feat(panel): per-game UI adaptation — sidebar, Server view, and dashboard transform by selected game
All checks were successful
Test Asgard Runner / test (push) Successful in 3s

Drives the panel off the active game (GameSwitcher selection) + the GameProfile registry, so each game visibly differs (not just accent color). Sidebar nav: Rust = full (uMod plugins + plugin configs); Conan/Soulmask/Dune drop uMod + plugin-configs and relabel reset (Wipe World / World Reset / Deep Desert), Dune relabels Console->Broadcast (no RCON) and is Docker-managed. ServerView: management-model badge + game-appropriate panels (Rust deploy + Oxide; Dune Docker/BattleGroup-Sietches; Conan clans/thralls/avatars/purge; Soulmask main-client cluster) with HONEST EmptyStates where no backend data exists yet. Dashboard: per-game reset terminology + stat labels. No invented routes (all map to existing router entries); no fabricated data. Build green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-06-11 08:37:03 -04:00
parent 8b84bba165
commit 23decd9b08
4 changed files with 349 additions and 88 deletions

View File

@@ -25,6 +25,7 @@ import { useWipeStore } from '@/stores/wipe'
import { useApi } from '@/composables/useApi'
import { useWebSocket, type WebSocketMessage } from '@/composables/useWebSocket'
import { useGameProfile } from '@/config/gameProfiles'
import { useThemeGame } from '@/composables/useThemeGame'
import Panel from '@/components/ds/data/Panel.vue'
import StatCard from '@/components/ds/data/StatCard.vue'
import ConsoleLineDS from '@/components/ds/data/ConsoleLine.vue'
@@ -44,10 +45,14 @@ const server = useServerStore()
const wipeStore = useWipeStore()
const router = useRouter()
const api = useApi()
const { activeGame } = useThemeGame()
// Today every license is Rust. When the backend adds a `game` field to the
// license or server_config, pass it here: useGameProfile(server.config?.game ?? 'rust')
const profile = computed(() => useGameProfile('rust'))
// Profile follows the GameSwitcher selection. 'all' falls back to rust (neutral house skin).
// When the backend adds a `game` field on licenses, swap activeGame for server.config?.game.
const profile = computed(() => {
const game = activeGame.value === 'all' ? 'rust' : activeGame.value
return useGameProfile(game)
})
// ---------------------------------------------------------------------------
// Derived server state — all real, no fallbacks to fabricated values
@@ -298,7 +303,7 @@ function navServer() { router.push('/server') }
<div class="dash__kpis">
<StatCard
icon="users"
:label="profile.statFields[0] + ' online'"
:label="(profile.statFields[0] ?? 'Players') + ' online'"
:value="soloPlayers !== null ? String(soloPlayers) : '—'"
:unit="soloMaxPlayers !== null ? '/' + soloMaxPlayers : ''"
note="live via agent"
@@ -420,8 +425,8 @@ function navServer() { router.push('/server') }
</div>
</Panel>
<!-- Next wipe real schedule from wipeStore -->
<Panel title="Next wipe">
<!-- Next wipe/reset title follows game terminology -->
<Panel :title="'Next ' + profile.terminology.reset.toLowerCase()">
<div v-if="nextWipe" class="solo-wipe">
<div>
<div class="solo-wipe__type">{{ nextWipeType }}</div>
@@ -433,8 +438,8 @@ function navServer() { router.push('/server') }
<EmptyState
v-else
icon="calendar"
title="No wipe scheduled"
description="Configure automatic wipes in the wipe manager."
:title="'No ' + profile.terminology.reset.toLowerCase() + ' scheduled'"
:description="'Configure automatic ' + profile.terminology.reset.toLowerCase() + 's in the wipe manager.'"
>
<template #action>
<Button size="sm" variant="outline" icon="calendar-clock" @click="navWipes">

