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10 plugin-config views (LootBuilder, RaidableBases, Teleport, Kits, Gather, AutoDoors, FurnaceSplitter, BetterChat, TimedExecute, PluginConfigs landing) + 5 child components (loot sidebar/item-editor/group-editor/item-picker, teleport PermissionGroupEditor) re-skinned onto DS components + tokens. All config logic preserved (path-traversal get/set, apply-to-server, import-from-server, CRUD, multiplier logic, per-store status derivation). Presentation-only. Build green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
354 lines
9.7 KiB
Vue
354 lines
9.7 KiB
Vue
<script setup lang="ts">
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import { computed } from 'vue'
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import { rustItems } from '@/data/rust-items'
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import { rustContainers } from '@/data/rust-containers'
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import Panel from '@/components/ds/data/Panel.vue'
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import Button from '@/components/ds/core/Button.vue'
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import IconButton from '@/components/ds/core/IconButton.vue'
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import Badge from '@/components/ds/core/Badge.vue'
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import Switch from '@/components/ds/forms/Switch.vue'
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import EmptyState from '@/components/ds/feedback/EmptyState.vue'
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import type { PrefabLoot } from '@/types'
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const props = defineProps<{
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containerKey: string
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lootTable: Record<string, any>
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}>()
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const emit = defineEmits<{
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dirty: []
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'add-item': []
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}>()
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const containerName = computed(() => {
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const c = rustContainers.find(c => c.prefab === props.containerKey)
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return c?.name || props.containerKey.split('/').pop()?.replace('.prefab', '') || 'Unknown'
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})
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const containerData = computed<PrefabLoot | null>(() => {
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return props.lootTable[props.containerKey] || null
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})
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function ensureContainer() {
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if (!props.lootTable[props.containerKey]) {
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props.lootTable[props.containerKey] = {
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Enabled: true,
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LootProfiles: [],
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GuaranteedItems: {},
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UngroupedItems: {},
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ItemSettings: { ItemsMin: 1, ItemsMax: 6, MinScrap: 0, MaxScrap: 0 },
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}
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emit('dirty')
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}
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}
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function getItemName(shortname: string): string {
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return rustItems.find(i => i.shortname === shortname)?.name || shortname
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}
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function updateItemField(shortname: string, field: string, value: number) {
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ensureContainer()
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const items = props.lootTable[props.containerKey].UngroupedItems
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if (items[shortname]) {
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items[shortname][field] = value
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emit('dirty')
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}
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}
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function updateSettings(field: string, value: number) {
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ensureContainer()
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props.lootTable[props.containerKey].ItemSettings[field] = value
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emit('dirty')
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}
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function toggleEnabled() {
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ensureContainer()
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props.lootTable[props.containerKey].Enabled = !props.lootTable[props.containerKey].Enabled
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emit('dirty')
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}
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function removeItem(shortname: string) {
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if (!containerData.value?.UngroupedItems) return
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delete props.lootTable[props.containerKey].UngroupedItems[shortname]
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emit('dirty')
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}
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const ungroupedItems = computed(() => {
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if (!containerData.value?.UngroupedItems) return []
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return Object.entries(containerData.value.UngroupedItems).map(([shortname, data]) => ({
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shortname,
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name: getItemName(shortname),
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...(data as any),
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}))
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})
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// Computed boolean for the Switch v-model
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const isEnabled = computed({
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get: () => containerData.value?.Enabled ?? true,
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set: () => toggleEnabled(),
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})
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</script>
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<template>
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<div class="lie-root">
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<!-- Container settings panel -->
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<Panel :title="containerName">
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<template #actions>
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<Badge tone="neutral" mono class="lie-prefab">
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{{ containerKey.split('/').pop() }}
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</Badge>
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<Switch v-model="isEnabled" label="Enabled" size="sm" />
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</template>
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<!-- Item settings grid -->
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<div v-if="containerData" class="lie-settings">
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<div class="lie-setting">
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<label class="lie-setting__label">Items min</label>
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<input
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type="number"
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:value="containerData.ItemSettings?.ItemsMin ?? 1"
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@input="updateSettings('ItemsMin', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input"
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min="0"
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/>
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</div>
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<div class="lie-setting">
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<label class="lie-setting__label">Items max</label>
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<input
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type="number"
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:value="containerData.ItemSettings?.ItemsMax ?? 6"
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@input="updateSettings('ItemsMax', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input"
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min="0"
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/>
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</div>
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<div class="lie-setting">
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<label class="lie-setting__label">Min scrap</label>
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<input
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type="number"
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:value="containerData.ItemSettings?.MinScrap ?? 0"
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@input="updateSettings('MinScrap', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input"
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min="0"
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/>
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</div>
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<div class="lie-setting">
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<label class="lie-setting__label">Max scrap</label>
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<input
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type="number"
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:value="containerData.ItemSettings?.MaxScrap ?? 0"
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@input="updateSettings('MaxScrap', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input"
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min="0"
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/>
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</div>
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</div>
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<p v-else class="lie-unconfigured">
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Container not yet configured. Add an item to initialise its settings.
