Files
corrosion-admin-panel/frontend/src/views/admin/DashboardView.vue
Vantz Stockwell f2b09b281a feat(panel): GameProfile registry + real-data dashboard (remove all mock/fake data)
DashboardView now renders the REAL server from useServerStore (connection/config + live WebSocket stats) + real 24h history from /analytics/timeseries, with honest EmptyStates ('install the companion agent') when there is no data. DELETED _dashboardMock.ts (the fake 8-server fleet/feed/wipes). PlayersChart hardened: removed the DEFAULT_SERIES fallback, renders an 'awaiting telemetry' empty state instead of a fabricated curve. New gameProfiles.ts: real per-game capability/terminology/stat registry (rust/conan/soulmask/dune; dune managementModel=docker-compose), ready to wire when the backend gains a per-license game field. No fake data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 04:52:12 -04:00

551 lines
20 KiB
Vue

<script setup lang="ts">
/**
* DashboardView — Single-server cockpit wired entirely to real data.
*
* Architecture:
* - useServerStore → connection + config + live stats (WebSocket updateStats)
* - useApi → /analytics/timeseries for 24h player history (PlayersChart)
* - useGameProfile → per-game labels/terminology (defaults to 'rust' today)
* - useWebSocket → subscribes to console_output and server_stats events
*
* Empty states:
* - No connection record → "No server connected" EmptyState with CTA to /server
* - Connection exists but stats absent → meters show '—', chart shows awaiting telemetry
* - No upcoming wipe schedules → honest empty state in the wipes panel
*
* No fabricated data anywhere in this file.
* The fleet/multi-server view has been removed — the current backend is
* single-server-per-license. When the backend supports multiple servers per
* license, restore a fleet tab wired to real data.
*/
import { ref, computed, onMounted, onUnmounted } from 'vue'
import { useRouter } from 'vue-router'
import { useServerStore } from '@/stores/server'
import { useWipeStore } from '@/stores/wipe'
import { useApi } from '@/composables/useApi'
import { useWebSocket, type WebSocketMessage } from '@/composables/useWebSocket'
import { useGameProfile } from '@/config/gameProfiles'
import Panel from '@/components/ds/data/Panel.vue'
import StatCard from '@/components/ds/data/StatCard.vue'
import ConsoleLineDS from '@/components/ds/data/ConsoleLine.vue'
import ResourceMeter from '@/components/ds/data/ResourceMeter.vue'
import PlayersChart from '@/components/ds/data/PlayersChart.vue'
import Badge from '@/components/ds/core/Badge.vue'
import Button from '@/components/ds/core/Button.vue'
import Input from '@/components/ds/forms/Input.vue'
import EmptyState from '@/components/ds/feedback/EmptyState.vue'
import type { TimeseriesData, WipeSchedule } from '@/types'
import { safeDate } from '@/utils/formatters'
// ---------------------------------------------------------------------------
// Stores / composables
// ---------------------------------------------------------------------------
const server = useServerStore()
const wipeStore = useWipeStore()
const router = useRouter()
const api = useApi()
// Today every license is Rust. When the backend adds a `game` field to the
// license or server_config, pass it here: useGameProfile(server.config?.game ?? 'rust')
const profile = computed(() => useGameProfile('rust'))
// ---------------------------------------------------------------------------
// Derived server state — all real, no fallbacks to fabricated values
// ---------------------------------------------------------------------------
const hasConnection = computed(() => server.connection !== null)
const isConnected = computed(() => server.connection?.connection_status === 'connected')
const soloName = computed(() => server.config?.server_name ?? null)
const soloPlayers = computed(() => server.stats?.player_count ?? null)
const soloMaxPlayers = computed(() => server.stats?.max_players ?? server.config?.max_players ?? null)
const soloFps = computed(() => server.stats?.fps ?? null)
// Memory: store gives memory_usage_mb; max must come from agent telemetry.
