'
-- TypeORM simple-array maps this transparently to string[].
events text NOT NULL,
-- HMAC-SHA256 signing secret; generated server-side if omitted on create.
secret varchar(128) NOT NULL,
is_active boolean NOT NULL DEFAULT true,
-- Populated after each delivery attempt.
last_delivery_at timestamptz NULL,
-- 'ok' | 'failed' — last HTTP delivery outcome.
last_status varchar(20) NULL,
created_at timestamptz NOT NULL DEFAULT now(),
CONSTRAINT webhooks_pkey PRIMARY KEY (id)
);
CREATE INDEX idx_webhooks_license_id ON webhooks (license_id);

View File

@@ -0,0 +1,15 @@
-- 025_owner_full_access.sql
--
-- The system-default Owner role enumerated per-resource wildcards
-- (server.*, wipe.*, players.*, ...). Every feature added since drift past that
-- enumeration: apikeys, webhooks, alerts, analytics, chat, schedules,
-- notifications, map, users, and ALL plugin-config modules (plus a singular
-- 'plugin.*' vs granted 'plugins.*' mismatch) were silently locked out for any
-- non-super-admin Owner — PermissionsGuard denies a permission the role doesn't
-- grant. The Owner has "full control of their license" by definition, so grant
-- a global wildcard instead of an enumeration that must be amended per feature.
--
-- PermissionsGuard and the frontend auth store both honor "*" as allow-all.
UPDATE roles
SET permissions = '{"*": true}'::jsonb
WHERE role_name = 'Owner' AND is_system_default = true;

View File

@@ -90,7 +90,7 @@ dependencies = [
"nuid",
"once_cell",
"portable-atomic",
"rand",
"rand 0.8.6",
"regex",
"ring",
"rustls-native-certs",
@@ -100,7 +100,7 @@ dependencies = [
"serde_json",
"serde_nanos",
"serde_repr",
"thiserror",
"thiserror 1.0.69",
"time",
"tokio",
"tokio-rustls",
@@ -110,6 +110,23 @@ dependencies = [
"url",
]
[[package]]
name = "async-trait"
version = "0.1.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9035ad2d096bed7955a320ee7e2230574d28fd3c3a0f186cbea1ff3c7eed5dbb"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "atomic-waker"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1505bd5d3d116872e7271a6d4e16d81d0c8570876c8de68093a09ac269d8aac0"
[[package]]
name = "autocfg"
version = "1.5.1"
@@ -180,6 +197,12 @@ version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9330f8b2ff13f34540b44e946ef35111825727b38d33286ef986142615121801"
[[package]]
name = "cfg_aliases"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "613afe47fcd5fac7ccf1db93babcb082c5994d996f20b8b159f2ad1658eb5724"
[[package]]
name = "chrono"
version = "0.4.45"
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View File

@@ -1,6 +1,6 @@
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version = "2.0.0-alpha.5"
version = "2.0.0-alpha.11"
edition = "2021"
description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
license = "UNLICENSED"
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anyhow = "1"
async-trait = "0.1"
clap = { version = "4.5", features = ["derive"] }
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tokio-tungstenite = "0.24"
minisign-verify = "0.2.5"
reqwest = { version = "0.12", default-features = false, features = ["rustls-tls", "stream"] }
[target.'cfg(unix)'.dependencies]
libc = "0.2"

View File

@@ -85,6 +85,7 @@ Request: `{ "func": "<name>" }`. Reply: `{ "status": "success" | "error", ... }`
| `ping` | `version`, `commit`, `uptime_seconds` |
| `probe` | `report` — fresh ProbeReport (also cached for heartbeat) |
| `sysinfo` | `snapshot` — full heartbeat payload, collected on demand |
| `update` | `{ "func": "update", "url": "https://cdn.corrosionmgmt.com/host-agent/.../corrosion-host-agent-<plat>" }` → downloads the binary + `<url>.minisig`, verifies the minisign signature against the agent's EMBEDDED public key, atomically swaps (with `.old` rollback), replies `{ status: success, message: "...relaunching" }`, then relaunches the new binary. Rejects anything not signed by the release key and any URL that isn't `https://cdn.corrosionmgmt.com`. |
Unknown funcs return `status: "error"` with a message listing supported funcs.
@@ -100,8 +101,16 @@ Payload: `{}`.
Lifecycle and control for one game instance.
The same `start`/`stop`/`restart`/`status` funcs work for **every** game: the
agent picks a `Supervisor` impl per game — a spawned-process supervisor for
Rust/Conan/Soulmask, a **docker-compose supervisor for Dune** (`docker compose
up -d` / `stop` / `restart` against the instance's compose project, configured
via `[instance.docker_compose]`). The wire contract is identical; only the
management model behind it differs.
Implemented funcs: `start`, `stop` (graceful with 30s budget, then force
kill), `restart`, `status` (returns `state` + `uptime_seconds`), and
kill — process supervisor; Dune maps stop to `docker compose stop`), `restart`,
`status` (returns `state` + `uptime_seconds`), and
`rcon``{ "func": "rcon", "command": "<console command>" }` returns
`{ "status": "success", "output": <server response> }`. Protocol per game:
WebRCON (WebSocket JSON) for rust, Source RCON (Valve TCP) for
@@ -117,7 +126,10 @@ streaming progress lines to `corrosion.{license}.{instance}.steam_status`
and replying on completion.
Planned funcs: `oxide_install` (rust), plus game-adapter-specific
commands (Dune: docker lifecycle, RabbitMQ bus commands, Coriolis reset).
commands (Dune: RabbitMQ admin-bus commands, Coriolis reset, Postgres admin
surface). Dune **lifecycle** is already covered by the shared
start/stop/restart funcs above; container crash-detection and state adoption on
agent restart land with Phase 3b.
### `corrosion.{license_id}.{instance_id}.steam_status` (agent → backend, publish) — LIVE
@@ -179,6 +191,23 @@ service that attempts connections to the customer's public IP/ports on
request; that is specified as a Phase 1+ feature and will reuse this report
format with `direction: "inbound"`.
## Authentication & tenant isolation
The broker enforces per-license auth: an agent connects with `user = license_id`,
`password = HMAC-SHA256(license_id, NATS_TOKEN_SECRET)` (shown on the panel
Server page), and is scoped to `corrosion.{license_id}.>` only. The backend uses
a privileged internal user. This makes cross-tenant access impossible at the
broker, not just by convention.
**Reply-subject rule:** per-license users have NO `_INBOX` permission (granting
it would let one license read another's request-reply traffic). Therefore any
backend→agent request-reply MUST use a reply subject inside the license
namespace — e.g. `corrosion.{license_id}.reply.<id>` — never the client's
default global `_INBOX`. The agent is unaffected: it responds to whatever
`msg.reply` it receives. The constraint is on the requester (the internal user
has full access). The contract/CI tests run against an unauthenticated broker
and use the default inbox; production request-reply must follow this rule.
## Versioning
- The agent embeds semver + git hash + build timestamp (`--version`,

View File

@@ -20,8 +20,11 @@ instance on that host — Rust, Conan Exiles, Soulmask, Dune: Awakening.
crash detection with exit codes, live state in heartbeats
(integration-tested with real processes + live-NATS contract test)
- [ ] Phase 1b: RCON trait (WebRCON rust / TCP conan+soulmask), SteamCMD, jailed file manager
- [ ] Phase 2: Dune Docker adapter (compose lifecycle, RabbitMQ bus, Postgres admin)
- [ ] Phase 3: signed self-update (enforced ed25519 — release gate), service install, supervisor split
- [~] Phase 2: Dune Docker adapter **compose lifecycle done** (`docker compose up -d/stop/restart`
via the `Supervisor` trait + `DockerComposeSupervisor`); RabbitMQ admin bus + Postgres admin
surface deferred. Container crash-detection + state adoption on agent restart land with Phase 3b.
- [x] Phase 3a: SIGNED self-update — minisign-verified download+swap+relaunch (NATS `update` func); embedded public key; CI signs releases
- [ ] Phase 3b: service install (systemd/SCM), PID adoption
## Build

View File

@@ -60,6 +60,24 @@ password = "changeme"
# Dune instances do not use SteamCMD (Docker images); the steam_update func
# will return a clear error if invoked on a dune instance.
# --- Dune: Awakening (container-managed) ---------------------------------
# Dune runs as a docker-compose stack, not a spawned process — leave
# `executable` unset and add an [instance.docker_compose] block. The agent
# drives `docker compose up -d / stop / restart` for start/stop/restart, and
# `steam_update` is rejected (Dune ships as Docker images).
#
# [[instance]]
# id = "dune-main"
# game = "dune"
# root = "/opt/dune" # directory the compose commands run in
# label = "Arrakis (battlegroup)"
#
# [instance.docker_compose]
# file = "docker-compose.yml" # -f; relative to root. Omit to use compose's discovery
# project = "dune-main" # -p; defaults to the instance id
# service = "gameserver" # limit lifecycle to one service; omit for the whole stack
# command = ["docker", "compose"] # default; use ["docker-compose"] for the legacy binary
[prober]
interval_seconds = 300

View File

@@ -7,16 +7,17 @@ use tokio::sync::RwLock;
use tokio_util::sync::CancellationToken;
use crate::config::Settings;
use crate::process::ProcessSupervisor;
use crate::prober::ProbeReport;
use crate::supervisor::Supervisor;
pub struct Agent {
pub cfg: Settings,
pub nats: async_nats::Client,
pub started: Instant,
pub last_probe: RwLock<Option<ProbeReport>>,
/// One supervisor per instance (unmanaged instances included — they
/// report `unmanaged` state and reject process commands).
pub supervisors: HashMap<String, Arc<ProcessSupervisor>>,
/// One supervisor per instance, keyed by instance id. The concrete impl
/// (process vs docker-compose) is chosen per game by the factory in main;
/// every subsystem talks to the `Supervisor` trait only.
pub supervisors: HashMap<String, Arc<dyn Supervisor>>,
pub shutdown: CancellationToken,
}

View File

@@ -10,6 +10,7 @@ use serde::Deserialize;
use std::collections::HashSet;
use std::path::{Path, PathBuf};
use crate::docker_compose::DockerComposeConfig;
use crate::rcon::RconConfig;
use crate::steamcmd::SteamcmdConfig;
@@ -76,6 +77,10 @@ pub struct InstanceConfig {
/// validate = false).
#[serde(default)]
pub steamcmd: Option<SteamcmdConfig>,
/// Docker-compose settings for container-managed games (Dune). Absent =
/// defaults apply (compose file in the instance root, project = instance id).
#[serde(default)]
pub docker_compose: Option<DockerComposeConfig>,
}
impl InstanceConfig {

View File

@@ -0,0 +1,216 @@
//! Docker-compose instance supervision — the Dune: Awakening adapter.
//!
//! Dune does not ship as a SteamCMD-updated process like Rust/Conan/Soulmask;
//! it runs as Docker container(s) (game server + RabbitMQ broker + Postgres),
//! orchestrated as a compose stack (a "battlegroup"). So Dune lifecycle is
//! `docker compose up -d / stop / restart` against the instance's compose
//! project, not a spawned OS process. This supervisor implements the same
//! [`Supervisor`] trait `ProcessSupervisor` does, so the instance command
//! dispatch is identical — only the management model differs.
//!
//! Scope (first cut): lifecycle + cached state. Two parity items are deferred
//! to Phase 3b alongside process PID adoption: (1) crash detection (containers
//! give us no child handle — a `docker compose ps` poll loop would supply it);
//! (2) state adoption on agent restart (a running stack reports `stopped` until
//! the next lifecycle command). Both are reconcilable with a `ps` probe.
//!
//! Reference: docs/reference-repos/icehunter SETUP_DOCKER.md (the docker
//! control plane this mirrors).
use std::path::PathBuf;
use std::process::Stdio;
use std::sync::Arc;
use std::time::Instant;
use anyhow::{bail, Context, Result};
use serde::Deserialize;
use tokio::process::Command;
use tokio::sync::{watch, Mutex};
use crate::config::InstanceConfig;
use crate::supervisor::{InstanceState, Supervisor};
/// Per-instance docker-compose settings (`[instance.docker_compose]`). All
/// fields optional — defaults cover the common "one compose file in the
/// instance root" case.
#[derive(Debug, Clone, Default, Deserialize)]
#[serde(deny_unknown_fields)]
pub struct DockerComposeConfig {
/// Compose file (`-f`). Relative paths resolve against the run dir. Default:
/// compose's own discovery (docker-compose.yml in the run dir).
#[serde(default)]
pub file: Option<PathBuf>,
/// Compose project name (`-p`). Default: the instance id.
#[serde(default)]
pub project: Option<String>,
/// Limit lifecycle ops to one service. Default: every service in the file.
#[serde(default)]
pub service: Option<String>,
/// Override the compose binary invocation. Default: `["docker","compose"]`.
/// Use `["docker-compose"]` for the legacy standalone binary.
#[serde(default)]
pub command: Option<Vec<String>>,
}
struct Inner {
started_at: Option<Instant>,
}
pub struct DockerComposeSupervisor {
instance_id: String,
/// Directory the compose commands run in (relative `-f`/file paths resolve
/// against it).
run_dir: PathBuf,
compose_file: Option<PathBuf>,
project: String,
service: Option<String>,
/// Compose binary + leading args, e.g. `["docker","compose"]`.
command: Vec<String>,
inner: Mutex<Inner>,
state_tx: watch::Sender<InstanceState>,
}
impl DockerComposeSupervisor {
pub fn new(cfg: &InstanceConfig) -> Arc<Self> {
let dc = cfg.docker_compose.clone().unwrap_or_default();
let run_dir = cfg
.working_dir
.clone()
.unwrap_or_else(|| cfg.root.clone());
let command = dc
.command
.filter(|c| !c.is_empty())
.unwrap_or_else(|| vec!["docker".to_string(), "compose".to_string()]);
let (state_tx, _) = watch::channel(InstanceState::Stopped);
Arc::new(Self {
instance_id: cfg.id.clone(),
run_dir,
compose_file: dc.file,
project: dc.project.unwrap_or_else(|| cfg.id.clone()),
service: dc.service,
command,
inner: Mutex::new(Inner { started_at: None }),
state_tx,
})
}
fn set_state(&self, state: InstanceState) {
let _ = self.state_tx.send_replace(state);
}
/// Run one compose subcommand (`up`/`stop`/`restart`/...), bailing with the
/// captured stderr on non-zero exit. Global flags (`-f`, `-p`) precede the
/// subcommand; the optional single service is appended last.
async fn run(&self, action: &str, action_args: &[&str]) -> Result<()> {
let mut cmd = Command::new(&self.command[0]);
cmd.args(&self.command[1..]);
if let Some(file) = &self.compose_file {
cmd.arg("-f").arg(file);
}
cmd.arg("-p").arg(&self.project);
cmd.arg(action);
cmd.args(action_args);
if let Some(service) = &self.service {
cmd.arg(service);
}
cmd.current_dir(&self.run_dir)
.stdin(Stdio::null())
.stdout(Stdio::piped())
.stderr(Stdio::piped());
let output = cmd
.output()
.await
.with_context(|| format!("running `{} {action}` (is docker installed and on PATH?)", self.command.join(" ")))?;
if !output.status.success() {
let stderr = String::from_utf8_lossy(&output.stderr);
let stdout = String::from_utf8_lossy(&output.stdout);
let detail = if !stderr.trim().is_empty() {
stderr.trim()
} else {
stdout.trim()
};
bail!("compose {action} failed ({}): {detail}", output.status);
}
Ok(())
}
}
#[async_trait::async_trait]
impl Supervisor for DockerComposeSupervisor {
fn instance_id(&self) -> &str {
&self.instance_id
}
fn state(&self) -> InstanceState {
self.state_tx.borrow().clone()
}
fn watch_state(&self) -> watch::Receiver<InstanceState> {
self.state_tx.subscribe()
}
async fn uptime_seconds(&self) -> u64 {
let inner = self.inner.lock().await;
match (&*self.state_tx.borrow(), inner.started_at) {
(InstanceState::Running, Some(t)) => t.elapsed().as_secs(),
_ => 0,
}
}
async fn start(self: Arc<Self>) -> Result<()> {
if matches!(
*self.state_tx.borrow(),
InstanceState::Running | InstanceState::Starting
) {
bail!("instance '{}' is already running", self.instance_id);
}
self.set_state(InstanceState::Starting);
match self.run("up", &["-d"]).await {
Ok(()) => {
self.inner.lock().await.started_at = Some(Instant::now());
self.set_state(InstanceState::Running);
tracing::info!("instance '{}' compose up -d", self.instance_id);
Ok(())
}
Err(e) => {
self.set_state(InstanceState::Stopped);
Err(e)
}
}
}
async fn stop(self: Arc<Self>) -> Result<()> {
self.set_state(InstanceState::Stopping);
match self.run("stop", &[]).await {
Ok(()) => {
self.inner.lock().await.started_at = None;
self.set_state(InstanceState::Stopped);
tracing::info!("instance '{}' compose stop", self.instance_id);
Ok(())
}
Err(e) => {
// Stop failed — the stack is most likely still up.
self.set_state(InstanceState::Running);
Err(e)
}
}
}
async fn restart(self: Arc<Self>) -> Result<()> {
self.set_state(InstanceState::Starting);
match self.run("restart", &[]).await {
Ok(()) => {
self.inner.lock().await.started_at = Some(Instant::now());
self.set_state(InstanceState::Running);
tracing::info!("instance '{}' compose restart", self.instance_id);
Ok(())
}
Err(e) => {
self.set_state(InstanceState::Stopped);
Err(e)
}
}
}
}

