Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.
- icehunter/ dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
closest analog to our agent's Dune docker control plane (compose
lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/ Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
Hyper-V self-host path + game-config schema
See docs/reference-repos/README.md for the full index + how we use each.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Cue4ParsePatents
Scans Dune Awakening pak files via CUE4Parse (GAME_DuneAwakening) to discover inventory template IDs missing from the wiki-scraped catalog.
Requirements
- .NET 8 SDK (
~/.dotneton WSL; setDOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1iflibicuis missing) - CUE4Parse source cloned to
~/.cache/CUE4Parse(NuGet 1.2.2 lacks Dune support) - Game install:
DuneAwakening/DuneSandbox/Content/Paks
Run
export DOTNET_ROOT=$HOME/.dotnet PATH="$DOTNET_ROOT:$PATH" DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
cd tools/Cue4ParsePatents
dotnet run -c Release
Outputs vehicle-module-ids.txt, missing-vehicle-module-ids.txt, da-rec-template-ids.txt, item-registry-paths.txt, etc.
Central item ID sources (in game files)
| Path | Purpose |
|---|---|
Content/Dune/Systems/Items/BaseItems/DT_BaseItems_*.uasset |
Master item tables (Vehicles, BuildingSets, Placeables, …) |
Content/Dune/Systems/Items/CDT_BaseItems.uasset |
Composite table referencing all base item tables |
Content/Dune/Systems/TechKnowledge/.../DA_REC_*.uasset |
Tech recipes; row name after DA_REC_ is often the template ID |
Content/Dune/GUI/.../DT_Admin_QuickItems_Presets.uasset |
Admin quick-spawn presets |
Full row export from DT_BaseItems_* requires Oodle decompression + UE5 .usmap mappings in CUE4Parse (not yet wired up here). Pak string grep on Systems.pak works as a fallback for many IDs.