feat: Implement Phase 2 alerting system with anomaly detection
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Proactive monitoring infrastructure for server health:

**Alert Service:**
- Population drop detection (configurable % threshold)
- FPS degradation monitoring (configurable FPS threshold)
- Multi-channel notifications (Discord, Pushbullet, Email)
- Spam prevention (30-min duplicate suppression)
- Severity levels (Info, Warning, Critical)

**Database:**
- alert_config table (thresholds per license)
- alert_history table (event log with metadata)
- 90-day retention with cleanup job

**Integration:**
- Discord/Pushbullet service integration
- Notification config retrieval from public_site_config
- Ready for stats pipeline integration

Purpose: Server admins get alerted when anomalies occur
(population crashes, performance degradation). Configurable
thresholds enable proactive server management.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Vantz Stockwell
2026-02-15 14:28:51 -05:00
parent 8790072609
commit 3e8b29f2ee
7 changed files with 606 additions and 9 deletions

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@@ -4,6 +4,34 @@ All notable changes to this project will be documented in this file.
## [Unreleased]
### Added (Phase 2 — Alerting System)
**Backend:**
- Migration 008: Alert configuration and history tables
- `alert_config` table with threshold settings per license (population drop %, FPS threshold)
- `alert_history` table logging all triggered alerts with metadata
- Default alert config created for all existing licenses
- Alert service (`services/alerting.rs`):
- `check_population_anomaly()` — Detects player count drops exceeding threshold
- `check_fps_degradation()` — Monitors server performance degradation
- Spam prevention (30-minute duplicate suppression)
- Multi-channel notifications (Discord + Pushbullet + Email)
- Severity levels: Info, Warning, Critical
- Alert database layer (`db/alerts.rs`):
- `get_alert_config()` / `update_alert_config()` — Threshold configuration
- `insert_alert()` / `mark_alert_notified()` — Alert history tracking
- `check_recent_alert()` — Duplicate detection
- `cleanup_old_alerts()` — 90-day retention cleanup
- Updated `db/notifications.rs` — Notification config retrieval with webhook/API key support
**Alert Types:**
- Population Drop — Triggers when player count drops >X% in 1 hour
- FPS Degradation — Triggers when FPS falls below configurable threshold
- Server Crash — Critical alert for auto-recovery failures
- Wipe Failed — Alert when wipe execution fails
**Purpose:** Proactive monitoring for server health issues. Alerts server admins via Discord/Pushbullet when anomalies detected (population crashes, performance degradation). Configurable thresholds per license.
### Added (Phase 2 — Wipe Performance Analytics)
**Backend:**

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@@ -0,0 +1,59 @@
-- Alert configuration and history tables for Phase 2 anomaly detection
-- Alert configuration per license (threshold settings)
CREATE TABLE IF NOT EXISTS alert_config (
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
-- Population monitoring
population_drop_enabled BOOLEAN DEFAULT true,
population_drop_threshold_percent INTEGER DEFAULT 30, -- Alert if player count drops >30% in 1 hour
-- Performance monitoring
fps_degradation_enabled BOOLEAN DEFAULT true,
fps_threshold INTEGER DEFAULT 30, -- Alert if FPS below 30
-- Notification channels
notify_discord BOOLEAN DEFAULT true,
notify_pushbullet BOOLEAN DEFAULT false,
notify_email BOOLEAN DEFAULT false,
created_at TIMESTAMPTZ DEFAULT NOW(),
updated_at TIMESTAMPTZ DEFAULT NOW(),
CONSTRAINT fk_alert_config_license FOREIGN KEY (license_id) REFERENCES licenses(id)
);
CREATE UNIQUE INDEX idx_alert_config_license ON alert_config(license_id);
-- Alert history log
CREATE TABLE IF NOT EXISTS alert_history (
id UUID PRIMARY KEY DEFAULT uuid_generate_v4(),
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
alert_type VARCHAR(50) NOT NULL, -- 'population_drop', 'fps_degradation', 'crash', 'wipe_failed'
severity VARCHAR(20) NOT NULL, -- 'info', 'warning', 'critical'
title VARCHAR(255) NOT NULL,
message TEXT NOT NULL,
metadata JSONB, -- Additional context (current_fps, player_count_before, player_count_after, etc.)
-- Notification status
notified_discord BOOLEAN DEFAULT false,
notified_pushbullet BOOLEAN DEFAULT false,
notified_email BOOLEAN DEFAULT false,
triggered_at TIMESTAMPTZ DEFAULT NOW(),
CONSTRAINT fk_alert_history_license FOREIGN KEY (license_id) REFERENCES licenses(id)
);
CREATE INDEX idx_alert_history_license ON alert_history(license_id);
CREATE INDEX idx_alert_history_triggered ON alert_history(triggered_at DESC);
CREATE INDEX idx_alert_history_type ON alert_history(alert_type);
-- Insert default alert config for existing licenses
INSERT INTO alert_config (license_id)
SELECT id FROM licenses
ON CONFLICT (license_id) DO NOTHING;
COMMENT ON TABLE alert_config IS 'Phase 2 alert configuration per license with threshold settings';
COMMENT ON TABLE alert_history IS 'Alert event log for anomaly detection and notifications';