View File

@@ -13,11 +13,15 @@ use crate::agent::Agent;
use crate::prober;
use crate::subjects;
use crate::telemetry;
use crate::update;
use crate::version;
#[derive(Debug, Deserialize)]
struct HostCommand {
func: String,
/// Signed-update artifact URL (for func = "update").
#[serde(default)]
url: Option<String>,
}
pub async fn run(agent: Arc<Agent>) -> anyhow::Result<()> {
@@ -55,22 +59,48 @@ async fn handle(agent: Arc<Agent>, msg: async_nats::Message) {
return;
};
let response = match serde_json::from_slice::<HostCommand>(&msg.payload) {
Ok(cmd) => dispatch(&agent, &cmd.func).await,
Err(e) => json!({ "status": "error", "message": format!("invalid command payload: {e}") }),
};
let bytes = match serde_json::to_vec(&response) {
Ok(b) => b,
let cmd = match serde_json::from_slice::<HostCommand>(&msg.payload) {
Ok(cmd) => cmd,
Err(e) => {
tracing::error!("response serialize failed: {e}");
publish(&agent, &reply, json!({ "status": "error", "message": format!("invalid command payload: {e}") })).await;
return;
}
};
if let Err(e) = agent.nats.publish(reply, bytes.into()).await {
// Self-update is special: it must reply BEFORE relaunching, because the
// relaunch replaces this process and nothing after it would run.
if cmd.func == "update" {
let Some(url) = cmd.url else {
publish(&agent, &reply, json!({ "status": "error", "message": "update requires a 'url'" })).await;
return;
};
match update::download_verify_swap(&url).await {
Ok(_) => {
publish(&agent, &reply, json!({ "status": "success", "func": "update", "message": "verified and swapped; relaunching" })).await;
let _ = agent.nats.flush().await;
update::relaunch_and_exit();
}
Err(e) => {
publish(&agent, &reply, json!({ "status": "error", "func": "update", "message": format!("{e:#}") })).await;
}
}
return;
}
let response = dispatch(&agent, &cmd.func).await;
publish(&agent, &reply, response).await;
}
async fn publish(agent: &Arc<Agent>, reply: &async_nats::Subject, value: serde_json::Value) {
match serde_json::to_vec(&value) {
Ok(bytes) => {
if let Err(e) = agent.nats.publish(reply.clone(), bytes.into()).await {
tracing::warn!("response publish failed: {e}");
}
}
Err(e) => tracing::error!("response serialize failed: {e}"),
}
}
async fn dispatch(agent: &Arc<Agent>, func: &str) -> serde_json::Value {
match func {

View File

@@ -13,9 +13,10 @@ use serde_json::json;
use std::sync::Arc;
use crate::agent::Agent;
use crate::process::ProcessSupervisor;
use crate::subjects;
use crate::steamcmd;
use crate::supervisor::Supervisor;
use crate::wipe;
#[derive(Debug, Deserialize)]
struct InstanceCommand {
@@ -23,11 +24,24 @@ struct InstanceCommand {
/// Payload for funcs that carry a text argument (e.g. rcon).
#[serde(default)]
command: Option<String>,
/// Wipe type: "map" | "blueprint" | "full" — required for func="wipe".
#[serde(default)]
wipe_type: Option<wipe::WipeType>,
/// Whether to back up wipe targets before deleting (func="wipe").
#[serde(default)]
backup: bool,
/// Label for the backup subdirectory (func="wipe"). Defaults to "wipe-backup".
#[serde(default = "default_backup_label")]
backup_label: String,
}
fn default_backup_label() -> String {
"wipe-backup".to_string()
}
/// Forward every supervisor state change as a status event.
pub async fn publish_state_changes(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>) {
let subject = subjects::instance_status(&agent.cfg.license_id, &sup.instance_id);
pub async fn publish_state_changes(agent: Arc<Agent>, sup: Arc<dyn Supervisor>) {
let subject = subjects::instance_status(&agent.cfg.license_id, sup.instance_id());
let mut rx = sup.watch_state();
let cancel = agent.shutdown.clone();
@@ -40,13 +54,13 @@ pub async fn publish_state_changes(agent: Arc<Agent>, sup: Arc<ProcessSupervisor
let state = rx.borrow().clone();
let event = json!({
"timestamp": Utc::now().to_rfc3339_opts(SecondsFormat::Secs, true),
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"event": state,
});
match serde_json::to_vec(&event) {
Ok(bytes) => {
if let Err(e) = agent.nats.publish(subject.clone(), bytes.into()).await {
tracing::warn!("status publish failed for '{}': {e}", sup.instance_id);
tracing::warn!("status publish failed for '{}': {e}", sup.instance_id());
}
}
Err(e) => tracing::error!("status serialize failed: {e}"),
@@ -58,8 +72,8 @@ pub async fn publish_state_changes(agent: Arc<Agent>, sup: Arc<ProcessSupervisor
}
/// Request-reply command handler for one instance.
pub async fn run(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>) -> anyhow::Result<()> {
let subject = subjects::instance_cmd(&agent.cfg.license_id, &sup.instance_id);
pub async fn run(agent: Arc<Agent>, sup: Arc<dyn Supervisor>) -> anyhow::Result<()> {
let subject = subjects::instance_cmd(&agent.cfg.license_id, sup.instance_id());
let mut sub = agent.nats.subscribe(subject.clone()).await?;
tracing::info!("instance command handler listening on {subject}");
@@ -74,13 +88,13 @@ pub async fn run(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>) -> anyhow::Resu
tokio::spawn(async move { handle(agent, sup, msg).await });
}
None => {
tracing::warn!("instance command subscription ended for '{}'", sup.instance_id);
tracing::warn!("instance command subscription ended for '{}'", sup.instance_id());
break;
}
}
}
_ = cancel.cancelled() => {
tracing::info!("instance command handler stopping for '{}'", sup.instance_id);
tracing::info!("instance command handler stopping for '{}'", sup.instance_id());
break;
}
}
@@ -88,7 +102,7 @@ pub async fn run(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>) -> anyhow::Resu
Ok(())
}
async fn handle(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>, msg: async_nats::Message) {
async fn handle(agent: Arc<Agent>, sup: Arc<dyn Supervisor>, msg: async_nats::Message) {
let Some(reply) = msg.reply.clone() else {
tracing::warn!("instance command without reply subject ignored");
return;
@@ -113,20 +127,22 @@ async fn handle(agent: Arc<Agent>, sup: Arc<ProcessSupervisor>, msg: async_nats:
async fn dispatch(
agent: &Arc<Agent>,
sup: &Arc<ProcessSupervisor>,
sup: &Arc<dyn Supervisor>,
cmd: &InstanceCommand,
) -> serde_json::Value {
let func = cmd.func.as_str();
// start/stop/restart take `self: Arc<Self>` (they may hand a clone to a
// monitor task), so clone the Arc before the consuming call.
let outcome = match func {
"start" => sup.start().await.map(|_| "starting"),
"stop" => sup.stop().await.map(|_| "stopped"),
"restart" => sup.restart().await.map(|_| "restarted"),
"start" => sup.clone().start().await.map(|_| "starting"),
"stop" => sup.clone().stop().await.map(|_| "stopped"),
"restart" => sup.clone().restart().await.map(|_| "restarted"),
"status" => {
return json!({
"status": "success",
"func": "status",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"state": sup.state(),
"uptime_seconds": sup.uptime_seconds().await,
});
@@ -139,15 +155,15 @@ async fn dispatch(
.cfg
.instances
.iter()
.find(|i| i.id == sup.instance_id);
.find(|i| i.id == sup.instance_id());
let rcon_cfg = inst_cfg.and_then(|i| i.rcon.as_ref());
let Some(rcon_cfg) = rcon_cfg else {
return json!({
"status": "error",
"func": "rcon",
"instance_id": sup.instance_id,
"message": format!("instance '{}' has no rcon configured", sup.instance_id),
"instance_id": sup.instance_id(),
"message": format!("instance '{}' has no rcon configured", sup.instance_id()),
});
};
@@ -155,7 +171,7 @@ async fn dispatch(
return json!({
"status": "error",
"func": "rcon",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"message": "rcon func requires a 'command' field",
});
};
@@ -165,13 +181,13 @@ async fn dispatch(
Ok(output) => json!({
"status": "success",
"func": "rcon",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"output": output,
}),
Err(e) => json!({
"status": "error",
"func": "rcon",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"message": format!("{e:#}"),
}),
};
@@ -181,14 +197,14 @@ async fn dispatch(
// settings. The supervisor only carries process-control state, not
// the full config, so we reach into agent.cfg.instances here as the
// rcon dispatch does.
let inst_cfg = agent.cfg.instances.iter().find(|i| i.id == sup.instance_id);
let inst_cfg = agent.cfg.instances.iter().find(|i| i.id == sup.instance_id());
let Some(inst_cfg) = inst_cfg else {
return json!({
"status": "error",
"func": "steam_update",
"instance_id": sup.instance_id,
"message": format!("no config found for instance '{}'", sup.instance_id),
"instance_id": sup.instance_id(),
"message": format!("no config found for instance '{}'", sup.instance_id()),
});
};
@@ -209,7 +225,7 @@ async fn dispatch(
};
let license = agent.cfg.license_id.clone();
let instance_id = sup.instance_id.clone();
let instance_id = sup.instance_id().to_string();
let nats = agent.nats.clone();
// Publish each progress line to the steam_status subject.
@@ -240,20 +256,89 @@ async fn dispatch(
Ok(()) => json!({
"status": "success",
"func": "steam_update",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
}),
Err(e) => json!({
"status": "error",
"func": "steam_update",
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"message": format!("{e:#}"),
}),
};
}
"wipe" => {
let inst_cfg = agent.cfg.instances.iter().find(|i| i.id == sup.instance_id());
let Some(inst_cfg) = inst_cfg else {
return json!({
"status": "error",
"func": "wipe",
"instance_id": sup.instance_id(),
"message": format!("no config found for instance '{}'", sup.instance_id()),
});
};
let Some(wipe_type) = cmd.wipe_type.clone() else {
return json!({
"status": "error",
"func": "wipe",
"instance_id": sup.instance_id(),
"message": "wipe func requires a 'wipe_type' field (\"map\", \"blueprint\", or \"full\")",
});
};
let root = inst_cfg.root.clone();
let instance_id = sup.instance_id().to_string();
let wipe_req = wipe::WipeRequest {
wipe_type,
backup: cmd.backup,
backup_label: cmd.backup_label.clone(),
};
// Stop the server best-effort before wiping; proceed even if stop fails
// (the server may already be down).
if let Err(e) = sup.clone().stop().await {
tracing::warn!("wipe: stop instance '{}' failed (proceeding anyway): {e:#}", instance_id);
}
// Run the blocking I/O on the blocking thread pool.
let result = tokio::task::spawn_blocking(move || wipe::execute(&root, &wipe_req)).await;
// Restart best-effort regardless of wipe outcome.
if let Err(e) = sup.clone().start().await {
tracing::warn!("wipe: restart instance '{}' failed: {e:#}", instance_id);
}
return match result {
Ok(Ok(wr)) => {
let wipe_type_str = format!("{:?}", wr.wipe_type).to_lowercase();
json!({
"status": "success",
"func": "wipe",
"instance_id": sup.instance_id(),
"wipe_type": wipe_type_str,
"deleted_count": wr.deleted_count,
})
}
Ok(Err(e)) => json!({
"status": "error",
"func": "wipe",
"instance_id": sup.instance_id(),
"message": format!("{e:#}"),
}),
Err(e) => json!({
"status": "error",
"func": "wipe",
"instance_id": sup.instance_id(),
"message": format!("internal error: {e}"),
}),
};
}
other => {
return json!({
"status": "error",
"message": format!("unknown func '{other}' (supported: start, stop, restart, status, rcon, steam_update)"),
"message": format!("unknown func '{other}' (supported: start, stop, restart, status, rcon, steam_update, wipe)"),
});
}
};
@@ -262,14 +347,14 @@ async fn dispatch(
Ok(result) => json!({
"status": "success",
"func": func,
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"result": result,
"state": sup.state(),
}),
Err(e) => json!({
"status": "error",
"func": func,
"instance_id": sup.instance_id,
"instance_id": sup.instance_id(),
"message": format!("{e:#}"),
}),
}

View File

@@ -4,13 +4,18 @@
pub mod agent;
pub mod bus;
pub mod config;
pub mod docker_compose;
pub mod filemanager;
pub mod hostcmd;
pub mod instancecmd;
pub mod prober;
pub mod process;
pub mod rcon;
pub mod service;
pub mod steamcmd;
pub mod subjects;
pub mod supervisor;
pub mod telemetry;
pub mod update;
pub mod version;
pub mod wipe;

View File

@@ -5,8 +5,8 @@
//! game adapters arrive in Phase 1+ (see PROTOCOL.md).
use corrosion_host_agent::{
agent, bus, config, filemanager, hostcmd, instancecmd, prober, process, subjects, telemetry,
version,
agent, bus, config, docker_compose, filemanager, hostcmd, instancecmd, prober, process,
service, subjects, supervisor, telemetry, version,
};
use anyhow::{Context, Result};
@@ -37,6 +37,10 @@ enum Command {
Check,
/// Print full version (semver, git hash, build timestamp) and exit.
Version,
/// Install as a systemd service and start it (Linux; requires root).
Install,
/// Stop and remove the systemd service (Linux; requires root).
Uninstall,
}
fn main() -> Result<()> {
@@ -58,6 +62,8 @@ fn main() -> Result<()> {
);
Ok(())
}
Some(Command::Install) => service::install(&config_path),
Some(Command::Uninstall) => service::uninstall(),
None => {
let settings = config::load(&config_path)?;
init_logging(&settings.log_level);
@@ -92,10 +98,20 @@ async fn run(settings: config::Settings) -> Result<()> {
let nats = bus::connect(&settings).await?;
let supervisors = settings
// Per-game supervisor factory: container-managed games (Dune) get a
// docker-compose supervisor; everything else is a spawned-process
// supervisor. Both satisfy the `Supervisor` trait, so the rest of the agent
// is game-agnostic.
let supervisors: std::collections::HashMap<String, Arc<dyn supervisor::Supervisor>> = settings
.instances
.iter()
.map(|inst| (inst.id.clone(), process::ProcessSupervisor::new(inst)))
.map(|inst| {
let sup: Arc<dyn supervisor::Supervisor> = match inst.game.as_str() {
"dune" => docker_compose::DockerComposeSupervisor::new(inst),
_ => process::ProcessSupervisor::new(inst),
};
(inst.id.clone(), sup)
})
.collect();
let agent = Arc::new(Agent {

