feat: Add loot builder backend + static data + DB migration
- Migration 013: loot_profiles table (JSONB loot_table + loot_groups, license-scoped) - TypeORM entity matching migration schema exactly - NestJS loot module: 10 endpoints (CRUD, duplicate, apply, import, export, containers) - Multiplier logic recursively scales Min/Max/Scrap across loot tables and groups - Apply-to-server writes BetterLoot JSON via NATS file manager + RCON reload - Frontend static data: 191 Rust items, 51 container prefabs - TypeScript types for BetterLoot data model (PrefabLoot, LootEntry, LootRNG, etc.) - Fix vue-tsc errors: UngroupedItems uses LootRNG, null safety in store/view Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -35,6 +35,7 @@ import { SetupModule } from './modules/setup/setup.module';
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import { MigrationModule } from './modules/migration/migration.module';
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import { ChangelogModule } from './modules/changelog/changelog.module';
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import { FilesModule } from './modules/files/files.module';
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import { LootModule } from './modules/loot/loot.module';
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// Shared Services
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import { NatsService } from './services/nats.service';
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@@ -105,6 +106,7 @@ import { NatsBridgeGateway } from './gateways/nats-bridge.gateway';
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MigrationModule,
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ChangelogModule,
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FilesModule,
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LootModule,
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],
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providers: [
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// Global guards (order matters: auth first, then license, then permissions)
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36
backend-nest/src/entities/loot-profile.entity.ts
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36
backend-nest/src/entities/loot-profile.entity.ts
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@@ -0,0 +1,36 @@
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import { Entity, PrimaryGeneratedColumn, Column, ManyToOne, JoinColumn } from 'typeorm';
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import { License } from './license.entity';
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@Entity('loot_profiles')
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export class LootProfile {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ type: 'uuid' })
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license_id: string;
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@Column({ type: 'varchar', length: 100 })
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profile_name: string;
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@Column({ type: 'text', nullable: true })
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description: string | null;
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@Column({ type: 'jsonb', default: () => "'{}'" })
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loot_table: Record<string, any>;
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@Column({ type: 'jsonb', default: () => "'{}'" })
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loot_groups: Record<string, any>;
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@Column({ type: 'boolean', default: false })
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is_active: boolean;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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created_at: Date;
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@Column({ type: 'timestamptz', default: () => 'NOW()' })
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updated_at: Date;
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@ManyToOne(() => License, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'license_id' })
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license: License;
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}
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39
backend-nest/src/modules/loot/data/rust-containers.ts
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39
backend-nest/src/modules/loot/data/rust-containers.ts
Normal file
@@ -0,0 +1,39 @@
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export interface RustContainerInfo {
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prefab: string;
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name: string;
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category: string;
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}
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export const RUST_CONTAINERS: RustContainerInfo[] = [
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// Crates
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{ prefab: 'assets/bundled/prefabs/radtown/crate_normal.prefab', name: 'Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_normal_2.prefab', name: 'Crate (Small)', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_elite.prefab', name: 'Elite Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_tools.prefab', name: 'Tool Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_food_1.prefab', name: 'Food Crate (Small)', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_food_2.prefab', name: 'Food Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_medical.prefab', name: 'Medical Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_mine.prefab', name: 'Mine Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_basic.prefab', name: 'Basic Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_underwater_basic.prefab', name: 'Underwater Basic Crate', category: 'crates' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab', name: 'Underwater Advanced Crate', category: 'crates' },
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// Barrels
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{ prefab: 'assets/bundled/prefabs/radtown/loot_barrel_1.prefab', name: 'Barrel', category: 'barrels' },
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{ prefab: 'assets/bundled/prefabs/radtown/loot_barrel_2.prefab', name: 'Barrel 2', category: 'barrels' },
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{ prefab: 'assets/bundled/prefabs/radtown/oil_barrel.prefab', name: 'Oil Barrel', category: 'barrels' },
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// Military
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{ prefab: 'assets/bundled/prefabs/radtown/crate_helicopter.prefab', name: 'Helicopter Crate', category: 'military' },
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{ prefab: 'assets/bundled/prefabs/radtown/bradley_crate.prefab', name: 'Bradley Crate', category: 'military' },
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{ prefab: 'assets/bundled/prefabs/radtown/supply_drop.prefab', name: 'Supply Drop', category: 'military' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_locked.prefab', name: 'Locked Crate', category: 'military' },
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{ prefab: 'assets/bundled/prefabs/radtown/crate_hackable.prefab', name: 'Hackable Crate', category: 'military' },
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// NPCs
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{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab', name: 'Scientist', category: 'npcs' },
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{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab', name: 'Heavy Scientist', category: 'npcs' },
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{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab', name: 'Oil Rig Scientist', category: 'npcs' },
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{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab', name: 'Cargo Ship Scientist', category: 'npcs' },
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{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab', name: 'Tunnel Dweller', category: 'npcs' },
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// Other
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{ prefab: 'assets/bundled/prefabs/radtown/minecart.prefab', name: 'Minecart', category: 'other' },