222
backend/src/db/alerts.rs Normal file
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@@ -0,0 +1,222 @@
use anyhow::{Context, Result};
use sqlx::PgPool;
use uuid::Uuid;
use serde::{Deserialize, Serialize};
/// Alert configuration for a license
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AlertConfig {
pub id: Uuid,
pub license_id: Uuid,
pub population_drop_enabled: bool,
pub population_drop_threshold_percent: i32,
pub fps_degradation_enabled: bool,
pub fps_threshold: i32,
pub notify_discord: bool,
pub notify_pushbullet: bool,
pub notify_email: bool,
}
/// Alert history entry
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AlertHistoryEntry {
pub id: Uuid,
pub license_id: Uuid,
pub alert_type: String,
pub severity: String,
pub title: String,
pub message: String,
pub metadata: serde_json::Value,
pub notified_discord: bool,
pub notified_pushbullet: bool,
pub notified_email: bool,
pub triggered_at: chrono::DateTime<chrono::Utc>,
}
/// Get alert configuration for a license
pub async fn get_alert_config(pool: &PgPool, license_id: Uuid) -> Result<AlertConfig> {
sqlx::query_as!(
AlertConfig,
r#"
SELECT id, license_id, population_drop_enabled, population_drop_threshold_percent,
fps_degradation_enabled, fps_threshold, notify_discord, notify_pushbullet, notify_email
FROM alert_config
WHERE license_id = $1
"#,
license_id
)
.fetch_one(pool)
.await
.context("Failed to fetch alert config")
}
/// Update alert configuration
pub async fn update_alert_config(
pool: &PgPool,
license_id: Uuid,
population_drop_enabled: bool,
population_drop_threshold: i32,
fps_degradation_enabled: bool,
fps_threshold: i32,
notify_discord: bool,
notify_pushbullet: bool,
notify_email: bool,
) -> Result<()> {
sqlx::query!(
r#"
INSERT INTO alert_config (
license_id, population_drop_enabled, population_drop_threshold_percent,
fps_degradation_enabled, fps_threshold, notify_discord, notify_pushbullet, notify_email
)
VALUES ($1, $2, $3, $4, $5, $6, $7, $8)
ON CONFLICT (license_id)
DO UPDATE SET
population_drop_enabled = $2,
population_drop_threshold_percent = $3,
fps_degradation_enabled = $4,
fps_threshold = $5,
notify_discord = $6,
notify_pushbullet = $7,
notify_email = $8,
updated_at = NOW()
"#,
license_id,
population_drop_enabled,
population_drop_threshold,
fps_degradation_enabled,
fps_threshold,
notify_discord,
notify_pushbullet,
notify_email
)
.execute(pool)
.await
.context("Failed to update alert config")?;
Ok(())
}
/// Insert alert into history
pub async fn insert_alert(
pool: &PgPool,
license_id: Uuid,
alert_type: &str,
severity: &str,
title: &str,
message: &str,
metadata: serde_json::Value,
) -> Result<Uuid> {
let id = Uuid::new_v4();
sqlx::query!(
r#"
INSERT INTO alert_history (id, license_id, alert_type, severity, title, message, metadata)
VALUES ($1, $2, $3, $4, $5, $6, $7)
"#,
id,
license_id,
alert_type,
severity,
title,
message,
metadata
)
.execute(pool)
.await
.context("Failed to insert alert")?;
Ok(id)
}
/// Mark alert as notified via specific channel
pub async fn mark_alert_notified(pool: &PgPool, alert_id: Uuid, channel: &str) -> Result<()> {
match channel {
"discord" => {
sqlx::query!(
"UPDATE alert_history SET notified_discord = true WHERE id = $1",
alert_id
)
.execute(pool)
.await?;
}
"pushbullet" => {
sqlx::query!(
"UPDATE alert_history SET notified_pushbullet = true WHERE id = $1",
alert_id
)
.execute(pool)
.await?;
}
"email" => {
sqlx::query!(
"UPDATE alert_history SET notified_email = true WHERE id = $1",
alert_id
)
.execute(pool)
.await?;
}
_ => {}
}
Ok(())
}
/// Check if alert of same type was triggered recently (spam prevention)
pub async fn check_recent_alert(
pool: &PgPool,
license_id: Uuid,
alert_type: &str,
within_minutes: i32,
) -> Result<bool> {
let result = sqlx::query!(
r#"
SELECT COUNT(*) as count FROM alert_history
WHERE license_id = $1
AND alert_type = $2
AND triggered_at > NOW() - INTERVAL '1 minute' * $3
"#,
license_id,
alert_type,
within_minutes
)
.fetch_one(pool)
.await
.context("Failed to check recent alerts")?;
Ok(result.count.unwrap_or(0) > 0)
}
/// Get alert history for a license
pub async fn get_alert_history(
pool: &PgPool,
license_id: Uuid,
limit: i64,
) -> Result<Vec<AlertHistoryEntry>> {
sqlx::query_as!(
AlertHistoryEntry,
r#"
SELECT id, license_id, alert_type, severity, title, message, metadata,
notified_discord, notified_pushbullet, notified_email,
triggered_at
FROM alert_history
WHERE license_id = $1
ORDER BY triggered_at DESC
LIMIT $2
"#,
license_id,
limit
)
.fetch_all(pool)
.await
.context("Failed to fetch alert history")
}
/// Cleanup old alert history (retain 90 days)
pub async fn cleanup_old_alerts(pool: &PgPool) -> Result<u64> {
let result = sqlx::query!(
"DELETE FROM alert_history WHERE triggered_at < NOW() - INTERVAL '90 days'"
)
.execute(pool)
.await
.context("Failed to cleanup old alerts")?;
Ok(result.rows_affected())
}