View File

@@ -1,14 +1,16 @@
//! Per-instance game-server process supervision.
//!
//! One `ProcessSupervisor` per process-managed instance. Lifecycle mirrors the
//! proven Go agent behavior — graceful SIGTERM with a 30s budget before force
//! kill, a monitor task that reaps the child and records crash-vs-stop — with
//! two fixes the Go version needed: args are a proper list (no naive space
//! splitting), and every state change is observable through a watch channel
//! so the panel gets push events instead of waiting for the next heartbeat.
//! One `ProcessSupervisor` per process-managed instance (Rust/Conan/Soulmask).
//! Lifecycle mirrors the proven Go agent behavior — graceful SIGTERM with a 30s
//! budget before force kill, a monitor task that reaps the child and records
//! crash-vs-stop — with two fixes the Go version needed: args are a proper list
//! (no naive space splitting), and every state change is observable through a
//! watch channel so the panel gets push events instead of waiting for the next
//! heartbeat. Lifecycle control is exposed through the [`Supervisor`] trait so
//! the command dispatch is identical across process- and container-managed
//! games.
use anyhow::{bail, Context, Result};
use serde::Serialize;
use std::path::PathBuf;
use std::process::Stdio;
use std::sync::Arc;
@@ -17,39 +19,11 @@ use tokio::process::{Child, Command};
use tokio::sync::{watch, Mutex};
use crate::config::InstanceConfig;
use crate::supervisor::{InstanceState, Supervisor};
const GRACEFUL_STOP_BUDGET: Duration = Duration::from_secs(30);
const RESTART_PAUSE: Duration = Duration::from_secs(2);
#[derive(Debug, Clone, PartialEq, Serialize)]
#[serde(rename_all = "snake_case", tag = "state")]
pub enum InstanceState {
/// Not process-managed (no executable configured).
Unmanaged,
Stopped,
Starting,
Running,
Stopping,
/// Process exited without a stop request.
Crashed {
#[serde(skip_serializing_if = "Option::is_none")]
exit_code: Option<i32>,
},
}
impl InstanceState {
pub fn as_label(&self) -> &'static str {
match self {
InstanceState::Unmanaged => "unmanaged",
InstanceState::Stopped => "stopped",
InstanceState::Starting => "starting",
InstanceState::Running => "running",
InstanceState::Stopping => "stopping",
InstanceState::Crashed { .. } => "crashed",
}
}
}
struct Inner {
child: Option<Child>,
started_at: Option<Instant>,
@@ -59,7 +33,7 @@ struct Inner {
}
pub struct ProcessSupervisor {
pub instance_id: String,
instance_id: String,
executable: Option<PathBuf>,
args: Vec<String>,
working_dir: Option<PathBuf>,
@@ -90,72 +64,6 @@ impl ProcessSupervisor {
})
}
pub fn state(&self) -> InstanceState {
self.state_tx.borrow().clone()
}
pub fn watch_state(&self) -> watch::Receiver<InstanceState> {
self.state_tx.subscribe()
}
pub async fn uptime_seconds(&self) -> u64 {
let inner = self.inner.lock().await;
match (&*self.state_tx.borrow(), inner.started_at) {
(InstanceState::Running, Some(t)) => t.elapsed().as_secs(),
_ => 0,
}
}
pub async fn start(self: &Arc<Self>) -> Result<()> {
let Some(exe) = self.executable.clone() else {
bail!("instance '{}' has no executable configured", self.instance_id);
};
if !exe.exists() {
bail!("executable not found: {}", exe.display());
}
let mut inner = self.inner.lock().await;
if matches!(*self.state_tx.borrow(), InstanceState::Running | InstanceState::Starting) {
bail!("instance '{}' is already running", self.instance_id);
}
self.set_state(InstanceState::Starting);
let workdir = self
.working_dir
.clone()
.or_else(|| exe.parent().map(|p| p.to_path_buf()))
.unwrap_or_else(|| PathBuf::from("."));
let child = Command::new(&exe)
.args(&self.args)
.current_dir(&workdir)
.stdin(Stdio::null())
.stdout(Stdio::inherit())
.stderr(Stdio::inherit())
.spawn()
.with_context(|| format!("spawning {}", exe.display()))?;
let pid = child.id();
inner.child = Some(child);
inner.started_at = Some(Instant::now());
inner.stop_requested = false;
drop(inner);
self.set_state(InstanceState::Running);
tracing::info!(
"instance '{}' started: {} (pid {:?})",
self.instance_id,
exe.display(),
pid
);
// Monitor: reap the child and classify the exit.
let sup = Arc::clone(self);
tokio::spawn(async move { sup.monitor().await });
Ok(())
}
async fn monitor(self: Arc<Self>) {
// Take a waiter without holding the lock across the whole child
// lifetime: Child::wait needs &mut, so the child stays in inner and
@@ -201,7 +109,85 @@ impl ProcessSupervisor {
}
}
pub async fn stop(self: &Arc<Self>) -> Result<()> {
fn set_state(&self, state: InstanceState) {
// send_replace never fails even with zero receivers.
let _ = self.state_tx.send_replace(state);
}
}
#[async_trait::async_trait]
impl Supervisor for ProcessSupervisor {
fn instance_id(&self) -> &str {
&self.instance_id
}
fn state(&self) -> InstanceState {
self.state_tx.borrow().clone()
}
fn watch_state(&self) -> watch::Receiver<InstanceState> {
self.state_tx.subscribe()
}
async fn uptime_seconds(&self) -> u64 {
let inner = self.inner.lock().await;
match (&*self.state_tx.borrow(), inner.started_at) {
(InstanceState::Running, Some(t)) => t.elapsed().as_secs(),
_ => 0,
}
}
async fn start(self: Arc<Self>) -> Result<()> {
let Some(exe) = self.executable.clone() else {
bail!("instance '{}' has no executable configured", self.instance_id);
};
if !exe.exists() {
bail!("executable not found: {}", exe.display());
}
let mut inner = self.inner.lock().await;
if matches!(*self.state_tx.borrow(), InstanceState::Running | InstanceState::Starting) {
bail!("instance '{}' is already running", self.instance_id);
}
self.set_state(InstanceState::Starting);
let workdir = self
.working_dir
.clone()
.or_else(|| exe.parent().map(|p| p.to_path_buf()))
.unwrap_or_else(|| PathBuf::from("."));
let child = Command::new(&exe)
.args(&self.args)
.current_dir(&workdir)
.stdin(Stdio::null())
.stdout(Stdio::inherit())
.stderr(Stdio::inherit())
.spawn()
.with_context(|| format!("spawning {}", exe.display()))?;
let pid = child.id();
inner.child = Some(child);
inner.started_at = Some(Instant::now());
inner.stop_requested = false;
drop(inner);
self.set_state(InstanceState::Running);
tracing::info!(
"instance '{}' started: {} (pid {:?})",
self.instance_id,
exe.display(),
pid
);
// Monitor: reap the child and classify the exit.
let sup = Arc::clone(&self);
tokio::spawn(async move { sup.monitor().await });
Ok(())
}
async fn stop(self: Arc<Self>) -> Result<()> {
let mut inner = self.inner.lock().await;
if inner.child.is_none() {
bail!("instance '{}' is not running", self.instance_id);
@@ -263,16 +249,14 @@ impl ProcessSupervisor {
Ok(())
}
pub async fn restart(self: &Arc<Self>) -> Result<()> {
if !matches!(*self.state_tx.borrow(), InstanceState::Stopped | InstanceState::Crashed { .. } | InstanceState::Unmanaged) {
self.stop().await?;
async fn restart(self: Arc<Self>) -> Result<()> {
if !matches!(
*self.state_tx.borrow(),
InstanceState::Stopped | InstanceState::Crashed { .. } | InstanceState::Unmanaged
) {
self.clone().stop().await?;
}
tokio::time::sleep(RESTART_PAUSE).await;
self.start().await
}
fn set_state(&self, state: InstanceState) {
// send_replace never fails even with zero receivers.
let _ = self.state_tx.send_replace(state);
}
}

View File

@@ -0,0 +1,129 @@
//! systemd service installation for the host agent (Linux).
//!
//! `corrosion-host-agent install` writes a systemd unit pointing at the current
//! binary + config, reloads systemd, and enables + starts the service.
//! `uninstall` reverses it. Windows SCM support is a follow-up; on non-Linux
//! these return a clear "Linux only" error rather than silently doing nothing.
//!
//! The agent already handles SIGTERM (see main::wait_for_shutdown_signal), so a
//! plain `Type=simple` unit gives systemd clean start/stop semantics.
use anyhow::{bail, Result};
use std::path::Path;
#[cfg(target_os = "linux")]
use anyhow::Context;
pub const SERVICE_NAME: &str = "corrosion-host-agent";
#[cfg(target_os = "linux")]
const UNIT_PATH: &str = "/etc/systemd/system/corrosion-host-agent.service";
/// Render the systemd unit. Pure (no I/O) so it is unit-testable.
pub fn unit_file_contents(exec_path: &str, config_path: &str) -> String {
format!(
"[Unit]\n\
Description=Corrosion Host Agent (multi-game ops runtime)\n\
Documentation=https://corrosionmgmt.com\n\
After=network-online.target\n\
Wants=network-online.target\n\
\n\
[Service]\n\
Type=simple\n\
ExecStart={exec} --config {cfg}\n\
Restart=on-failure\n\
RestartSec=5\n\
# The agent supervises game-server processes and their files, so it\n\
# needs broad filesystem access and runs as root by default.\n\
User=root\n\
\n\
[Install]\n\
WantedBy=multi-user.target\n",
exec = exec_path,
cfg = config_path,
)
}
#[cfg(target_os = "linux")]
pub fn install(config_path: &Path) -> Result<()> {
let exec = std::env::current_exe().context("resolving current executable path")?;
let exec_str = exec.to_string_lossy();
let cfg_str = config_path.to_string_lossy();
let unit = unit_file_contents(&exec_str, &cfg_str);
std::fs::write(UNIT_PATH, unit)
.with_context(|| format!("writing {UNIT_PATH} (are you root?)"))?;
println!("wrote {UNIT_PATH}");
run("systemctl", &["daemon-reload"])?;
run("systemctl", &["enable", "--now", SERVICE_NAME])?;
println!(
"service '{SERVICE_NAME}' installed and started.\n \
status: systemctl status {SERVICE_NAME}\n \
logs: journalctl -u {SERVICE_NAME} -f"
);
Ok(())
}
#[cfg(target_os = "linux")]
pub fn uninstall() -> Result<()> {
// Best-effort stop+disable; don't fail if it isn't currently active.
let _ = std::process::Command::new("systemctl")
.args(["disable", "--now", SERVICE_NAME])
.status();
if Path::new(UNIT_PATH).exists() {
std::fs::remove_file(UNIT_PATH)
.with_context(|| format!("removing {UNIT_PATH} (are you root?)"))?;
println!("removed {UNIT_PATH}");
}
run("systemctl", &["daemon-reload"])?;
println!("service '{SERVICE_NAME}' uninstalled.");
Ok(())
}
#[cfg(target_os = "linux")]
fn run(cmd: &str, args: &[&str]) -> Result<()> {
let status = std::process::Command::new(cmd)
.args(args)
.status()
.with_context(|| format!("running {cmd} {}", args.join(" ")))?;
if !status.success() {
bail!("{cmd} {} failed with {status}", args.join(" "));
}
Ok(())
}
#[cfg(not(target_os = "linux"))]
pub fn install(_config_path: &Path) -> Result<()> {
bail!(
"`install` is only supported on Linux (systemd). Windows SCM support is \
coming; for now run the agent directly or via your platform's service manager."
);
}
#[cfg(not(target_os = "linux"))]
pub fn uninstall() -> Result<()> {
bail!("`uninstall` is only supported on Linux (systemd).");
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn unit_contains_exec_config_and_install_target() {
let u = unit_file_contents(
"/usr/local/bin/corrosion-host-agent",
"/etc/corrosion/agent.toml",
);
assert!(u.contains(
"ExecStart=/usr/local/bin/corrosion-host-agent --config /etc/corrosion/agent.toml"
));
assert!(u.contains("Type=simple"));
assert!(u.contains("Restart=on-failure"));
assert!(u.contains("WantedBy=multi-user.target"));
assert!(u.contains("After=network-online.target"));
}
}

View File

@@ -0,0 +1,80 @@
//! The supervision abstraction.
//!
//! A `Supervisor` owns the lifecycle of one game instance. Different games are
//! managed in fundamentally different ways — Rust/Conan/Soulmask are spawned OS
//! processes ([`crate::process::ProcessSupervisor`]); Dune is a docker-compose
//! stack ([`crate::docker_compose::DockerComposeSupervisor`]); future planes
//! (kubectl, AMP/podman, SSH) will be their own impls. The instance command
//! dispatch (`instancecmd::dispatch`) talks only to this trait, so it never
//! learns which management model is behind a given instance.
//!
//! Trait objects (`Arc<dyn Supervisor>`) need object-safe, dynamically
//! dispatchable async methods; native `async fn` in traits is not yet
//! dyn-compatible, so we use `#[async_trait]` (the battle-tested ecosystem
//! standard) to box the returned futures. The cost — one heap alloc per
//! lifecycle call — is irrelevant for start/stop/restart, which happen seconds
//! to minutes apart.
use std::sync::Arc;
use anyhow::Result;
use serde::Serialize;
use tokio::sync::watch;
/// Observable lifecycle state of one instance. Shared vocabulary across every
/// supervisor impl; serialized verbatim into heartbeats and status events
/// (`{"state":"running", ...}`).
#[derive(Debug, Clone, PartialEq, Serialize)]
#[serde(rename_all = "snake_case", tag = "state")]
pub enum InstanceState {
/// Not lifecycle-managed (a process instance with no executable, etc.).
Unmanaged,
Stopped,
Starting,
Running,
Stopping,
/// Exited/died without a stop request.
Crashed {
#[serde(skip_serializing_if = "Option::is_none")]
exit_code: Option<i32>,
},
}
impl InstanceState {
pub fn as_label(&self) -> &'static str {
match self {
InstanceState::Unmanaged => "unmanaged",
InstanceState::Stopped => "stopped",
InstanceState::Starting => "starting",
InstanceState::Running => "running",
InstanceState::Stopping => "stopping",
InstanceState::Crashed { .. } => "crashed",
}
}
}
/// Lifecycle control + state observation for one instance.
///
/// `start`/`stop`/`restart` take `self: Arc<Self>` so an impl can hand a clone
/// to a spawned monitor task; callers hold an `Arc<dyn Supervisor>` and
/// `clone()` before each call. `watch_state` exposes the same channel the
/// status-event publisher drains, so panel push events stay decoupled from the
/// heartbeat cadence.
#[async_trait::async_trait]
pub trait Supervisor: Send + Sync {
/// The instance slug (a NATS subject segment).
fn instance_id(&self) -> &str;
/// Current cached state (cheap; no I/O).
fn state(&self) -> InstanceState;
/// Subscribe to state transitions.
fn watch_state(&self) -> watch::Receiver<InstanceState>;
/// Seconds since the instance entered `Running` (0 otherwise).
async fn uptime_seconds(&self) -> u64;
async fn start(self: Arc<Self>) -> Result<()>;
async fn stop(self: Arc<Self>) -> Result<()>;
async fn restart(self: Arc<Self>) -> Result<()>;
}

View File

@@ -129,7 +129,7 @@ pub async fn collect(agent: &Agent, sys: &mut System) -> HeartbeatPayload {
let mut instances = Vec::with_capacity(agent.cfg.instances.len());
for inst in &agent.cfg.instances {
let (state, uptime_seconds) = match agent.supervisors.get(&inst.id) {
Some(sup) if !matches!(sup.state(), crate::process::InstanceState::Unmanaged) => {
Some(sup) if !matches!(sup.state(), crate::supervisor::InstanceState::Unmanaged) => {
(sup.state().as_label().to_string(), sup.uptime_seconds().await)
}
_ => {