View File

@@ -3,6 +3,8 @@ import { ref, computed, onMounted } from 'vue'
import { useServerStore } from '@/stores/server'
import { useAuthStore } from '@/stores/auth'
import { useToastStore } from '@/stores/toast'
import { useThemeGame } from '@/composables/useThemeGame'
import { useGameProfile } from '@/config/gameProfiles'
import type { DeploymentConfig, DeploymentStatus } from '@/types'
import { useWebSocket } from '@/composables/useWebSocket'
import Panel from '@/components/ds/data/Panel.vue'
@@ -11,6 +13,7 @@ import Badge from '@/components/ds/core/Badge.vue'
import StatusDot from '@/components/ds/core/StatusDot.vue'
import Icon from '@/components/ds/core/Icon.vue'
import Alert from '@/components/ds/feedback/Alert.vue'
import EmptyState from '@/components/ds/feedback/EmptyState.vue'
import Input from '@/components/ds/forms/Input.vue'
import Switch from '@/components/ds/forms/Switch.vue'
import Tabs from '@/components/ds/navigation/Tabs.vue'
@@ -18,6 +21,39 @@ import Tabs from '@/components/ds/navigation/Tabs.vue'
const server = useServerStore()
const auth = useAuthStore()
const toast = useToastStore()
const { activeGame } = useThemeGame()
// Profile follows the GameSwitcher. 'all' defaults to rust (neutral house skin).
const profile = computed(() => {
const game = activeGame.value === 'all' ? 'rust' : activeGame.value
return useGameProfile(game)
})
// Game-specific derived flags
const isRust = computed(() => profile.value.mods === 'umod')
const hasPluginSystem = computed(() => profile.value.mods === 'umod')
const isDockerManaged = computed(() => profile.value.managementModel === 'docker-compose')
// Management model human label for the identity badge
const managementModelLabel = computed(() => {
const m = profile.value.managementModel
const c = profile.value.console
if (m === 'docker-compose') {
return profile.value.clustering === 'battlegroup' ? 'Docker · BattleGroup' : 'Docker · Compose'
}
if (c === 'rcon+ingame') return 'Process · RCON + In-game'
if (c === 'rcon+gm') return 'Process · RCON + GM'
return 'Process · RCON'
})
// Clustering section label per game
const clusterLabel = computed(() => {
const cl = profile.value.clustering
if (cl === 'battlegroup') return 'BattleGroups & Sietches'
if (cl === 'main-client') return 'Cluster'
if (cl === 'character-transfer') return 'Clans & Character Transfer'
return ''
})
const editMode = ref(false)
const saving = ref(false)
@@ -278,17 +314,18 @@ onMounted(async () => {
<template>
<div class="sv">
<!-- Page head -->
<!-- Page head game-aware identity -->
<div class="sv__head">
<div class="sv__head-id">
<div class="sv__head-chip">
<Icon name="server" :size="20" :stroke-width="2" />
</div>
<div>
<div class="t-eyebrow">Server management</div>
<div class="t-eyebrow">{{ profile.label }} · Server management</div>
<h1 class="sv__title">Server</h1>
</div>
</div>
<Badge tone="neutral" :mono="true" class="sv__model-badge">{{ managementModelLabel }}</Badge>
</div>
<!-- Connection -->
@@ -444,8 +481,8 @@ onMounted(async () => {
</div>
</Panel>
<!-- Deploy Rust Server -->
<Panel title="Deploy Rust server" subtitle="One-click: SteamCMD, download, configure, start">
<!-- Deploy Server Rust only (SteamCMD path). Other games use docker-compose or external tooling. -->
<Panel v-if="isRust" title="Deploy Rust server" subtitle="One-click: SteamCMD, download, configure, start">
<template #title-append>
<Icon name="rocket" :size="15" />
</template>
@@ -560,8 +597,28 @@ onMounted(async () => {
</div>
</Panel>
<!-- Install Oxide / uMod -->
<Panel title="Install Oxide / uMod" subtitle="Required for all plugins including CorrosionCompanion">
<!-- Non-Rust: Docker-managed server note -->
<Panel
v-if="isDockerManaged"
:title="profile.label + ' server deployment'"
subtitle="Managed via Docker Compose"
>
<template #title-append>
<Icon name="box" :size="15" />
</template>
<EmptyState
icon="box"
title="Docker-managed deployment"
:description="profile.label + ' servers are managed via Docker Compose. Connect the companion agent on your Docker host to enable lifecycle management.'"
>
<template #action>
<Badge tone="info">Docker · Compose</Badge>
</template>
</EmptyState>
</Panel>
<!-- Install Oxide / uMod — Rust only -->
<Panel v-if="hasPluginSystem" title="Install Oxide / uMod" subtitle="Required for all plugins including CorrosionCompanion">
<template #title-append>
<Icon name="puzzle" :size="15" />
</template>