// We do NOT hard-code a "representative" max — show raw MB and no percentage
// until the agent reports a known max.
const soloRamMb = computed(() => server.stats?.memory_usage_mb ?? null)
const soloRamPct = computed(() => {
// ServerStats has no ram_max field — we cannot compute a real percentage.
// Return null; ResourceMeter and StatCard will show '—'.
return null
})
const soloRamSub = computed(() => {
const mb = soloRamMb.value
if (mb === null) return null
return `${(mb / 1024).toFixed(1)} GB used`
})
// CPU: not in ServerStats today. Show null — never fabricate.
const soloCpu = computed(() => null as number | null)
const soloStatus = computed<'online' | 'offline' | 'starting'>(() => {
const cs = server.connection?.connection_status
if (cs === 'connected') return 'online'
if (cs === 'degraded') return 'starting'
return 'offline'
})
const soloStatusTone = computed<'online' | 'offline' | 'warn'>(() => {
if (soloStatus.value === 'online') return 'online'
if (soloStatus.value === 'starting') return 'warn'
return 'offline'
})
const soloStatusLabel = computed(() => {
if (soloStatus.value === 'online') return 'Online'
if (soloStatus.value === 'starting') return 'Degraded'
return 'Offline'
})
const soloIp = computed(() => {
const ip = server.connection?.server_ip
const port = server.connection?.game_port ?? server.connection?.server_port
if (ip && port) return `${ip}:${port}`
if (ip) return ip
return null
})
const soloUptime = computed(() => {
const sec = server.stats?.uptime_seconds ?? 0
if (sec === 0) return null
const d = Math.floor(sec / 86400)
const h = Math.floor((sec % 86400) / 3600)
if (d > 0) return `${d}d ${h}h`
return `${h}h`
})
// ---------------------------------------------------------------------------
// Players chart — real 24h timeseries from /analytics/timeseries
// ---------------------------------------------------------------------------
const chartData = ref<number[] | null>(null)
const chartLoading = ref(false)
async function loadChartData() {
chartLoading.value = true
try {
const ts = await api.get<TimeseriesData>('/analytics/timeseries?range=24&granularity=hourly')
chartData.value = ts.player_count.length > 0 ? ts.player_count : null
} catch {
// API unavailable or no data yet — chart will show "awaiting telemetry"
chartData.value = null
} finally {
chartLoading.value = false
}
}
// ---------------------------------------------------------------------------
// Wipe schedules — real data from wipeStore
// ---------------------------------------------------------------------------
const nextWipe = computed<WipeSchedule | null>(() => {
const schedules = wipeStore.schedules.filter((s) => s.is_active && s.next_scheduled_run)
if (schedules.length === 0) return null
return schedules.slice().sort((a, b) => {
const at = a.next_scheduled_run ? new Date(a.next_scheduled_run).getTime() : Infinity
const bt = b.next_scheduled_run ? new Date(b.next_scheduled_run).getTime() : Infinity
return at - bt
})[0] ?? null
})
const nextWipeLabel = computed(() => {
const w = nextWipe.value
if (!w?.next_scheduled_run) return null
return safeDate(w.next_scheduled_run)
})
const nextWipeType = computed(() => {
const w = nextWipe.value
if (!w) return null
const t = w.wipe_type
if (t === 'full') return `Full ${profile.value.terminology.reset}`
if (t === 'blueprint') return 'Blueprint wipe'
return `Map ${profile.value.terminology.reset}`
})
// ---------------------------------------------------------------------------
// Console lines — real WebSocket events only
