Multi-game rebrand (no more Rust-only leftovers): game-neutral setup wizard + deploy/store defaults; player-id labels driven by game profile (Steam ID only for Rust); blueprint wipe type + verify-plugins gated to uMod games; oxide command examples + Rust-only plugin pages (AutoDoors/FurnaceSplitter/BetterChat) guarded behind mods==='umod' with empty-states for other games. Honesty: webstore checkout shows coming-soon (backend now 503s); 'integrated webstore' marketed as coming-soon; Discord references neutralized to community/webhook; migration FAQ marked in-development; analytics dev phase labels removed; Network pricing tier set to Custom/Contact (was a confusing duplicate of Operator); docs/PRICING.md rewritten to match live subscriptions. UX/bugs: fixed ServerView oxide-status operator-precedence bug; dead 'Deploy server' button wired; non-functional topbar search removed; alert()/confirm() replaced with toasts across schedules/alerts/migration/public store+server; analytics chart arrays null-guarded; production console.logs gated to DEV. Frontend build (vue-tsc + vite) green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Vue 3 + TypeScript + Vite
This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 <script setup> SFCs, check out the script setup docs to learn more.
Learn more about the recommended Project Setup and IDE Support in the Vue Docs TypeScript Guide.