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New corrosion-host-agent/ crate (Go companion-agent stays as behavior
reference until parity). Wire protocol v2 per COA-B: instance-scoped
subjects corrosion.{license}.{instance}.* + host-level .host.* — spec
in PROTOCOL.md, designed for the license->host->instance fleet model.
- Multi-instance TOML config in the foundation, not retrofitted
- NATS layer on the Vigilance production profile (infinite reconnect,
capped backoff, 30s ping, 8192-msg offline buffer)
- Heartbeat with real sysinfo telemetry — Go agent shipped hardcoded
disk/cpu placeholders; this is the panel's first true Resources data
- Connectivity prober (outbound TCP, periodic + on-demand)
- Host cmd channel (ping/probe/sysinfo), going-offline beacon,
CancellationToken shutdown
- Live-fire verified against production NATS; artifacts: 3.7MB static
linux-musl, 3.8MB windows .exe (static CRT)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
1.0 KiB
TOML
37 lines
1.0 KiB
TOML
[package]
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name = "corrosion-host-agent"
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version = "2.0.0-alpha.1"
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edition = "2021"
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description = "Corrosion Host Agent — multi-game ops runtime for self-hosted game servers"
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license = "UNLICENSED"
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publish = false
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[[bin]]
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name = "corrosion-host-agent"
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path = "src/main.rs"
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[dependencies]
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tokio = { version = "1", features = ["full"] }
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tokio-util = { version = "0.7", features = ["rt"] }
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futures = "0.3"
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async-nats = "0.37"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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toml = "0.8"
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sysinfo = "0.33"
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chrono = { version = "0.4", features = ["serde", "clock"] }
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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anyhow = "1"
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clap = { version = "4.5", features = ["derive"] }
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rand = "0.8"
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# Size-optimized release: single static binary living next to RAM-heavy game
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# servers. Panic stays 'unwind' so a panicking task surfaces through its
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# JoinHandle instead of killing the whole agent.
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[profile.release]
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opt-level = "s"
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lto = true
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codegen-units = 1
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strip = true
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