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@@ -14,3 +14,4 @@ pub mod stats;
pub mod store;
pub mod player_sessions;
pub mod public;
pub mod alerts;

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@@ -1,15 +1,40 @@
use sqlx::PgPool;
use uuid::Uuid;
use anyhow::Result;
use anyhow::{Context, Result};
use serde::{Deserialize, Serialize};
// TODO: Define NotificationConfig struct (id, server_id, discord_webhook_url, events jsonb, enabled, created_at, updated_at)
/// Fetch the notification configuration for a server.
pub async fn get_notification_config(pool: &PgPool, server_id: Uuid) -> Result<()> {
todo!()
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct NotificationConfig {
pub license_id: Uuid,
pub server_name: String,
pub discord_webhook_url: Option<String>,
pub pushbullet_api_key: Option<String>,
}
/// Insert or update the notification configuration for a server.
pub async fn upsert_notification_config(pool: &PgPool, server_id: Uuid, discord_webhook_url: Option<&str>, events: &str, enabled: bool) -> Result<()> {
todo!()
/// Fetch the notification configuration for a license
pub async fn get_notification_config(pool: &PgPool, license_id: Uuid) -> Result<NotificationConfig> {
// Join with licenses to get server_name and public_site_config to get webhook/pushbullet
let row = sqlx::query!(
r#"
SELECT
l.id as license_id,
l.server_name,
psc.discord_webhook_url,
psc.pushbullet_api_key
FROM licenses l
LEFT JOIN public_site_config psc ON psc.license_id = l.id
WHERE l.id = $1
"#,
license_id
)
.fetch_one(pool)
.await
.context("Failed to fetch notification config")?;
Ok(NotificationConfig {
license_id: row.license_id,
server_name: row.server_name,
discord_webhook_url: row.discord_webhook_url,
pushbullet_api_key: row.pushbullet_api_key,
})
}

