use sqlx::PgPool; use uuid::Uuid; use anyhow::Result; // TODO: Define ChatMessage struct (id, server_id, steam_id, player_name, message, channel, flagged, timestamp) // TODO: Define PlayerAction struct (id, server_id, steam_id, action_type, reason, performed_by, created_at) /// Store an incoming chat message from the game server. pub async fn insert_chat_message(pool: &PgPool, server_id: Uuid, steam_id: &str, player_name: &str, message: &str, channel: &str) -> Result { todo!() } /// Retrieve chat messages for a server with pagination. pub async fn get_chat_messages(pool: &PgPool, server_id: Uuid, limit: i64, offset: i64) -> Result<()> { todo!() } /// Flag a chat message for review (toxic, spam, etc.). pub async fn flag_message(pool: &PgPool, message_id: Uuid, flagged: bool) -> Result<()> { todo!() } /// Get moderation actions taken against a player. pub async fn get_player_actions(pool: &PgPool, server_id: Uuid, steam_id: &str) -> Result<()> { todo!() } /// Record a moderation action (kick, ban, mute, warn). pub async fn create_player_action(pool: &PgPool, server_id: Uuid, steam_id: &str, action_type: &str, reason: &str, performed_by: Uuid) -> Result { todo!() }