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corrosion-admin-panel/backend-nest/src/modules/fleet/fleet.service.ts
Vantz Stockwell 06e832fca1
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feat(fleet): remove host — DELETE /api/fleet/hosts/:id + Fleet card action
Self-service host removal. DELETE /api/fleet/hosts/:id (server.manage,
tenant-guarded): refuses while the host is 'connected' (409 — a live
agent re-registers on its next heartbeat, stop it first), deletes the
host's game_instances explicitly (FK is SET NULL, would otherwise
orphan them; instance_stats cascade), and clears the legacy
server_connections row if it was the license's last host. Fleet view:
offline host cards get a Remove button with inline confirm + toast.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 18:21:04 -04:00

171 lines
5.6 KiB
TypeScript

import { Injectable, NotFoundException, ConflictException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { AgentHost } from '../../entities/agent-host.entity';
import { GameInstance } from '../../entities/game-instance.entity';
import { ServerConnection } from '../../entities/server-connection.entity';
export interface FleetInstanceDto {
id: string;
agent_instance_id: string;
game: string;
label: string | null;
state: string;
uptime_seconds: number;
last_seen_at: string | null;
}
export interface FleetHostDto {
id: string;
hostname: string;
status: string;
agent_version: string | null;
os: string | null;
arch: string | null;
cpu_percent: number | null;
cpu_cores: number | null;
mem_total_mb: number | null;
mem_used_mb: number | null;
uptime_seconds: number | null;
disks: AgentHost['disks'];
last_heartbeat_at: string | null;
instances: FleetInstanceDto[];
}
export interface FleetSummaryDto {
host_count: number;
instance_count: number;
online_host_count: number;
}
export interface FleetResponseDto {
hosts: FleetHostDto[];
summary: FleetSummaryDto;
}
@Injectable()
export class FleetService {
constructor(
@InjectRepository(AgentHost)
private readonly hostRepo: Repository<AgentHost>,
@InjectRepository(GameInstance)
private readonly instanceRepo: Repository<GameInstance>,
@InjectRepository(ServerConnection)
private readonly connectionRepo: Repository<ServerConnection>,
) {}
/**
* Remove a host and its game instances from the fleet.
*
* Refuses while the host is `connected` — a live agent re-registers on its
* next heartbeat, so the operator must stop the agent first. Deletes the
* host's instances explicitly (the FK is SET NULL, which would otherwise
* orphan them); instance_stats cascade. If this was the license's last host,
* the legacy single-server connection row is cleared too so the old
* Dashboard doesn't show a stale server.
*/
async deleteHost(
licenseId: string,
hostId: string,
): Promise<{ deleted: true; instances_removed: number }> {
const host = await this.hostRepo.findOne({ where: { id: hostId, license_id: licenseId } });
if (!host) throw new NotFoundException('Host not found');
if (host.status === 'connected') {
throw new ConflictException(
'Host is online — stop the agent first, or it will re-register on its next heartbeat',
);
}
const del = await this.instanceRepo.delete({ license_id: licenseId, host_id: hostId });
await this.hostRepo.delete({ id: hostId, license_id: licenseId });
const remaining = await this.hostRepo.count({ where: { license_id: licenseId } });
if (remaining === 0) {
await this.connectionRepo.delete({ license_id: licenseId });
}
return { deleted: true, instances_removed: del.affected ?? 0 };
}
async getFleet(licenseId: string): Promise<FleetResponseDto> {
const [hosts, instances] = await Promise.all([
this.hostRepo.find({
where: { license_id: licenseId },
order: { hostname: 'ASC' },
}),
this.instanceRepo.find({
where: { license_id: licenseId },
order: { game: 'ASC', label: 'ASC' },
}),
]);
// Group instances by host_id. Bigint columns come back as strings from pg — coerce.
const instancesByHost = new Map<string | null, FleetInstanceDto[]>();
for (const inst of instances) {
const key = inst.host_id ?? null;
if (!instancesByHost.has(key)) {
instancesByHost.set(key, []);
}
instancesByHost.get(key)!.push({
id: inst.id,
agent_instance_id: inst.agent_instance_id,
game: inst.game,
label: inst.label,
state: inst.state,
uptime_seconds: Number(inst.uptime_seconds),
last_seen_at: inst.last_seen_at ? inst.last_seen_at.toISOString() : null,
});
}
const hostDtos: FleetHostDto[] = hosts.map((h) => ({
id: h.id,
hostname: h.hostname,
status: h.status,
agent_version: h.agent_version,
os: h.os,
arch: h.arch,
cpu_percent: h.cpu_percent !== null && h.cpu_percent !== undefined ? Number(h.cpu_percent) : null,
cpu_cores: h.cpu_cores !== null && h.cpu_cores !== undefined ? Number(h.cpu_cores) : null,
mem_total_mb: h.mem_total_mb !== null && h.mem_total_mb !== undefined ? Number(h.mem_total_mb) : null,
mem_used_mb: h.mem_used_mb !== null && h.mem_used_mb !== undefined ? Number(h.mem_used_mb) : null,
uptime_seconds: h.uptime_seconds !== null && h.uptime_seconds !== undefined ? Number(h.uptime_seconds) : null,
disks: h.disks,
last_heartbeat_at: h.last_heartbeat_at ? h.last_heartbeat_at.toISOString() : null,
instances: instancesByHost.get(h.id) ?? [],
}));
// Append synthetic "unassigned" bucket only if orphaned instances exist
const unassigned = instancesByHost.get(null) ?? [];
if (unassigned.length > 0) {
hostDtos.push({
id: '__unassigned__',
hostname: 'Unassigned',
status: 'offline',
agent_version: null,
os: null,
arch: null,
cpu_percent: null,
cpu_cores: null,
mem_total_mb: null,
mem_used_mb: null,
uptime_seconds: null,
disks: null,
last_heartbeat_at: null,
instances: unassigned,
});
}
const online_host_count = hosts.filter((h) => h.status === 'connected').length;
const instance_count = instances.length;
return {
hosts: hostDtos,
summary: {
host_count: hosts.length,
instance_count,
online_host_count,
},
};
}
}