// ---------------------------------------------------------------------------
interface ConsoleLine {
time: string
level: 'cmd' | 'chat' | 'info' | 'warn' | 'error' | 'connect' | 'kill'
who?: string
msg: string
}
const consoleLines = ref<ConsoleLine[]>([])
const MAX_CONSOLE_LINES = 100
function now(): string {
return new Date().toLocaleTimeString('en-US', { hour12: false })
}
function handleWsMessage(msg: WebSocketMessage) {
if (msg.type !== 'event') return
// Live server stats
if (msg.event === 'server_stats' && msg.data) {
server.updateStats(msg.data)
return
}
// Console output lines
if (msg.event === 'console_output') {
const text = msg.data?.line ?? msg.data?.output ?? msg.raw ?? ''
if (!text) return
consoleLines.value.push({
time: now(),
level: 'info',
msg: String(text),
})
if (consoleLines.value.length > MAX_CONSOLE_LINES) {
consoleLines.value.splice(0, consoleLines.value.length - MAX_CONSOLE_LINES)
}
}
}
// ---------------------------------------------------------------------------
// Console input
// ---------------------------------------------------------------------------
const consoleInput = ref('')
function sendConsoleCommand() {
const cmd = consoleInput.value.trim()
if (!cmd) return
consoleLines.value.push({ time: now(), level: 'cmd', who: 'admin', msg: cmd })
server.sendCommand(cmd).catch(() => {})
consoleInput.value = ''
}
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
let unsubscribe: (() => void) | null = null
onMounted(async () => {
await server.fetchServer()
await wipeStore.fetchSchedules()
await loadChartData()
const ws = useWebSocket()
unsubscribe = ws.subscribe(handleWsMessage)
})
onUnmounted(() => {
unsubscribe?.()
})
// Navigation helpers
function navConsole() { router.push('/console') }
function navWipes() { router.push('/wipes') }
function navServer() { router.push('/server') }
</script>
<template>
<div class="dash">
<!-- ===== NO CONNECTION: honest empty state ===== -->
<template v-if="!server.isLoading && !hasConnection">
<div class="page__head">
<div>
<div class="t-eyebrow">Dashboard</div>
<h1 class="page__title">Server cockpit</h1>
</div>
</div>
<Panel>
<EmptyState
icon="server"
title="No server connected"
description="Install the companion agent on your host machine to begin managing your server from Corrosion."
>
<template #action>
<Button icon="server" @click="navServer">Set up server</Button>
</template>
</EmptyState>
</Panel>
</template>
<!-- ===== SERVER COCKPIT ===== -->
<template v-else-if="hasConnection">
<!-- Page head -->
<div class="page__head">
<div class="solo-id">
<div class="solo-id__chip">
<svg width="21" height="21" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<rect x="2" y="2" width="20" height="8" rx="2"/><rect x="2" y="14" width="20" height="8" rx="2"/>
<line x1="6" y1="6" x2="6.01" y2="6"/><line x1="6" y1="18" x2="6.01" y2="18"/>
</svg>
</div>
<div>
<div class="solo-id__name">
{{ soloName ?? 'Server' }}
<Badge :tone="soloStatusTone" :dot="true" :pulse="soloStatus === 'online'">{{ soloStatusLabel }}</Badge>
</div>
<div class="solo-id__meta">
<template v-if="soloIp">{{ soloIp }}</template>
<template v-else>No IP registered</template>
<template v-if="soloUptime"> · up {{ soloUptime }}</template>
</div>
</div>
</div>
<div class="page__actions">
<Button variant="secondary" size="sm" icon="refresh-cw" @click="server.restartServer()">Restart</Button>
<Button variant="danger-soft" size="sm" icon="power" @click="server.stopServer()">Stop</Button>
<Button size="sm" icon="terminal" @click="navConsole">Console</Button>