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{ prefab: 'assets/bundled/prefabs/radtown/vehicle_parts.prefab', name: 'Vehicle Parts', category: 'other' },
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];
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@@ -0,0 +1,9 @@
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import { IsNumber, IsIn } from 'class-validator';
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import { ApiProperty } from '@nestjs/swagger';
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export class ApplyLootProfileDto {
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@ApiProperty({ example: 1, description: 'Loot multiplier', enum: [1, 2, 5, 10] })
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@IsNumber()
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@IsIn([1, 2, 5, 10])
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multiplier: number;
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}
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24
backend-nest/src/modules/loot/dto/create-loot-profile.dto.ts
Normal file
24
backend-nest/src/modules/loot/dto/create-loot-profile.dto.ts
Normal file
@@ -0,0 +1,24 @@
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import { IsString, IsOptional, IsObject, MaxLength } from 'class-validator';
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import { ApiProperty, ApiPropertyOptional } from '@nestjs/swagger';
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export class CreateLootProfileDto {
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@ApiProperty({ example: 'Vanilla 2x' })
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@IsString()
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@MaxLength(100)
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profile_name: string;
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@ApiPropertyOptional({ example: 'Standard 2x loot table' })
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@IsString()
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@IsOptional()
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description?: string;
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@ApiPropertyOptional()
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@IsObject()
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@IsOptional()
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loot_table?: Record<string, any>;
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@ApiPropertyOptional()
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@IsObject()
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@IsOptional()
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loot_groups?: Record<string, any>;
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}
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23
backend-nest/src/modules/loot/dto/import-loot-profile.dto.ts
Normal file
23
backend-nest/src/modules/loot/dto/import-loot-profile.dto.ts
Normal file
@@ -0,0 +1,23 @@
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import { IsString, IsObject, IsOptional, MaxLength } from 'class-validator';
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import { ApiProperty, ApiPropertyOptional } from '@nestjs/swagger';
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export class ImportLootProfileDto {
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@ApiProperty({ example: 'Imported from Looty' })
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@IsString()
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@MaxLength(100)
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profile_name: string;
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@ApiPropertyOptional()
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@IsString()
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@IsOptional()
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description?: string;
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@ApiProperty({ description: 'BetterLoot LootTables.json content' })
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@IsObject()
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loot_table: Record<string, any>;
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@ApiPropertyOptional({ description: 'BetterLoot LootGroups.json content' })
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@IsObject()
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@IsOptional()
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loot_groups?: Record<string, any>;
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}
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30
backend-nest/src/modules/loot/dto/update-loot-profile.dto.ts
Normal file
30
backend-nest/src/modules/loot/dto/update-loot-profile.dto.ts
Normal file
@@ -0,0 +1,30 @@
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import { IsString, IsOptional, IsObject, IsBoolean, MaxLength } from 'class-validator';
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import { ApiPropertyOptional } from '@nestjs/swagger';
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export class UpdateLootProfileDto {
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@ApiPropertyOptional()
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@IsString()
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@MaxLength(100)
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@IsOptional()
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profile_name?: string;
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@ApiPropertyOptional()
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@IsString()
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@IsOptional()
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description?: string;
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@ApiPropertyOptional()
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@IsObject()
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@IsOptional()
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loot_table?: Record<string, any>;
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@ApiPropertyOptional()
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@IsObject()
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@IsOptional()
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loot_groups?: Record<string, any>;
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@ApiPropertyOptional()
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@IsBoolean()
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@IsOptional()
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is_active?: boolean;
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}
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112
backend-nest/src/modules/loot/loot.controller.ts
Normal file
112
backend-nest/src/modules/loot/loot.controller.ts
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@@ -0,0 +1,112 @@
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import {
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Controller,
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Get,
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Post,
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Put,
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Delete,
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Body,
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Param,
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Query,
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UseGuards,
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} from '@nestjs/common';
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import { ApiTags, ApiBearerAuth, ApiOperation, ApiQuery } from '@nestjs/swagger';
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import { LootService } from './loot.service';
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import { CreateLootProfileDto } from './dto/create-loot-profile.dto';
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import { UpdateLootProfileDto } from './dto/update-loot-profile.dto';
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import { ApplyLootProfileDto } from './dto/apply-loot-profile.dto';
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import { ImportLootProfileDto } from './dto/import-loot-profile.dto';
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import { CurrentTenant } from '../../common/decorators/current-tenant.decorator';
