fix: Clean up Quick Setup — remove NATS_TOKEN, auto-populate license key
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NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-21 15:41:47 -05:00
parent 8253680fbd
commit 1b12664d22
3 changed files with 8 additions and 12 deletions

View File

@@ -18,7 +18,7 @@ import (
type Config struct {
// NATS connection
NATSUrl string `envconfig:"NATS_URL" required:"true"`
NATSToken string `envconfig:"NATS_TOKEN" required:"true"`
NATSToken string `envconfig:"NATS_TOKEN" default:""`
// License identification
LicenseID string `envconfig:"LICENSE_ID" required:"true"`

View File

@@ -7,13 +7,12 @@ import (
"github.com/nats-io/nats.go"
)
// Connect establishes a connection to NATS with token authentication
// Connect establishes a connection to NATS with optional token authentication
// and automatic reconnection handling
func Connect(url, token string) (*nats.Conn, error) {
opts := []nats.Option{
nats.Token(token),
nats.Name("corrosion-companion"),
nats.MaxReconnects(-1), // Unlimited reconnect attempts
nats.MaxReconnects(-1),
nats.ReconnectWait(2 * time.Second),
nats.DisconnectErrHandler(func(nc *nats.Conn, err error) {
if err != nil {
@@ -31,6 +30,11 @@ func Connect(url, token string) (*nats.Conn, error) {
}),
}
// Only use token auth if a token is provided
if token != "" {
opts = append(opts, nats.Token(token))
}
nc, err := nats.Connect(url, opts...)
if err != nil {
return nil, fmt.Errorf("failed to connect to NATS: %w", err)

View File

@@ -73,8 +73,6 @@ chmod +x corrosion-companion-linux-amd64
# Start with your license key
export LICENSE_ID="${licenseKey.value}"
export NATS_URL="nats://nats.corrosionmgmt.com:4222"
export NATS_TOKEN="<your-nats-token>"
export GAME_SERVER_PATH="/path/to/RustDedicated"
./corrosion-companion-linux-amd64`)
const windowsCommands = computed(() => `# Requires PowerShell (not Command Prompt)
@@ -84,8 +82,6 @@ Invoke-WebRequest -Uri "https://cdn.corrosionmgmt.com/companion/latest/corrosion
# Start with your license key
$env:LICENSE_ID="${licenseKey.value}"
$env:NATS_URL="nats://nats.corrosionmgmt.com:4222"
$env:NATS_TOKEN="<your-nats-token>"
$env:GAME_SERVER_PATH="C:\\RustServer\\server\\RustDedicated.exe"
.\\corrosion-companion-windows-amd64.exe`)
async function copySetupCommands() {
@@ -390,8 +386,6 @@ onMounted(async () => {
<p class="mt-3 text-neutral-500"># Start with your license key</p>
<p>export LICENSE_ID=<span class="text-oxide-400">"{{ licenseKey }}"</span></p>
<p>export NATS_URL=<span class="text-oxide-400">"nats://nats.corrosionmgmt.com:4222"</span></p>
<p>export NATS_TOKEN=<span class="text-neutral-500">"&lt;your-nats-token&gt;"</span></p>
<p>export GAME_SERVER_PATH=<span class="text-neutral-500">"/path/to/RustDedicated"</span></p>
<p>./corrosion-companion-linux-amd64</p>
</div>
@@ -403,8 +397,6 @@ onMounted(async () => {
<p class="mt-3 text-neutral-500"># Start with your license key</p>
<p>$env:LICENSE_ID=<span class="text-oxide-400">"{{ licenseKey }}"</span></p>
<p>$env:NATS_URL=<span class="text-oxide-400">"nats://nats.corrosionmgmt.com:4222"</span></p>
<p>$env:NATS_TOKEN=<span class="text-neutral-500">"&lt;your-nats-token&gt;"</span></p>
<p>$env:GAME_SERVER_PATH=<span class="text-neutral-500">"C:\RustServer\server\RustDedicated.exe"</span></p>
<p>.\corrosion-companion-windows-amd64.exe</p>
</div>
</div>