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</p>
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</Panel>
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<!-- Ungrouped items panel -->
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<Panel title="Ungrouped items" :flush-body="ungroupedItems.length > 0">
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<template #actions>
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<Button size="sm" variant="outline" icon="plus" @click="emit('add-item')">
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Add item
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</Button>
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</template>
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<div v-if="ungroupedItems.length > 0" class="lie-table-wrap">
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<table class="lie-table">
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<thead>
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<tr>
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<th class="lie-th">Item</th>
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<th class="lie-th lie-th--num">Min</th>
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<th class="lie-th lie-th--num">Max</th>
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<th class="lie-th lie-th--num">Prob %</th>
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<th class="lie-th lie-th--action"></th>
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</tr>
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</thead>
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<tbody>
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<tr
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v-for="item in ungroupedItems"
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:key="item.shortname"
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class="lie-tr"
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>
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<td class="lie-td">
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<span class="lie-item-name">{{ item.name }}</span>
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<span class="lie-item-short">{{ item.shortname }}</span>
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</td>
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<td class="lie-td lie-td--num">
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<input
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type="number"
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:value="item.Min"
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@input="updateItemField(item.shortname, 'Min', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input cc-num-input--center"
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min="0"
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/>
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</td>
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<td class="lie-td lie-td--num">
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<input
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type="number"
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:value="item.Max"
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@input="updateItemField(item.shortname, 'Max', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input cc-num-input--center"
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min="0"
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/>
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</td>
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<td class="lie-td lie-td--num">
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<input
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type="number"
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:value="item.Probability ?? 100"
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@input="updateItemField(item.shortname, 'Probability', Number(($event.target as HTMLInputElement).value))"
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class="cc-num-input cc-num-input--center"
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min="0"
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max="100"
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/>
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</td>
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<td class="lie-td lie-td--action">
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<IconButton
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icon="trash-2"
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variant="danger"
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size="sm"
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label="Remove item"
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@click="removeItem(item.shortname)"
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/>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<EmptyState
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v-else
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icon="package"
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title="No items configured"
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description="Add items to configure what this container can spawn."
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>
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<template #action>
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<Button size="sm" variant="outline" icon="plus" @click="emit('add-item')">
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Add item
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</Button>
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</template>
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</EmptyState>
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</Panel>
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</div>
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</template>
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<style scoped>
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.lie-root {
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display: flex;
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flex-direction: column;
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gap: 14px;
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}
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/* Badge for prefab key */
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.lie-prefab {
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font-size: 10px !important;
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}
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.lie-unconfigured {
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font-size: var(--text-sm);
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color: var(--text-tertiary);
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}
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/* Settings grid */
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.lie-settings {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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gap: 10px;
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}
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.lie-setting {
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display: flex;
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flex-direction: column;
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gap: 5px;
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}
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.lie-setting__label {
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font-size: var(--text-xs);
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color: var(--text-tertiary);
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font-weight: 500;
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}
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/* Table */
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.lie-table-wrap {
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overflow-x: auto;
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}
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.lie-table {
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width: 100%;
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border-collapse: collapse;
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font-size: var(--text-sm);
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}
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.lie-th {
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padding: 8px 12px;
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text-align: left;
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font-size: var(--text-xs);
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font-weight: 600;
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color: var(--text-tertiary);
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border-bottom: 1px solid var(--border-subtle);
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white-space: nowrap;
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}
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.lie-th--num {
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text-align: center;
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width: 80px;
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}
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.lie-th--action {
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width: 40px;
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}
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.lie-tr {
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border-bottom: 1px solid var(--border-subtle);
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transition: var(--transition-colors);
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}
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.lie-tr:last-child {
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border-bottom: 0;
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}
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.lie-tr:hover {
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background: var(--surface-hover);
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}
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.lie-td {
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padding: 8px 12px;
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color: var(--text-primary);
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vertical-align: middle;
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}
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.lie-td--num {
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text-align: center;
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width: 80px;
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}
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.lie-td--action {
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width: 40px;
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padding: 4px 8px;
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}
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.lie-item-name {
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display: block;
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color: var(--text-primary);
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}
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.lie-item-short {
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display: block;
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font-family: var(--font-mono);
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font-size: var(--text-xs);
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color: var(--text-muted);
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margin-top: 1px;
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}
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/* Shared number input */
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.cc-num-input {
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width: 100%;
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background: var(--surface-inset);
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border: 0;
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border-radius: var(--radius-sm);
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box-shadow: var(--ring-default);
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padding: 5px 8px;
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font-family: var(--font-mono);
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font-size: var(--text-sm);
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font-variant-numeric: tabular-nums;
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color: var(--text-primary);
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outline: none;
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transition: var(--transition-colors);
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}
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.cc-num-input:focus {
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box-shadow: inset 0 0 0 1px var(--accent), var(--glow-accent-sm);
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}
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.cc-num-input--center {
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text-align: center;
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}
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</style>
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