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import { RequirePermission } from '../../common/decorators/require-permission.decorator';
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import { JwtAuthGuard } from '../../common/guards/jwt-auth.guard';
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import { PermissionsGuard } from '../../common/guards/permissions.guard';
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@ApiTags('loot')
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@ApiBearerAuth()
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@Controller('loot')
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@UseGuards(JwtAuthGuard, PermissionsGuard)
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export class LootController {
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constructor(private readonly lootService: LootService) {}
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@Get('profiles')
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@RequirePermission('loot.view')
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@ApiOperation({ summary: 'List loot profiles (summaries)' })
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getProfiles(@CurrentTenant() licenseId: string) {
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return this.lootService.getProfiles(licenseId);
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}
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@Get('profiles/:id')
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@RequirePermission('loot.view')
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@ApiOperation({ summary: 'Get full loot profile with data' })
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getProfile(@CurrentTenant() licenseId: string, @Param('id') id: string) {
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return this.lootService.getProfile(licenseId, id);
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}
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@Post('profiles')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Create loot profile' })
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createProfile(@CurrentTenant() licenseId: string, @Body() dto: CreateLootProfileDto) {
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return this.lootService.createProfile(licenseId, dto);
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}
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@Put('profiles/:id')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Update loot profile' })
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updateProfile(
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@CurrentTenant() licenseId: string,
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@Param('id') id: string,
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@Body() dto: UpdateLootProfileDto,
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) {
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return this.lootService.updateProfile(licenseId, id, dto);
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}
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@Delete('profiles/:id')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Delete loot profile' })
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deleteProfile(@CurrentTenant() licenseId: string, @Param('id') id: string) {
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return this.lootService.deleteProfile(licenseId, id);
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}
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@Post('profiles/:id/duplicate')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Duplicate loot profile' })
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duplicateProfile(@CurrentTenant() licenseId: string, @Param('id') id: string) {
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return this.lootService.duplicateProfile(licenseId, id);
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}
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@Post('profiles/:id/apply')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Apply loot profile to server with multiplier' })
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applyToServer(
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@CurrentTenant() licenseId: string,
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@Param('id') id: string,
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@Body() dto: ApplyLootProfileDto,
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) {
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return this.lootService.applyToServer(licenseId, id, dto.multiplier);
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}
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@Post('import')
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@RequirePermission('loot.manage')
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@ApiOperation({ summary: 'Import BetterLoot/Looty JSON as new profile' })
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importProfile(@CurrentTenant() licenseId: string, @Body() dto: ImportLootProfileDto) {
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return this.lootService.importProfile(licenseId, dto);
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}
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@Get('export/:id')
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@RequirePermission('loot.view')
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@ApiOperation({ summary: 'Export loot profile as BetterLoot JSON' })
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@ApiQuery({ name: 'multiplier', required: false, example: 1 })
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exportProfile(
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@CurrentTenant() licenseId: string,
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@Param('id') id: string,
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@Query('multiplier') multiplier: string,
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) {
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return this.lootService.exportProfile(licenseId, id, multiplier ? parseInt(multiplier, 10) : 1);
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}
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@Get('containers')
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@RequirePermission('loot.view')
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@ApiOperation({ summary: 'Get list of Rust container prefabs' })
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getContainers() {
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return this.lootService.getContainers();
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}
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}
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14
backend-nest/src/modules/loot/loot.module.ts
Normal file
14
backend-nest/src/modules/loot/loot.module.ts
Normal file
@@ -0,0 +1,14 @@
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import { Module } from '@nestjs/common';
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import { TypeOrmModule } from '@nestjs/typeorm';
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import { LootController } from './loot.controller';
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import { LootService } from './loot.service';
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import { LootProfile } from '../../entities/loot-profile.entity';
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import { NatsService } from '../../services/nats.service';
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@Module({
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imports: [TypeOrmModule.forFeature([LootProfile])],
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controllers: [LootController],
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providers: [LootService, NatsService],
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exports: [LootService],
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})
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export class LootModule {}
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258
backend-nest/src/modules/loot/loot.service.ts
Normal file
258
backend-nest/src/modules/loot/loot.service.ts
Normal file
@@ -0,0 +1,258 @@
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import { Injectable, Logger, NotFoundException, HttpException, HttpStatus } from '@nestjs/common';
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import { InjectRepository } from '@nestjs/typeorm';