View File

@@ -0,0 +1,154 @@
//! Signed self-update.
//!
//! The agent only ever runs a binary whose minisign signature verifies against
//! the EMBEDDED public key below. Even if the CDN (which currently accepts
//! unauthenticated uploads) served a malicious binary, the agent refuses it
//! without a valid signature from the release private key (a CI secret).
//!
//! Flow: download binary + `.minisig` from the CDN → verify signature →
//! atomic swap (current → `.old`, new → current, rollback on failure) →
//! relaunch the new binary. Defence in depth mirrors the Vigilance updater:
//! a real URL parse rejecting credential-in-URL bypasses, an https + host
//! allowlist, and a size cap.
use anyhow::{bail, Context, Result};
use minisign_verify::{PublicKey, Signature};
use std::path::{Path, PathBuf};
use std::time::Duration;
/// minisign public key. The matching private key signs releases in CI
/// (Gitea Actions secret MINISIGN_SECRET_KEY). Rotating it means re-signing
/// every published artifact and shipping an agent build with the new key.
const PUBLIC_KEY: &str = "RWQKhJptuiwIkp31cZdz10z/R72UPZkl7/VtnZJ2Vfbe0dQfDlXHZYFC";
const ALLOWED_HOST: &str = "cdn.corrosionmgmt.com";
const MAX_BINARY_BYTES: usize = 100 * 1024 * 1024; // 100 MiB sanity cap
const DOWNLOAD_TIMEOUT: Duration = Duration::from_secs(600);
/// Verify a binary against the embedded public key + a minisign signature blob.
/// The security core of self-update — tampered or unsigned content is rejected.
pub fn verify_signature(binary: &[u8], signature_blob: &str) -> Result<()> {
let pk = PublicKey::from_base64(PUBLIC_KEY).context("embedded public key is invalid")?;
let sig = Signature::decode(signature_blob).context("malformed minisign signature")?;
pk.verify(binary, &sig, false)
.map_err(|e| anyhow::anyhow!("signature verification failed: {e}"))?;
Ok(())
}
/// Reject anything but `https://cdn.corrosionmgmt.com/...` with no embedded
/// credentials (the userinfo-bypass class).
pub fn assert_url_allowed(url: &str) -> Result<()> {
let parsed = reqwest::Url::parse(url).context("invalid update URL")?;
if parsed.scheme() != "https" {
bail!("update URL must be https");
}
if !parsed.username().is_empty() || parsed.password().is_some() {
bail!("update URL must not contain credentials");
}
if parsed.host_str() != Some(ALLOWED_HOST) {
bail!("update URL host not allowed: {:?}", parsed.host_str());
}
Ok(())
}
/// Download, verify, and atomically swap in a new agent binary. Does NOT
/// restart — the caller decides when to relaunch (after replying on NATS).
/// Returns the path of the now-current (new) binary.
pub async fn download_verify_swap(url: &str) -> Result<PathBuf> {
assert_url_allowed(url)?;
let sig_url = format!("{url}.minisig");
assert_url_allowed(&sig_url)?;
let client = reqwest::Client::builder()
.timeout(DOWNLOAD_TIMEOUT)
.build()
.context("building HTTP client")?;
let binary = client
.get(url)
.send()
.await
.with_context(|| format!("downloading {url}"))?
.error_for_status()
.context("update binary download failed")?
.bytes()
.await
.context("reading update binary")?;
if binary.len() > MAX_BINARY_BYTES {
bail!("update binary is {} bytes, exceeds the {MAX_BINARY_BYTES} cap", binary.len());
}
let signature = client
.get(&sig_url)
.send()
.await
.with_context(|| format!("downloading {sig_url}"))?
.error_for_status()
.context("signature download failed")?
.text()
.await
.context("reading signature")?;
verify_signature(&binary, &signature).context("refusing unsigned/tampered update")?;
tracing::info!("update signature verified ({} bytes)", binary.len());
let current = std::env::current_exe().context("resolving current executable")?;
swap_binary(&current, &binary)?;
tracing::info!("update swapped in at {}", current.display());
Ok(current)
}
/// Atomically replace `current` with `new_bytes`, keeping a `.old` backup and
/// rolling back if the rename fails.
pub fn swap_binary(current: &Path, new_bytes: &[u8]) -> Result<()> {
let dir = current.parent().unwrap_or_else(|| Path::new("."));
let stem = current.file_name().and_then(|s| s.to_str()).unwrap_or("corrosion-host-agent");
let new_path = dir.join(format!("{stem}.new"));
let backup = dir.join(format!("{stem}.old"));
std::fs::write(&new_path, new_bytes)
.with_context(|| format!("writing {}", new_path.display()))?;
#[cfg(unix)]
{
use std::os::unix::fs::PermissionsExt;
std::fs::set_permissions(&new_path, std::fs::Permissions::from_mode(0o755))
.context("chmod +x on new binary")?;
}
let _ = std::fs::remove_file(&backup);
std::fs::rename(current, &backup)
.with_context(|| format!("backing up current binary to {}", backup.display()))?;
if let Err(e) = std::fs::rename(&new_path, current) {
// Roll back: restore the backup so the agent stays runnable.
let _ = std::fs::rename(&backup, current);
return Err(anyhow::anyhow!(e).context("installing new binary (rolled back)"));
}
Ok(())
}
/// Relaunch the (already-swapped) binary with the same args, then exit. No
/// service manager is required — the new process reconnects on its own. There
/// is a sub-second window with no agent; acceptable for an update.
pub fn relaunch_and_exit() -> ! {
let exe = std::env::current_exe().unwrap_or_else(|_| PathBuf::from("corrosion-host-agent"));
let args: Vec<String> = std::env::args().skip(1).collect();
tracing::info!("relaunching {} after update", exe.display());
#[cfg(unix)]
{
use std::os::unix::process::CommandExt;
// exec replaces this process image with the new binary — cleanest,
// no gap. Only returns on failure.
let err = std::process::Command::new(&exe).args(&args).exec();
tracing::error!("exec after update failed: {err}; exiting for service restart");
std::process::exit(70);
}
#[cfg(not(unix))]
{
let _ = std::process::Command::new(&exe).args(&args).spawn();
std::process::exit(0);
}
}

View File

@@ -0,0 +1,412 @@
//! Jailed wipe engine for Rust (and compatible) game server instances.
//!
//! Three wipe types are supported, each a strict superset of the previous:
//!
//! | Type | What is deleted |
//! |-------------|------------------------------------------------------------------|
//! | `map` | `*.map`, `*.sav` under `<root>/server/<identity>/` |
//! | `blueprint` | map wipe + `*.blueprints.*.db` / `.blueprints.*` under save dir |
//! | `full` | blueprint wipe + `oxide/data/` contents + player state DB files |
//!
//! Identity discovery: rather than require the identity in the payload, we walk
//! `<root>/server/*/` looking for files that match each wipe type's patterns.
//! This handles any identity name without configuration churn.
//!
//! **Safety**: every path operated on is validated inside the canonicalized
//! instance root with the same two-stage (lexical + canonicalize) jail used by
//! `filemanager.rs`. We use `symlink_metadata` (lstat) everywhere we walk
//! directories — symlinks are never followed across the boundary (Lesson 26).
use anyhow::{Context, Result};
use std::fs;
use std::path::{Path, PathBuf};
use crate::filemanager::jail;
// ---------------------------------------------------------------------------
// Public API types
// ---------------------------------------------------------------------------
/// The scope of data to erase.
#[derive(Debug, Clone, PartialEq, serde::Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum WipeType {
/// Delete procedural map + save files only.
Map,
/// Map wipe + player blueprint databases.
Blueprint,
/// Blueprint wipe + oxide/data + all player state DBs.
Full,
}
/// Parameters parsed from the NATS command payload.
#[derive(Debug, serde::Deserialize)]
pub struct WipeRequest {
/// Scope of the wipe.
pub wipe_type: WipeType,
/// Copy files to `.corrosion-backups/<backup_label>/` before deleting.
#[serde(default)]
pub backup: bool,
/// Label used as the backup subdirectory name. Defaults to `"wipe-backup"`.
#[serde(default = "default_backup_label")]
pub backup_label: String,
}
fn default_backup_label() -> String {
"wipe-backup".to_string()
}
/// Result of a successful wipe operation.
#[derive(Debug)]
pub struct WipeResult {
pub deleted_count: usize,
pub wipe_type: WipeType,
}
// ---------------------------------------------------------------------------
// Core wipe logic (sync — suitable for `spawn_blocking`)
// ---------------------------------------------------------------------------
/// Execute a wipe of `wipe_type` inside `root`, optionally backing up first.
///
/// Does NOT touch the supervisor lifecycle — the caller (instancecmd dispatch)
/// must stop the server before calling this and restart it afterwards.
///
/// Returns a `WipeResult` describing what was deleted. Missing directories are
/// treated as zero-deleted, not as errors, so a fresh server never returns Err
/// just because `server/*/` doesn't exist yet.
pub fn execute(root: &Path, req: &WipeRequest) -> Result<WipeResult> {
// Canonicalize root once; every subsequent path check goes through `jail()`.
let canon_root = fs::canonicalize(root)
.with_context(|| format!("canonicalize instance root '{}'", root.display()))?;
// Collect every path to delete based on wipe type.
let targets = collect_targets(&canon_root, &req.wipe_type)?;
// Backup before any deletion when requested.
if req.backup && !targets.is_empty() {
let backup_dir = jail(root, &format!(".corrosion-backups/{}", req.backup_label))?;
fs::create_dir_all(&backup_dir)
.with_context(|| format!("create backup dir '{}'", backup_dir.display()))?;
for path in &targets {
backup_one(&canon_root, path, &backup_dir)?;
}
}
// Delete.
let mut deleted_count = 0usize;
for path in &targets {
// Final safety check: confirm inside root before deletion.
if path != &canon_root && !path.starts_with(&canon_root) {
anyhow::bail!(
"wipe safety: path '{}' is outside instance root '{}' — aborting",
path.display(),
canon_root.display()
);
}
match delete_path(path) {
Ok(n) => deleted_count += n,
Err(e) => tracing::warn!("wipe: skipping '{}': {e:#}", path.display()),
}
}
tracing::info!(
"wipe complete: type={:?} deleted={} root={}",
req.wipe_type,
deleted_count,
root.display()
);
Ok(WipeResult {
deleted_count,
wipe_type: req.wipe_type.clone(),
})
}
// ---------------------------------------------------------------------------
// Target collection
// ---------------------------------------------------------------------------
/// Walk the Rust server tree under `canon_root` and return every path (file or
/// dir) that should be deleted for the given wipe type.
///
/// Layout assumed:
/// ```text
/// <root>/
/// server/
/// <identity>/ -- any name; we walk all subdirs
/// *.map
/// *.sav
/// player.blueprints.*.db (and *.blueprints.* variants)
/// player.deaths.*.db
/// player.identities.*.db
/// player.states.*.db
/// *.db (full wipe)
/// oxide/
/// data/ -- cleared for full wipe (dir contents, not dir itself)
/// ```
fn collect_targets(canon_root: &Path, wipe_type: &WipeType) -> Result<Vec<PathBuf>> {
let mut targets: Vec<PathBuf> = Vec::new();
// --- server/<identity>/ ---
let server_dir = canon_root.join("server");
if is_real_dir(&server_dir) {
for identity_entry in read_dir_safe(&server_dir)? {
let identity_meta = fs::symlink_metadata(&identity_entry)
.with_context(|| format!("stat '{}'", identity_entry.display()))?;
// Never follow symlinks across the boundary.
if identity_meta.file_type().is_symlink() {
tracing::debug!("wipe: skipping symlink '{}'", identity_entry.display());
continue;
}
if !identity_meta.is_dir() {
continue;
}
collect_save_targets(canon_root, &identity_entry, wipe_type, &mut targets)?;
}
}
// --- oxide/data/ (full wipe only) ---
if *wipe_type == WipeType::Full {
let oxide_data = canon_root.join("oxide").join("data");
if is_real_dir(&oxide_data) {
// Delete directory *contents*, not the directory itself.
for entry in read_dir_safe(&oxide_data)? {
let meta = fs::symlink_metadata(&entry)
.with_context(|| format!("stat '{}'", entry.display()))?;
if meta.file_type().is_symlink() {
tracing::debug!("wipe: skipping symlink '{}'", entry.display());
continue;
}
// Jail-check every entry before adding.
ensure_inside(canon_root, &entry)?;
targets.push(entry);
}
}
}
Ok(targets)
}
/// Collect files from one `<root>/server/<identity>/` directory.
fn collect_save_targets(
canon_root: &Path,
identity_dir: &Path,
wipe_type: &WipeType,
out: &mut Vec<PathBuf>,
) -> Result<()> {
for entry in read_dir_safe(identity_dir)? {
let meta = fs::symlink_metadata(&entry)
.with_context(|| format!("stat '{}'", entry.display()))?;
// Never follow symlinks.
if meta.file_type().is_symlink() {
tracing::debug!("wipe: skipping symlink '{}'", entry.display());
continue;
}
ensure_inside(canon_root, &entry)?;
let file_name = entry
.file_name()
.map(|n| n.to_string_lossy().into_owned())
.unwrap_or_default();
let keep = match wipe_type {
WipeType::Map => !is_map_file(&file_name) && !is_sav_file(&file_name),
WipeType::Blueprint => {
!is_map_file(&file_name)
&& !is_sav_file(&file_name)
&& !is_blueprint_file(&file_name)
}
WipeType::Full => {
!is_map_file(&file_name)
&& !is_sav_file(&file_name)
&& !is_blueprint_file(&file_name)
&& !is_player_state_file(&file_name)
&& !is_generic_db_file(&file_name)
}
};
if !keep {
out.push(entry);
}
}
Ok(())
}
// ---------------------------------------------------------------------------
// Pattern matchers
// ---------------------------------------------------------------------------
fn is_map_file(name: &str) -> bool {
name.ends_with(".map")
}
fn is_sav_file(name: &str) -> bool {
name.ends_with(".sav")
}
fn is_blueprint_file(name: &str) -> bool {
// Matches both `player.blueprints.*.db` and `.blueprints.*` variants.
name.contains(".blueprints.")
}
fn is_player_state_file(name: &str) -> bool {
name.contains("player.deaths.")
|| name.contains("player.identities.")
|| name.contains("player.states.")
}
fn is_generic_db_file(name: &str) -> bool {
name.ends_with(".db")
}
// ---------------------------------------------------------------------------
// Deletion
// ---------------------------------------------------------------------------
/// Delete a single path (file or directory tree). Returns count of top-level
/// items removed (1 for a file, 1 for a directory tree). Missing paths return
/// 0 — the server may be fresh.
fn delete_path(path: &Path) -> Result<usize> {
let meta = match fs::symlink_metadata(path) {
Ok(m) => m,
Err(e) if e.kind() == std::io::ErrorKind::NotFound => return Ok(0),
Err(e) => return Err(e).with_context(|| format!("stat '{}'", path.display())),
};
if meta.file_type().is_symlink() {
// Delete the symlink itself — never follow it.
fs::remove_file(path).with_context(|| format!("remove symlink '{}'", path.display()))?;
return Ok(1);
}
if meta.is_dir() {
fs::remove_dir_all(path)
.with_context(|| format!("remove_dir_all '{}'", path.display()))?;
} else {
fs::remove_file(path)
.with_context(|| format!("remove_file '{}'", path.display()))?;
}
Ok(1)
}
// ---------------------------------------------------------------------------
// Backup
// ---------------------------------------------------------------------------
/// Copy one path (file or directory) into `backup_dir`, preserving the last
/// component of the path name. Symlinks are skipped — we never follow them.
fn backup_one(canon_root: &Path, src: &Path, backup_dir: &Path) -> Result<()> {
let meta = match fs::symlink_metadata(src) {
Ok(m) => m,
Err(e) if e.kind() == std::io::ErrorKind::NotFound => return Ok(()),
Err(e) => return Err(e).with_context(|| format!("stat backup src '{}'", src.display())),
};
if meta.file_type().is_symlink() {
tracing::debug!("wipe backup: skipping symlink '{}'", src.display());
return Ok(());
}
let name = match src.file_name() {
Some(n) => n,
None => return Ok(()),
};
// Preserve relative path from root inside the backup directory to avoid
// name collisions when multiple identity dirs have a `proc.map`.
let rel = src
.strip_prefix(canon_root)
.unwrap_or_else(|_| src)
.parent()
.unwrap_or_else(|| Path::new(""));
let dest = backup_dir.join(rel).join(name);
if let Some(parent) = dest.parent() {
fs::create_dir_all(parent)
.with_context(|| format!("backup: create_dir_all '{}'", parent.display()))?;
}
copy_recursive_safe(src, &dest)?;
Ok(())
}
/// Recursive copy that uses `symlink_metadata` (lstat) and refuses to follow
/// any symlink — mirrors the same guard in `filemanager::copy_recursive`.
fn copy_recursive_safe(src: &Path, dest: &Path) -> Result<()> {
let meta = fs::symlink_metadata(src)
.with_context(|| format!("stat source '{}'", src.display()))?;
if meta.file_type().is_symlink() {
anyhow::bail!(
"refusing to copy symlink '{}' during backup — symlinks are not followed",
src.display()
);
}
if meta.is_dir() {
fs::create_dir_all(dest)
.with_context(|| format!("create_dir_all '{}'", dest.display()))?;
for entry in fs::read_dir(src)
.with_context(|| format!("read_dir '{}'", src.display()))?
{
let entry = entry?;
copy_recursive_safe(&entry.path(), &dest.join(entry.file_name()))?;
}
} else {
fs::copy(src, dest)
.with_context(|| format!("copy '{}' -> '{}'", src.display(), dest.display()))?;
}
Ok(())
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/// Returns `true` if `path` exists, is a directory, and is not a symlink.
fn is_real_dir(path: &Path) -> bool {
match fs::symlink_metadata(path) {
Ok(m) => m.is_dir() && !m.file_type().is_symlink(),
Err(_) => false,
}
}
/// Read a directory and return the absolute paths of its entries.
/// Uses lstat internally via `read_dir` (entry paths; metadata is lstat'd
/// separately by callers).
fn read_dir_safe(dir: &Path) -> Result<Vec<PathBuf>> {
let mut entries = Vec::new();
let rd = match fs::read_dir(dir) {
Ok(rd) => rd,
Err(e) if e.kind() == std::io::ErrorKind::NotFound => return Ok(entries),
Err(e) => return Err(e).with_context(|| format!("read_dir '{}'", dir.display())),
};
for item in rd {
let item = item.with_context(|| format!("read dir entry in '{}'", dir.display()))?;
entries.push(item.path());
}
Ok(entries)
}
/// Assert that `path` is strictly inside (or equal to) `canon_root`.
/// This is the final safety fence before any destructive or backup operation.
fn ensure_inside(canon_root: &Path, path: &Path) -> Result<()> {
// Canonicalize the path if it exists; otherwise use it as-is (it's
// derived from read_dir, which already returns absolute paths rooted
// under canon_root in normal operation).
let resolved = fs::canonicalize(path).unwrap_or_else(|_| path.to_path_buf());
if resolved != canon_root && !resolved.starts_with(canon_root) {
anyhow::bail!(
"wipe safety: path '{}' is outside instance root '{}' — aborting",
path.display(),
canon_root.display()
);
}
Ok(())
}

