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corrosion-admin-panel/docs/reference-repos/icehunter/cmd/dune-admin/helpers.go
Vantz Stockwell 651a35d4be
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docs(reference): import Dune: Awakening server-manager references
Phase 2 references for the host-agent Dune adapter, moved out of volatile /tmp
into docs/reference-repos/ (per Commander). Three upstream projects, .git +
node_modules + compiled binaries stripped (16MB source). Nested AI-instruction
files (.claude/, CLAUDE.md) removed so they don't pollute Corrosion sessions.

- icehunter/    dune-admin (Go+React) — 4 control planes; SETUP_DOCKER.md is the
                closest analog to our agent's Dune docker control plane (compose
                lifecycle, docker logs, RabbitMQ-via-exec, dune Postgres schema)
- adainrivers/  Rust/Tauri desktop — SSH+k8s BattleGroup control, maintenance
                daemon, in-game admin console (Rust idiom reference)
- the4rchangel/ Node web UI replacing battlegroup.bat — matches the Commander's
                Hyper-V self-host path + game-config schema

See docs/reference-repos/README.md for the full index + how we use each.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:08:05 -04:00

37 lines
822 B
Go

package main
import (
"strings"
"time"
)
// parseDurString parses a duration string (e.g. "5m0s") falling back to def.
func parseDurString(s string, def time.Duration) time.Duration {
if s == "" {
return def
}
d, err := time.ParseDuration(s)
if err != nil || d <= 0 {
return def
}
return d
}
func shellQuote(s string) string {
return "'" + strings.ReplaceAll(s, "'", "'\\''") + "'"
}
// shortClass strips the UE class path prefix and _C suffix from an actor class name.
func shortClass(s string) string {
if idx := strings.LastIndex(s, "/"); idx >= 0 {
s = s[idx+1:]
}
s = strings.TrimSuffix(s, "_C")
replacer := strings.NewReplacer(
"BP_DunePlayerCharacter", "PlayerCharacter",
"BP_DunePlayerController", "PlayerController",
"DunePlayerState", "PlayerState",
)
return replacer.Replace(s)
}