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corrosion-admin-panel/frontend/src/styles/tokens/base.css
Vantz Stockwell f91ef84832
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feat(redesign): design-system tokens, 23 Vue components, game-aware shell + Fleet/Solo dashboard
Tokens ported 1:1 from the Claude Design bundle (colors/game-themes/type/spacing/elevation/motion/fonts) with the data-theme/data-game theming contract via useThemeGame (+ cc-skin-swap repaint guard). 23 design-system components reimplemented as Vue SFCs (core/forms/data/navigation/feedback/brand). DashboardLayout rebuilt as the game-aware shell (GameSwitcher, grouped nav with permission gating preserved, agent-health footer, topbar). DashboardView: Fleet + Solo with per-game GAME_FIELDS rows and the themed ECharts PlayersChart; Solo wired to the real server store, Fleet on representative data pending the multi-instance backend. All four game skins (Rust/Dune/Conan/Soulmask). vue-tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 02:12:35 -04:00

76 lines
2.4 KiB
CSS

/* ============================================================
Corrosion Control — Base / Reset
Minimal, opinionated. Applies the token system to bare HTML so
specimen cards and kits inherit the look without boilerplate.
============================================================ */
*, *::before, *::after { box-sizing: border-box; }
html { -webkit-text-size-adjust: 100%; }
body {
margin: 0;
font-family: var(--font-sans);
font-size: var(--text-base);
line-height: var(--leading-normal);
color: var(--text-primary);
background-color: var(--surface-canvas);
-webkit-font-smoothing: antialiased;
text-rendering: optimizeLegibility;
font-feature-settings: "cv01", "ss01";
}
h1, h2, h3, h4, h5, h6, p, figure { margin: 0; }
a { color: inherit; text-decoration: none; }
::selection {
background: var(--accent-soft-strong);
color: var(--text-primary);
}
/* Tabular numbers everywhere numbers matter */
.tnum { font-variant-numeric: tabular-nums; }
/* Custom scrollbars — quiet, on-brand */
* {
scrollbar-width: thin;
scrollbar-color: var(--border-strong) transparent;
}
*::-webkit-scrollbar { width: 10px; height: 10px; }
*::-webkit-scrollbar-track { background: transparent; }
*::-webkit-scrollbar-thumb {
background: var(--border-strong);
border-radius: var(--radius-pill);
border: 2px solid transparent;
background-clip: content-box;
}
*::-webkit-scrollbar-thumb:hover { background: var(--text-muted); background-clip: content-box; }
/* Focus-visible default */
:focus-visible {
outline: none;
box-shadow: var(--focus-ring);
}
/* Reduced motion guard */
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
/* ---- Skin-swap repaint guard ----
When flipping data-game or data-theme on the root, add the .cc-skin-swap
class for ONE frame. This suppresses transitions during the swap so every
accent-consuming surface repaints immediately — works around a Chrome
custom-property + transition staleness where elements that both read
var(--accent)/var(--accent-text) AND have a color/background transition keep
the old accent until the next reflow. See readme "Theming contract". */
.cc-skin-swap *,
.cc-skin-swap *::before,
.cc-skin-swap *::after { transition: none !important; }