View File

@@ -0,0 +1,156 @@
//! DockerComposeSupervisor tests. A fake `docker` script records the exact
//! arguments it was invoked with and returns a controllable exit code, so we
//! assert the compose invocations + state transitions with no real Docker
//! daemon — the same mock-the-external-binary approach the steamcmd tests use.
#![cfg(unix)]
use std::os::unix::fs::PermissionsExt;
use std::path::{Path, PathBuf};
use corrosion_host_agent::config::InstanceConfig;
use corrosion_host_agent::docker_compose::{DockerComposeConfig, DockerComposeSupervisor};
use corrosion_host_agent::supervisor::{InstanceState, Supervisor};
/// Write a fake `docker` executable that appends its args (space-joined) to
/// `args_log` and exits with the integer in `exit_file` (0 if absent).
fn fake_docker(dir: &Path, args_log: &Path, exit_file: &Path) -> PathBuf {
let script = dir.join("fakedocker");
let body = format!(
"#!/bin/sh\nprintf '%s\\n' \"$*\" >> '{}'\nexit \"$(cat '{}' 2>/dev/null || echo 0)\"\n",
args_log.display(),
exit_file.display(),
);
std::fs::write(&script, body).unwrap();
let mut perms = std::fs::metadata(&script).unwrap().permissions();
perms.set_mode(0o755);
std::fs::set_permissions(&script, perms).unwrap();
script
}
fn dune_instance(command: Vec<String>, service: Option<String>) -> InstanceConfig {
InstanceConfig {
id: "dune-main".to_string(),
game: "dune".to_string(),
root: PathBuf::from("/tmp"),
label: None,
executable: None,
args: vec![],
working_dir: None,
rcon: None,
steamcmd: None,
docker_compose: Some(DockerComposeConfig {
file: Some(PathBuf::from("docker-compose.yml")),
project: Some("duneproj".to_string()),
service,
command: Some(command),
}),
}
}
#[tokio::test]
async fn start_runs_compose_up_detached_and_sets_running() {
let dir = tempfile::tempdir().unwrap();
let args_log = dir.path().join("args.log");
let exit_file = dir.path().join("exit");
let docker = fake_docker(dir.path(), &args_log, &exit_file);
let sup = DockerComposeSupervisor::new(&dune_instance(
vec![docker.to_string_lossy().into_owned()],
None,
));
assert_eq!(sup.state(), InstanceState::Stopped);
sup.clone().start().await.expect("compose up should succeed");
assert_eq!(sup.state(), InstanceState::Running);
let logged = std::fs::read_to_string(&args_log).unwrap();
assert!(logged.contains("up -d"), "expected `up -d`; got: {logged}");
assert!(logged.contains("-p duneproj"), "expected project flag; got: {logged}");
assert!(logged.contains("-f docker-compose.yml"), "expected file flag; got: {logged}");
}
#[tokio::test]
async fn stop_runs_compose_stop_and_sets_stopped() {
let dir = tempfile::tempdir().unwrap();
let args_log = dir.path().join("args.log");
let exit_file = dir.path().join("exit");
let docker = fake_docker(dir.path(), &args_log, &exit_file);
let sup = DockerComposeSupervisor::new(&dune_instance(
vec![docker.to_string_lossy().into_owned()],
None,
));
sup.clone().start().await.expect("up");
sup.clone().stop().await.expect("compose stop should succeed");
assert_eq!(sup.state(), InstanceState::Stopped);
assert_eq!(sup.uptime_seconds().await, 0);
let logged = std::fs::read_to_string(&args_log).unwrap();
assert!(logged.lines().any(|l| l.contains("stop")), "expected a `stop` call; got: {logged}");
}
#[tokio::test]
async fn restart_runs_compose_restart() {
let dir = tempfile::tempdir().unwrap();
let args_log = dir.path().join("args.log");
let exit_file = dir.path().join("exit");
let docker = fake_docker(dir.path(), &args_log, &exit_file);
let sup = DockerComposeSupervisor::new(&dune_instance(
vec![docker.to_string_lossy().into_owned()],
None,
));
sup.clone().restart().await.expect("compose restart should succeed");
assert_eq!(sup.state(), InstanceState::Running);
let logged = std::fs::read_to_string(&args_log).unwrap();
assert!(logged.contains("restart"), "expected `restart`; got: {logged}");
}
#[tokio::test]
async fn single_service_is_targeted() {
let dir = tempfile::tempdir().unwrap();
let args_log = dir.path().join("args.log");
let exit_file = dir.path().join("exit");
let docker = fake_docker(dir.path(), &args_log, &exit_file);
let sup = DockerComposeSupervisor::new(&dune_instance(
vec![docker.to_string_lossy().into_owned()],
Some("gameserver".to_string()),
));
sup.clone().start().await.expect("up");
let logged = std::fs::read_to_string(&args_log).unwrap();
assert!(
logged.contains("up -d gameserver"),
"service must be appended after `up -d`; got: {logged}"
);
}
#[tokio::test]
async fn compose_failure_errors_and_reverts_state() {
let dir = tempfile::tempdir().unwrap();
let args_log = dir.path().join("args.log");
let exit_file = dir.path().join("exit");
std::fs::write(&exit_file, "1").unwrap(); // make the fake docker fail
let docker = fake_docker(dir.path(), &args_log, &exit_file);
let sup = DockerComposeSupervisor::new(&dune_instance(
vec![docker.to_string_lossy().into_owned()],
None,
));
let err = sup.clone().start().await.expect_err("nonzero compose exit must fail");
assert!(err.to_string().contains("compose up failed"), "got: {err}");
assert_eq!(sup.state(), InstanceState::Stopped, "failed start must revert to Stopped");
}
#[tokio::test]
async fn missing_docker_binary_errors_cleanly() {
let sup = DockerComposeSupervisor::new(&dune_instance(
vec!["/nonexistent/docker-xyz".to_string()],
None,
));
let err = sup.clone().start().await.expect_err("missing docker must fail");
assert!(err.to_string().contains("docker"), "error should mention docker: {err}");
assert_eq!(sup.state(), InstanceState::Stopped);
}

View File

@@ -0,0 +1,2 @@
corrosion-host-agent signed-update test fixture
version 2.0.0-test

View File

@@ -0,0 +1,4 @@
untrusted comment: signature from minisign secret key
RUQKhJptuiwIkp378Z59BTwosDycAhmlhrdZZVwk1Vdb293OgcsXx0S3W0XezMtOXIXdgvQtW/DpDKlb1gdW4elQXLG5KFUgawI=
trusted comment: timestamp:1781222247 file:sample.bin hashed
QtUiOfJqRKYJZTL6QV93xeLVnODr8HXWvZIR3Q1AG0yqmqesZPyiKpVa9kD34Mwp1fQ76nx1Z7c6CB1v5KHQAw==

View File

@@ -8,7 +8,8 @@ use std::path::PathBuf;
use std::time::Duration;
use corrosion_host_agent::config::InstanceConfig;
use corrosion_host_agent::process::{InstanceState, ProcessSupervisor};
use corrosion_host_agent::process::ProcessSupervisor;
use corrosion_host_agent::supervisor::{InstanceState, Supervisor};
fn managed_instance(executable: &str, args: &[&str]) -> InstanceConfig {
InstanceConfig {
@@ -21,6 +22,7 @@ fn managed_instance(executable: &str, args: &[&str]) -> InstanceConfig {
working_dir: None,
rcon: None,
steamcmd: None,
docker_compose: None,
}
}
@@ -47,15 +49,15 @@ async fn start_status_stop_lifecycle() {
let sup = ProcessSupervisor::new(&managed_instance("/bin/sleep", &["300"]));
assert_eq!(sup.state(), InstanceState::Stopped);
sup.start().await.expect("start should succeed");
sup.clone().start().await.expect("start should succeed");
assert_eq!(sup.state(), InstanceState::Running);
tokio::time::sleep(Duration::from_millis(1100)).await;
assert!(sup.uptime_seconds().await >= 1, "uptime should advance");
// Double-start must be rejected while running.
assert!(sup.start().await.is_err(), "double start must fail");
assert!(sup.clone().start().await.is_err(), "double start must fail");
sup.stop().await.expect("stop should succeed");
sup.clone().stop().await.expect("stop should succeed");
let state = wait_for_state(&sup, |s| matches!(s, InstanceState::Stopped), Duration::from_secs(5)).await;
assert_eq!(state, InstanceState::Stopped);
assert_eq!(sup.uptime_seconds().await, 0);
@@ -64,7 +66,7 @@ async fn start_status_stop_lifecycle() {
#[tokio::test]
async fn unexpected_exit_is_crashed_with_code() {
let sup = ProcessSupervisor::new(&managed_instance("/bin/sh", &["-c", "sleep 0.2; exit 7"]));
sup.start().await.expect("start should succeed");
sup.clone().start().await.expect("start should succeed");
let state = wait_for_state(
&sup,
@@ -78,16 +80,16 @@ async fn unexpected_exit_is_crashed_with_code() {
#[tokio::test]
async fn restart_from_crashed_recovers() {
let sup = ProcessSupervisor::new(&managed_instance("/bin/sh", &["-c", "exit 1"]));
sup.start().await.expect("start should succeed");
sup.clone().start().await.expect("start should succeed");
wait_for_state(&sup, |s| matches!(s, InstanceState::Crashed { .. }), Duration::from_secs(5)).await;
// Restart from crashed must work (panel "Restart" after a crash).
// Use a long-lived command this time by replacing the supervisor — the
// command is fixed per supervisor, so emulate via a fresh one.
let sup2 = ProcessSupervisor::new(&managed_instance("/bin/sleep", &["300"]));
sup2.restart().await.expect("restart from stopped should start");
sup2.clone().restart().await.expect("restart from stopped should start");
assert_eq!(sup2.state(), InstanceState::Running);
sup2.stop().await.expect("cleanup stop");
sup2.clone().stop().await.expect("cleanup stop");
}
#[tokio::test]
@@ -96,14 +98,14 @@ async fn unmanaged_instance_rejects_process_commands() {
cfg.executable = None;
let sup = ProcessSupervisor::new(&cfg);
assert_eq!(sup.state(), InstanceState::Unmanaged);
assert!(sup.start().await.is_err(), "unmanaged start must fail");
assert!(sup.stop().await.is_err(), "unmanaged stop must fail");
assert!(sup.clone().start().await.is_err(), "unmanaged start must fail");
assert!(sup.clone().stop().await.is_err(), "unmanaged stop must fail");
}
#[tokio::test]
async fn missing_executable_fails_cleanly() {
let sup = ProcessSupervisor::new(&managed_instance("/nonexistent/bin/gameserver", &[]));
let err = sup.start().await.expect_err("must fail");
let err = sup.clone().start().await.expect_err("must fail");
assert!(err.to_string().contains("not found"), "error should say not found: {err}");
assert_eq!(sup.state(), InstanceState::Stopped, "failed start must not leave Starting state");
}

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//! Signed self-update tests — the security-critical part is signature
//! verification: a valid signature is accepted, anything tampered is rejected.
//! Fixtures (tests/fixtures/sample.bin + .minisig) were signed with the real
//! release private key, so these run with no key present (as in CI).
use corrosion_host_agent::update;
const SAMPLE: &[u8] = include_bytes!("fixtures/sample.bin");
const SAMPLE_SIG: &str = include_str!("fixtures/sample.bin.minisig");
#[test]
fn accepts_a_validly_signed_binary() {
update::verify_signature(SAMPLE, SAMPLE_SIG).expect("valid signature must verify");
}
#[test]
fn rejects_a_tampered_binary() {
let mut tampered = SAMPLE.to_vec();
tampered[0] ^= 0xFF; // flip a byte
let err = update::verify_signature(&tampered, SAMPLE_SIG)
.expect_err("tampered binary must be rejected");
assert!(err.to_string().contains("verification failed"), "got: {err}");
}
#[test]
fn rejects_a_garbage_signature() {
assert!(update::verify_signature(SAMPLE, "not a real minisig blob").is_err());
}
#[test]
fn rejects_empty_binary_against_real_sig() {
assert!(update::verify_signature(b"", SAMPLE_SIG).is_err());
}
#[test]
fn url_allowlist_enforced() {
// Allowed.
update::assert_url_allowed("https://cdn.corrosionmgmt.com/host-agent/alpha/corrosion-host-agent-linux-amd64")
.expect("the real CDN host must be allowed");
// http rejected.
assert!(update::assert_url_allowed("http://cdn.corrosionmgmt.com/x").is_err());
// wrong host rejected.
assert!(update::assert_url_allowed("https://evil.example.com/x").is_err());
// credential-in-URL (userinfo bypass) rejected.
assert!(update::assert_url_allowed("https://cdn.corrosionmgmt.com:[email protected]/x").is_err());
// host as userinfo trick rejected (real host is evil.com).
assert!(update::assert_url_allowed("https://[email protected]/x").is_err());
}
#[test]
fn swap_binary_replaces_and_backs_up() {
let dir = tempfile::tempdir().expect("tempdir");
let current = dir.path().join("corrosion-host-agent");
std::fs::write(&current, b"OLD BINARY").unwrap();
update::swap_binary(&current, b"NEW BINARY").expect("swap should succeed");
assert_eq!(std::fs::read(&current).unwrap(), b"NEW BINARY", "current is the new binary");
let backup = dir.path().join("corrosion-host-agent.old");
assert_eq!(std::fs::read(&backup).unwrap(), b"OLD BINARY", ".old holds the previous binary");
// the .new scratch file is consumed by the rename
assert!(!dir.path().join("corrosion-host-agent.new").exists());
}