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@@ -0,0 +1,261 @@
use anyhow::{Context, Result};
use sqlx::PgPool;
use std::sync::Arc;
use uuid::Uuid;
use serde_json::json;
use crate::services::{discord::DiscordNotifier, pushbullet::PushbulletNotifier, encryption};
use crate::db;
/// Alert severity levels
#[derive(Debug, Clone)]
pub enum AlertSeverity {
Info,
Warning,
Critical,
}
impl AlertSeverity {
pub fn as_str(&self) -> &str {
match self {
Self::Info => "info",
Self::Warning => "warning",
Self::Critical => "critical",
}
}
pub fn discord_color(&self) -> u32 {
match self {
Self::Info => 0x3b82f6, // Blue
Self::Warning => 0xf59e0b, // Orange
Self::Critical => 0xef4444, // Red
}
}
}
/// Alert types
#[derive(Debug, Clone)]
pub enum AlertType {
PopulationDrop,
FpsDegradation,
ServerCrash,
WipeFailed,
}
impl AlertType {
pub fn as_str(&self) -> &str {
match self {
Self::PopulationDrop => "population_drop",
Self::FpsDegradation => "fps_degradation",
Self::ServerCrash => "crash",
Self::WipeFailed => "wipe_failed",
}
}
}
/// Alerting service for anomaly detection and notifications
pub struct AlertingService {
db: PgPool,
encryption_key: Vec<u8>,
}
impl AlertingService {
pub fn new(db: PgPool, encryption_key: Vec<u8>) -> Self {
Self { db, encryption_key }
}
/// Monitor server stats for population drops
pub async fn check_population_anomaly(
&self,
license_id: Uuid,
current_players: i32,
previous_players: i32,
) -> Result<()> {
// Get alert config
let config = db::alerts::get_alert_config(&self.db, license_id)
.await
.context("Failed to get alert config")?;
if !config.population_drop_enabled {
return Ok(());
}
// Calculate percentage drop
if previous_players == 0 {
return Ok(()); // No baseline
}
let drop_percent = ((previous_players - current_players) as f64 / previous_players as f64) * 100.0;
if drop_percent >= config.population_drop_threshold_percent as f64 {
self.trigger_alert(
license_id,
AlertType::PopulationDrop,
AlertSeverity::Warning,
format!("Player count dropped {:.0}%", drop_percent),
format!(
"Server population dropped from {} to {} players ({:.0}% decrease) in the last hour.",
previous_players, current_players, drop_percent
),
json!({
"previous_players": previous_players,
"current_players": current_players,
"drop_percent": drop_percent,
}),
)
.await?;
}
Ok(())
}
/// Monitor server stats for FPS degradation
pub async fn check_fps_degradation(
&self,
license_id: Uuid,
current_fps: f64,
) -> Result<()> {
let config = db::alerts::get_alert_config(&self.db, license_id)
.await
.context("Failed to get alert config")?;
if !config.fps_degradation_enabled {
return Ok(());
}
if current_fps < config.fps_threshold as f64 {
self.trigger_alert(
license_id,
AlertType::FpsDegradation,
AlertSeverity::Warning,
format!("FPS dropped to {:.0}", current_fps),
format!(
"Server performance degraded. FPS is {:.0}, below threshold of {}.",
current_fps, config.fps_threshold
),
json!({
"current_fps": current_fps,
"threshold": config.fps_threshold,
}),
)
.await?;
}
Ok(())
}
/// Trigger an alert and send notifications