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import { Repository } from 'typeorm';
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import { LootProfile } from '../../entities/loot-profile.entity';
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import { NatsService } from '../../services/nats.service';
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import { CreateLootProfileDto } from './dto/create-loot-profile.dto';
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import { UpdateLootProfileDto } from './dto/update-loot-profile.dto';
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import { ImportLootProfileDto } from './dto/import-loot-profile.dto';
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import { RUST_CONTAINERS } from './data/rust-containers';
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@Injectable()
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export class LootService {
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private readonly logger = new Logger(LootService.name);
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constructor(
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@InjectRepository(LootProfile)
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private readonly lootRepo: Repository<LootProfile>,
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private readonly natsService: NatsService,
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) {}
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/** List profiles for a license (summaries — no JSONB) */
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async getProfiles(licenseId: string) {
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const profiles = await this.lootRepo.find({
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where: { license_id: licenseId },
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||||
select: ['id', 'profile_name', 'description', 'is_active', 'created_at', 'updated_at'],
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order: { created_at: 'DESC' },
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||||
});
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return { profiles };
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}
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||||
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||||
/** Get full profile with JSONB data */
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||||
async getProfile(licenseId: string, profileId: string) {
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const profile = await this.lootRepo.findOne({
|
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where: { id: profileId, license_id: licenseId },
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});
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if (!profile) throw new NotFoundException('Loot profile not found');
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return { profile };
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}
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||||
/** Create a new profile */
|
||||
async createProfile(licenseId: string, dto: CreateLootProfileDto) {
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const profile = this.lootRepo.create({
|
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license_id: licenseId,
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profile_name: dto.profile_name,
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||||
description: dto.description || null,
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loot_table: dto.loot_table || {},
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loot_groups: dto.loot_groups || {},
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});
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const saved = await this.lootRepo.save(profile);
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return { profile: saved };
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}
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/** Update an existing profile */
|
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async updateProfile(licenseId: string, profileId: string, dto: UpdateLootProfileDto) {
|
||||
const profile = await this.lootRepo.findOne({
|
||||
where: { id: profileId, license_id: licenseId },
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});
|
||||
if (!profile) throw new NotFoundException('Loot profile not found');
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||||
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if (dto.profile_name !== undefined) profile.profile_name = dto.profile_name;
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if (dto.description !== undefined) profile.description = dto.description;
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if (dto.loot_table !== undefined) profile.loot_table = dto.loot_table;
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if (dto.loot_groups !== undefined) profile.loot_groups = dto.loot_groups;
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if (dto.is_active !== undefined) profile.is_active = dto.is_active;
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||||
profile.updated_at = new Date();
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||||
|
||||
const saved = await this.lootRepo.save(profile);
|
||||
return { profile: saved };
|
||||
}
|
||||
|
||||
/** Delete a profile */
|
||||
async deleteProfile(licenseId: string, profileId: string) {
|
||||
const result = await this.lootRepo.delete({ id: profileId, license_id: licenseId });
|
||||
if (result.affected === 0) throw new NotFoundException('Loot profile not found');
|
||||
return { deleted: true };
|
||||
}
|
||||
|
||||
/** Duplicate a profile */
|
||||
async duplicateProfile(licenseId: string, profileId: string) {
|
||||
const source = await this.lootRepo.findOne({
|
||||
where: { id: profileId, license_id: licenseId },
|
||||
});
|
||||
if (!source) throw new NotFoundException('Loot profile not found');
|
||||
|
||||
const copy = this.lootRepo.create({
|
||||
license_id: licenseId,
|
||||
profile_name: `${source.profile_name} (Copy)`,
|
||||
description: source.description,
|
||||
loot_table: JSON.parse(JSON.stringify(source.loot_table)),
|
||||
loot_groups: JSON.parse(JSON.stringify(source.loot_groups)),
|
||||
is_active: false,
|
||||
});
|
||||
const saved = await this.lootRepo.save(copy);
|
||||
return { profile: saved };
|
||||
}
|
||||
|
||||
/** Apply profile to server with multiplier */
|
||||
async applyToServer(licenseId: string, profileId: string, multiplier: number) {
|
||||
const profile = await this.lootRepo.findOne({
|
||||
where: { id: profileId, license_id: licenseId },
|
||||
});
|
||||
if (!profile) throw new NotFoundException('Loot profile not found');
|
||||
|
||||
// Deep clone and apply multiplier
|
||||
const scaledTable = JSON.parse(JSON.stringify(profile.loot_table));
|
||||
const scaledGroups = JSON.parse(JSON.stringify(profile.loot_groups));
|
||||
|
||||
if (multiplier !== 1) {
|
||||
this.applyMultiplierToTable(scaledTable, multiplier);
|
||||
this.applyMultiplierToGroups(scaledGroups, multiplier);
|
||||
}
|
||||
|
||||
const lootTablesJson = JSON.stringify(scaledTable, null, 2);
|
||||
const lootGroupsJson = JSON.stringify(scaledGroups, null, 2);
|
||||
|
||||
try {
|
||||
// Write LootTables.json via file manager NATS
|
||||
await this.natsService.request(
|
||||
`corrosion.${licenseId}.files.cmd`,
|
||||
{
|
||||
func: 'fm_save',
|
||||
path: 'server://oxide/data/BetterLoot/LootTables.json',
|
||||
content: lootTablesJson,
|
||||
},
|
||||
30000,
|
||||
);
|
||||
|
||||
// Write LootGroups.json via file manager NATS
|
||||
await this.natsService.request(
|
||||
`corrosion.${licenseId}.files.cmd`,
|
||||
{
|
||||
func: 'fm_save',
|
||||
path: 'server://oxide/data/BetterLoot/LootGroups.json',
|
||||
content: lootGroupsJson,
|
||||
},
|
||||
30000,
|
||||
);
|
||||
|
||||
// Reload BetterLoot plugin via RCON
|
||||
await this.natsService.publish(
|
||||
`corrosion.${licenseId}.cmd.server`,
|
||||
{
|
||||
action: 'command',
|
||||
command: 'oxide.reload BetterLoot',
|
||||
timestamp: new Date().toISOString(),
|
||||
},
|
||||
);
|
||||
|
||||
// Mark this profile as active, deactivate others
|
||||
await this.lootRepo.update({ license_id: licenseId }, { is_active: false });
|
||||
await this.lootRepo.update(
|
||||
{ id: profileId, license_id: licenseId },
|
||||
{ is_active: true, updated_at: new Date() },
|
||||
);
|
||||
|
||||
return {
|
||||
success: true,
|
||||