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//! Integration tests for the wipe engine.
//!
//! Builds a temp directory tree that mirrors a Rust dedicated server layout
//! and verifies each wipe type's targeting, the symlink-safety guarantee,
//! backup behaviour, and graceful handling of missing directories.
//!
//! Symlink tests are POSIX-only (Unix creates symlinks; Windows needs elevated
//! privileges or Developer Mode, so we skip there).
#![cfg(unix)]
use corrosion_host_agent::wipe::{execute, WipeRequest, WipeType};
use std::path::Path;
use tempfile::TempDir;
// ---------------------------------------------------------------------------
// Helper: build a fake Rust server tree
//
// Layout:
// <root>/
// server/
// myserver/
// proc.map
// proc.sav
// player.blueprints.1234.db
// player.deaths.1234.db
// player.identities.1234.db
// player.states.1234.db
// players.db
// keepme.txt ← must survive every wipe
// oxide/
// data/
// killfeed.json
// another.json
// server_readme.txt ← must survive every wipe
// ---------------------------------------------------------------------------
fn make_server_tree() -> TempDir {
let dir = tempfile::tempdir().expect("create tempdir");
let root = dir.path();
let save_dir = root.join("server").join("myserver");
std::fs::create_dir_all(&save_dir).expect("create save dir");
std::fs::create_dir_all(root.join("oxide").join("data")).expect("create oxide/data");
// Save files
write_file(&save_dir.join("proc.map"), b"map data");
write_file(&save_dir.join("proc.sav"), b"sav data");
write_file(&save_dir.join("player.blueprints.1234.db"), b"bp data");
write_file(&save_dir.join("player.deaths.1234.db"), b"deaths");
write_file(&save_dir.join("player.identities.1234.db"), b"identities");
write_file(&save_dir.join("player.states.1234.db"), b"states");
write_file(&save_dir.join("players.db"), b"player db");
// Innocent file — must never be deleted.
write_file(&save_dir.join("keepme.txt"), b"keep me");
// oxide/data contents
write_file(&root.join("oxide").join("data").join("killfeed.json"), b"{}");
write_file(&root.join("oxide").join("data").join("another.json"), b"{}");
// File at root level — must survive.
write_file(&root.join("server_readme.txt"), b"readme");
dir
}
fn write_file(path: &Path, content: &[u8]) {
std::fs::write(path, content).unwrap_or_else(|e| panic!("write {}: {e}", path.display()));
}
fn wipe_req(wipe_type: WipeType) -> WipeRequest {
WipeRequest {
wipe_type,
backup: false,
backup_label: "test-backup".to_string(),
}
}
fn exists(root: &Path, rel: &str) -> bool {
root.join(rel).exists()
}
// ---------------------------------------------------------------------------
// Map wipe: only *.map and *.sav deleted
// ---------------------------------------------------------------------------
#[test]
fn map_wipe_deletes_map_and_sav_only() {
let dir = make_server_tree();
let root = dir.path();
let result = execute(root, &wipe_req(WipeType::Map)).expect("map wipe should succeed");
// Deleted
assert!(!exists(root, "server/myserver/proc.map"), "proc.map must be gone");
assert!(!exists(root, "server/myserver/proc.sav"), "proc.sav must be gone");
// Preserved
assert!(exists(root, "server/myserver/player.blueprints.1234.db"), "blueprints must survive map wipe");
assert!(exists(root, "server/myserver/player.deaths.1234.db"), "deaths must survive map wipe");
assert!(exists(root, "server/myserver/keepme.txt"), "keepme.txt must survive");
assert!(exists(root, "oxide/data/killfeed.json"), "oxide/data must survive map wipe");
assert!(exists(root, "server_readme.txt"), "server_readme.txt must survive");
assert_eq!(result.deleted_count, 2);
assert_eq!(result.wipe_type, WipeType::Map);
}
// ---------------------------------------------------------------------------
// Blueprint wipe: map/sav + blueprints deleted
// ---------------------------------------------------------------------------
#[test]
fn blueprint_wipe_includes_map_files() {
let dir = make_server_tree();
let root = dir.path();
let result = execute(root, &wipe_req(WipeType::Blueprint)).expect("blueprint wipe should succeed");
// Deleted
assert!(!exists(root, "server/myserver/proc.map"), "proc.map must be gone");
assert!(!exists(root, "server/myserver/proc.sav"), "proc.sav must be gone");
assert!(!exists(root, "server/myserver/player.blueprints.1234.db"), "blueprints must be gone");
// Preserved
assert!(exists(root, "server/myserver/player.deaths.1234.db"), "deaths must survive blueprint wipe");
assert!(exists(root, "server/myserver/player.identities.1234.db"), "identities must survive");
assert!(exists(root, "server/myserver/keepme.txt"), "keepme.txt must survive");
assert!(exists(root, "oxide/data/killfeed.json"), "oxide/data must survive blueprint wipe");
assert_eq!(result.deleted_count, 3);
assert_eq!(result.wipe_type, WipeType::Blueprint);
}
// ---------------------------------------------------------------------------
// Full wipe: everything including player state + oxide/data
// ---------------------------------------------------------------------------
#[test]
fn full_wipe_clears_all_game_data() {
let dir = make_server_tree();
let root = dir.path();
let result = execute(root, &wipe_req(WipeType::Full)).expect("full wipe should succeed");
// All save-dir game files deleted
assert!(!exists(root, "server/myserver/proc.map"));
assert!(!exists(root, "server/myserver/proc.sav"));
assert!(!exists(root, "server/myserver/player.blueprints.1234.db"));
assert!(!exists(root, "server/myserver/player.deaths.1234.db"));
assert!(!exists(root, "server/myserver/player.identities.1234.db"));
assert!(!exists(root, "server/myserver/player.states.1234.db"));
assert!(!exists(root, "server/myserver/players.db"));
// oxide/data contents deleted (directory itself preserved)
assert!(!exists(root, "oxide/data/killfeed.json"), "killfeed.json must be gone");
assert!(!exists(root, "oxide/data/another.json"), "another.json must be gone");
assert!(exists(root, "oxide/data"), "oxide/data directory itself must remain");
// Never-touched files preserved
assert!(exists(root, "server/myserver/keepme.txt"), "keepme.txt must survive full wipe");
assert!(exists(root, "server_readme.txt"), "server_readme.txt must survive full wipe");
// 7 save-dir files + 2 oxide/data files = 9
assert_eq!(result.deleted_count, 9);
assert_eq!(result.wipe_type, WipeType::Full);
}
// ---------------------------------------------------------------------------
// Missing directories: no error on fresh server
// ---------------------------------------------------------------------------
#[test]
fn missing_server_dir_does_not_error() {
let dir = tempfile::tempdir().expect("tempdir");
// Completely empty root — no server/ or oxide/ directories.
let result = execute(dir.path(), &wipe_req(WipeType::Full));
assert!(result.is_ok(), "empty root must not error: {:?}", result);
assert_eq!(result.unwrap().deleted_count, 0);
}
#[test]
fn missing_oxide_data_does_not_error() {
let dir = tempfile::tempdir().expect("tempdir");
// Has server dir but no oxide/data.
let save_dir = dir.path().join("server").join("myserver");
std::fs::create_dir_all(&save_dir).expect("mkdir");
write_file(&save_dir.join("proc.map"), b"map");
let result = execute(dir.path(), &wipe_req(WipeType::Full));
assert!(result.is_ok(), "missing oxide/data must not error: {:?}", result);
}
// ---------------------------------------------------------------------------
// Symlink safety: symlink inside root pointing outside must NOT be followed
// ---------------------------------------------------------------------------
#[test]
fn symlink_in_save_dir_is_not_deleted_via_follow() {
let dir = make_server_tree();
let root = dir.path();
// Create an external directory with sensitive data.
let outside = tempfile::tempdir().expect("outside tempdir");
write_file(&outside.path().join("secret.txt"), b"TOP SECRET");
// Plant a symlink inside the save dir pointing to the external directory.
let save_dir = root.join("server").join("myserver");
let link = save_dir.join("evil_link");
std::os::unix::fs::symlink(outside.path(), &link).expect("plant symlink");
// Perform a full wipe — should not follow the symlink or touch secret.txt
let result = execute(root, &wipe_req(WipeType::Full));
assert!(result.is_ok(), "wipe with a symlink present must not error: {:?}", result);
// External data must be untouched.
assert!(
outside.path().join("secret.txt").exists(),
"external secret.txt must not be deleted via symlink follow"
);
}
#[test]
fn symlink_at_identity_dir_level_is_skipped() {
let dir = tempfile::tempdir().expect("tempdir");
let root = dir.path();
std::fs::create_dir_all(root.join("server")).expect("mkdir server");
// The identity entry itself is a symlink to an external dir.
let outside = tempfile::tempdir().expect("outside tempdir");
write_file(&outside.path().join("proc.map"), b"map");
let link = root.join("server").join("evil_identity");
std::os::unix::fs::symlink(outside.path(), &link).expect("plant identity symlink");
let result = execute(root, &wipe_req(WipeType::Map));
assert!(result.is_ok(), "symlink identity dir must be skipped, not error: {:?}", result);
// The external proc.map must not have been deleted.
assert!(
outside.path().join("proc.map").exists(),
"external proc.map must not be deleted via identity symlink"
);
assert_eq!(result.unwrap().deleted_count, 0);
}
// ---------------------------------------------------------------------------
// Backup: files are copied before deletion
// ---------------------------------------------------------------------------
#[test]
fn backup_copies_targets_before_deletion() {
let dir = make_server_tree();
let root = dir.path();
let req = WipeRequest {
wipe_type: WipeType::Map,
backup: true,
backup_label: "before-map-wipe".to_string(),
};
let result = execute(root, &req).expect("map wipe with backup should succeed");
// The files should be gone from the save dir…
assert!(!exists(root, "server/myserver/proc.map"), "proc.map must be deleted");
assert!(!exists(root, "server/myserver/proc.sav"), "proc.sav must be deleted");
// …but must exist in the backup directory.
let backup_base = root.join(".corrosion-backups").join("before-map-wipe");
assert!(backup_base.exists(), "backup directory must be created");
// Walk the backup to find the backed-up files.
let backed_up = collect_files_recursively(&backup_base);
let has_map = backed_up.iter().any(|p| p.ends_with("proc.map"));
let has_sav = backed_up.iter().any(|p| p.ends_with("proc.sav"));
assert!(has_map, "proc.map must be in backup, found: {backed_up:?}");
assert!(has_sav, "proc.sav must be in backup, found: {backed_up:?}");
assert_eq!(result.deleted_count, 2);
}
/// Recursively collect all file *names* (just the last component) under `dir`.
fn collect_files_recursively(dir: &Path) -> Vec<String> {
let mut found = Vec::new();
if let Ok(rd) = std::fs::read_dir(dir) {
for entry in rd.flatten() {
let path = entry.path();
if path.is_dir() {
found.extend(collect_files_recursively(&path));
} else {
if let Some(name) = path.file_name() {
found.push(name.to_string_lossy().into_owned());
}
}
}
}
found
}

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@@ -1,12 +1,18 @@
# SAFE OPEN DEFAULT — anonymous full access, no secrets. Same behavior as the
# pre-auth broker so fresh deploys and the repo stay valid.
# BOOTSTRAP DEFAULT — no secrets, safe to commit.
#
# Regenerated on deploy by scripts/generate-nats-auth.mjs with the privileged
# internal user + per-license scoped users (those carry secrets and must NOT be
# committed — mark the host copy with `git update-index --assume-unchanged`).
# Anonymous is mapped to a HARMLESS namespace (corrosion.unclaimed.>), never to
# real tenant subjects (corrosion.{uuid}.>) — so a fresh/stale deploy running
# this default cannot read or forge any tenant's traffic. The REST API still
# works; agent telemetry just won't flow until the real config is generated.
#
# On every real deploy, scripts/generate-nats-auth.mjs OVERWRITES this file
# (on the host, not in git) with the privileged internal user + per-license
# scoped users. NATS_AUTH_STAGE defaults to "enforce" (anonymous rejected).
#
# NOTE: no_auth_user is a TOP-LEVEL field, NOT inside authorization { }.
authorization {
users: [
{ user: "anonymous", password: "", permissions: { publish: ">", subscribe: ">" } }
{ user: "anonymous", password: "", permissions: { publish: { allow: ["corrosion.unclaimed.>"] }, subscribe: { allow: ["corrosion.unclaimed.>"] } } }
]
no_auth_user: "anonymous"
}
no_auth_user: "anonymous"

156
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@@ -0,0 +1,156 @@
# Corrosion — Brand & Naming Taxonomy
**Source:** Oracle (brand review), 2026-06-12.
**Status:** Reference / proposal.
**Locked (2026-06-12):** **Catalyst Console** (control panel/UI — chosen over "Catalyst Control Panel") · **Substrate** (bare-metal execution / process-automation plane) · **re-Agent** (host node agent, binary `corrosion-re-agent-<platform>`), under the **Corrosion Management** house. The "brought to you by Corrosion Management and Chemistry" line is flavor copy, not canonical.
**Leaning (not yet final):** **Formula/Formulae** for deploy manifests (replacing "Blueprints"), repo = **Formulary**, CLI `catalyst deploy --formula rust`.
**Reserved well (adopt per-feature as built, don't name vaporware):** the extended terms below — Formulae, Reaction Jobs, Compounds, Lab Notes, Substrate Engine, etc. — are Oracle's proposed expansion.
---
That rebrand is **way stronger** than "Corrosion Management Panel."
You now have a real naming system instead of a generic panel name:
```text
Corrosion Management
├─ Catalyst Control Panel
├─ Substrate
└─ re-Agent
```
That works because all three names belong to the same metaphor family:
| Name | Meaning | Product fit |
| ------------- | --------------------------------------------------- | ---------------------------- |
| **Corrosion** | transformation, decay, reaction, harsh environments | game/server management brand |
| **Catalyst** | accelerates reactions without being consumed | operator/admin control panel |
| **Substrate** | material/process layer where reaction happens | automation/workflow engine |
| **re-Agent** | chemical reagent + remote agent pun | host/node agent |
**Catalyst Control Panel** is especially good. It sounds polished, memorable, and domain-specific without being cartoonish. It also gives you a clean product phrase:
> "Manage your servers from Catalyst."
or
> "Catalyst by Corrosion."
## Tightened brand hierarchy
```text
Corrosion
Game server orchestration platform
Catalyst
The web control panel
Substrate
The automation and process engine
re-Agent
The BYOH node agent
Chemistry
Optional umbrella/library/ecosystem name
```
## Tagline caution
The one thing to be careful with is the phrase:
> "brought to you by Corrosion Management and Chemistry"
That is clever, but maybe a little wordy for production branding. Use it as flavor copy, not the canonical name.
Better canonical versions:
```text
Catalyst Control Panel
by Corrosion
Catalyst
A Corrosion Management product
Catalyst
Powered by Corrosion Chemistry
```
## Binary naming
The binary naming is solid:
```text
corrosion-re-agent-win-amd64.exe
corrosion-re-agent-linux-amd64
corrosion-re-agent-linux-arm64
corrosion-re-agent-darwin-arm64
```
Use **linux** instead of **nix** in binary names unless you specifically mean all Unix-like systems — `nix-amd64` can be confused with NixOS / the Nix package manager. For clarity:
```text
corrosion-re-agent-linux-amd64
corrosion-re-agent-windows-amd64.exe
```
## Favorite full taxonomy
```text
Corrosion
├─ Catalyst Console # UI/control panel
├─ Substrate Engine # automation/workflows
├─ re-Agent # BYOH host/node agent
├─ Formulae # server templates/manifests
├─ Reaction Jobs # queued automation runs
├─ Compounds # grouped services/stacks
└─ Lab Notes # audit/log/event history
```
That gives Corrosion its own identity while still letting **OxideDock** sit underneath as the container orchestration substrate.
## Clean separation
```text
Catalyst / Corrosion
Game-aware:
- Dune BattleGroups
- Rust servers
- wipes
- mods
- game lifecycle
- player/admin-facing concepts
OxideDock
Infra-aware:
- Docker
- Compose
- Swarm
- agents
- logs
- metrics
- stack deploys
- audit
```
So in practice:
```text
Catalyst asks:
"Deploy Dune BattleGroup Alpha."
Substrate decides:
"Run the BattleGroup deployment workflow."
re-Agent reports:
"This BYOH node is ready."
OxideDock executes:
"Render/deploy/update the container stack."
```
That is a **very clean product ecosystem**.
## One rename suggestion
Consider **Catalyst Console** over **Catalyst Control Panel** for the polished SaaS/product name. But if you like the old-school "control panel" vibe, **Catalyst Control Panel** absolutely works.

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@@ -1,27 +1,95 @@
# Pricing
> This document mirrors the live pricing page at corrosionmgmt.com/pricing.
---
## Base License — $50 (Launch Price)
## Hobby — $9.99/month
One server. Lifetime access.
15 game server instances · non-commercial use only.
Includes:
* Full control plane
* Auto-Wiper
* Plugin management
* Public site
* RBAC
## Webstore Add-On — $10/month
Integrated monetization platform.
## Modules — $9.99+
Optional feature expansions.
- Up to 5 game server instances
- Non-commercial servers only
- Auto-wiper with rollback
- Plugin management (Rust uMod/Oxide)
- File manager + real-time console
- Scheduled tasks
- Public server page
- Community support
---
Simple. Transparent. No hidden tiers.
## Community — $19.99/month
610 game server instances · non-commercial use only.
Includes:
- Up to 10 game server instances
- Non-commercial servers only
- Auto-wiper with rollback
- Plugin management (Rust uMod/Oxide)
- File manager + real-time console
- Scheduled tasks
- Public server page
- Community support
---
## Operator — $99.99/month _(Most popular)_
Commercial use permitted, or up to 50 servers.
Includes:
- Up to 50 game server instances
- Commercial use permitted
- All games: Rust, Dune: Awakening, Soulmask, Conan Exiles
- Auto-wiper with rollback
- Plugin + mod management
- File manager + real-time console
- Scheduled tasks + maintenance windows
- Player management + RBAC team access
- Public server page + storefront
- Community support + priority bug triage
---
## Network — Custom pricing
50+ servers · hosting partners and fleets. Contact support@corrosionmgmt.com for pricing.
Includes:
- 50 servers base included
- Fleet Blocks: +$49.99/mo per additional 50 servers
- Commercial use permitted
- All games + multi-game hosts
- Full Operator feature set
- Fleet-level management
- Priority bug triage for platform issues
- Community support
---
## Fleet Block Add-On — +$49.99/month per 50 servers
Stack as many Fleet Blocks as your Network plan operation requires.
---
## Direct 1:1 Support — $125/hour (prepaid 1-hour blocks)
Available to any customer. Billed time with a human — not a support tier. Community support (docs, forum, diagnostics, structured bug reports) is included with every plan at no extra charge.
---
## Commercial Use Definition
Commercial use includes monetized communities, paid access, VIP slots, donations, sponsorship-supported servers, hosting providers, or managing servers for others. Hobby and Community plans are non-commercial only. Operator and Network plans permit commercial use.
---
Simple. Transparent. No per-seat charges. No hidden tiers.

