feat(host-agent): Phase 1a process supervision — instance start/stop/restart/status + push state events
Per-instance ProcessSupervisor: tokio child spawn with proper arg list
(fixes Go's naive space-splitting), graceful SIGTERM with 30s budget
then force kill, monitor task classifying ordered-stop vs crash (exit
code captured), watch-channel state observable everywhere. Instance cmd
channel live on corrosion.{license}.{instance}.cmd (start/stop/restart/
status) with state events pushed on {instance}.status (keep-latest
semantics, documented). Heartbeats now carry live process state +
uptime per instance. Crate restructured lib+bin for integration tests.
Verified: 5 integration tests with real OS processes (lifecycle, crash
exit-code, restart recovery, unmanaged rejection, clean spawn failure)
+ live-NATS contract test (request-reply roundtrips, double-start
rejection, push events, heartbeat state) — all green.
Known limitation (documented): no PID adoption yet — agent restart
orphans a running game process to 'stopped' until panel restart.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -26,6 +26,9 @@ anyhow = "1"
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clap = { version = "4.5", features = ["derive"] }
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rand = "0.8"
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[target.'cfg(unix)'.dependencies]
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libc = "0.2"
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# Size-optimized release: single static binary living next to RAM-heavy game
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# servers. Panic stays 'unwind' so a panicking task surfaces through its
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# JoinHandle instead of killing the whole agent.
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