fix: Clean up Quick Setup — remove NATS_TOKEN, auto-populate license key
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NATS has no auth configured, so NATS_TOKEN was a placeholder that
confused users. Made it optional in the Go agent (default empty) and
removed it from Quick Setup commands. Also removed GAME_SERVER_PATH
since one-click deploy handles server installation. License key already
auto-populates from auth store after previous commit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-21 15:41:47 -05:00
parent 8253680fbd
commit 1b12664d22
3 changed files with 8 additions and 12 deletions

View File

@@ -18,7 +18,7 @@ import (
type Config struct {
// NATS connection
NATSUrl string `envconfig:"NATS_URL" required:"true"`
NATSToken string `envconfig:"NATS_TOKEN" required:"true"`
NATSToken string `envconfig:"NATS_TOKEN" default:""`
// License identification
LicenseID string `envconfig:"LICENSE_ID" required:"true"`

View File

@@ -7,13 +7,12 @@ import (
"github.com/nats-io/nats.go"
)
// Connect establishes a connection to NATS with token authentication
// Connect establishes a connection to NATS with optional token authentication
// and automatic reconnection handling
func Connect(url, token string) (*nats.Conn, error) {
opts := []nats.Option{
nats.Token(token),
nats.Name("corrosion-companion"),
nats.MaxReconnects(-1), // Unlimited reconnect attempts
nats.MaxReconnects(-1),
nats.ReconnectWait(2 * time.Second),
nats.DisconnectErrHandler(func(nc *nats.Conn, err error) {
if err != nil {
@@ -31,6 +30,11 @@ func Connect(url, token string) (*nats.Conn, error) {
}),
}
// Only use token auth if a token is provided
if token != "" {
opts = append(opts, nats.Token(token))
}
nc, err := nats.Connect(url, opts...)
if err != nil {
return nil, fmt.Errorf("failed to connect to NATS: %w", err)