222
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# Corrosion Management — Brand Kit
Single source of truth for brand voice, the Dr. Flask mascot, social channels,
and launch content. Companion to the character model sheet in
`docs/character/` (`drflask-character-bible.md`, `drflask-characterboard.png`).
---
## 1. Positioning & taglines
**Corrosion Management** — *Game server operations, automated with
chemistry-grade control.*
| Use | Tagline |
| -------------- | ------------------------------------------------ |
| Primary | Controlled reactions for chaotic game servers. |
| Playful | Less server chaos. More beautiful bubbling. |
| Product line | Less frantic clicking. More controlled reaction. |
**The split (keep these lanes clean):**
- **Corrosion Management** = the platform/product. Official, operational, the company voice.
- **Dr. Flask, Ph.D.** = education, shorts, memes, help content, onboarding. The friendly face.
---
## 2. Dr. Flask — voice guide
**Core personality:** a friendly chemistry professor trapped inside a server-
management mascot's body — helpful, excitable, slightly overqualified, never
condescending.
**Voice:** playful, clear, confident, with controlled bursts of nerdy enthusiasm.
**Core vibe:** a lovable 90s help mascot with chaotic educational confidence.
**Voice rule (the one-liner):** Dr. Flask should sound like *a 90s software helper
got trapped in a chemistry edutainment VHS and became weirdly excellent at game
server operations.* (Post-v2, "unlicensed lab goblin professor" is the accepted
shorthand.)
**Comedic north star — influences:**
- Clippy's *"It looks like you're managing a server…"* eager-helper energy
- Mr. DNA's theme-park science-explainer flair
- Weird Al's wholesome nerd chaos
- early-internet tutorial character meets neon chemistry lab
**The crucial distinction:** he channels Clippy's *charm*, never Clippy's
*intrusiveness*. Dr. Flask is the helper mascot we actually wanted — opt-in,
dismissible, fun. We borrow the era's vibe, not its sins (which is why the intro
video is click-to-play in a dismissible lightbox, never an autoplay nuisance).
Homage, **not a direct copy** — never literally Clippy, never literally Mr. DNA.
**Signature move (the lane in one line):**
> "It looks like you're about to wipe a Rust server. Would you like help turning
> that into a controlled reaction?"
Fun, nerdy, persistent, educational — but still genuinely useful. Questionable
enthusiasm: bubbling aggressively.
**Character rule (the formula):** explain the complex server operation in plain
English first, *then* add **one** delightful chemistry wink at the end. One. Not
every sentence.
**He IS:** helpful · theatrical · nerdy · overly enthusiastic · lightly
self-important · *actually useful.*
**He is NOT:** sarcastic in a mean way · childish · modern-corporate "quirky" · a
direct copy of any one character.
**Catchphrase bank (canonical):**
- "Looks like you're managing a server. Want help? No chemistry degree required."
- "Let's turn chaos into a controlled reaction."
- "Great Scott's reagent bottle, that's a lot of plugins."
- "When in doubt, check the Lab Notes."
- "Manual setup? In this economy?"
- "Ah yes, a classic case of server entropy."
- "Deployments are just recipes with consequences."
- "Don't panic. Observe the reaction."
- "That wipe schedule needs adult supervision. Luckily, I'm one flask tall."
- "Degree not included."
**Recurring footer gag:** *"No chemistry degree required. Degree not included."*
use as a sign-off motif across videos, social, and help content.
---
## 3. Social handles
Priority order to grab across YouTube, X/Twitter, Twitch, GitHub, Discord,
TikTok, Instagram.
**Brand (primary):** `@CorrosionMgmt`
**Mascot (reserve):** `@DrFlaskPhD` or `@AskDrFlask`
Backups: `@CorrosionManagement` · `@CorrosionConsole` · `@CorrosionServers` ·
`@UseCorrosion` · `@CorrosionOps` · `@DrFlask`
> Availability is only confirmable on each platform's registration form —
> grab the brand handle on every platform first, even ones not used yet, to
> prevent squatting.
---
## 4. Channel setups (copy-paste ready)
### YouTube
- **Channel name:** Corrosion Management
- **Handle:** `@CorrosionMgmt`
- **Description:**
> Welcome to Corrosion Management — game server operations with chemistry-grade control.
>
> Corrosion helps server owners and communities manage game servers, automation, deployments, wipes, updates, backups, logs, and community systems from one powerful platform.
>
> Guided by Dr. Flask, Ph.D., our friendly chemistry mascot, we turn server chaos into controlled reactions.
>
> No chemistry degree required.
- **Sections:** Dr. Flask Explains · Product Walkthroughs · Server Automation ·
Rust Server Management · Community Ops · The Exchange · Dev Updates
### X / Twitter
- **Name:** Corrosion Management · **Handle:** `@CorrosionMgmt`
- **Bio:**
> Game server operations with chemistry-grade control. Catalyst Console, re-Agent, Formulae, Reactions, Lab Notes, and The Exchange. Guided by Dr. Flask, Ph.D.
- **Punchier alt:**
> Controlled reactions for chaotic game servers. Automation, deployments, wipes, logs, and community commerce — guided by Dr. Flask, Ph.D.
### Twitch
- **Channel name:** Corrosion Management · **Handle:** `CorrosionMgmt`
- **Bio:**
> Live server ops, dev streams, product demos, community builds, and Dr. Flask-approved experiments. We build Corrosion Management: a chemistry-inspired platform for managing game servers, automation, deployments, logs, and community systems. When the server bubbles, we observe the reaction.
- **Stream ideas:** Building Corrosion Live · Dr. Flask Explains · Server Wipe Lab ·
Rust Admin Lab · Automation Experiments · Community Server Clinic · Patch Day Reactions
---
## 5. Dr. Flask mini-series (content engine)
| # | Title | Len | Purpose | Hook |
| - | ----- | --- | ------- | ---- |
| 1 | Welcome to Corrosion | 4560s | Brand intro | "Running a game server is basically a controlled reaction. Let me explain before something bubbles over." |
| 2 | What is Catalyst Console? | 3045s | Product | "Catalyst Console is mission control for your game server community." Tag: *Less frantic clicking. More controlled reaction.* |
| 3 | What is re-Agent? | 3045s | Trust/security | "re-Agent is the tiny connector that lets Corrosion talk to your server safely." Tag: *Small agent. Big chemistry.* |
| 4 | Formulae, Reactions & Compounds | 4560s | Operating model | "Let's turn your server setup from manual chaos into repeatable science." Tag: *Repeatable deployments: because guessing is not science.* |
| 5 | Lab Notes & The Exchange | 4560s | Logs + commerce | "When something goes sideways, don't panic. Check the Lab Notes." Tag: *Observe the reaction. Reward the community.* |
Video 1 doubles as the brand trailer (below).
### Recurring series: "Dr. Flask Appears"
Short-form, evergreen, meme-able. Dr. Flask pops in **uninvited** to solve a real
admin pain — Clippy energy, actually useful.
**Episode structure:**
1. Admin has a server problem.
2. Dr. Flask pops in uninvited.
3. He explains the relevant Corrosion concept.
4. One useful plain-English takeaway.
5. Ends on a nerdy button line.
**Example open:** *"It looks like you're trying to manually update six servers at
once. Would you like to convert that panic into a Reaction?"*
This is the flagship social format — the bubbling green money goblin, on demand.
---
## 6. Brand trailer brief
- **Platform:** YouTube Shorts / TikTok / Instagram Reels
- **Duration:** 4560s · **Format:** 9:16 vertical · **Tone:** playful, polished, techy, mascot-led
- **Audience:** game server owners, admins, modders, community operators
- **Visual reference:** Dr. Flask character storyboard (`docs/character/drflask-characterboard.png`)
- **Concept:** Dr. Flask introduces Corrosion Management as a chemistry-inspired game
server ops platform. Mr. DNA meets modern server automation. Neon-green lab-console
environment.
**Voiceover script:**
> Hi! I'm Dr. Flask, Ph.D., and welcome to Corrosion Management.
>
> Running a game server is basically a controlled reaction. You need the right
> environment, the right timing, the right ingredients, and a reliable way to know
> what happened when things start bubbling.
>
> That's where Corrosion comes in.
>
> Catalyst Console is your mission control for servers, players, plugins, files,
> wipes, schedules, and automation.
>
> re-Agent securely connects your server back to Catalyst.
>
> Substrate is the hardware your world runs on.
>
> Formulae are reusable recipes for deploying game servers.
>
> Reactions are the jobs that change server state — wipes, restarts, updates,
> backups, and maintenance.
>
> Lab Notes show what happened, when it happened, and whether it worked.
>
> And The Exchange helps your community manage perks, packages, payments, and
> in-game delivery.
>
> No chemistry degree required. Just better server management — with slightly more bubbling.
> **NOTE:** at natural pace this VO runs ~7590s. For a true ≤60s Short, trim the
> intro and one descriptor per term (see the glossary-video timing notes). For the
> on-site FAQ embed, length is unconstrained.
---
*Domains are final: `corrosionmgmt.com` (company) + `panel.corrosionmgmt.com`
(the panel = Catalyst Console). Brand handle mirrors the domain: CorrosionMgmt.*

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# Dr. Flask — Character Bible
Corrosion's friendly chemistry guide. Appears in the FAQ and help sections to
explain Corrosion's chemistry-themed lexicon without turning the panel into a
chemistry class. Helpful? Yes. Mandatory? No. Likely bubbling with questionable
enthusiasm? Absolutely.
**Definitive reference:** `drflask-v2final.webp` — the **v2 "90s spoof" model
sheet** (current). `drflask-characterboard.png` is the v1 sheet (superseded).
## Identity (v2)
| Field | Value |
| ---------- | ------------------------------ |
| Name | Dr. Flask |
| Alias | Corrosion Guide |
| Title | Ph.D. (Self-Certified) |
| Specialty | Server Chemistry |
| Archetype | Helpful Guide |
| Height | One Flask Tall |
| Build | Erlenmeyer flask |
| Liquid | Neon green |
| Catchphrase| "No Degree Required" (degree not included) |
**Character note (from the v2 board):** *Appears whenever you need him.
Sometimes when you don't. "It looks like you're managing a server. Want help?"
No chemistry degree required.* Bubbles aggressively when excited.
**Comedic north star:** a loving spoof of the 90s helper-mascot era — Clippy +
Jurassic Park's Mr. DNA — with Weird Al "White & Nerdy" self-aware nerd-pride.
In on the joke, never the butt of it. He channels Clippy's *charm*, never
Clippy's *intrusiveness* — the helper mascot we actually wanted (opt-in,
dismissible, fun). Full voice guide: `docs/brand/brand-kit.md` §2.
## Color palette
Values as read from the model sheet — confirm exact hexes against the invideo
source if pixel-accuracy matters.
| Swatch | Hex (approx) | Use |
| --------------- | ------------ | -------------------------------- |
| Neon Green | `#00FF3D` | The liquid — primary character color |
| Tassel Green | `#39FF14` | Mortarboard tassel |
| Bubble Highlight| `#B0FFB8` | Bubble/gesture highlights |
| Glass | `#B6F7FF` | Flask glass / rim reflections |
| Charcoal Gray | `#2A2A2A` | Cap, shadow |
| Deep Black | `#0D0D0D` | Outline / background |
**In-product note:** the FAQ "lab zone" UI accent is a *readable* green
(`--accent-text: #5bd183`, scoped to `.sec--lab`) — same family as the liquid
but toned down so text/borders stay legible on dark (pure `#00FF3D` vibrates as
UI text). Character art uses the neon greens above; UI uses the readable
derivative. Can nudge the UI green brighter toward canon on request.
## Model sheet — animation reference (v2)
- **Views:** 3/4 view, side view.
- **Expression progression (8):** neutral · excited · dramatic · offended ·
conspiratorial · triumphant · worried · thumbs-up.
- **Micro-expressions (5):** liquid rises · eyebrow arch · mortarboard tilt ·
toothy grin · eyes narrow.
- **Posture variations (4):** arms-wide welcoming · leaning on pointer stick ·
pointing dramatically · celebratory bounce.
- **Hand gestures (white cartoon gloves):** finger-gun pointing · double
thumbs-up · one hand raised.
- **Silhouettes:** neutral, action.
- **Wardrobe (v2 — current):** mortarboard worn **askew** + green tassel · **bow
tie** (yellow) · **lab coat** · **pointer stick** · clip-on microphone ·
**googly eyes**. Energy = Clippy's persistence + Mr. DNA's flair + Weird Al's
chaotic sincerity. (v1 was a clean kawaii render with just the mortarboard.)
- **Added palette (v2):** Bow Tie Yellow · Lab Coat White (atop the green/charcoal core).
## Storyboard (12-beat video sequence)
`drflask-storyboard.webp` — maps panel-for-panel to the VO script:
hero intro · server world · Catalyst (mission control) · console/analytics ·
re-Agent (plugged-in shield, no inbound ports) · Substrate (server racks) ·
Formulae (recipe book) · Reactions (data wave) · Compounds (service cluster) ·
Lab Notes (clipboard) · The Exchange (marketplace grid) · outro wave.
## Where he appears
- **FAQ chemistry glossary** (`frontend/src/views/marketing/FaqView.vue`,
`#chemistry`): the cover card beside the "Brush up on your chemistry…" heading.
- **Intro video:** 7590s, 9:16 vertical (YouTube Short) explainer — Dr. Flask
reads the glossary. Plays click-to-play in a **phone-frame lightbox** (no loop,
controls at the bottom of the screen). See `phone-frame-preview.png`.
## Assets
| File | What |
| ----------------------------------------- | ------------------------------------------ |
| `drflask-v2final.webp` | **Model sheet — v2 (current, definitive)** |
| `drflask-characterboard.png` | Model sheet — v1 (superseded) |
| `drflask-storyboard.webp` | 12-beat video storyboard (invideo) |
| `drflask-final.png` | Placeholder card render (1254², source) |
| `theflask.png` / `theatom.png` | Earlier concept cards |
| `frontend/src/assets/mascots/drflask.png` | Web-optimized cover (560px, ~394 KB) |
| `phone-frame-preview.png` | Preview of the phone-frame lightbox |
## Status
Placeholder card art (ChatGPT) in use on the FAQ; full animated character +
7590s intro video in production via invideo (Gemini-scripted), now backed by
the model sheet above. Swap the cover + wire the video into the lightbox when
the render lands.

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# Reference Repos
Third-party Dune: Awakening server-management projects, kept here as **behavior
references** for Phase 2 (the Corrosion host-agent Dune adapter + future panel
Dune features). These are NOT Corrosion code and are not built or shipped — they
are read-only references. `.git` histories, `node_modules`, and compiled
binaries were stripped on import (the 38 MB `icehunter/web/dune-admin` build
artifact and a Tauri `.icns` are intentionally absent).
> Imported 2026-06-12 from `/tmp/dune-re`. Each was a separate upstream repo;
> see each project's own `LICENSE` and `README.md`. Treat as documentation.
## Why these are here
Dune: Awakening does **not** use SteamCMD or a plain game-server process like
Rust/Conan/Soulmask. It ships as **Docker container(s)** fronted by a **RabbitMQ
broker** (admin + game vhosts) and a **PostgreSQL** admin database (`dune`
schema), orchestrated as a "**battlegroup**". The game process is
`DuneSandboxServer-Linux-Shipping` (one per partition). Server settings live in
INI files (`UserEngine.ini` / `UserGame.ini`) and only take effect after a
restart. Our Dune adapter must model that container/broker/DB world instead of
the process+SteamCMD model — these repos are how that world actually works in
the wild.
## The references
### `icehunter/` — `dune-admin` (Go backend + React SPA)
The richest ops reference. A web admin panel with **four interchangeable control
planes**: `docker`, `kubectl`, `local`, and `amp` (CubeCoders AMP / podman).
Most relevant to us:
- **`SETUP_DOCKER.md`** — the Docker control plane: `docker start/stop/restart`
for lifecycle, `docker logs -f` for streaming, `docker exec` into the broker
container for RabbitMQ (`rabbitmqctl`) commands, direct TCP to the `dune`
Postgres. Optional SSH tunnelling when the admin is off-host. **This is the
closest analog to what the Corrosion host-agent Dune adapter must do.**
- `cmd/dune-admin/control_docker.go` / `control_kubectl.go` / `control_local.go`
/ `control_amp.go` — the `ControlPlane` interface and its implementations
(the start/stop/restart/status/log/broker abstraction we mirror as a Rust
game-adapter trait).
- `db.go` / `model.go` — the full Dune admin data model (players, bases,
inventory, exchange/market) for when Corrosion grows a richer Dune admin
surface beyond lifecycle.
- `CLAUDE.md` — upstream's own engineering notes; the AMP section documents the
INI-vs-API server-settings gotcha (AMP regenerates INIs on start).
### `adainrivers/` — Dune Dedicated Server Manager (Rust / Tauri desktop)
**The Rust reference.** Manages already-provisioned servers over **SSH +
Kubernetes** ("BattleGroup" start/stop/restart/update), with secure SSH tunnels
to Director / File Browser / Postgres / PgHero, an in-game admin console (item
grants, vehicle spawns, journey/XP tags), and a bundled **`dune-server-service`**
daemon for scheduled maintenance (timed restarts with in-game warnings, backups,
update apply). Closest to our stack idiomatically — read it for Rust patterns on
SSH control, the maintenance-daemon design, and the in-game command surface.
### `the4rchangel/` — Dune: Awakening Server Manager (Node.js local web UI)
**Matches the Commander's exact self-host path.** A local dashboard that
replaces the `battlegroup.bat` terminal menu — guided VM import (Hyper-V),
network, SSH, bootstrap, then daily ops: battlegroup start/stop/restart/update,
character editor, visual game-config editor (PvP, sandstorms, sandworms, mining
rates, decay, building limits), monitoring, DB access. Read it to understand the
`battlegroup.bat` workflow our agent has to drive on a Windows/Hyper-V host.
## How we use them
- **Lifecycle/control** → mirror `icehunter`'s `ControlPlane` docker provider as
the agent's Dune game-adapter (compose/`docker` lifecycle, `docker logs`
console, reject SteamCMD).
- **Rust idioms / maintenance daemon / SSH** → `adainrivers`.
- **Battlegroup.bat reality / setup flow / game-config schema** → `the4rchangel`.

