Agent only ever runs a binary whose minisign signature verifies against
the EMBEDDED public key. NATS host.cmd func 'update' {url}: download
binary + .minisig from the CDN -> verify against embedded pubkey ->
atomic swap (.old rollback) -> relaunch. URL allowlist (https + cdn.
corrosionmgmt.com only, rejects userinfo-bypass), 100MiB cap. Closes the
supply-chain hole: even a malicious CDN upload can't run unsigned.
CI: build-host-agent.yml signs every artifact with MINISIGN_SECRET_KEY
(Gitea secret) and publishes .minisig alongside; the step FAILS the
build if the secret is absent (refuses to ship unsigned). Bumped to
alpha.6.
6 deterministic tests (accept valid / reject tampered+garbage+empty sig,
URL allowlist incl userinfo-bypass, atomic swap+rollback). Fixtures
signed with the real release key so tests need no key at runtime. Full
suite 50/50 green; musl + native build clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
1.2 KiB
TOML
46 lines
1.2 KiB
TOML
[package]
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name = "corrosion-host-agent"
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version = "2.0.0-alpha.6"
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edition = "2021"
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description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
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license = "UNLICENSED"
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publish = false
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[[bin]]
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name = "corrosion-host-agent"
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path = "src/main.rs"
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[dependencies]
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tokio = { version = "1", features = ["full"] }
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tokio-util = { version = "0.7", features = ["rt"] }
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futures = "0.3"
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async-nats = "0.37"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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toml = "0.8"
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sysinfo = "0.33"
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chrono = { version = "0.4", features = ["serde", "clock"] }
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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anyhow = "1"
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clap = { version = "4.5", features = ["derive"] }
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rand = "0.8"
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tokio-tungstenite = "0.24"
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minisign-verify = "0.2.5"
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reqwest = { version = "0.12", default-features = false, features = ["rustls-tls", "stream"] }
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[target.'cfg(unix)'.dependencies]
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libc = "0.2"
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[dev-dependencies]
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tempfile = "3"
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# Size-optimized release: single static binary living next to RAM-heavy game
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# servers. Panic stays 'unwind' so a panicking task surfaces through its
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# JoinHandle instead of killing the whole agent.
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[profile.release]
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opt-level = "s"
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lto = true
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codegen-units = 1
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strip = true
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