use sqlx::PgPool; use uuid::Uuid; use anyhow::Result; // TODO: Define ServerStats struct (id, server_id, player_count, fps, memory_usage, entities, timestamp) // TODO: Define HourlyStats struct (id, server_id, hour, avg_players, avg_fps, avg_memory, peak_players) /// Insert a raw stats snapshot from the game server. pub async fn insert_server_stats(pool: &PgPool, server_id: Uuid, player_count: i32, fps: f64, memory_usage: i64, entities: i32) -> Result { todo!() } /// Get the most recent stats snapshots for a server. pub async fn get_recent_stats(pool: &PgPool, server_id: Uuid, limit: i64) -> Result<()> { todo!() } /// Get hourly aggregated stats for charting. pub async fn get_hourly_stats(pool: &PgPool, server_id: Uuid, hours: i64) -> Result<()> { todo!() } /// Roll up raw stats into hourly aggregates (called by a scheduled job). pub async fn aggregate_hourly_stats(pool: &PgPool, server_id: Uuid) -> Result<()> { todo!() }