</div>
</div>
<!-- KPIs game profile drives stat labels; null values show '' -->
<div class="dash__kpis">
<StatCard
icon="users"
:label="profile.statFields[0] + ' online'"
:value="soloPlayers !== null ? String(soloPlayers) : '—'"
:unit="soloMaxPlayers !== null ? '/' + soloMaxPlayers : ''"
note="live via agent"
/>
<StatCard
icon="cpu"
label="CPU"
:value="soloCpu !== null ? String(soloCpu) : '—'"
:unit="soloCpu !== null ? '%' : ''"
note="agent telemetry"
/>
<StatCard
icon="memory-stick"
label="Memory"
:value="soloRamMb !== null ? (soloRamMb / 1024).toFixed(1) : '—'"
:unit="soloRamMb !== null ? 'GB' : ''"
:note="soloRamSub ?? 'agent telemetry'"
/>
<StatCard
icon="gauge"
label="Server FPS"
:value="soloFps !== null ? String(soloFps) : '—'"
:unit="soloFps !== null ? 'fps' : ''"
note="live via agent"
/>
</div>
<!-- Main grid -->
<div class="dash__grid">
<!-- Left column -->
<div class="dash__col">
<!-- Players chart real 24h data or honest empty state -->
<Panel
title="Players online"
:subtitle="(soloName ?? 'Server') + ' · last 24 hours'"
>
<div v-if="chartLoading" class="chart-loading">Loading telemetry</div>
<PlayersChart
v-else
:height="196"
:max="soloMaxPlayers ?? 200"
:data="chartData ?? undefined"
/>
</Panel>
<!-- Console real WebSocket lines only -->
<Panel :flush-body="true" title="Console">
<template #actions>
<Badge
:tone="isConnected ? 'online' : 'offline'"
:dot="true"
:pulse="isConnected"
>{{ isConnected ? 'Live' : 'Disconnected' }}</Badge>
</template>
<div class="feed feed--solo">
<template v-if="consoleLines.length > 0">
<ConsoleLineDS
v-for="(line, i) in consoleLines"
:key="i"
:time="line.time"
:level="line.level"
:who="line.who"
>{{ line.msg }}</ConsoleLineDS>
</template>
<div v-else class="feed__empty">
<span v-if="isConnected">Waiting for output try sending a command below</span>
<span v-else>Console offline server is not connected</span>
</div>
</div>
<div class="console-bar">
<span class="console-bar__prompt">&gt;</span>
<Input
v-model="consoleInput"
:mono="true"
size="sm"
placeholder="say, kick, ban, oxide.reload …"
:disabled="!isConnected"
style="flex: 1"
@keydown.enter="sendConsoleCommand"
/>
<Button
size="sm"
variant="secondary"
icon="corner-down-left"
:disabled="!isConnected"
@click="sendConsoleCommand"
>Send</Button>
</div>
</Panel>
</div>
<!-- Right sidebar -->
<div class="dash__col dash__col--side">
<!-- Resources real stats from agent; null = '—' -->
<Panel title="Resources" subtitle="Companion agent telemetry">
<div class="solo-meters">
<ResourceMeter
label="CPU"
:value="soloCpu ?? 0"
:sub="soloCpu !== null ? soloCpu + '%' : 'awaiting telemetry'"
/>
<ResourceMeter
label="Memory"
:value="soloRamPct ?? 0"
:sub="soloRamSub ?? 'awaiting telemetry'"
/>
</div>
<div v-if="soloCpu === null && soloRamMb === null" class="meters-note">
Resource metrics arrive via the companion agent heartbeat.
<Button size="sm" variant="ghost" icon="server" class="meters-cta" @click="navServer">
Agent setup
</Button>
</div>
</Panel>
<!-- Next wipe real schedule from wipeStore -->
<Panel title="Next wipe">
<div v-if="nextWipe" class="solo-wipe">
<div>
<div class="solo-wipe__type">{{ nextWipeType }}</div>
<div class="solo-wipe__when">{{ nextWipeLabel }}</div>
<div class="solo-wipe__name">{{ nextWipe.schedule_name }}</div>
</div>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">Edit</Button>
</div>
<EmptyState
v-else
icon="calendar"
title="No wipe scheduled"
description="Configure automatic wipes in the wipe manager."