message: `Profile "${profile.profile_name}" applied with ${multiplier}x multiplier`,
|
||||
profile_name: profile.profile_name,
|
||||
multiplier,
|
||||
};
|
||||
} catch (error) {
|
||||
this.logger.error(`Failed to apply loot profile: ${(error as Error).message}`);
|
||||
throw new HttpException(
|
||||
'Failed to apply loot profile — agent may be offline',
|
||||
HttpStatus.SERVICE_UNAVAILABLE,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/** Import BetterLoot/Looty JSON as a new profile */
|
||||
async importProfile(licenseId: string, dto: ImportLootProfileDto) {
|
||||
const profile = this.lootRepo.create({
|
||||
license_id: licenseId,
|
||||
profile_name: dto.profile_name,
|
||||
description: dto.description || 'Imported profile',
|
||||
loot_table: dto.loot_table,
|
||||
loot_groups: dto.loot_groups || {},
|
||||
});
|
||||
const saved = await this.lootRepo.save(profile);
|
||||
return { profile: saved };
|
||||
}
|
||||
|
||||
/** Export profile as BetterLoot-compatible JSON with optional multiplier */
|
||||
async exportProfile(licenseId: string, profileId: string, multiplier: number) {
|
||||
const profile = await this.lootRepo.findOne({
|
||||
where: { id: profileId, license_id: licenseId },
|
||||
});
|
||||
if (!profile) throw new NotFoundException('Loot profile not found');
|
||||
|
||||
const exportTable = JSON.parse(JSON.stringify(profile.loot_table));
|
||||
const exportGroups = JSON.parse(JSON.stringify(profile.loot_groups));
|
||||
|
||||
if (multiplier && multiplier !== 1) {
|
||||
this.applyMultiplierToTable(exportTable, multiplier);
|
||||
this.applyMultiplierToGroups(exportGroups, multiplier);
|
||||
}
|
||||
|
||||
return {
|
||||
profile_name: profile.profile_name,
|
||||
multiplier: multiplier || 1,
|
||||
loot_table: exportTable,
|
||||
loot_groups: exportGroups,
|
||||
};
|
||||
}
|
||||
|
||||
/** Get static list of Rust container prefabs */
|
||||
getContainers() {
|
||||
return { containers: RUST_CONTAINERS };
|
||||
}
|
||||
|
||||
// --- Multiplier helpers ---
|
||||
|
||||
private applyMultiplierToTable(table: Record<string, any>, multiplier: number) {
|
||||
for (const prefab of Object.values(table)) {
|
||||
if (prefab?.ItemSettings) {
|
||||
this.scaleField(prefab.ItemSettings, 'ItemsMin', multiplier);
|
||||
this.scaleField(prefab.ItemSettings, 'ItemsMax', multiplier);
|
||||
this.scaleField(prefab.ItemSettings, 'MinScrap', multiplier);
|
||||
this.scaleField(prefab.ItemSettings, 'MaxScrap', multiplier);
|
||||
}
|
||||
if (prefab?.GuaranteedItems) {
|
||||
this.scaleItems(prefab.GuaranteedItems, multiplier);
|
||||
}
|
||||
if (prefab?.UngroupedItems) {
|
||||
this.scaleItems(prefab.UngroupedItems, multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private applyMultiplierToGroups(groups: Record<string, any>, multiplier: number) {
|
||||
for (const group of Object.values(groups)) {
|
||||
if (group?.GuaranteedItems) {
|
||||
this.scaleItems(group.GuaranteedItems, multiplier);
|
||||
}
|
||||
if (group?.ItemList) {
|
||||
this.scaleItems(group.ItemList, multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private scaleItems(items: Record<string, any>, multiplier: number) {
|
||||
for (const item of Object.values(items)) {
|
||||
this.scaleField(item, 'Min', multiplier);
|
||||
this.scaleField(item, 'Max', multiplier);
|
||||
// Recursively scale bonus items
|
||||
if (item?.BonusItems) {
|
||||
this.scaleItems(item.BonusItems, multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private scaleField(obj: Record<string, any>, field: string, multiplier: number) {
|
||||
if (typeof obj[field] === 'number') {
|
||||
obj[field] = Math.round(obj[field] * multiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
13
backend/migrations/013_loot_profiles.sql
Normal file
13
backend/migrations/013_loot_profiles.sql
Normal file
@@ -0,0 +1,13 @@
|
||||
-- Loot profiles for BetterLoot integration
|
||||
CREATE TABLE loot_profiles (
|
||||
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
|
||||
license_id UUID NOT NULL REFERENCES licenses(id) ON DELETE CASCADE,
|
||||
profile_name VARCHAR(100) NOT NULL,
|
||||
description TEXT,
|
||||
loot_table JSONB NOT NULL DEFAULT '{}',
|
||||
loot_groups JSONB NOT NULL DEFAULT '{}',
|
||||
is_active BOOLEAN NOT NULL DEFAULT false,
|
||||
created_at TIMESTAMPTZ NOT NULL DEFAULT NOW(),
|
||||
updated_at TIMESTAMPTZ NOT NULL DEFAULT NOW()
|
||||
);
|
||||
CREATE INDEX idx_loot_profiles_license ON loot_profiles(license_id);
|
||||
72
frontend/src/data/rust-containers.ts
Normal file
72
frontend/src/data/rust-containers.ts
Normal file
@@ -0,0 +1,72 @@
|
||||
export interface RustContainer {
|
||||
prefab: string
|
||||
name: string
|
||||
category: 'crates' | 'barrels' | 'military' | 'npcs' | 'other'
|
||||
}
|
||||
|
||||
export const rustContainers: RustContainer[] = [
|
||||
// Crates
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_normal.prefab', name: 'Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_normal_2.prefab', name: 'Crate (Small)', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_elite.prefab', name: 'Elite Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_tools.prefab', name: 'Tool Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_food_1.prefab', name: 'Food Crate (Small)', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_food_2.prefab', name: 'Food Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_medical.prefab', name: 'Medical Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_mine.prefab', name: 'Mine Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_fuel.prefab', name: 'Fuel Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_basic.prefab', name: 'Basic Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_underwater_basic.prefab', name: 'Underwater Basic Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab', name: 'Underwater Advanced Crate', category: 'crates' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/vehicle_parts.prefab', name: 'Vehicle Parts', category: 'crates' },
|
||||
|
||||
// Barrels
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/loot_barrel_1.prefab', name: 'Barrel', category: 'barrels' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/loot_barrel_2.prefab', name: 'Barrel 2', category: 'barrels' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/oil_barrel.prefab', name: 'Oil Barrel', category: 'barrels' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/loot-barrel-1.prefab', name: 'Barrel (Alt)', category: 'barrels' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/loot-barrel-2.prefab', name: 'Barrel 2 (Alt)', category: 'barrels' },
|
||||
|
||||
// Military
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_helicopter.prefab', name: 'Helicopter Crate', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/bradley_crate.prefab', name: 'Bradley Crate', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/supply_drop.prefab', name: 'Supply Drop', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_locked.prefab', name: 'Locked Crate', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_hackable.prefab', name: 'Hackable Crate', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_normal_2_food.prefab', name: 'Military Food Crate', category: 'military' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab', name: 'Military Medical Crate', category: 'military' },
|
||||
|
||||
// NPCs
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab', name: 'Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab', name: 'Heavy Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab', name: 'Oil Rig Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab', name: 'Patrol Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile.prefab', name: 'Junkpile Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab', name: 'Peacekeeper', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab', name: 'Cargo Ship Scientist', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab', name: 'Chinook Gunner', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab', name: 'Tunnel Dweller', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab', name: 'Underwater Dweller', category: 'npcs' },
|
||||
{ prefab: 'assets/rust.ai/agents/npcplayer/humannpc/scarecrow/scarecrow.prefab', name: 'Scarecrow', category: 'npcs' },
|
||||
|
||||
// Other
