Files
corrosion-admin-panel/corrosion-host-agent/Cargo.toml
Vantz Stockwell 068a476f39 feat(host-agent): Phase 1a process supervision — instance start/stop/restart/status + push state events
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.

Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.

Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 10:44:24 -04:00

40 lines
1.0 KiB
TOML

[package]
name = "corrosion-host-agent"
version = "2.0.0-alpha.2"
edition = "2021"
description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
license = "UNLICENSED"
publish = false
[[bin]]
name = "corrosion-host-agent"
path = "src/main.rs"
[dependencies]
tokio = { version = "1", features = ["full"] }
tokio-util = { version = "0.7", features = ["rt"] }
futures = "0.3"
async-nats = "0.37"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
toml = "0.8"
sysinfo = "0.33"
chrono = { version = "0.4", features = ["serde", "clock"] }
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
anyhow = "1"
clap = { version = "4.5", features = ["derive"] }
rand = "0.8"
[target.'cfg(unix)'.dependencies]
libc = "0.2"
# Size-optimized release: single static binary living next to RAM-heavy game
# servers. Panic stays 'unwind' so a panicking task surfaces through its
# JoinHandle instead of killing the whole agent.
[profile.release]
opt-level = "s"
lto = true
codegen-units = 1
strip = true