>
<template #action>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">
Open wipe manager
</Button>
</template>
</EmptyState>
</Panel>
</div>
</div>
</template>
<!-- Loading state -->
<template v-else>
<div class="page__head">
<div>
<div class="t-eyebrow">Dashboard</div>
<h1 class="page__title">Server cockpit</h1>
</div>
</div>
<Panel>
<div class="dash-loading">Loading server data</div>
</Panel>
</template>
</div>
</template>
<style scoped>
/* ---------- Shared shell ---------- */
.dash { max-width: 1480px; margin: 0 auto; display: flex; flex-direction: column; gap: 18px; }
.page__head {
display: flex; align-items: flex-end; justify-content: space-between;
gap: 16px; flex-wrap: wrap; row-gap: 12px;
}
.page__title {
font-size: var(--text-3xl); font-weight: 700; letter-spacing: -0.02em;
color: var(--text-primary); margin-top: 5px; white-space: nowrap;
}
.page__actions { display: flex; align-items: center; gap: 9px; flex-wrap: wrap; }
.dash__kpis { display: grid; grid-template-columns: repeat(4, 1fr); gap: 13px; }
.dash__grid { display: grid; grid-template-columns: minmax(0, 1fr) 366px; gap: 16px; align-items: start; }
.dash__col { display: flex; flex-direction: column; gap: 16px; min-width: 0; }
/* ---------- Solo identity header ---------- */
.solo-id { display: flex; align-items: center; gap: 13px; }
.solo-id__chip {
width: 42px; height: 42px; flex: none; border-radius: var(--radius-md);
display: flex; align-items: center; justify-content: center;
color: var(--accent); background: var(--accent-soft);
box-shadow: inset 0 0 0 1px var(--accent-border);
}
.solo-id__name {
display: flex; align-items: center; gap: 10px;
font-size: var(--text-xl); font-weight: 700; letter-spacing: -0.01em;
color: var(--text-primary); white-space: nowrap;
}
.solo-id__meta { font-family: var(--font-mono); font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 3px; }
/* ---------- Chart loading ---------- */
.chart-loading {
display: flex; align-items: center; justify-content: center;
height: 196px; font-size: var(--text-sm); color: var(--text-muted);
}
/* ---------- Console feed ---------- */
.feed { padding: 8px 2px; max-height: 340px; overflow-y: auto; }
.feed--solo { max-height: 230px; }
.feed__empty {
display: flex; align-items: center; justify-content: center;
height: 100px; font-size: var(--text-sm); color: var(--text-muted);
font-style: italic;
}
/* ---------- Console bar ---------- */
.console-bar {
display: flex; align-items: center; gap: 9px; padding: 11px 12px;
border-top: 1px solid var(--border-subtle); background: var(--surface-inset);
}
.console-bar__prompt { font-family: var(--font-mono); color: var(--accent-text); font-weight: 700; }
/* ---------- Resources ---------- */
.solo-meters { display: flex; flex-direction: column; gap: 13px; }
.meters-note {
margin-top: 14px; font-size: var(--text-xs); color: var(--text-muted);
border-top: 1px solid var(--border-subtle); padding-top: 12px;
display: flex; align-items: center; gap: 10px; flex-wrap: wrap;
}
.meters-cta { margin-left: auto; }
/* ---------- Next wipe ---------- */
.solo-wipe { display: flex; align-items: flex-start; justify-content: space-between; gap: 12px; }
.solo-wipe__type { font-size: var(--text-xs); color: var(--text-tertiary); font-weight: 600; text-transform: uppercase; letter-spacing: var(--tracking-wider); margin-bottom: 3px; }
.solo-wipe__when { font-family: var(--font-mono); font-size: var(--text-sm); font-weight: 600; color: var(--text-primary); }
.solo-wipe__name { font-size: var(--text-xs); color: var(--text-muted); margin-top: 2px; }
/* ---------- Loading ---------- */
.dash-loading {
display: flex; align-items: center; justify-content: center;
padding: 60px; font-size: var(--text-sm); color: var(--text-muted);
}
/* ---------- Responsive ---------- */
@media (max-width: 1180px) {
.dash__grid { grid-template-columns: 1fr; }
}
@media (max-width: 768px) {
.dash__kpis { grid-template-columns: repeat(2, 1fr); }
}
</style>