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab', name: 'DM Ammo', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm c4.prefab', name: 'DM C4', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab', name: 'DM Construction', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab', name: 'DM Tools', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm food.prefab', name: 'DM Food', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm medical.prefab', name: 'DM Medical', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm res.prefab', name: 'DM Resources', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab', name: 'DM Tier 1 Lootbox', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab', name: 'DM Tier 2 Lootbox', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab', name: 'DM Tier 3 Lootbox', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/minecart.prefab', name: 'Minecart', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/underwater_labs/crate_food_1_underwater_lab.prefab', name: 'Lab Food Crate', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/underwater_labs/crate_normal_underwater_lab.prefab', name: 'Lab Crate', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/underwater_labs/crate_elite_underwater_lab.prefab', name: 'Lab Elite Crate', category: 'other' },
|
||||
{ prefab: 'assets/bundled/prefabs/radtown/underwater_labs/crate_tools_underwater_lab.prefab', name: 'Lab Tool Crate', category: 'other' },
|
||||
]
|
||||
|
||||
export const containerCategories = ['crates', 'barrels', 'military', 'npcs', 'other'] as const
|
||||
|
||||
export type ContainerCategory = typeof containerCategories[number]
|
||||
259
frontend/src/data/rust-items.ts
Normal file
259
frontend/src/data/rust-items.ts
Normal file
@@ -0,0 +1,259 @@
|
||||
export interface RustItem {
|
||||
shortname: string
|
||||
name: string
|
||||
category: 'weapons' | 'ammo' | 'medical' | 'attire' | 'tools' | 'resources' | 'components' | 'food' | 'traps' | 'construction' | 'electrical' | 'fun' | 'misc'
|
||||
maxStack: number
|
||||
}
|
||||
|
||||
export const rustItems: RustItem[] = [
|
||||
// Weapons
|
||||
{ shortname: 'rifle.ak', name: 'Assault Rifle', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rifle.lr300', name: 'LR-300', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rifle.bolt', name: 'Bolt Action Rifle', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rifle.m39', name: 'M39 Rifle', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rifle.semiauto', name: 'Semi-Auto Rifle', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rifle.l96', name: 'L96 Rifle', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'smg.mp5', name: 'MP5A4', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'smg.thompson', name: 'Thompson', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'smg.2', name: 'Custom SMG', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.revolver', name: 'Revolver', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.semiauto', name: 'Semi-Auto Pistol', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.python', name: 'Python Revolver', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.m92', name: 'M92 Pistol', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.nailgun', name: 'Nailgun', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'shotgun.pump', name: 'Pump Shotgun', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'shotgun.spas12', name: 'Spas-12', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'shotgun.double', name: 'Double Barrel Shotgun', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'shotgun.waterpipe', name: 'Waterpipe Shotgun', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'lmg.m249', name: 'M249', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'rocket.launcher', name: 'Rocket Launcher', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'multiplegrenadelauncher', name: 'Multiple Grenade Launcher', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.lasersight', name: 'Laser Sight', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.holosight', name: 'Holosight', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.flashlight', name: 'Flashlight', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.silencer', name: 'Silencer', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.simplesight', name: 'Simple Handmade Sight', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.small.scope', name: 'Handmade Scope', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.8x.scope', name: '8x Zoom Scope', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.muzzleboost', name: 'Muzzle Boost', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'weapon.mod.muzzlebrake', name: 'Muzzle Brake', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'crossbow', name: 'Crossbow', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'bow.hunting', name: 'Hunting Bow', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'bow.compound', name: 'Compound Bow', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'spear.wooden', name: 'Wooden Spear', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'spear.stone', name: 'Stone Spear', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'machete', name: 'Machete', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'longsword', name: 'Longsword', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'salvaged.sword', name: 'Salvaged Sword', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'salvaged.cleaver', name: 'Salvaged Cleaver', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'knife.combat', name: 'Combat Knife', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'bone.club', name: 'Bone Club', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'mace', name: 'Mace', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'grenade.f1', name: 'F1 Grenade', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'grenade.beancan', name: 'Beancan Grenade', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'explosive.satchel', name: 'Satchel Charge', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'explosive.timed', name: 'Timed Explosive', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'surveycharge', name: 'Survey Charge', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'flare', name: 'Flare', category: 'weapons', maxStack: 1 },
|
||||
{ shortname: 'pistol.eoka', name: 'Eoka Pistol', category: 'weapons', maxStack: 1 },
|
||||
|
||||
// Ammo
|
||||
{ shortname: 'ammo.rifle', name: '5.56 Rifle Ammo', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.rifle.hv', name: 'HV 5.56 Rifle Ammo', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.rifle.incendiary', name: 'Incendiary 5.56 Ammo', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.rifle.explosive', name: 'Explosive 5.56 Ammo', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.pistol', name: 'Pistol Bullet', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.pistol.hv', name: 'HV Pistol Ammo', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.pistol.fire', name: 'Incendiary Pistol Bullet', category: 'ammo', maxStack: 128 },
|
||||
{ shortname: 'ammo.shotgun', name: 'Handmade Shell', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'ammo.shotgun.slug', name: '12 Gauge Slug', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'ammo.shotgun.fire', name: '12 Gauge Incendiary Shell', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'ammo.rocket.basic', name: 'Rocket', category: 'ammo', maxStack: 3 },
|
||||
{ shortname: 'ammo.rocket.hv', name: 'HV Rocket', category: 'ammo', maxStack: 3 },
|
||||
{ shortname: 'ammo.rocket.fire', name: 'Incendiary Rocket', category: 'ammo', maxStack: 3 },
|
||||
{ shortname: 'arrow.wooden', name: 'Wooden Arrow', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'arrow.hv', name: 'High Velocity Arrow', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'arrow.fire', name: 'Fire Arrow', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'arrow.bone', name: 'Bone Arrow', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'ammo.nailgun.nails', name: 'Nailgun Nails', category: 'ammo', maxStack: 64 },
|
||||
{ shortname: 'ammo.grenadelauncher.he', name: '40mm HE Grenade', category: 'ammo', maxStack: 12 },
|
||||
{ shortname: 'ammo.grenadelauncher.smoke', name: '40mm Smoke Grenade', category: 'ammo', maxStack: 12 },
|
||||
|
||||
// Medical
|
||||
{ shortname: 'syringe.medical', name: 'Medical Syringe', category: 'medical', maxStack: 3 },
|
||||
{ shortname: 'largemedkit', name: 'Large Medkit', category: 'medical', maxStack: 1 },
|
||||
{ shortname: 'bandage', name: 'Bandage', category: 'medical', maxStack: 3 },
|
||||
{ shortname: 'antiradpills', name: 'Anti-Radiation Pills', category: 'medical', maxStack: 10 },
|
||||
{ shortname: 'blood', name: 'Blood', category: 'medical', maxStack: 1 },
|
||||
|
||||
// Attire
|
||||