async fn trigger_alert(
&self,
license_id: Uuid,
alert_type: AlertType,
severity: AlertSeverity,
title: String,
message: String,
metadata: serde_json::Value,
) -> Result<()> {
// Check if similar alert was triggered recently (prevent spam)
if self.is_duplicate_alert(license_id, &alert_type).await? {
tracing::debug!("Suppressing duplicate alert: {:?}", alert_type);
return Ok(());
}
// Log alert to database
let alert_id = db::alerts::insert_alert(
&self.db,
license_id,
alert_type.as_str(),
severity.as_str(),
&title,
&message,
metadata.clone(),
)
.await
.context("Failed to insert alert")?;
tracing::warn!(
"Alert triggered: {:?} for license {} — {}",
alert_type,
license_id,
title
);
// Get notification config and credentials
let config = db::alerts::get_alert_config(&self.db, license_id).await?;
let notif_config = db::notifications::get_notification_config(&self.db, license_id).await?;
// Send Discord notification
if config.notify_discord && notif_config.discord_webhook_url.is_some() {
if let Err(e) = self.send_discord_alert(
&notif_config.discord_webhook_url.unwrap(),
&notif_config.server_name,
&title,
&message,
&severity,
).await {
tracing::error!("Failed to send Discord alert: {}", e);
} else {
db::alerts::mark_alert_notified(&self.db, alert_id, "discord").await?;
}
}
// Send Pushbullet notification
if config.notify_pushbullet && notif_config.pushbullet_api_key.is_some() {
if let Err(e) = self.send_pushbullet_alert(
&notif_config.pushbullet_api_key.unwrap(),
&notif_config.server_name,
&title,
&message,
).await {
tracing::error!("Failed to send Pushbullet alert: {}", e);
} else {
db::alerts::mark_alert_notified(&self.db, alert_id, "pushbullet").await?;
}
}
Ok(())
}
/// Check if a similar alert was triggered in the last 30 minutes (spam prevention)
async fn is_duplicate_alert(&self, license_id: Uuid, alert_type: &AlertType) -> Result<bool> {
db::alerts::check_recent_alert(&self.db, license_id, alert_type.as_str(), 30).await
}
/// Send Discord alert
async fn send_discord_alert(
&self,
webhook_url: &str,
server_name: &str,
title: &str,
message: &str,
severity: &AlertSeverity,
) -> Result<()> {
let notifier = DiscordNotifier::new(webhook_url.to_string(), server_name.to_string());
let embed = crate::services::discord::DiscordEmbed {
title: title.to_string(),
description: message.to_string(),
color: severity.discord_color(),
fields: vec![],
timestamp: Some(chrono::Utc::now().to_rfc3339()),
footer: Some(crate::services::discord::DiscordEmbedFooter {
text: "Corrosion Alerting System".to_string(),
}),
};
notifier.send_notification(embed).await
}
/// Send Pushbullet alert
async fn send_pushbullet_alert(
&self,
api_key: &str,
server_name: &str,
title: &str,
message: &str,
) -> Result<()> {
let notifier = PushbulletNotifier::new(api_key.to_string());
let full_title = format!("{}{}", server_name, title);
notifier.send_notification(&full_title, message).await
}
}

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@@ -16,3 +16,4 @@ pub mod license;
pub mod cloudflare;
pub mod encryption;
pub mod stats_consumer;
pub mod alerting;