@@ -611,6 +668,79 @@ onMounted(async () => {
</div>
</Panel>
<!-- Workshop Mods info — Conan / Soulmask (Steam Workshop, no install step needed) -->
<Panel
v-else-if="profile.mods === 'workshop'"
:title="(profile.terminology.mods ?? 'Workshop Mods')"
:subtitle="profile.label + ' uses Steam Workshop — no manual install step required'"
>
<template #title-append>
<Icon name="layers" :size="15" />
</template>
<EmptyState
icon="layers"
:title="profile.label + ' mod management'"
:description="profile.label + ' loads mods directly from Steam Workshop. Manage your mod list in server config — no Corrosion install step needed.'"
/>
</Panel>
<!-- Conan Exiles special concepts (Clans / Thralls / Purge) -->
<Panel
v-if="profile.accent === 'conan'"
title="Conan Exiles concepts"
subtitle="Key admin mechanics for Conan Exiles servers"
>
<div class="sv__concept-grid">
<div class="sv__concept">
<Icon name="users" :size="16" />
<div>
<div class="sv__concept-label">Clans</div>
<div class="sv__concept-desc">Player factions. Clan management via in-game admin panel or RCON.</div>
</div>
</div>
<div class="sv__concept">
<Icon name="zap" :size="16" />
<div>
<div class="sv__concept-label">Thralls &amp; Avatars</div>
<div class="sv__concept-desc">Server-controlled NPCs and deity summons. Purge cycle managed via server settings.</div>
</div>
</div>
<div class="sv__concept">
<Icon name="shield" :size="16" />
<div>
<div class="sv__concept-label">Purge</div>
<div class="sv__concept-desc">NPC raid events targeting player bases. Enable / tune via server config.</div>
</div>
</div>
</div>
</Panel>
<!-- Soulmask clustering section -->
<Panel
v-if="profile.clustering === 'main-client'"
:title="clusterLabel"
subtitle="Main-client cluster topology for Soulmask"
>
<EmptyState
icon="network"
title="Cluster management coming soon"
:description="'Connect a ' + profile.label + ' host to manage the main-client cluster from this panel. Cluster configuration requires the companion agent.'"
/>
</Panel>
<!-- Dune BattleGroup / Sietches section -->
<Panel
v-if="profile.clustering === 'battlegroup'"
title="BattleGroups &amp; Sietches"
subtitle="Dune: Awakening server cluster topology"
>
<EmptyState
icon="map"
title="Sietch management requires a connected Dune host"
description="Connect the companion agent on your Dune: Awakening Docker host to manage BattleGroups and Sietches from this panel."
/>
</Panel>
<!-- Configuration -->
<Panel title="Configuration">
<template #actions>
@@ -708,8 +838,13 @@ onMounted(async () => {
</div>
<div class="sv__toggle-row">
<div class="sv__toggle-body">
<div class="sv__toggle-label">Auto-update on force wipe</div>
<div class="sv__toggle-sub">Update when Facepunch pushes</div>
<div class="sv__toggle-label">
<!-- Rust: "force wipe" is a Facepunch concept. Others: plain "auto-update" -->
{{ isRust ? 'Auto-update on force wipe' : 'Auto-update on patch' }}
</div>
<div class="sv__toggle-sub">
{{ isRust ? 'Update when Facepunch pushes' : 'Update when the developer pushes a patch' }}
</div>
</div>
<Switch
:model-value="server.config?.auto_update_on_force_wipe ?? false"
@@ -717,7 +852,8 @@ onMounted(async () => {
@update:model-value="toggleAutomation('auto_update_on_force_wipe')"
/>
</div>
<div class="sv__toggle-row">
<!-- Rust-only: force wipe eligibility is a Facepunch concept -->
<div v-if="isRust" class="sv__toggle-row">
<div class="sv__toggle-body">
<div class="sv__toggle-label">Force wipe eligible</div>
<div class="sv__toggle-sub">Server participates in force wipes</div>
@@ -848,4 +984,19 @@ onMounted(async () => {
.sv__toggle-row:first-child { padding-top: 0; }
.sv__toggle-label { font-size: var(--text-sm); font-weight: 500; color: var(--text-primary); }
.sv__toggle-sub { font-size: var(--text-xs); color: var(--text-tertiary); margin-top: 2px; }
/* Management model badge in page head */
.sv__model-badge { align-self: center; }
/* Game concept cards (Conan Exiles special features) */
.sv__concept-grid { display: flex; flex-direction: column; gap: 14px; }
.sv__concept {
display: flex; align-items: flex-start; gap: 12px;
padding: 12px 14px;
background: var(--surface-raised); border-radius: var(--radius-md);
box-shadow: var(--ring-default);
color: var(--accent);
}
.sv__concept-label { font-size: var(--text-sm); font-weight: 600; color: var(--text-primary); margin-bottom: 2px; }
.sv__concept-desc { font-size: var(--text-xs); color: var(--text-tertiary); line-height: 1.5; }
</style>