{ shortname: 'metal.facemask', name: 'Metal Facemask', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'metal.plate.torso', name: 'Metal Chest Plate', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'roadsign.jacket', name: 'Roadsign Jacket', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'roadsign.kilt', name: 'Roadsign Kilt', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'coffeecan.helmet', name: 'Coffee Can Helmet', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'riot.helmet', name: 'Riot Helmet', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'bucket.helmet', name: 'Bucket Helmet', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hoodie', name: 'Hoodie', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'pants', name: 'Pants', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'shoes.boots', name: 'Boots', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'burlap.shirt', name: 'Burlap Shirt', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'burlap.trousers', name: 'Burlap Trousers', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'burlap.shoes', name: 'Burlap Shoes', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'burlap.headwrap', name: 'Burlap Headwrap', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'burlap.gloves', name: 'Burlap Gloves', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hat.wolf', name: 'Wolf Headdress', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hat.boonie', name: 'Boonie Hat', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hat.beenie', name: 'Beenie Hat', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hat.miner', name: 'Miners Hat', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hat.candle', name: 'Candle Hat', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'attire.hide.poncho', name: 'Hide Poncho', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'attire.hide.vest', name: 'Hide Vest', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'attire.hide.boots', name: 'Hide Boots', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'attire.hide.pants', name: 'Hide Pants', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'attire.hide.skirt', name: 'Hide Skirt', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'deer.skull.mask', name: 'Deer Skull Mask', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'bone.armor.suit', name: 'Bone Armor', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'heavy.plate.helmet', name: 'Heavy Plate Helmet', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'heavy.plate.jacket', name: 'Heavy Plate Jacket', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'heavy.plate.pants', name: 'Heavy Plate Pants', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'hazmatsuit', name: 'Hazmat Suit', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'nightvisiongoggles', name: 'Night Vision Goggles', category: 'attire', maxStack: 1 },
|
||||
{ shortname: 'tactical.gloves', name: 'Tactical Gloves', category: 'attire', maxStack: 1 },
|
||||
|
||||
// Tools
|
||||
{ shortname: 'hatchet', name: 'Hatchet', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'pickaxe', name: 'Pickaxe', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'stone.pickaxe', name: 'Stone Pickaxe', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'stonehatchet', name: 'Stone Hatchet', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'rock', name: 'Rock', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'torch', name: 'Torch', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'jackhammer', name: 'Jackhammer', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'chainsaw', name: 'Chainsaw', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'hammer', name: 'Hammer', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'wire.cutter', name: 'Wire Cutter', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'tool.binoculars', name: 'Binoculars', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'tool.camera', name: 'Camera', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'geiger.counter', name: 'Geiger Counter', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'supply.signal', name: 'Supply Signal', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'map', name: 'Map', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'note', name: 'Note', category: 'tools', maxStack: 1 },
|
||||
{ shortname: 'blueprintbase', name: 'Blueprint', category: 'tools', maxStack: 1 },
|
||||
|
||||
// Resources
|
||||
{ shortname: 'wood', name: 'Wood', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'stones', name: 'Stones', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'metal.ore', name: 'Metal Ore', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'metal.fragments', name: 'Metal Fragments', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'metal.refined', name: 'High Quality Metal', category: 'resources', maxStack: 100 },
|
||||
{ shortname: 'sulfur.ore', name: 'Sulfur Ore', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'sulfur', name: 'Sulfur', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'gunpowder', name: 'Gun Powder', category: 'resources', maxStack: 500 },
|
||||
{ shortname: 'explosives', name: 'Explosives', category: 'resources', maxStack: 10 },
|
||||
{ shortname: 'charcoal', name: 'Charcoal', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'lowgradefuel', name: 'Low Grade Fuel', category: 'resources', maxStack: 500 },
|
||||
{ shortname: 'crude.oil', name: 'Crude Oil', category: 'resources', maxStack: 500 },
|
||||
{ shortname: 'leather', name: 'Leather', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'cloth', name: 'Cloth', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'fat.animal', name: 'Animal Fat', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'bone.fragments', name: 'Bone Fragments', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'scrap', name: 'Scrap', category: 'resources', maxStack: 1000 },
|
||||
{ shortname: 'diesel_barrel', name: 'Diesel Fuel', category: 'resources', maxStack: 20 },
|
||||
|
||||
// Components
|
||||
{ shortname: 'riflebody', name: 'Rifle Body', category: 'components', maxStack: 1 },
|
||||
{ shortname: 'smgbody', name: 'SMG Body', category: 'components', maxStack: 1 },
|
||||
{ shortname: 'semibody', name: 'Semi Auto Body', category: 'components', maxStack: 1 },
|
||||
{ shortname: 'metalpipe', name: 'Metal Pipe', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'metalspring', name: 'Metal Spring', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'gears', name: 'Gears', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'roadsigns', name: 'Road Signs', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'sewingkit', name: 'Sewing Kit', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'tarp', name: 'Tarp', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'rope', name: 'Rope', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'sheetmetal', name: 'Sheet Metal', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'techparts', name: 'Tech Trash', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'propanetank', name: 'Propane Tank', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'targeting.computer', name: 'Targeting Computer', category: 'components', maxStack: 1 },
|
||||
{ shortname: 'cctv.camera', name: 'CCTV Camera', category: 'components', maxStack: 1 },
|
||||
{ shortname: 'electric.fuse', name: 'Fuse', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'bleach', name: 'Bleach', category: 'components', maxStack: 5 },
|
||||
{ shortname: 'ducttape', name: 'Duct Tape', category: 'components', maxStack: 5 },
|
||||
|
||||
// Food
|
||||
{ shortname: 'apple', name: 'Apple', category: 'food', maxStack: 10 },
|
||||
{ shortname: 'granolabar', name: 'Granola Bar', category: 'food', maxStack: 10 },
|
||||
{ shortname: 'can.beans', name: 'Can of Beans', category: 'food', maxStack: 10 },
|
||||
{ shortname: 'can.tuna', name: 'Can of Tuna', category: 'food', maxStack: 10 },
|
||||
{ shortname: 'chocbar', name: 'Chocolate Bar', category: 'food', maxStack: 10 },
|
||||
{ shortname: 'mushroom', name: 'Mushroom', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'meat.boar', name: 'Boar Meat', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'chicken.raw', name: 'Raw Chicken', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'humanmeat.raw', name: 'Raw Human Meat', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'wolfmeat.raw', name: 'Raw Wolf Meat', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'deermeat.raw', name: 'Raw Deer Meat', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'bearmeat', name: 'Bear Meat', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'fish.raw', name: 'Raw Fish', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'corn', name: 'Corn', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'pumpkin', name: 'Pumpkin', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'potato', name: 'Potato', category: 'food', maxStack: 20 },