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name: CI
on:
workflow_dispatch:
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
jobs:
checks:
name: Workspace checks (${{ matrix.platform }})
runs-on: ${{ matrix.platform }}
strategy:
fail-fast: false
matrix:
platform: [windows-latest, ubuntu-22.04, macos-latest]
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
- name: Install Node
uses: actions/setup-node@v4
with:
node-version: 22
cache: npm
cache-dependency-path: app/package-lock.json
- name: Install Linux Tauri dependencies
if: matrix.platform == 'ubuntu-22.04'
run: |
sudo apt-get update
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf pkg-config libssl-dev
- name: Install frontend dependencies
working-directory: app
run: npm ci
- name: Rust format
run: cargo fmt --all -- --check
- name: Rust check
run: cargo check --workspace
- name: Rust tests
run: cargo test --workspace
- name: Core API docs
run: cargo doc -p dune-manager-core --no-deps
- name: Frontend build
working-directory: app
run: npm run build
- name: Tauri shell check
run: cargo check -p dune-dedicated-server-manager-app
- name: Secret and machine-constant scan
if: matrix.platform == 'windows-latest'
shell: pwsh
run: |
rg -n -S "I:|AutoUpdate|192\.168\.2\.|menna|dune-awakening|C:\\WINDOWS\\System32\\OpenSSH|C:\\Windows\\System32\\OpenSSH|change-me-before-exposing|c05564d|d177d3bbc40be761|qRmQx|FuncomLiveServices__ServiceAuthToken" . -g "!app/**/target/**" -g "!crates/**/target/**" -g "!target/**" -g "!app/node_modules/**" -g "!app/dist/**" -g "!*.md" -g "!app/steamcmd/**" -g "!app/dune-server/**" -g "!app/vm/**" -g "!app/vm-*/**" -g "!vm/**" -g "!.tmp/**"
if ($LASTEXITCODE -eq 0) {
throw "Secret or machine-specific constant scan found matches."
}
if ($LASTEXITCODE -ne 1) {
exit $LASTEXITCODE
}

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name: Release
on:
push:
tags:
- "v*.*.*"
workflow_dispatch:
inputs:
version:
description: "Version to release, for example 0.1.0"
required: true
type: string
permissions:
contents: write
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
jobs:
linux-service-binary:
name: Build dune-server-service (musl)
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-unknown-linux-musl
- name: Install Zig
uses: mlugg/setup-zig@v1
with:
version: 0.13.0
- name: Install cargo-zigbuild
run: cargo install --locked cargo-zigbuild
- name: Resolve release version
shell: bash
env:
WORKFLOW_VERSION: ${{ inputs.version }}
run: |
version="$WORKFLOW_VERSION"
if [ -z "$version" ]; then
version="${GITHUB_REF_NAME#v}"
fi
if [ -z "$version" ]; then
echo "could not resolve release version" >&2
exit 1
fi
echo "RELEASE_VERSION=$version" >> "$GITHUB_ENV"
echo "RELEASE_TAG=v$version" >> "$GITHUB_ENV"
- name: Build musl binary
run: |
cargo zigbuild -p dune-server-service --release --target x86_64-unknown-linux-musl
strip target/x86_64-unknown-linux-musl/release/dune-server-service
- name: Stage release artifacts
run: |
mkdir -p release-artifacts
cp target/x86_64-unknown-linux-musl/release/dune-server-service release-artifacts/dune-server-service
cp crates/dune-server-service/systemd/dune-server-service.service release-artifacts/dune-server-service.service
cp crates/dune-server-service/openrc/dune-server-service release-artifacts/dune-server-service.openrc
- name: Upload artifact for desktop bundle
uses: actions/upload-artifact@v4
with:
name: dune-server-service-musl
path: release-artifacts/
retention-days: 7
- name: Resolve release notes
if: startsWith(github.ref, 'refs/tags/v')
shell: bash
run: |
notes_path="release-notes/${RELEASE_VERSION}.md"
if [ -f "$notes_path" ]; then
echo "RELEASE_BODY_PATH=$notes_path" >> "$GITHUB_ENV"
else
tmp=$(mktemp)
printf 'Release v%s. No release-notes/%s.md was provided — see the commit log for details.\n' \
"$RELEASE_VERSION" "$RELEASE_VERSION" > "$tmp"
echo "RELEASE_BODY_PATH=$tmp" >> "$GITHUB_ENV"
fi
- name: Attach to GitHub release
if: startsWith(github.ref, 'refs/tags/v')
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ env.RELEASE_TAG }}
body_path: ${{ env.RELEASE_BODY_PATH }}
files: |
release-artifacts/dune-server-service
release-artifacts/dune-server-service.service
release-artifacts/dune-server-service.openrc
desktop-app:
name: Build ${{ matrix.name }} app
needs: linux-service-binary
runs-on: ${{ matrix.platform }}
strategy:
fail-fast: false
matrix:
include:
- name: Windows
platform: windows-latest
args: --bundles nsis
- name: Linux
platform: ubuntu-22.04
args: --bundles appimage,deb
- name: macOS Apple Silicon
platform: macos-latest
args: --target aarch64-apple-darwin --bundles dmg
- name: macOS Intel
platform: macos-latest
args: --target x86_64-apple-darwin --bundles dmg
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ startsWith(matrix.name, 'macOS') && 'aarch64-apple-darwin,x86_64-apple-darwin' || '' }}
- name: Install Node
uses: actions/setup-node@v4
with:
node-version: 22
cache: npm
cache-dependency-path: app/package-lock.json
- name: Install Linux Tauri dependencies
if: matrix.platform == 'ubuntu-22.04'
run: |
sudo apt-get update
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf pkg-config libssl-dev
- name: Install frontend dependencies
working-directory: app
run: npm ci
- name: Download bundled dune-server-service binary
uses: actions/download-artifact@v4
with:
name: dune-server-service-musl
path: app/src-tauri/binaries/
- name: Resolve release version
shell: pwsh
env:
WORKFLOW_VERSION: ${{ inputs.version }}
run: |
$version = $env:WORKFLOW_VERSION
if ([string]::IsNullOrWhiteSpace($version)) {
$version = "${{ github.ref_name }}".TrimStart("v")
}
if ([string]::IsNullOrWhiteSpace($version)) {
throw "Release version could not be resolved."
}
"RELEASE_VERSION=$version" | Out-File -FilePath $env:GITHUB_ENV -Append
"RELEASE_TAG=v$version" | Out-File -FilePath $env:GITHUB_ENV -Append
- name: Prepare release config
shell: pwsh
run: |
$version = $env:RELEASE_VERSION
Push-Location app
npm version --no-git-tag-version --allow-same-version $version
Pop-Location
$tauriConfigPath = "app/src-tauri/tauri.conf.json"
$config = Get-Content $tauriConfigPath -Raw
$config = $config -replace '"version":\s*"[^"]+"', ('"version": "' + $version + '"')
# Release builds publish signed updater artifacts; the checked-in
# default keeps this off so local debug builds do not require
# TAURI_SIGNING_PRIVATE_KEY.
$config = $config -replace '"createUpdaterArtifacts":\s*false', '"createUpdaterArtifacts": true'
Set-Content -Path $tauriConfigPath -Value $config -NoNewline
# The body is set by the linux-service-binary job's softprops step.
# tauri-action only uploads desktop bundles + the signed updater
# artifacts here; we don't pass releaseBody to avoid clobbering.
- name: Build and publish Tauri release
uses: tauri-apps/tauri-action@v0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
VITE_ENABLE_STARTUP_UPDATE_CHECK: "true"
with:
projectPath: app
tagName: ${{ env.RELEASE_TAG }}
releaseName: "Dune Dedicated Server Manager ${{ env.RELEASE_TAG }}"
releaseDraft: false
prerelease: false
args: ${{ matrix.args }}

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@@ -0,0 +1,68 @@
# Dependencies
node_modules/
app/node_modules/
# Frontend build
dist/
app/dist/
app/src-tauri/gen/schemas/
# Rust/Tauri build outputs
target/
src-tauri/target/
app/src-tauri/target/
manager-api/target/
# Local environment
.env
.env.*
!.env.example
# Logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# Docs are scratch notes for now; keep README trackable later
*.md
!README.md
!docs/
!docs/*.md
docs/rabbitmq-protocol.md
# Release notes go on GitHub releases via the release workflow.
!release-notes/
!release-notes/*.md
# Editor and OS noise
.idea/
.vscode/
*.swp
*.swo
Thumbs.db
Desktop.ini
# Local app/runtime data and secrets
.tmp/
.playwright-mcp/
app/default-config.json
app/steamcmd/
app/dune-server/
dune-server/
app/vm/
app/vm-*/
app/src-tauri/dune-server/
app/src-tauri/vm/
app/src-tauri/resources/manager-api/dune-manager-api
app/src-tauri/resources/manager-api/dune-manager-api.exe
vm/
*.pem
*.key
sshKey
codex_vm_ed25519_dropbear
codex_vm_ed25519_dropbear.pub
snapshots/
keys/
initial-setup-log.txt
secrets/

7156
docs/reference-repos/adainrivers/Cargo.lock generated Normal file

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@@ -0,0 +1,7 @@
[workspace]
members = ["crates/dune-manager-core", "crates/dune-server-service", "app/src-tauri"]
resolver = "2"
[workspace.dependencies]
serde = { version = "1", features = ["derive"] }
serde_json = "1"

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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2026 gaming.tools
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# Dune Dedicated Server Manager
A desktop manager for existing Dune Awakening dedicated servers.
![Dashboard — BattleGroup status, lifecycle actions, management service, and tunnel controls](images/ss-1.png)
The app manages already-provisioned Dune dedicated servers over SSH and
Kubernetes control commands. It does not install the game server, create VMs,
configure Hyper-V, provision Ubuntu, or manage external tools such as SteamCMD.
## Features
- Remote server profile management with SSH private-key authentication
- BattleGroup status, start, stop, restart, and update controls
- Component diagnostics, log viewing, and safe restart actions
- Secure Director, File Browser, PostgreSQL, and PgHero access through local SSH tunnels
- Bundled `dune-server-service` daemon for on-host scheduled maintenance (daily restarts with in-game warnings, automated backups, server update check + apply) — installed over SSH straight from the Management card
- Admin console for in-game actions: item grants, vehicle spawns, skill/journey/XP tags, player lookup with live pawn location, and a logged history of every published command
- Automated tasks tab with editable schedule settings (daily restart time, warning lead/frequency, update apply lead, IANA timezone) — saving auto-restarts the service so changes apply immediately
- Welcome Package automation: a per-player onboarding chain (item grants, water refill, welcome whisper) driven by Postgres player detection, tracked in the management service's SQLite ledger, and configurable from the Welcome Package tab with both a visual editor and a raw JSON mode
![Admin tab — granting items to online players with a searchable Funcom item picker](images/ss-2.png)
More management features coming soon.
## Install
Download the latest release for your operating system from GitHub Releases.
- Windows: run the NSIS installer.
- Linux: use the AppImage or Debian package.
- macOS: use the DMG for your Mac architecture.
After launching the app, add an existing server profile with its host, SSH user,
and private key path, then refresh it to detect BattleGroups and management
endpoints.
## Managed Server Assumptions
The target server must already be installed and reachable over SSH. The app
expects the Dune Kubernetes resources and vendor management scripts to exist on
the server before you add it.
Required player-facing/server ports depend on your own server deployment. A
typical dedicated-server deployment uses:
- UDP 7777-7810 for game servers
- TCP 31982 for RMQ
If you found a bug or are having other issues, please create an issue here:
https://github.com/adainrivers/dune-dedicated-server-manager/issues
## Building From Source
See [Building From Source](docs/building-from-source.md).
## License
MIT License. See [LICENSE](LICENSE).

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Dune Dedicated Server Manager</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Funnel+Display:wght@400;500;600;700&family=Geist:wght@300;400;500;600;700&family=Geist+Mono:wght@400;500;600&display=swap" rel="stylesheet">
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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{
"name": "dune-dedicated-server-manager-app",
"private": true,
"version": "0.3.16",
"type": "module",
"scripts": {
"dev": "vite --host 127.0.0.1 --port 1420",
"build": "tsc && vite build",
"preview": "vite preview --host 127.0.0.1 --port 1420",
"tauri": "tauri"
},
"dependencies": {
"@radix-ui/react-icons": "^1.3.2",
"@radix-ui/themes": "^3.2.1",
"@tauri-apps/api": "^2.0.0",
"@tauri-apps/plugin-dialog": "^2.7.1",
"@tauri-apps/plugin-process": "^2.3.1",
"@tauri-apps/plugin-shell": "^2.3.5",
"@tauri-apps/plugin-updater": "^2.10.1",
"markdown-to-jsx": "^9.8.1",
"react": "^18.3.1",
"react-dom": "^18.3.1"
},
"devDependencies": {
"@tauri-apps/cli": "^2.0.0",
"@types/react": "^18.3.12",
"@types/react-dom": "^18.3.1",
"@vitejs/plugin-react": "^4.3.3",
"typescript": "^5.6.3",
"vite": "^5.4.10"
}
}

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[package]
name = "dune-dedicated-server-manager-app"
version = "0.2.0"
description = "Desktop shell for Dune Dedicated Server Manager"
authors = ["Dune Dedicated Server Manager"]
edition = "2021"
[lib]
name = "dune_dedicated_server_manager_app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2", features = [] }
[dependencies]
dune-manager-core = { path = "../../crates/dune-manager-core" }
tauri = { version = "2", features = ["devtools"] }
serde = { workspace = true }
serde_json = { workspace = true }
tauri-plugin-dialog = "2"
tauri-plugin-updater = "2"
tauri-plugin-process = "2"
tauri-plugin-shell = "2"
base64 = "0.22"
chrono = { version = "0.4", default-features = false, features = ["clock", "std"] }
reqwest = { version = "0.12", default-features = false, features = ["json"] }

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# Populated by CI from the `linux-service-binary` job artifact, or locally
# via `cargo zigbuild -p dune-server-service --release --target
# x86_64-unknown-linux-musl` + manual copy. Not tracked.
dune-server-service
dune-server-service.service
dune-server-service.openrc

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# Bundled service binaries
This directory holds the Linux `dune-server-service` binary (musl-static), its
systemd unit, and its OpenRC init script. They are populated by the
`linux-service-binary` job in `.github/workflows/release.yml` and bundled into
the desktop installer as Tauri resources.
For local debug builds the directory can be empty — the `install_management_service`
Tauri command surfaces a friendly error when the resource is missing.
For a local end-to-end test, build the service yourself:
```powershell
rustup target add x86_64-unknown-linux-musl
cargo install --locked cargo-zigbuild
cargo zigbuild -p dune-server-service --release --target x86_64-unknown-linux-musl
Copy-Item target\x86_64-unknown-linux-musl\release\dune-server-service `
app\src-tauri\binaries\dune-server-service
Copy-Item crates\dune-server-service\systemd\dune-server-service.service `
app\src-tauri\binaries\dune-server-service.service
Copy-Item crates\dune-server-service\openrc\dune-server-service `
app\src-tauri\binaries\dune-server-service.openrc
```

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