|
||||
{ shortname: 'waterjug', name: 'Water Jug', category: 'food', maxStack: 1 },
|
||||
{ shortname: 'water', name: 'Water', category: 'food', maxStack: 1 },
|
||||
{ shortname: 'water.purified', name: 'Pure Water', category: 'food', maxStack: 10 },
|
||||
|
||||
// Traps
|
||||
{ shortname: 'trap.bear', name: 'Snap Trap', category: 'traps', maxStack: 3 },
|
||||
{ shortname: 'trap.landmine', name: 'Landmine', category: 'traps', maxStack: 3 },
|
||||
{ shortname: 'autoturret', name: 'Auto Turret', category: 'traps', maxStack: 1 },
|
||||
{ shortname: 'flameturret', name: 'Flame Turret', category: 'traps', maxStack: 1 },
|
||||
{ shortname: 'guntrap', name: 'Shotgun Trap', category: 'traps', maxStack: 1 },
|
||||
{ shortname: 'sam.site', name: 'SAM Site', category: 'traps', maxStack: 1 },
|
||||
|
||||
// Construction
|
||||
{ shortname: 'wall.external.high', name: 'High External Wall', category: 'construction', maxStack: 10 },
|
||||
{ shortname: 'wall.external.high.stone', name: 'High External Stone Wall', category: 'construction', maxStack: 10 },
|
||||
{ shortname: 'gates.external.high.wood', name: 'High External Wooden Gate', category: 'construction', maxStack: 1 },
|
||||
{ shortname: 'gates.external.high.stone', name: 'High External Stone Gate', category: 'construction', maxStack: 1 },
|
||||
{ shortname: 'barricade.metal', name: 'Metal Barricade', category: 'construction', maxStack: 3 },
|
||||
{ shortname: 'barricade.sandbags', name: 'Sandbag Barricade', category: 'construction', maxStack: 5 },
|
||||
{ shortname: 'barricade.concrete', name: 'Concrete Barricade', category: 'construction', maxStack: 3 },
|
||||
{ shortname: 'barricade.wood', name: 'Wooden Barricade', category: 'construction', maxStack: 5 },
|
||||
{ shortname: 'barricade.woodwire', name: 'Barbed Wooden Barricade', category: 'construction', maxStack: 3 },
|
||||
{ shortname: 'lock.code', name: 'Code Lock', category: 'construction', maxStack: 1 },
|
||||
{ shortname: 'lock.key', name: 'Key Lock', category: 'construction', maxStack: 1 },
|
||||
|
||||
// Misc
|
||||
{ shortname: 'workbench1', name: 'Work Bench Level 1', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'workbench2', name: 'Work Bench Level 2', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'workbench3', name: 'Work Bench Level 3', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'furnace', name: 'Furnace', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'furnace.large', name: 'Large Furnace', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'campfire', name: 'Camp Fire', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'box.wooden', name: 'Wood Storage Box', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'box.wooden.large', name: 'Large Wood Box', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'cupboard.tool', name: 'Tool Cupboard', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'sleepingbag', name: 'Sleeping Bag', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'bed', name: 'Bed', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'research.table', name: 'Research Table', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'mining.quarry', name: 'Mining Quarry', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'small.oil.refinery', name: 'Small Oil Refinery', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'water.purifier', name: 'Water Purifier', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'stocking.small', name: 'Small Stocking', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'stocking.large', name: 'Large Stocking', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'kayak', name: 'Kayak', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'fridge', name: 'Fridge', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'locker', name: 'Locker', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'vending.machine', name: 'Vending Machine', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'wall.frame.shopfront', name: 'Shop Front', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'door.hinged.metal', name: 'Sheet Metal Door', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'door.hinged.toptier', name: 'Armored Door', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'door.double.hinged.metal', name: 'Sheet Metal Double Door', category: 'misc', maxStack: 1 },
|
||||
{ shortname: 'door.double.hinged.toptier', name: 'Armored Double Door', category: 'misc', maxStack: 1 },
|
||||
]
|
||||
|
||||
export const itemCategories = [
|
||||
'weapons', 'ammo', 'medical', 'attire', 'tools', 'resources',
|
||||
'components', 'food', 'traps', 'construction', 'electrical', 'fun', 'misc',
|
||||
] as const
|
||||
|
||||
export type ItemCategory = typeof itemCategories[number]
|
||||
@@ -38,7 +38,7 @@ export const useLootStore = defineStore('loot', () => {
|
||||
// Select first container if none selected
|
||||
if (!selectedContainer.value && currentProfile.value.loot_table) {
|
||||
const keys = Object.keys(currentProfile.value.loot_table)
|
||||
if (keys.length > 0) selectedContainer.value = keys[0]
|
||||
if (keys.length > 0) selectedContainer.value = keys[0] ?? null
|
||||
}
|
||||
} catch (err) {
|
||||
toast.error((err as Error).message)
|
||||
|
||||
@@ -442,3 +442,80 @@ export interface DeploymentStatus {
|
||||
message: string
|
||||
error?: string
|
||||
}
|
||||
|
||||
// Loot Builder types — BetterLoot integration
|
||||
export interface LootProfileSummary {
|
||||
id: string
|
||||
profile_name: string
|
||||
description: string | null
|
||||
is_active: boolean
|
||||
created_at: string
|
||||
updated_at: string
|
||||
}
|
||||
|
||||
export interface LootProfileFull {
|
||||
id: string
|
||||
license_id: string
|
||||
profile_name: string
|
||||
description: string | null
|
||||
loot_table: Record<string, PrefabLoot>
|
||||
loot_groups: Record<string, LootGroupProfile>
|
||||
is_active: boolean
|
||||
created_at: string
|
||||
updated_at: string
|
||||
}
|
||||
|
||||
export interface PrefabLoot {
|
||||
Enabled: boolean
|
||||
LootProfiles: LootProfileRef[]
|
||||
GuaranteedItems: Record<string, LootItemSettings>
|
||||
UngroupedItems: Record<string, LootRNG>
|
||||
ItemSettings: {
|
||||
ItemsMin: number
|
||||
ItemsMax: number
|
||||
MinScrap: number
|
||||
MaxScrap: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface LootProfileRef {
|
||||
Enabled: boolean
|
||||
LootProfileName: string
|
||||
LootProfileProbability: number
|
||||
}
|
||||
|
||||
export interface LootItemSettings {
|
||||
Min: number
|
||||
Max: number
|
||||
SkinId: number
|
||||
DisplayName: string
|
||||
}
|
||||
|
||||
export interface LootEntry extends LootItemSettings {
|
||||
DurabilitySettings: {
|
||||
MinDurability: number
|
||||
MaxDurability: number
|
||||
}
|
||||
ItemEntryModifications: {
|
||||
AmmoSettings: Record<string, any> | null
|
||||
AttachmentSettings: Record<string, any> | null
|
||||
}
|
||||
BonusItems: Record<string, LootItemSettings>
|
||||
}
|
||||
|
||||
export interface LootRNG extends LootEntry {
|
||||
Probability: number
|
||||
}
|
||||
|
||||
export interface LootGroupProfile {
|
||||
Enabled: boolean
|
||||
GuaranteedItems: Record<string, LootItemSettings>
|
||||
ItemList: Record<string, LootRNG>
|
||||
}
|
||||
|
||||
export interface LootApplyResult {
|
||||
success: boolean
|
||||
message: string
|
||||
profile_name: string
|
||||
multiplier: number
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ const multipliers = [1, 2, 5, 10]
|
||||
|
||||
onMounted(async () => {
|
||||
await loot.fetchProfiles()
|
||||
if (loot.profiles.length > 0) {
|
||||
if (loot.profiles.length > 0 && loot.profiles[0]) {
|
||||
await loot.loadProfile(loot.profiles[0].id)
|
||||
}
|
||||
})
|
||||
@@ -110,7 +110,7 @@ function handleAddItem(shortname: string) {
|
||||
ItemSettings: { ItemsMin: 1, ItemsMax: 6, MinScrap: 0, MaxScrap: 0 },
|
||||
}
|
||||
}
|
||||
const container = table[loot.selectedContainer]
|
||||
const container = table[loot.selectedContainer]!
|
||||
if (!container.UngroupedItems) container.UngroupedItems = {}
|
||||
if (!container.UngroupedItems[shortname]) {
|
||||
container.UngroupedItems[shortname] = {
|
||||
|
||||
Reference in New Issue
Block a user